Athena Level 10 and Post-Legend Progrssion

  • I just hit Athena level 10 a few days ago. Now there's pretty much nothing left to play for. I think it would be a good idea if Rare unlocked a new Athena voyage type after you reach 10. It could be a different color, blue for example. It would follow the same level progression as the original Athena voyage (green Athena) but would unlock a piece of a blue ghost suite for each level. So level 2 would unlock blue ghost boots, 3 would unlock blue ghost gloves, etc. What would be so interesting is that any other player could do the voyages and unlock the gear (just like the green Athena voyage). That would make the gear extremely rare and would and add some incentive to new Pirate Legends to keep playing since they could work towards unlocking a new voyage type.

    This would make it very fun once you are able to lay down the voyage type because all other players would want to get in on the voyage to unlock the rare gear. Even new Pirate Legends would feel like they still have a long road ahead of them with the game instead of feeling like it's over. It would add an exciting dynamic to post-legend game play that would have a rejuvenating effect for PLs.

    What about after level 10 Athena Blue? Why not unlock a new voyage type, Athena Red? Have an Athena voyage type for every color in a rainbow. They could even be named after colored gems (e.g. Athena Ruby for a red ghost suit).

    This feature would keep players in the game for as long as they wanted to keep progressing. As it stands now, PLs hit a hard stop Athena 10 and there is nothing else worth playing for. Or they lose interest before hitting Athena 10 because they see it as pointless since the reward isn't that great.

    Also there needs to be trackable commendations for Athena voyages like there is for all the other voyage types (even Bilge Rat has them). There also needs to be a title that gets unlocked when you reach Athena 10 and an achievement (just like there is for the trading companies and reaching PL, there's no reason that Athena's should be any different).

    This is not a lot to ask for. They could use the same ghost suit and voyages from the current Athena voyages. All that Rare would have to do is change them from green to blue (or whatever color). The devs would just have to do some copying and pasting of code, add a few new lines of code here and there, and change the glowing color of the outfit and voyage.

    Furthermore, having extremely expensive items would also give PLs a reason to keep making money. I almost have 2 million gold and there's nothing worth spending it on. Having flashy high ticket items would make it exciting to save up for them; further adding incentives for PLs to keep playing.

    Now, I have to say that I really love this game and want to keep playing. It's definitely one of the best, if not the best, games that I have ever played. I have never met so many great people and had so many incredible experiences in a game before. That is why I am spending the time writing this post in hopes that Rare will hear some of my thoughts on how the game could be even better.

    Now to preempt some of the common criticism that almost every post on post-PL gameplay receives:

    If you just played the game the way it was ment to be played you wouldn't have gotten to PL and Athena 10 so quick

    The game has been out for months and players reaching PL and A10 is rapidly growing. In a month the number of PLs and A10 will like 2-5x (or more) than what it is now. This is going to be a big problem very shortly. These players can't just be dismissed and looked down upon for somehow not playing the game correctly.

    If these players leave because they raced through the voyages, the that's fine. Rare shouldn't cater to these power players. No game developer should.

    This is basically saying that the biggest fans of the game and most dedicated players are somehow a group of p*******s that Rare should ignore and be glad when they leave.

    Pirate Legends have already played the game for over 100 hour. So they got there money's worth. Anymore requests from them means that they have some kind of entitlement issues

    What PLs want is for the game to continue to allow them to work towards meaningful goals so that it's still fun to play. We don't need a ton of content to keep us motivated. Like I said above, something simple like different color ghost suits to work towards unlocking. Or expensive items to save our money for. But as it stands now, you just run out of meaningful goals to work towards and the game isn't fun anymore.

    If your fun is dependent on seeing numbers changing to show that you're making progress, then you need to take a deep look inside yourself because you have other problems.

    This is just an attack levied by those that feel themselves superior for not caring about in-game progression. People are motivated by different things and play games for different reasons. Trying to somehow belittle others because of these differences is sad.

    I'm a PL and I disagree with everything you say.

    That's fine, these are my opinions, but there is certainly an ever growing number of people that agree with them.

    The game is supposed to be fun, not a grind.

