A Respawn Cost

  • What if, when you die, and when you go to the mermaid, you have the option to respawn at a nearby outpost for free, OR can pay a certain amount to respawn at your ship, or where your ship went down.

    This might be a way to compromise the issue of a lack of a penalty for death, and yet Rare still gets to keep their core mechanic for respawn intact.

    This would allow ships to potentially be stolen.

    If an entire crew ends up without a ship then they should have to buy a new one.

    Who cares if the server ends up with a few more ships. It's not like they're adding players. And maybe the Kraken has a higher chance of appearing with more ships on the sea.

    And if that stolen ship sinks, then it wouldn't respawn for anyone again but would stay sunk.

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  • Ifn' ye needs penalties 'fer biting the leads, carry moren' ye had last time I sank yer scurvy-skating rump, ye cheap son of a llama😆 har har har!

  • @a-drk-knight said in A Respawn Cost:

    What if, when you die, and when you go to the mermaid, you have the option to respawn at a nearby outpost for free, OR can pay a certain amount to respawn at your ship, or where your ship went down.

    this is b******t why i should spawn on an outpost without an ship ?

  • I like it. I would give players a chance to reclaim their gold after ship went down but they wouldn't be able to drag out the battles forever.

  • Respawning where ship went down is an issue in the first place.

    Also.. taxing players for death is counterintuitive to fun. Since it wont just affect PvP.

    It's been mentioned as not happening, as it didn't feel right.

  • @kailmenoke you would have a choice to respawn at your ship for a cost, for a chance to reclaim it, or win the battle. But if you feel like you can't win then spawn at an outpost and buy a new ship. If you lost the battle, then you should feel the consequences

  • I think we wait and see what the death system actually looks like. I heard that this is going to be different come launch based on some interviews.

  • @nightmare247365 I agree with you. I am certainly not claiming that this game needs fixing, since, like you said, they might have a good solution that nobody's thought of. But I think it's still good to put these ideas out there for discussion. Just incase maybe down the road they want to make changes. They may take bits from all of our ideas.

  • spawning needs rework but this isnt the way. The big issue with respawning is coming back to a mermaid without a ship after death, thus repeating an endless cycle, that or the sunk ship spawns a island or two away and heads straight back for you.

    The problem with all the punishments is that the person who was completely minding their own business gets punished through no cause of their own. A ship should hold a value, I agree but all the ideas ive seen so far just screw the innocent victim who just spawned into a session or whatever.

    The punishment should be that a death after your ship is sunk means you get forced back to an empty outpost/island the other end of the map to reclaim a ship. Meaning youve got a long sail back to your quest island. Its still unfortunate for the innocent few but it doesnt come at a monetary cost and it aids in relieving the griefing because itll forcibly break apart the fight once its clearly over.

    Or not even spawned at an island, you have to plead with the captain of the ferry of the damned to give you back your ship and he'll spawn you at the other end of the map on an empty island.

  • Rare are trying to make a game easy and fair for everyone and good on them for that! But really in the end if some people want the game to be more difficult for themselves they should allow it.
    It would't affect the game for the players playing the core mechanics of the game. Why be small minded to think that that it's wrong for people to have choice in how they wish to play.

    I'm not telling anyone that the game is wrong, that you are wrong for liking it as it is... so don't tell us that if we wish for a little more of a difficult game that would not affect your game is wrong.

    Toggle difficulties so that each player can choice the game style that suits them.

    Make it an option to join crew with the same settings so that it's not unfair on the two types of gamers out their if need be.

  • I don't think it's a good idea. It'd be like giving more progressed players extra lives because they have more gold.

