Genuine question for those that want a PvE server

  • @pocket-fox-au said in Genuine question for those that want a PvE server:

    People seem to think PvE means you are in an empty world with no enemies.

    The PvE crowd want more AI controlled enemies and AI threats. They just don't want to be griefed by other human players.

    They want to fight skeles, skele ships to do battle on an island and then sail back victorious having defeated a boss and deliver cargo.

    They do not want to be fighting AI and have humans show up at the 11th hour and sink them and take their loot and be met with 'trololololololololololololoololol' spammed over voice chat or have an outpost camped.

    Yes. This, this, this! It can take HOURS to get your loot. At my rep, which is 28/24/24, I have to do at least one or two voyages just to get A FRACTION of reputation (and that's just for gold hoarders, forget the other two and their complications!). To have someone sail up to me and take all of the loot that I just worked for in mere minutes is incredibly disheartening and sometimes makes me quit the game entirely.

    Oh and "just go to outposts more often"... Yeah, that's great and all, but what do I do if there's another ship there? A galleon that's camping, or one that's circling the outpost waiting for a boat full of loot to come along? I'm also not going to waste what little playtime I have (I have a life, you know--just like you) going back to the outpost every time I get two chests. Especially because those two chests are only going to give me a small bump in rep. It is a waste of my time.

    I love having my PvP moments like at the forts. But I don't want to be trying to cash in my loot really quickly because my friend has to log off thanks to her real life duties calling and we end up getting sunk by a camping galleon!

  • There is an online game called Pirates of The Burning sea. And it still continues to this day. Technically it is a masterpiece but it's just slow and a little outdated now that game had both PVP and PVE zones

  • @anna-reinette
    I suppose one thing that could help here is have the reputation more tied into the task itself.

    Say 50% of the reputation is awarded over the course of a voyage. Catch your animals/fill item order grants rep, digging up each chest grants rep, killing a skeletal captain, etc. There could also be a bonus to reputation for completing all the tasks of a voyage.

    This allows people to have something achieved even before returning to the outpost. So when a pirate kills you, they get reputation and gold, but you still get half of that reputation from simply having the adventure. It's obviously still a bigger payout to deliver your items, but you won't feel you lost everything you gained.

    It also encourages longer voyages since it isn't an all or nothing situation.

  • @fikkia I think that would help greatly in the longevity of the game as well. A lot of people are just telling others to "get gud". Well, what about the new players? Sure, we all have the same two or eight cannons. But even then we all have different skill levels. If there are some people who are bad at PvP then it would really help if we can get reputation just for doing the actions so even if we do end up in PvP situations it's not a total loss. I was just saying in another thread that another way to implement this would be that they would get the money from turning in your loot, but you would still get the reputation for it. I've also seen a suggestion that the loot be marked as "stolen" and you would have to go to a specific place to sell it, like a black market.

  • @the-dougalbug The reason I was thinking of it is for those people who don't care about progression but want to play something. With lowered rewards they may enjoy the game if they want. It also would be more kid friendly.

    I would choose to PVP regardless, but I see the other side wanting it. My vote currently is for safe outposts now, to actually introduce and encourage socializing on pvp waters. Since launch I found only 2 pirates in total that were semi-friendly. Everybody shot first. All the nice interactions are gone.. (It also may soothe the PVE side of the community a bit as well, to have a safe zone.)

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    A bounty system could work on the servers and you could turn in the bounty to make a huge profit.

    There is more content coming. I like the bounty idea. If killed by X, you are allowed to set a bounty on X otherwise you missed your option. It's been in EVE Online for a long time. How this will work for Sea of Thieves, who knows. But Rare is working on something.

  • I have learned to value the ‘threat’ of PvP.
    But unless I have anything worth stealing, I hate being attacked. I don’t feel like the people who attack me 80% are acting like pirates who are trying to steal from me. They just seem like trolls/bullies who like to prey on anyone they can get a one-up on.