    It was very fun, until all the things that made it that way evaporated. There are those that somehow feel like they're better than others because they never used the word "grind" to describe their gameplay. These people like to make it quite clear that they think that the appropriate word to be used by all is "fun" and that deviating from the correct word means 1) you are not playing the game correctly; or 2) you have mental/personal issues.

    In conclusion, the suggestion that I mentioned above wouldn't change anything that effects non-PL players (other than letting them do Athena voyages to unlock different colored ghost suits), but would greatly extend the ability of PLs to progress and continue to enjoy playing the game.

  • 31
    Posts
    43.4k
    Views
  • Did you enjoy voyaging? Why not play to voyage?

    Games are entertainment, not work. I don't think this game would benefit from catering to people that constantly need something to work for since it will... be a detriment to the more short-form play... its better and healthier to not need to invest thousands of hours to get everything you want.

  • @savagetwinky there is zero reward (aside for adding a few ticks to the commendation progress) for doing so.

  • @dawson-dev And? You don't always need an reward structure to play a game. This is only really a recent trend in video games... but a long time ago games were just entertainment.

  • This is basically saying that the biggest fans of the game and most dedicated players are somehow a group of p*******s that Rare should ignore and be glad when they leave.

    Pirate Legends have already played the game for over 100 hour. So they got there money's worth. Anymore requests from them means that they have some kind of entitlement issues

    Pretty much, that's the just of it. The grind was meant for hours and hours of grinding.
    But they aren't really fans if they decided to "speed run" Athena voyages in order to unlock the full set.
    I believe Athena voyages were meant for PL's to give lower ranked pirates opportunity to raise faction rep.

    I believe there will be more options for end-game progression, but your attitude of But I want it now isn't going to make anyone work harder or faster to satisfy your demands.

  • @seeker-of-peace said

    I believe there will be more options for end-game progression, but your attitude of But I want it now isn't going to make anyone work harder or faster to satisfy your demands.

    This is yet another one of your belittling attacks on me. I suggest you start acting like an adult instead of trying to bait me into arguments (once again).

  • @dawson-dev I honestly just cannot believe you can claim to be a dedicated fan who has invested hours into the game
    and then turn around and state that the limited end game content- that already took you hours to even receive, doesn't satisfy you.
    It screams of entitlement and instead of applauding your journey and experiences, you are shrugging at the content creators asking Well, what's next?

    If you had the patience to grind to become PL and rank 10 Athena, you have the patience to wait another month for fresh end game content.

  • @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    @seeker-of-peace said

    I believe there will be more options for end-game progression, but your attitude of But I want it now isn't going to make anyone work harder or faster to satisfy your demands.

    This is yet another one of your belittling attacks on me. I suggest you start acting like an adult instead of trying to bait me into arguments (once again).

    Well... you are acting entitled.

    What PLs want is for the game to continue to allow them to work towards meaningful goals so that it's still fun to play. We don't need a ton of content to keep us motivated. Like I said above, something simple like different color ghost suits to work towards unlocking. Or expensive items to save our money for. But as it stands now, you just run out of meaningful goals to work towards and the game isn't fun anymore.

    You want the game to be designed around YOUR gaming habits ... and literally, disregard the people that don't

    In conclusion, the suggestion that I mentioned above wouldn't change anything that effects non-PL players

    It will affect everyone, it means a much more aggressive time sync to get what you want in this game to appease the few that play all day. I prefer games that don't incentivize unhealthy gaming habits, the grind in this game is not bad, it focuses on player interaction over grinding, and the events have all been considerate of people's time thus far.

  • @seeker-of-peace said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev I honestly just cannot believe you can claim to be a dedicated fan who has invested hours into the game and then turn around and state that the limited end game content- that already took you hours to even receive, doesn't satisfy you.

    This comment is so disconnected from what I wrote that it seems like you have copied and pasted it from one of your other troll posts. If you actually read my post it is quite clear that I am sharing my suggestions on what I feel could make the game even better (I presume Feedback and Suggestions is the appropriate place for such things). The only time I made any mention of dlc was simply to point out that the new Bilge Rat reputation had trackable commendation, but Athena's Fortune does not (which I thought was odd since it's the only rep type that doesn't have them). If this was the bases for your comment claiming that I "stated" that I wasn't satisfied with the limited end game content then it is quite clear that you either misread my post or you are simply trolling.