  • @a-drk-knight

    1. They can destroy their ship and that's how they get a new one.
    2. So how much will that cost? Do you really think that people would be limited by that? If it is not a stupidly high price people will respawn as often as they do now. If it is high then only people who have played the game more will be able to troll newer and weaker players who wouldn't be able to respond. Your idea is stupid. Try again.
  • Could make it re spawn at 4 islands away without a timer or wait 1 min after first death 2 then 3 up to 5 mins for a death until you either dont die for 5 mins or you go with 4 islands away without a timer. This will allow you the choice of walking away and starting over or go down fighting for as along as you like but giving the other guys a chance to walk away after having killing and looting to not spend all there time just in that one spot in the game when they can leave and go on with themselves.

  • Absolutely not. This is a very bad idea. And here is why ^.^

    Say me. An experience sailor. And someone well educated in sailship based combat with alooot of time I’m this game meets a brand new player right? Obviously I’m going to obliterate him.

    So now he’s screwed. And this will probably keep happening to him.

    Death penalties do not belong in this game. It will promote nothing except toxicity and absolutely destroy any chance of new players getting into the game. So no.

  • As a solution to this. Rare has already stated they are looking into the respawn issue with the game. Relax it’ll get fixed.

    Also an easier fix would simply be to not have people respawn at the mermaid at all.

    Once your ship sinks you have untill you die or your ship retrieves you to be there. Once you die again AFTER your ship is sunk you’ll respawn at the new one NOT the mermaid.

  • I disagree with putting a cost on death; it'll take away some of the fun. I do like the idea of making it possible to commandeer an enemy ship somehow, though, so hopefully whatever they do the respawn mechanic will allow for that. Maybe if you spawn at an outpost and there's some sort of item with a cooldown that summons the mermaid for you instead of it just being waiting in the water, or you have to go looking for it, and a timer that transfers ownership of the ship if an enemy crew is on board alone long enough. Excited to see what they do with it, regardless :)

  • @personalc0ffee that’s the same mechanic you and I talked about before. You agreed doofus.

    The purpose is to end spawn camping a mermaid and not allow an endless supply of zombie pirates to defend those chests which is ridiculous

  • I think this has been mentioned before, but I do not see them implementing a penalty on losing a ship as this would not stop griefing in any way. Most people want the mermaid mechanic changed in that when a crew sinks your ship and manages to kill you, instead of being able to re-spawn at the mermaid and continue fighting, you would simply re-spawn on your ships new location. This seems like the most logical way to prevent people from endlessly re-spawning once you have won an encounter. Even if they re-spawn only an island away, that should give a seasoned pirate enough time to steal their treasure, find your objective, and raise anchor before they even get back to harass you again.

  • @personalc0ffee that is a relatively small tweak.

    And those people spawning in the water didn’t make that battle epic. It was the three galleons dukeing it out.

    If anything having to deal with an endless supply of people spawning in the water is extremely annoying.

    Not to mention the people complaining that their mermaid was spawn camped (killing themrepeatedly before they can reach their mermaid) that mechanic in its self is ridiculous. Only promotes toxicity the game would be better off without it.

    And with that in place you have a chance to defend your chest. Untill you die again then it’s new ship time. If you get sunk and killed you lost. And don’t deserve the chests you had.

  • @a-dRk-Knight This idea is totally incomplete. You only think about the fact of punishing. But what would happen if you don't have enough gold? You stay on your island until someone kindly help you? What a good idea to make people quit for good.

    Hey, I have another one: let's ban the players when they die. This way it would solve the lack of death penalty, as well as the respawn issues! o/

  • @thejolirouge Jesus dude o.o

  • @thejolirouge I like it. $60! One chance to be a Pirate legend!
    I sure would be friendly to people.

  • @personalc0ffee way to cut out the whole sentence.

    Again it still promotes the down but not out mentality but doesn’t allow you to be careless and run up blasting away with no consequence.

    I thought the point of this game was immersion. And an endless supply of respawn at the location where your ship sunk and the chests are is not immersive. Takes away the satisfaction of winning.

    You could always just avoid being sunk in the first place lol

  • @personalc0ffee said in A Respawn Cost:

    @toastywrath said in A Respawn Cost:

    Also an easier fix would simply be to not have people respawn at the mermaid at all.