    Example, I am almost always attacked either when I barely arrive at or am sitting at an island trying to FIND what I came there for. My crew makes it a point to keep sails and anchor up whenever we make land as to be able to quickly flee if anyone heads our way or even sneaks up on us. Usually we are interrupted before finding the chest, killing the skeleton captain or what have you and are either killed or driven away only for the attackers to not even stop at the island and try to claim what we were there for.

    Nothing is more annoying than arriving somewhere just having to leave because even IF we sink the attacking ship, they’ll just rush back out of anger before we even claim/find any loot. Having the sense of ‘we are being attcked by ppl with nothing to gain’ feels like we are being prevented from playing the game by people who also have no interest in playing the game.

    It’s moments like these where I want PvE servers, or at least drastic changes to how PvP works or is at least directed in-game.

  • @house-of-doges disse em Genuine question for those that want a PvE server:

    Perhaps the server could be about trying to solve a big quest that required multiple crews to work together to solve

    It kind of already exists! They are battles against the Forts, Fortresses, Camps and others but it is very rare to see teams cooperating to do this.

    But I think it would be nice to have a "mural" where you would set up a journey for multiple teams to accept it ... and all for the same purpose ... and all would win the loot in the end.

  • It's not anyones right or privilege to decide what people find fun and don't find fun, If a small crews favourite part of the game is solving riddles and digging treasure then why is it such an abhorrent thing for them to request a way in which they enjoy the game at its full potential?

    Same goes for people who just want to hunt every human on the map because they like ruining other peoples games. Who says they aren't allowed a means of legitimate rewards (not saying gold for sinking, but maybe other means such as reputation or something).

    Once again i am baffled that people feel that other people shouldn't be allowed to have fun the way they want to?

  • @blackelite-id16 said in Genuine question for those that want a PvE server:

    NPC ships

    Which of course Rare has shot down suggestions for, saying they want every ship sighting to feel meaningful and build up a sense of anxiety.

    Even though NPC ships could easily be made to look different (ghost ships, skeleton ships, merchant ships that lack cannons...) and could have significantly different sail shapes to make them easy to see in the distance.

    My guess is it's just a cop out because it'd be complicated to get AI ships working properly. Much like outpost guards and other features that would give the game more of a lively feeling to it.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    Well, in the current game? The answers to your question are "nothing/nowhere".

    If Rare were to add in NPC ships, more hostile sea events (i.e. evil mermaids have been hinted at in datamining), possibly have multiple storms/krakens around the map (and flesh the kraken out more)... those would be adequate answers. Especially with a death tax thrown on.

    Playing a pirate game as a pirate is perfectly doable in a PvE environment and one must only point to games like AC4 Black Flag to find a perfectly good example.

  • @sorenthaz I really can’t help but agree with this 100%.

    Sure other players will always be more stressful to anticipate than any NPC, but it still feels like the most blatant cop-out to say ‘other players will add the challenge’. Let’s all remember how Dark Souls is one of the most notoriously difficult game-franchises and how the PvP aspect isn’t even where the advertised difficulty comes from. Hell any game that is considered hard usually has AI/NPCs as the backbone of that challenge.

    Say what you will about my skill but the Skeletons already can kick my a*s if I’m not careful (especially the shadow/gold ones). The Skeletons have absurd accuracy with guns and are relentless. Skeleton ships would be a hassle to deal with if you imagine their cannon/weapon accuracy put aboard a ship as it is.

    Plus I have seen the suggestion floating around and I still will do so, but Navy controlled/patrolled regions and village-islands that can be raided are things this game is seriously missing as it is.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    The things you list are your own preferences. For instance "This game would feel too safe without the threat of being chased and shot" to whom? You obviously, but does your perspective somehow make the objective reality the same?

    There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This who PvP vs. PvP issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

  • @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    The things you list are your own preferences. For instance "This game would feel too safe without the threat of being chased and shot" to whom? You obviously, but does your perspective somehow make the objective reality the same?

    There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This who PvP vs. PvP issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

    So because minecraft listened and struck gold every game developer should do the same? That’s the thinking that’s brought of the loot crate debacle, “this company made millions giving players the choice to gamble for the chance of a 0.00% improvement, let’s have that as the mechanic and build a game around that.”