    It screams of entitlement and instead of applauding your journey and experiences, you are shrugging at the content creators asking Well, what's next?

    What you did here was you attacked my character based on your foney claims that you attributed to me earlier. This is in no way healthy discourse for this forum.

    I clearly stated in my post that I love the game and want to keep playing it. As well that I have met many great people and had a lot of incredible experience. I just wanted to share my ideas with Rare in hopes that they might consider some of them.

    Also, I really enjoyed the new dlc. Had fun finding the thrones right when the servers came back online (without any help from reddit).

    If you had the patience to grind to become PL and rank 10 Athena, you have the patience to wait another month for fresh end game content.

    I made no mention about being impatient or demanding anything of the sort. I merely shared some of my ideas. It's unfortunate that you feel the need to attack me for that.

  • Completely agree, i never want the game to end im PL A6 right now but when u buy all the stuff u want and hit A10 there should be more to look forward to and recoloring things like they do for all the faction ship unlockables wouldnt be that hard to accomplish but maybe they will give u A10’ers something soon. We’ll see

  • As an update, Rare's SoT development team brought up the issue of post-PL gameplay during a recent podcast and interview at E3. They acknowledged that they are aware of the lack of progression and goals for PLs and that they are working on improvements. They also made mention of possible new voyage types for PLs.

    During the interview they also acknowledged that new content should provide something for all pirates regardless of where they are in their journey (whether they're a new sailor or a legend).

    I definitely feel a bit relieved to know that Rare acknowledges the issues for PLs and are working on improvements. I'm excited to see what they come up with.

  • @dawson-dev I was just going to mention the E3 interview. Hey ... grats on PL and level 10 with Athena! I think I'm about 20/19/16 haha.

  • @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    @seeker-of-peace said

    I believe there will be more options for end-game progression, but your attitude of But I want it now isn't going to make anyone work harder or faster to satisfy your demands.

    This is yet another one of your belittling attacks on me. I suggest you start acting like an adult instead of trying to bait me into arguments (once again).

    Well... you are acting entitled.

    What PLs want is for the game to continue to allow them to work towards meaningful goals so that it's still fun to play. We don't need a ton of content to keep us motivated. Like I said above, something simple like different color ghost suits to work towards unlocking. Or expensive items to save our money for. But as it stands now, you just run out of meaningful goals to work towards and the game isn't fun anymore.

    You want the game to be designed around YOUR gaming habits ... and literally, disregard the people that don't

    In conclusion, the suggestion that I mentioned above wouldn't change anything that effects non-PL players

    It will affect everyone, it means a much more aggressive time sync to get what you want in this game to appease the few that play all day. I prefer games that don't incentivize unhealthy gaming habits, the grind in this game is not bad, it focuses on player interaction over grinding, and the events have all been considerate of people's time thus far.

    Something is wrong with you ? who are you to tell ppl how to play ?who are you for telling him to RP or afk in the outpost? he wants to play it the pro way and achieve something thats what normal ppl want to be good in a game and not waste time on your RP or waiting, games should entertain and give you motives to keep playing them specially online games like this, you want to speak about long ago games? lets go Crash,spyro all games had storyline to keep you interested or something to work towards and develop your character besides just playing and enjoying the game mechanics not everything should be tetris thats why gaming grew up and so should you too

  • @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    @seeker-of-peace said

    I believe there will be more options for end-game progression, but your attitude of But I want it now isn't going to make anyone work harder or faster to satisfy your demands.

    This is yet another one of your belittling attacks on me. I suggest you start acting like an adult instead of trying to bait me into arguments (once again).

    Well... you are acting entitled.

    What PLs want is for the game to continue to allow them to work towards meaningful goals so that it's still fun to play. We don't need a ton of content to keep us motivated. Like I said above, something simple like different color ghost suits to work towards unlocking. Or expensive items to save our money for. But as it stands now, you just run out of meaningful goals to work towards and the game isn't fun anymore.

