@sawhix said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
@skyewauker I never run and my reason for pvp is firstly managing to sink your ship and then if you had treasure that's a bonus, if you rage on the voice it's even better and my job as a pirate is done. I like that pirating activities don't get the loser anything and the winner takes all the spoils. It's pirates on an open sea! Don't want to turn this into an arcade game where you progress whatever happens.
Finally! An honest PvP player! You have made my point, it took 300 or so posts, but there it is. This exactly is the issue. I didn't (I am willing to bet many feel the same) purchase this game for YOUR entertainment, I purchased it for mine. The current system FORCES PvE players to BECOME the content for PvP players. As duly noted by @SAWhix . PvP players have the risk of losing nothing. The ship has no value, a respawn has no penalty, and nobody in their right mind hunts and attacks other players with loot on board. SAWhix pointed out the truth. PvP players get off on not just sinking others, but taking EVERYTHING. The cherry on top is if someone rages on the mic. SAWhix, thank you for being honest.
@AngryCoconut16 we have already gone in circles on this. However, The more I researched past interviews, and thought of all my hours in testing, I am beginning to believe that Reputation (Experience Points) was originally supposed to be awarded on voyage complete, and it is something they need to fix. Here, I will post them again, from the mouth of Mike Chapman....
"Some of the multiplayer survival games we were looking at previously – such as DayZ and Rust – they had that drama, but the lows were so cripplingly low, you'd play for hours and hours and might lose absolutely everything." Mike Chapman referring to what they did NOT want to have happen to players
"All we're going to take are the deferred gold locked in the chest, bounty skulls, or animals, that feels like the right balance to ensure that you've got that paranoia that we treasure" Mike Chapman referring to everything taken, except reputation (XP)
So, as it stands now, in my eyes, this is no longer a proposal from players. But a question as to if the system is actually working as intended. I have no doubts many of us will continue to push until we have an answer one way or another. I'd say those quotes are very telling!