    I’m not saying people shouldn’t have a voice but what i am saying is the Sea of Thieves I’m playing is the Sea of Thieves I was shown in trailers, saw on beta streams, and promised by the developers, warts and all. By embracing the mechanics of this game myself and many others have found thrilling adventures being chased through storms and being able to outsmart a galleon crew as a solo pirate is so, so rewarding!

    What’s the harm in trying to learn how to play smarter rather than just saying “screw this i need a pve server now rare plz!”

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    The things you list are your own preferences. For instance "This game would feel too safe without the threat of being chased and shot" to whom? You obviously, but does your perspective somehow make the objective reality the same?

    There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This who PvP vs. PvP issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

    So because minecraft listened and struck gold every game developer should do the same? That’s the thinking that’s brought of the loot crate debacle, “this company made millions giving players the choice to gamble for the chance of a 0.00% improvement, let’s have that as the mechanic and build a game around that.”

    I’m not saying people shouldn’t have a voice but what i am saying is the Sea of Thieves I’m playing is the Sea of Thieves I was shown in trailers, saw on beta streams, and promised by the developers, warts and all. By embracing the mechanics of this game myself and many others have found thrilling adventures being chased through storms and being able to outsmart a galleon crew as a solo pirate is so, so rewarding!

    What’s the harm in trying to learn how to play smarter rather than just saying “screw this i need a pve server now rare plz!”

    Again, your using your own anecdotal experience to undermine the negative experience of others.

    Lets use argument ad absurdum to clarify this. Now, I in no way mean to be condescending here, I just want to preface with explanation because some people can't seem to grasp basic argumentative technique. Argument ad absurdum is when you take an argument and make it larger to expose its holes. I am in no way making a direct comparison between the things I am about to mention.

    You say, "What’s the harm in trying to learn how to play smarter rather than just saying 'screw this i need a pve server now rare plz!'" apply that logic to other's suffering. would you ask a person of color to learn how to survive racism better rather than find an actual solution? would you ask a woman to learn how to live more effectively off of less pay, rather than advocate for equal wages? Your experience as someone who is not suffering does not, cannot, and will never add or subtract value from the negative experiences of others. "I'm having fun, so you should too!" is not, cannot, and will never be a logical argument in sound discourse outside of a second grade classroom (and even that might be a little to harsh towards second graders).

  • one day big daddy MS will come along and go change this or else that funding you want for that new game you have an idea on? forget it.

    in 6 months to a year this game will have major shifts.

    i expect in the next year 1 of the following to happen

    safe zones
    pve server

    and this will all start on microtransactions, yes i know they are just cosmetics but MS will get a cut of those and they will want as many people buying them as possible. if they go to rare hey why is there 100,000 people less playing now than on release and rare go with they didnt like our vision of pvp they want pve MS will tell them sort it and they will. not to mention rare would have made little to nothing off the people playing using the games pass

    it will always come down to money for both rare and MS, if this game is to survive for a few years then they have to make money from MT's even though it is cosmetics, if MS tells rare to find a way to get those 100k players back they will find some way.

    do i love the game, yes i do but do not underestimate what any games company will to increase sales of microtransactions regardless if they are just cosmetics or not

  • @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    The things you list are your own preferences. For instance "This game would feel too safe without the threat of being chased and shot" to whom? You obviously, but does your perspective somehow make the objective reality the same?

    There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This who PvP vs. PvP issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

    So because minecraft listened and struck gold every game developer should do the same? That’s the thinking that’s brought of the loot crate debacle, “this company made millions giving players the choice to gamble for the chance of a 0.00% improvement, let’s have that as the mechanic and build a game around that.”

    I’m not saying people shouldn’t have a voice but what i am saying is the Sea of Thieves I’m playing is the Sea of Thieves I was shown in trailers, saw on beta streams, and promised by the developers, warts and all. By embracing the mechanics of this game myself and many others have found thrilling adventures being chased through storms and being able to outsmart a galleon crew as a solo pirate is so, so rewarding!

