A Spectacular Way To Deal With Griefing

  • As it sits now our only real option in game is a note added to the doorway on the Ferry of the Damned that gives you the option to have the ferryman skuttle your ship from there and have it relocated. You lose your booty of course which bites, but all things considered would most likely happen anyway. The only other option is to report them to xbox live, but if they're on pc I'm not sure that'd do any good. I'm unsure how the TOS and such work in the matter of crossplay.
    Thinkig on that matter in another thread Iwas inspired and devised a perfect solution. I wonder if there's a way the dev team could implement some kind of justice system, a way to report the griefers in game and have a bounty put on them. The more trouble they cause (based on how often they are reported), the higher the bounty. This would more or less give them a taste of their own medicine as I'm sure many players would chase after them for the bounty. This would also create an opportunity for those who prefer the pvp aspect of the game, giving a target more deserving of their attacks than some low level player who's only been sailing for an hour. This would essentially be making them mercenaries, which did in fact happen in the days of pirates and I'm sure the players would happily embrace as well.
    Also for the sake of immersion perhaps a magistrate could be placed somewhere on the outpost islands, or at least a couple of them. Sandy Shores and Sanctuary Outpost specifically jump to mind since they seem more the type of island where such a person might reside. Or even a place on the wall at the taverns with wanted posters if you need a less time consuming solution, since it'd take less time to code.

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  • @m4dklownd1seas3 with the way servers fill I doubt a bounty system will ever be properly implemented. As a side note, this will make me want to kill players more.

    The only solution to making the seas less hostile is more engaging PvE content. Simple as that.

  • @m4dklownd1seas3 seriously how many posts about griefers are we going to have? Be chased and killed is called being a pirate. Being sad about it doesnt make the other person a griefer. Can we please talk about content and not the have the same inane post about so called "griefers".

    I kill or vote to kill every ship on the horizon. If you have supplies I want them. If you have loot I want it. If you have none of these I want to sink you for the fun of being a pirate and to make sure you dont have any.

    Edit: I play on xbox.

  • @m4dklownd1seas3 excellent concept with a little tweaking ,and more player input and communication this is good. I would be more communicative and constructive but have succumbed to the grog.

  • @coel03
    The idea is for everyone to have fun not just you and when you get boarded and spawn killed 20 times with no choice but to skuttle it isn't fun, (which is also one of the reasons why there so few people playing btw gloog.) and @coel03 if your idea of fun and reason for playing is to ensure that nobody else has any then I'm sure most would agree that makes you look like a real d bag and your comments here make you a troll, so I'll not be responding to you further since I feel I've wasted far too much time on you already, Idon't feed trolls.
    I'm not sad, salty, or otherwise (since I'm sure someone's thinking it) I'm simply offering a solution to a problem that many people have obviously come across. Oh and @Gloog, to address the possibility of it increasing pking, it might very well be the case that some plaers will see it that way, but there's also a real possibility that it could start to bring some kind of balance. I guess there's only one way to know for sure.

  • @reluctantdragon
    lol thanks, and cheers my friend

  • Other players attacking you is not griefing, it is the game play. I don't understand why people keep making these threads.

  • @m4dklownd1seas3 but I'm not playing to make someone else's day bad. I'm not playing to ruin their day. I'm not trolling. I'm playing a pvp pirate game you are trying to ruin a pvp game. You and everyone else complaining about spawn killing, losing their loot, getting chased, etc.

    Sure it sucks to get chased. It sucks to lose your loot. It sucks to lose. People enjoy winning.

    This game forces you and many others to think differently in a game then you likely have before. Please before you think it's a mechanics issue look deeper and figure out what you want in a game before purchasing it. I spent 60$ on this game and I am doing all the content I can. All the PvE and PvP I can get my hands on.

  • @strinder
    you should read the entire post friend, I'm not complaining, I'm trying to offer a solution to a problem. I agree that attacking a player isn't griefing, but standing on their boat in force and spawn killing them repeatedly is.