    You want the game to be designed around YOUR gaming habits ... and literally, disregard the people that don't

    In conclusion, the suggestion that I mentioned above wouldn't change anything that effects non-PL players

    It will affect everyone, it means a much more aggressive time sync to get what you want in this game to appease the few that play all day. I prefer games that don't incentivize unhealthy gaming habits, the grind in this game is not bad, it focuses on player interaction over grinding, and the events have all been considerate of people's time thus far.

    Something is wrong with you ? who are you to tell ppl how to play ?who are you for telling him to RP or afk in the outpost? he wants to play it the pro way and achieve something thats what normal ppl want to be good in a game and not waste time on your RP or waiting, games should entertain and give you motives to keep playing them specially online games like this, you want to speak about long ago games? lets go Crash,spyro all games had storyline to keep you interested or something to work towards and develop your character besides just playing and enjoying the game mechanics not everything should be tetris thats why gaming grew up and so should you too

    This whole thing is stupid.

    First, I didn't say how to play the game. It's a game that is lenient on time and caters to more casual gamer habits, its marketed as such... I pointed out asking for more to work towards changes the time investment this game requires and affects everyone. He's acting entitled and completely selfish basically saying that all this extra grind won't affect other people that aren't PL yet. Which is a nonsensical idea since more grind on top of a grind that is after you get PL still affects everyone even if they aren't PL because in order to get the orange variant of what they want they'll still have to invest an inordinate amount of time for how much they play...

    Second. "Pros" do not play games to progress. They only play games to get better at it to the point where they can break the mechanics. If there is a progression they play to optimize the skills/abilities. If there is jumping in Mario they play to execute jumping better. They are motivated by pure love of the gameplay.

    Third, if you want more progression based games... THATS EVERY OTHER GAME BEING MADE. There is nothing "grown-up" about needing progression based games and having a game come out that is a lightweight progression with a heavy focus on gameplay is a novelty in this day in age. For people that HAVE grown up, this is a great game. For people with jobs that just want entertainment and not sign up for a commitment like most other online RPG games this game is perfect for them. You really can't cater to both crowds at the same time, either you build the game around modest gaming habits or you build the game around players that player excessively. This game allows for more balanced gaming habits.

  • @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    He's acting entitled and completely selfish basically saying that all this extra grind won't affect other people that aren't PL yet.

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?

    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    You really can't cater to both crowds at the same time, either you build the game around modest gaming habits or you build the game around players that player excessively. This game allows for more balanced gaming habits.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

  • @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

  • @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

  • I really like these ideas. Would love to see new gear to work towards as well. How about in addition to adding new Athena reds, blues what have you. They raise the amount of Athena XP for each legendary chest but make the clothing extremely expensive. This way pirate legends would be encouraged:rewarded to still do normal voyages & help those still on the grind.

  • @Dawson-Dev Your OP states that you plainly ask for three things;

    • A different legendary outfit given through another PL rep.
    • Athena commendations. (Which don't make sense)
    • Expensive cosmetics that show off flash

    Let me try and explain to you why these ideas are bad and you should feel bad.

    A completely new PL faction with multiple rewards isn't as easy to implement as you think. And even if it were just a re-skin; wouldn't that just show a lack of effort on Rare's part?
    I'm quite certain the game developers want customer satisfaction across the board- not with the select few power players that have been playing it repeatedly since launch.

    Athena Commendations
    Are a bad idea. During Athena voyages, the rewards you receive go towards completing the commendations for factions. Also in case you didn't notice, but completing commendations gives you faction rep.
    Do you think it would be fair that you and other PL's had to turn in Chests of Legends to gain Athena rep instead of unlocking commendations? It would spark anger and disappointment with the dedicated fans.

    Expensive Items that show off Flash

    There's no point to this whatsoever. As mentioned in a previous post. The player that requires the carrot on a stick to continue playing isn't worth appeasing and there are multiple other Multiplayer games where they can be rewarded with progression that will make the game easier/more enjoyable for them aside from earning/unlocking cosmetics.