    What’s the harm in trying to learn how to play smarter rather than just saying “screw this i need a pve server now rare plz!”

    Again, your using your own anecdotal experience to undermine the negative experience of others.

    Lets use argument ad absurdum to clarify this. Now, I in no way mean to be condescending here, I just want to preface with explanation because some people can't seem to grasp basic argumentative technique. Argument ad absurdum is when you take an argument and make it larger to expose its holes. I am in no way making a direct comparison between the things I am about to mention.

    You say, "What’s the harm in trying to learn how to play smarter rather than just saying 'screw this i need a pve server now rare plz!'" apply that logic to other's suffering. would you ask a person of color to learn how to survive racism better rather than find an actual solution? would you ask a woman to learn how to live more effectively off of less pay, rather than advocate for equal wages? Your experience as someone who is not suffering does not, cannot, and will never add or subtract value from the negative experiences of others. "I'm having fun, so you should too!" is not, cannot, and will never be a logical argument in sound discourse outside of a second grade classroom (and even that might be a little to harsh towards second graders).

    First of all “I don’t mean to sound condescending here” always means “here’s how I’m going to try and make you look like an idiot”.

    Second are you kidding me even bringing subject like the pay gap and racism into a debate about pvp vs pve? Regardless if you’re trying to prove a point it’s entirely irrelevant.

    I get that I don’t speak for everyone but you’re doing the same thing back as you claimed I was doing to you “I’m not having fun, so you shouldn’t either!”

    For major issues in the world, voices should be heard, and tyrants should never win. For a video game about pirates, you should understand you might get shot by a larger crew, your loot stolen and your ship demolished. Next time you try and ride your intellectual high horse in here, leave the racism and petty insults out of it.

  • @billym5 said in Genuine question for those that want a PvE server:

    @firebird3776 putting in a pve server would destroy the game for pvp players. No one would ever have treasure on board their ship if they were playing in a pvp server. they would just enjoy naval combat in the pvp, and then when they wanted to do voyages they would switch to the pve servers. Pvp servers would become useless death matches, while pve servers would just be boring voyage grind fests.

    that's all fine with me... lol

  • I play another naval game that gives you the option of pve or pvp servers. The pvp is very similiar as in SoT in that fights are few and far between due to size of world, but I have tried the pve server and it is sooooooo boring compared to the pvp servers.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    The things you list are your own preferences. For instance "This game would feel too safe without the threat of being chased and shot" to whom? You obviously, but does your perspective somehow make the objective reality the same?

    There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This who PvP vs. PvP issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

    So because minecraft listened and struck gold every game developer should do the same? That’s the thinking that’s brought of the loot crate debacle, “this company made millions giving players the choice to gamble for the chance of a 0.00% improvement, let’s have that as the mechanic and build a game around that.”

    I’m not saying people shouldn’t have a voice but what i am saying is the Sea of Thieves I’m playing is the Sea of Thieves I was shown in trailers, saw on beta streams, and promised by the developers, warts and all. By embracing the mechanics of this game myself and many others have found thrilling adventures being chased through storms and being able to outsmart a galleon crew as a solo pirate is so, so rewarding!

    What’s the harm in trying to learn how to play smarter rather than just saying “screw this i need a pve server now rare plz!”

    Again, your using your own anecdotal experience to undermine the negative experience of others.

    Lets use argument ad absurdum to clarify this. Now, I in no way mean to be condescending here, I just want to preface with explanation because some people can't seem to grasp basic argumentative technique. Argument ad absurdum is when you take an argument and make it larger to expose its holes. I am in no way making a direct comparison between the things I am about to mention.

    You say, "What’s the harm in trying to learn how to play smarter rather than just saying 'screw this i need a pve server now rare plz!'" apply that logic to other's suffering. would you ask a person of color to learn how to survive racism better rather than find an actual solution? would you ask a woman to learn how to live more effectively off of less pay, rather than advocate for equal wages? Your experience as someone who is not suffering does not, cannot, and will never add or subtract value from the negative experiences of others. "I'm having fun, so you should too!" is not, cannot, and will never be a logical argument in sound discourse outside of a second grade classroom (and even that might be a little to harsh towards second graders).