  • I bet half the people on these forums would report skeletons on cannons for greifing if they could

  • @coel03
    my bad, I misread your intent in your post. When you said "I want to sink you for the fun of being a pirate and to make sure you dont have any." I thought you meant fun not treasure.

  • @m4dklownd1seas3 said in A Spectacular Way To Deal With Griefing:

    @coel03
    my bad, I misread your intent in your post. When you said "I want to sink you for the fun of being a pirate and to make sure you dont have any." I thought you meant fun not treasure.

    Very fair misread. My intent is to not ruin someone's day. But if you run from me, I'm more likely to believe you have treasure.

  • I'm so sick of seeing people post the usual 'it's a pirate game' or 'it's a PvP game' response. Yes, it's a pirate game, but pirates generally left each other alone. Even in pirate fiction they stabbed each other in the back rather than engaging in open war on the seas. If someone can name one pirate movie where the pirates fired their cannons at each other rather than at a navy vessel (or a supernatural/fantasy foe like the Flying Dutchman) then I'll take it back. Go ahead, I'll wait.

    As for the PvP thing, no. It's not a 'pvp game'. It's a game that allows PvP, but there is practically no in game incentive to do it. Other than the occasional decent haul, progression is much faster through pve. We're supposed to fight over treasure at islands, etc, sure, but nothing about the game or anything rare has said in the run up to release indicates that chasing down every ship you see, over and over, on the off chance that you can steal the measley castaway's chests that they've just spent a sad hour digging up was part of the plan.

    Some people just feel the need to justify acting on their worst instincts.

    Edit: Wait, there is one incentive for PvP - the music when a cannonball hits is exhilarating. That's pretty much it though.

  • @coel03
    I'm not wronging you for that, wouldn't be much of a pirate game if you couldnt plunder. However if all you want is their treasure, why not just sink them, kill them once and fish their treasure out of the sea? That way you get what you want and they get to continue their adventure or try to get some of the treasure back (or not if they're the rage quitting type)

  • @m4dklownd1seas3
    Alot of times they spawn before their ship goes all the way down. Not trying to spawn camp. And sometimes their ship is sinking beyond repair and they get spawned on their ship still. So you gotta kill em again

  • @mr-spiderhead said in A Spectacular Way To Deal With Griefing:

    I'm so sick of seeing people post the usual 'it's a pirate game' or 'it's a PvP game' response. Yes, it's a pirate game, but pirates generally left each other alone. Even in pirate fiction they stabbed each other in the back rather than engaging in open war on the seas. If someone can name one pirate movie where the pirates fired their cannons at each other rather than at a navy vessel (or a supernatural/fantasy foe like the Flying Dutchman) then I'll take it back. Go ahead, I'll wait.

    As for the PvP thing, no. It's not a 'pvp game'. It's a game that allows PvP, but there is practically no in game incentive to do it. Other than the occasional decent haul, progression is much faster through pve. We're supposed to fight over treasure at islands, etc, sure, but nothing about the game or anything rare has said in the run up to release indicates that chasing down every ship you see, over and over, on the off chance that you can steal the measley castaway's chests that they've just spent a sad hour digging up was part of the plan.

    Some people just feel the need to justify acting on their worst instincts.

    Edit: Wait, there is one incentive for PvP - the music when a cannonball hits is exhilarating. That's pretty much it though.

    Dude, half the action in the first Pirate of the Caribbean was two crews chasing each other down and shooting the hell out of each others' boats, aside from that point I'm mostly inclined to agree with you.

  • @nwo-azcrack
    I'm well aware, having been respawned on a sunken vessel more than once, that's another matter entirely. What Im referring to are those who just hang out on your ship waiting to kill you the second you respawn and do so repeatedly for no reason other than to do just that. The one's who only want to ruin your gaming experience.

  • @skullmanbeard
    Some people are going to complain no matter what they change about the game. My intent is to better the game, give the bloodthirsty a target, give the inexperienced a better chance to learn the game well so they are less vulnerable. And I totally agree that it would add a new level and means of notoriety to the game, that would just add to the fun of it. I do however believe that it very well could lead to less complaining if for no other reason than that it gives the ones complaining a way to do something about it other than flooding the forums with complaints.