  • @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

    The TC wasn't asking for more variation of gameplay, he was asking for more grind for Athena's voyages which are fairly large time sinks. You clearly didn't read what I wrote because I clearly stated I wanted more in terms of gameplay mechanics.

    Secondly, games can definitely be compelling experiences without reward structures. Great, you want the game to hand out gold stickers that are meaningless outside of the context of the game? Every game on the market specializes in that. Go play WoW which has daily commitments if you want to constantly work towards something. And if the gameplay is compelling and diverse... you don't need to be constantly rewarded for sinking time in, if it's a compelling experience every time you log in that is a much better path to shoot for than the skinner box.

    And you didn't understand what I meant about games that have easier to attain rewards... they'll always leave people that play a lot without something to achieve because... they burn through all the unlockables. But people that.. have full-time jobs and don't want to be signed up for a daily commitment to make progress to get an item they want... this game is much more tenable... there aren't thousands of unlocks and they are easy to acquire.

  • @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

    The TC wasn't asking for more variation of gameplay, he was asking for more grind for Athena's voyages which are fairly large time sinks. You clearly didn't read what I wrote because I clearly stated I wanted more in terms of gameplay mechanics.

    Secondly, games can definitely be compelling experiences without reward structures. Great, you want the game to hand out gold stickers that are meaningless outside of the context of the game? Every game on the market specializes in that. Go play WoW which has daily commitments if you want to constantly work towards something. And if the gameplay is compelling and diverse... you don't need to be constantly rewarded for sinking time in, if it's a compelling experience every time you log in that is a much better path to shoot for than the skinner box.

    And you didn't understand what I meant about games that have easier to attain rewards... they'll always leave people that play a lot without something to achieve because... they burn through all the unlockables. But people that.. have full-time jobs and don't want to be signed up for a daily commitment to make progress to get an item they want... this game is much more tenable... there aren't thousands of unlocks and they are easy to acquire.

    Sry to hear i work 10 hours each day and 7 at friday and i dont need to go play wow as i am already playing wow from a long time ago seems like your staitment about ppl with full time kob what they want in games is wrong only by looking at wow player base wich have full time jobs .. yet i am playing SoT also and there is a thing called Vrchar wich is probebly for you seems by your words that playing in an ampty world and chatting or making funny voices is your dream game home ironic you can do it in any online game and not only SoT ampty world games wichout any progress is right for you i feel pity that you dont take your time siriusly if encountering random players is your drive to play this game any game is for you be it with something to earn or work towards or not thats called casual player and players like me or the 10lv athena guy here shouldn't get harmed by your meaningless and boring logic

  • @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

    The TC wasn't asking for more variation of gameplay, he was asking for more grind for Athena's voyages which are fairly large time sinks. You clearly didn't read what I wrote because I clearly stated I wanted more in terms of gameplay mechanics.

    Secondly, games can definitely be compelling experiences without reward structures. Great, you want the game to hand out gold stickers that are meaningless outside of the context of the game? Every game on the market specializes in that. Go play WoW which has daily commitments if you want to constantly work towards something. And if the gameplay is compelling and diverse... you don't need to be constantly rewarded for sinking time in, if it's a compelling experience every time you log in that is a much better path to shoot for than the skinner box.

    And you didn't understand what I meant about games that have easier to attain rewards... they'll always leave people that play a lot without something to achieve because... they burn through all the unlockables. But people that.. have full-time jobs and don't want to be signed up for a daily commitment to make progress to get an item they want... this game is much more tenable... there aren't thousands of unlocks and they are easy to acquire.

    Sry to hear i work 10 hours each day and 7 at friday and i dont need to go play wow as i am already playing wow from a long time ago seems like your staitment about ppl with full time kob what they want in games is wrong only by looking at wow player base wich have full time jobs .. yet i am playing SoT also and there is a thing called Vrchar wich is probebly for you seems by your words that playing in an ampty world and chatting or making funny voices is your dream game home ironic you can do it in any online game and not only SoT ampty world games wichout any progress is right for you i feel pity that you dont take your time siriusly if encountering random players is your drive to play this game any game is for you be it with something to earn or work towards or not thats called casual player and players like me or the 10lv athena guy here shouldn't get harmed by your meaningless and boring logic

    This was barely English....
    And I don't think you understand English because I think you're regurgitating the same argument. Not to mention the assumptions. I've never stated that I seek out other players but the fact that they are there and the way the game is structured makes engaging with them more compelling because.