    Once your ship sinks you have untill you die or your ship retrieves you to be there. Once you die again AFTER your ship is sunk you’ll respawn at the new one NOT the mermaid.

    That is not going to be happening

    I mean.. it probably is though.

    Infinite spawning into the sea to contest the chests you cant even carry back with no ship, with your only point being to spawn infinitely and prevent the crew that beat you from grabbing the loot isn't an "epic battle situation"

  • I haven't felt much of a need for a penalty on death seeing that a major reason for the respawn-on-ship mechanic is to make the battle feel larger. However, I would appreciate a penalty for loss of your ship. This would create a greater sense of risk for attackers and fear for defenders that don't even have cargo.

  • @personalc0ffee you can still stash them and get them again man. I’m not trying to take that away. If you survive your ship sinking there is no reason why you shouldn’t be able to protect your stash untill the end :o

  • @personalc0ffee you're dreaming tbh. If you manage that you were sunk by people who have no idea what they're doing.

    Most of the time (as well as alot of complaints around here) are about being "camped" at mermaid when they get sunk. You're floating in the water solo or with your 3 other crew mates. Everyone on ship can and will just light you up. I've yet to see anyone who got sunk board a ship that sunk them, or do anything that meant anything, aside from literally just spawning in and trying to contest their chests and take up more time.

    There's no "epic battle story" when you win and still have to slog through waves of the same people you just sunk.

    The epic story would come from being sunk, dying, and managing to hunt the guys who took your stuff, sink them, take your stuff back, as well as what they had.

    None of this happens when you can just spawn in the middle of the sea around all your lost chests as many times as you feel like.

  • @personalc0ffee if you say so, doesn't stop the mechanic from being rather stupid for anything other than the testing phases of the game.

    Makes no sense with infinite middle of the sea respawns, and I'm sure isn't a mechanic that'll last long through launch, if it makes it to.

  • @personalc0ffee what about what he said is bs?

    He made a valid counter argument and all you had to say is “that bs” that’s not only rude. You offer nothing to the conversation except “no, because I said so”

    Also you totally misunderstood what I said before

    When they sink your ship your chests float up right? Now most people also survive the ship sinking and go for their own chests. So you can still stash them considering you aren’t dead yet. If during that process you die while your ship is sunk you lose that chest unless you can hunt and catch that person to take them back.

  • @personalc0ffee when a crew infinite respawns on them?

    Seems like an annoying amount of work.

  • Has anyone here played Squad?

    They have FOB that the players setup that provides unlimited respawns until destroyed via the other team or themselves.

    The other mechanic is the Leader can place one rally point at a time that allows the other squad members to spawn onto up to 9 respawns before its depleted.

    So how can this work for SOT.

    The ship can be the FOB - unlimited respawns while its afloat No more respawns once sunk. - (much the way it is now)

    The crew can place down a rally point at any point in the game and use that for up to X amount of times.

    scenario could be that my crew and I are on the open sea's and we see a ship we want to attack - as we get closer to the ship we throw overboard a rally just incase our ship sinks so we can swim up to and try and fight on... up to 9 or whatever number of times its set too.

    It's a very good and fair mechanic when it comes to respawns as it allows a chance to fight back but with out it being a forever event.

    But I'm sure Rare has something worked out and we can wait and see.

  • @personalc0ffee it should be. You got sunk, you lost. You want to reclaim? Come back for round 2 with the ship again.

    Im telling you, don't get your hopes up on it being a lasting, intended mechanic. It's just a dumb mechanic. No matter how you try to spin it to make it seem good for gameplay.

  • My idea is that upon being killed, the player will have time to be reanimated by the teammate before landing on the ghost ship, and that would be the opportunity for the enemy team to arrest the adversary in jail so as to avoid the infinite spawn. prisoners would have to walk on the plank

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