    First of all “I don’t mean to sound condescending here” always means “here’s how I’m going to try and make you look like an idiot”.

    Second are you kidding me even bringing subject like the pay gap and racism into a debate about pvp vs pve? Regardless if you’re trying to prove a point it’s entirely irrelevant.

    I get that I don’t speak for everyone but you’re doing the same thing back as you claimed I was doing to you “I’m not having fun, so you shouldn’t either!”

    For major issues in the world, voices should be heard, and tyrants should never win. For a video game about pirates, you should understand you might get shot by a larger crew, your loot stolen and your ship demolished. Next time you try and ride your intellectual high horse in here, leave the racism and petty insults out of it.

    Somebody didn't read what argument ad absurdum means. racism and pay gap have nothing to do with this. I in no way brought them up in comparison.

    I am not saying "I’m not having fun, so you shouldn’t either!" A PvE server would in no way affect you or your fun.

    I'd rather ride an intellectual horse than a moronic one. Nice how people who have no intelligent things to say blame the intelligence of others.

  • @wonderlustgypsy i did read what you said, I even said that regardless of whether or not you’re using it as a comparison, it’s still totally irrelevant but sure you call me a moron and ignore everyone else’s points. You’re totally right, I couldn’t be more wrong, your big words have made me see the error of my ways.

    Don’t tell the chef how to make your meal, just write a bad review and don’t go back to the restaurant.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy i did read what you said, I even said that regardless of whether or not you’re using it as a comparison, it’s still totally irrelevant but sure you call me a moron and ignore everyone else’s points. You’re totally right, I couldn’t be more wrong, your big words have made me see the error of my ways.

    Don’t tell the chef how to make your meal, just write a bad review and don’t go back to the restaurant.

    The devs literally asked for this kind of feedback. The chef is asking how we'd like our meal made. I am not ignoring your points. I address every one of them. " i did read what you said, I even said that regardless of whether or not you’re using it as a comparison, it’s still totally irrelevant" you don't seem to understand basic argumentative technique. Either every accredited college that gives out degrees in communication are wrong, or you are. Just because you do not understand something, doesn't mean it is wrong or invalid.

  • @wonderlustgypsy said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    @wonderlustgypsy i did read what you said, I even said that regardless of whether or not you’re using it as a comparison, it’s still totally irrelevant but sure you call me a moron and ignore everyone else’s points. You’re totally right, I couldn’t be more wrong, your big words have made me see the error of my ways.

    Don’t tell the chef how to make your meal, just write a bad review and don’t go back to the restaurant.

    The devs literally asked for this kind of feedback. The chef is asking how we'd like our meal made. I am not ignoring your points. I address every one of them. " i did read what you said, I even said that regardless of whether or not you’re using it as a comparison, it’s still totally irrelevant" you don't seem to understand basic argumentative technique. Either every accredited college that gives out degrees in communication are wrong, or you are. Just because you do not understand something, doesn't mean it is wrong or invalid.

    So Once again you’re just trying to make out like you’re some intellectual marvel and we should bow down to your argumentative prowess. We’ve all got degrees kid, some of us have masters degrees, but once again it’s irrelevant.

    As you said yourself, just because you don’t understand how to take enjoyment in this game, pvp included, doesn’t mean the game is wrong, kiddo.

  • I have already decided that if Rare doesn't announce they will be implementing outposts and a small buffer around them as safe zones to put a stop to some of the griefing, then my two retail copies are going back to Amazon first thing on the morning of Tuesday April 3rd 2018.

  • My two physical copies are going back to Amazon today! My last straw was the galleon crew that decided to sink my parked sloop while i took a few minutes to get my pizza from the delivery guy yesterday afternoon. I lost two treasure chests and an artifact that I had spent the last hour quietly looking for and enjoying the exploration aspect of the game.

    I can't enjoy a game where 4 person crews shout c**p at me while sinking my easy target single person ship!

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