    And why should I be harmed by your logic? You constantly need a reason to play a game where that meets gating things behind grind after grind. Its a horrible experience for players that don't want to be compelled to play a game or want an item but it's behind a massive and completely useless timesink because some people want rewards for playing a game... its a game. There is meaning in collecting loot, stealing, and protecting it because that is the game... Do people need a reason to play soccer apart from it being a skill game? No... chess? No... Tetris? No... Rare released a game, an online MP without a terrible skinner box associated with it. If you want a skinner box there are hundreds of them for dopamine addicts.

  • @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

    The TC wasn't asking for more variation of gameplay, he was asking for more grind for Athena's voyages which are fairly large time sinks. You clearly didn't read what I wrote because I clearly stated I wanted more in terms of gameplay mechanics.

    Secondly, games can definitely be compelling experiences without reward structures. Great, you want the game to hand out gold stickers that are meaningless outside of the context of the game? Every game on the market specializes in that. Go play WoW which has daily commitments if you want to constantly work towards something. And if the gameplay is compelling and diverse... you don't need to be constantly rewarded for sinking time in, if it's a compelling experience every time you log in that is a much better path to shoot for than the skinner box.

    And you didn't understand what I meant about games that have easier to attain rewards... they'll always leave people that play a lot without something to achieve because... they burn through all the unlockables. But people that.. have full-time jobs and don't want to be signed up for a daily commitment to make progress to get an item they want... this game is much more tenable... there aren't thousands of unlocks and they are easy to acquire.

    Sry to hear i work 10 hours each day and 7 at friday and i dont need to go play wow as i am already playing wow from a long time ago seems like your staitment about ppl with full time kob what they want in games is wrong only by looking at wow player base wich have full time jobs .. yet i am playing SoT also and there is a thing called Vrchar wich is probebly for you seems by your words that playing in an ampty world and chatting or making funny voices is your dream game home ironic you can do it in any online game and not only SoT ampty world games wichout any progress is right for you i feel pity that you dont take your time siriusly if encountering random players is your drive to play this game any game is for you be it with something to earn or work towards or not thats called casual player and players like me or the 10lv athena guy here shouldn't get harmed by your meaningless and boring logic

    This was barely English....
    And I don't think you understand English because I think you're regurgitating the same argument. Not to mention the assumptions. I've never stated that I seek out other players but the fact that they are there and the way the game is structured makes engaging with them more compelling because.

    And why should I be harmed by your logic? You constantly need a reason to play a game where that meets gating things behind grind after grind. Its a horrible experience for players that don't want to be compelled to play a game or want an item but it's behind a massive and completely useless timesink because some people want rewards for playing a game... its a game. There is meaning in collecting loot, stealing, and protecting it because that is the game... Do people need a reason to play soccer apart from it being a skill game? No... chess? No... Tetris? No... Rare released a game, an online MP without a terrible skinner box associated with it. If you want a skinner box there are hundreds of them for dopamine addicts.

    More progression past pirate legend wont harm ppl like you who dont even want it why wouls you even worry about it if you dont need it? By following what you say ppl like me and many more will feel no point to go depper in the game and so it will dry out of players as it started already, but if they do add both sides will have something to work towards the fact is that rare aware of this and they staited already that they will extend it after PL

  • I just hit legend on Sunday after 3 months of grinding and currently sitting at A4 from doing these quests with other friends that hit PL before me. While it works out great for players who aren't PL yet due to the money and rep rewards. I am really glad that they addressed adding additional content for PL's in the E3 interview. The Athena missions are great but you go from one grind into another. I can deal with no cosmetics but at least we should be able to name our ship,have the ability to purchase a pet or unlock other parts of the map. Looking forward to the new content and hoping they come with some great new stuff.

  • 1,000,000,000 gold is now your goal.

