@entspeak said in Fix Red Sea exploit - teleport the loot back into the play area.:
EDIT: Wait, I think I see what you mean now. They added the ability to scuttle the ship the way you can now to cut down the ship respawn griefing. People were boarding ships, killing the crew, waiting for them to respawn and killing them again, rinse, repeat. Adding a requirement to use a gunpowder barrel would defeat the purpose. But, this is off-topic.
That was the point of the idea, but the scuttling as a feature in practise doesn't have the integrity toward its issue like the brig has toward the issue it was created to solve. Brig is a narrow enough of a feature to tackle an issue where as scuttling isn't. Scuttling in its current state affects more than just griefers, which I don't think are real griefers most of the time just like trolls are not real trolls most of the time in this specific environment. They are players whose intentions are just misunderstood most often by players who utilise too narrow field of experience trying to use misfitting patterns to read behaviour in this game. This then can make devs read their product incorrectly thorough misguided feedback which leads them to divide their focus and cripple their workflow.
Point is that while scuttling can be checked in a mere whim, blasting our ship isn't. To utilise an item acts as a solid limitation that needs to be remembered before embarking in order for us to "scuttle" our ship; by hand. This way the act has a one-time, albeit restockable, used item requirement and therefore it wouldn't be utilised as lightly to escape PvP as it is now. However, getting to the ferry doesn't require us blowing our ship to smithereens.
The thing I would add to the game, when it comes to prevention of real griefing, would be a ghost mode where the spirit of the deceased returns to the ship to inspect intentions of those who boarded the ship. By reading their actions carefully enough the player can draw much more accurate picture from the situation they are in and after their conclusion a proper course of action can be taken, on the ferry, to where the player has to return to actually respawn. If the player finds out that no griefing is done, they can wait until their ship is either sank or the opponent crew abandons it before they respawn. If actual griefing is protruded, they can tell the ferry captain to let a maelstrom swallow the ship and spit it out from the locker in a different distant enough spot. This way we can have it both ways.
Same thing for going to the red zone. Going there needs to have thoroughly thought consequences to both the mouse and the cat.