  • Really good post. If there is overwhelming evidence of a player being a griefer , I.e video evidence ,Player testimonies, message logs, etc.... then please let them be permanently disconnected.

  • @reluctantdragon
    I don't think Rare would go that far unless it was an extreme case, although I'm pretty sure there's something about it in the TOS. I remember seeing something about them punishing players for certain things but for the life of me can't remember where
    EDIT: I think it was in one of the dev broadcasts

  • @m4dklownd1seas3 there are certain people who should be punished or removed. Why should they get away with mindless killing and sinking of passive players over and over without repercussions ? The ball is in Rare's court at the moment .

  • @reluctantdragon
    Its not mindless. Just because ppl are pvping eachother doesnt make it wrong. Its fun for others. Maybe not u

  • @m4dklownd1seas3 2 important points on your idea: pc and Xbox players can get reported the same way, nothing changes, and I don't really know where you got that idea.

    Second, player reporting is a serious thing, and should definitely not be tied to an in-game mechanic. You should report people who act unsportingly (griefing), people who lash out verbally through the voice chat, people who hack. NOT PEOPLE WHO SINK YOU AND TAKE YOUR LOOT.

    A bounty mechanic would be amazing, but reporting a player is a serious accusation, and misusing it can either get yourself banned, or worse, ban a random player simply because he is good and often beats other players, but otherwise has done nothing wrong.

  • @m4dklownd1seas3 I personally would love this kind of system and I've seen it come up a few times now. I would enjoy time spent as a bounty hunter. But it is not without some serious issues to overcome.

    The big problem is quantifying griefing in the first place. There are some behaviors that everyone can agree on as griefing such as dropping the anchor in the middle of nowhere, camping the helm, dumping loot, teamkilling with red barrels of death, and so on. Those are actions that can easily be ID'd as griefing.

    But then the definition gets blurry. Some people consider any PvP action as griefing while others don't. Some people consider outpost camping or spawnkilling as griefing and others don't. Some people consider being chased for extended periods of time as griefing and others don't. So you would have to quantify griefing in such a way that it reaches a compromise of some kind.

    And then there are the rules that are set. There are legitimate reasons on occasion to drop an anchor in the middle of nowhere like if something gets spotted in the water. How do you tell when an anchor drop is griefing? How do you tell whether a collision with an island is deliberate or a case of bad sailing? How long does someone need to be chased before it counts as griefing? At what point would PvP be considered griefing in a PvPvE game (Note I am not trying to drag that debate in here).

    Like I said, I would love that kind of system in the game. But there are some serious decisions and definitions that essentially have to be codified into some kind of law really. And past experience indicates that the more precise you make your rules, the more loopholes appear. At that point it becomes a game of "whack-a-mole" with onerous and complex rules. Such a system would have to have some serious thought and designing before it ever gets implemented. Coding it would be trivial really (depending on implementation of the existing system of course).

    After all, having a police state for a game doesn't mesh well with the whole player freedom ethos.

  • @m4dklownd1seas3 So what happens if I decide to just report someone for literally no reason? Then others decide to follow, this random crew now has a huge bounty on their head for no reason and becomes a target. I don't think there needs to be a fix for griefing as it's already fixed...scuttling your ship fixes griefing. Yeah, you'll lose your stuff. Yeah, you'll spawn pretty far. But that's what happens when you're either overwhelmed by another crews force or taken by surprise. A lot of people think griefing is literally just sinking someone's ship. So what happens if I sink someone for their loot that I saw them bring aboard, then intend to leave and go on my way. Now I'm a target because I won? It just doesn't make sense to me. The only real forms of griefing I can see being an actual problem currently are: randoms joining to either drop anchor over and over, or throw your loot overboard for fun. Or maybe a crew deciding to brig someone for no other reason than it would be funny. I just genuinely don't see pvp'ing as griefing or something you should be punished for. Now making some sort of system to opt in/out for bounties could be interesting. If someone WANTS to be a target they can flag themselves for it then begin a rampage to see how long they last.