  • @marsmayflower was sitting at 747,450 until i hit PL then went back and bought the sails, hull, and figure heads I couldn't get before. Now its down to 298,233 and just have to climb up..lol

  • @iceman-0007 999,700,000 more to go.

  • @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @mistoes said in Athena Level 10 and Post-Legend Progrssion:

    @savagetwinky said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev said in Athena Level 10 and Post-Legend Progrssion:

    Your vitriol, at its core, seems to be more targeted at me than the suggestions that I detailed in my post. Do you have a problem with me or something?
    I spent the time to share some of my ideas and suggestions for the game in hopes that Rare would consider some of them (which I stated in my post). I presume that that is why Rare has the Feedback and Suggestions forum; to allow players to share their thoughts and ideas with them so they can make the game better. Attacking my character is in no way beneficial to this discussion.

    It's not 'vitriol'. Describing you as entitled and selfish isn't the worst critique. Stop being dramatic. In fact, most gamers tend to be that, I paid for this game, therefore, they should design it for ME.

    You completely dismissed players that don't have similar habits and basically tried to head off the critique with a contemptuous attitude towards those players. You've sort of miscategorized a lot of the 'attacks' or reasons they don't or dislike particular gaming habits. The reason a lot of people dislike people that play exclusively for rewards and are hardcore grinders is that in order to appease them the game has to be brutally grindy. IE catering to your habits and gating items behind excessive grind can be too much for the average and majority of the player base. And those generally aren't considered 'healthy' gaming habits so there is a reason not to cater to gamers that play to an excess. At least based on the description of the arguments, I'd assume we are talking about those kinds of players.

    You described yourself as the most dedicated and biggest fan of the game... Basically saying because I play and dedicated time to achieving PL I'm a bigger fan. I don't see it that way, I see someone that describes games like you highly narrow-minded. I don't think that's a bad thing but I don't think games should cater to people that play too much or stay too focused on a single aspect (rewards) of a game. Especially not this game since its a shared world adventure and the last 3 weeks I have turned in a small handful of loot but have enjoyed playing with random people. I'm looking forward to more content, meaningful content like the cursed cannonballs. I don't want tons of meaningless grinds that additionally gate cosmetics since there is already arbitrary gates... gold, and the 3 trade reps + PL.

    Well after what Rare said in their E3 interviews (about adding more goals and progression for PLs), it would certainly look like they are going to try.

    Right, but the type of goals they will add may not be what you're looking for... some of them sound parallel, not exclusive to PL, different activities, not just a rep grind... more cosmetics... I doubt they'll make hefty investments so if you just burn through them you'll be back here every week complaining about nothing to achieve. Right now we got a new progression system, bilge rat but it's not quite a progression for itself but has golds to help the other traders.

    It's impossible to appease players that need a constant carrot to lead them without creating a commitment that can be detrimental to other players. Not to mention these aren't 'meaningful goals'. The game is either fun or it's not and the arbitrary goals shouldn't be what you base your 'fun' off of. I mean if your not enjoying voyaging on its own merit I don't think you're a fan of the game your just a fan of grinding for items in games for a dopamine hit.

    e3 Also showed that they'll be adding depth of gameplay, the 2 next expansions should add more interesting mechanics to the pirate sandbox, resources, areas... etc. I'm hoping they just continue to add cosmetics / additionally some sort of gold sink with consumables / and more light weight grinds. We need gold to have more functionality so random loot stays meaningful in the context of moment to moment gameplay.

    So lets play a game with 3 cycled quests without any purpuse or goal becouse ppl have jobs? Becouse they grown up? Wut? I have a job and yet i want too feel that what i achieved in game is represetned somehow that you are awarded for your time put in game if you dont want more stuff to work towards eacher you are casual who dies every 5m or you jalous of ppl actually achieving something and spent more time then you ? Seems for me like i can sell you a box or something for 1000$ and you will use your imagination to enjoy it for the next 10 years

    The TC wasn't asking for more variation of gameplay, he was asking for more grind for Athena's voyages which are fairly large time sinks. You clearly didn't read what I wrote because I clearly stated I wanted more in terms of gameplay mechanics.