  • @m4dklownd1seas3 Not sure how it would be implemented but a great idea. Maybe the pirate who is most wanted in the server your in will have his name published in the pub, when he/she is killed it will be replaced by the next wanted person. Apart from a little fame what’s in it for the most wanted pirate?

  • This game is about pirating - in other words if u don't want to be attacked play pacman or something along those lines

  • @m4dklownd1seas3 said in A Spectacular Way To Deal With Griefing:

    @strinder
    you should read the entire post friend, I'm not complaining, I'm trying to offer a solution to a problem. I agree that attacking a player isn't griefing, but standing on their boat in force and spawn killing them repeatedly is.

    No, its not. You are choosing to spawn on your boat instead of just scuttling it, them killing you if you keep coming back for more is not griefing.

  • @coel03 said in A Spectacular Way To Deal With Griefing:

    @m4dklownd1seas3 but I'm not playing to make someone else's day bad. I'm not playing to ruin their day. I'm not trolling. I'm playing a pvp pirate game you are trying to ruin a pvp game. You and everyone else complaining about spawn killing, losing their loot, getting chased, etc.

    Whoa back up. First of all it's a PvPvE game.
    Every aspect of the game is really PvE. The weapons are universal and the only thing strictly PvP is the mind set of some players. The same mind set players who only shoot down posts like these which are offering a solution to both game styles by introducing a bounty system.

    This would increase your reason to PvP with more reward and give PvE a little more breathing space without being forced to play PvP because of someone else wants to do it all day every day.

    If we had a PvP bounty faction and both crews opted for it then their flags would change colour for easier identification. Gamer tags would also change to red.
    It would only change at an outpost upon the selection of a faction. Any one of the three existing factions will cancel the PvP bounty faction.
    A bounty rep would be based on a kill count. If you kill or sink another bounty crew your rep increases. If you kill or sink a non PvP bounty crew your rep decreases.

    It won't stop all attacks on PvE grinders but it will give PvP something to consider rather than kill everyone on sight. That's not what being a pirate is all about.

  • @admiral-rrrsole All this is going to do is give people more of a reason to come after you. I don't see how giving pvpers a bounty will keep them from coming after you. Also there are at most six ships per server, that's not enough to make this work. Just scuttle your ship, it is what it is there for.

  • @strinder No, they will go after more PvP minded people to earn rep in that faction.
    If they attack a non PvP crew they will lose rep.

    As I clearly said this will not stop all from shooting everyone on sight but it would help knowing that you could gain or lose rep depending on which ships you attack.

    You are correct in that the amount of ships on a given server is perhaps too low for this to work to its full extent as it would depend on the ratio of PvP crews to PvE minded crews.

    Scuttling your ship is to escape griefers such as spawn killers, not just because you are being engaged by a PvP crew.

  • @admiral-rrrsole Spawn killing is not griefing, if you choose to respawn on a ship with enemies on it then they will kill you (duh). You presumably knew that before respawning so why did you jump back in the fight? This is what the scuttle ship button is for. You are trying to fix a problem that does not exist.

  • @nwo-azcrack it is mindless if there is absolutely nothing to be gained. You might as well poke a dog egg with a stick.

  • @reluctantdragon
    Its called fun. How are you supposed to get good at defending your loot if you dont get a little pvp practice?
    The other day my duo sloop and a gally battled many times. We both got sunk and came back so many times each. At the end we were almostly dead and at the ferry of the damned and they thanked us for the fun and scuttled. Everyone had a good time and it was no big deal

  • @nwo-azcrack I'm not saying it's not "fun" , if both parties want to battle or if the perpetrators have come across a loot laden vessel (this is down to the individual being canny on the seas) . This is why there needs to be a better communication system or some indication of what ships are carrying. There are players who just want to be dicks , and it's these who are ruining it for PvP and PvE alike.

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