    Secondly, games can definitely be compelling experiences without reward structures. Great, you want the game to hand out gold stickers that are meaningless outside of the context of the game? Every game on the market specializes in that. Go play WoW which has daily commitments if you want to constantly work towards something. And if the gameplay is compelling and diverse... you don't need to be constantly rewarded for sinking time in, if it's a compelling experience every time you log in that is a much better path to shoot for than the skinner box.

    And you didn't understand what I meant about games that have easier to attain rewards... they'll always leave people that play a lot without something to achieve because... they burn through all the unlockables. But people that.. have full-time jobs and don't want to be signed up for a daily commitment to make progress to get an item they want... this game is much more tenable... there aren't thousands of unlocks and they are easy to acquire.

    Sry to hear i work 10 hours each day and 7 at friday and i dont need to go play wow as i am already playing wow from a long time ago seems like your staitment about ppl with full time kob what they want in games is wrong only by looking at wow player base wich have full time jobs .. yet i am playing SoT also and there is a thing called Vrchar wich is probebly for you seems by your words that playing in an ampty world and chatting or making funny voices is your dream game home ironic you can do it in any online game and not only SoT ampty world games wichout any progress is right for you i feel pity that you dont take your time siriusly if encountering random players is your drive to play this game any game is for you be it with something to earn or work towards or not thats called casual player and players like me or the 10lv athena guy here shouldn't get harmed by your meaningless and boring logic

    This was barely English....
    And I don't think you understand English because I think you're regurgitating the same argument. Not to mention the assumptions. I've never stated that I seek out other players but the fact that they are there and the way the game is structured makes engaging with them more compelling because.

    And why should I be harmed by your logic? You constantly need a reason to play a game where that meets gating things behind grind after grind. Its a horrible experience for players that don't want to be compelled to play a game or want an item but it's behind a massive and completely useless timesink because some people want rewards for playing a game... its a game. There is meaning in collecting loot, stealing, and protecting it because that is the game... Do people need a reason to play soccer apart from it being a skill game? No... chess? No... Tetris? No... Rare released a game, an online MP without a terrible skinner box associated with it. If you want a skinner box there are hundreds of them for dopamine addicts.

    More progression past pirate legend wont harm ppl like you who dont even want it why wouls you even worry about it if you dont need it? By following what you say ppl like me and many more will feel no point to go depper in the game and so it will dry out of players as it started already, but if they do add both sides will have something to work towards the fact is that rare aware of this and they staited already that they will extend it after PL

    I want the things they gate. I don't want more meaningless gates. I want a junglegym.

    The game is drying out because the compelling gameplay aspects aren't there yet, there is no depth in the gameplay, there is nothing to play with in this sandbox. Another grind past PL won't change that. Even if there were "rewards" it's not going to entice the players that abruptly stop playing before they get to PL. And I bet there is more of them then there are PL's to even worry about.

  • @dawson-dev Your posts are giving me a headache. Nothing is what your implying it to be the way an outsider reads it. Please use cnn.com or foxnews.com and that might occupy your time more.

  • @bergatron25 said in Athena Level 10 and Post-Legend Progrssion:

    @dawson-dev Your posts are giving me a headache. Nothing is what your implying it to be the way an outsider reads it.

    This makes no sense. Who is the outsider and what exactly am I implying in my post? Please give examples.

    Please use cnn.com or foxnews.com and that might occupy your time more.

    I'm not sure what SoT suggestions have to do with political news networks.

  • Even if there were "rewards" it's not going to entice the players that abruptly stop playing before they get to PL. And I bet there is more of them then there are PL's to even worry about.

    This is basically the entire point I was attempting to make with my previous post.
    The game has a clear end goal. If you managed to purchase every cosmetic item available; then you have essentially beaten the game.

    You have invested your time and that is the most valuable thing of all.

    Progression for PL's should be an afterthought for the Developers. Appeasing such a small group of players isn't worth the effort compared to appeasing the players who have progressed to the mid grind and moved on to other games.
    Shared World = I want to see sails on the Horizon.

31
Posts
43.4k
Views
12 out of 31