@wype0ut-ger said in [Mega Thread] - PvE versus PvP Discussion:
@ant-heuser-kush said in [Mega Thread] - PvE versus PvP Discussion:
Farming what? PvE content? Lol. There's nothing wrong with going after someone else's treasure... but if you sink them and they have no treasure, what was the reward?
Yea i was talking about farming PvE content for gold, it is the fastest income, and the faster you got your blunderbuss (or whatever future weapons) the better.
And the reward for sinking others who got no chests? You don't know if they got chests unless you search their ship or sink em. I simply prefer the latter. If they got none, you obviously get nothing but the joy of seeing the other ship sink, but that is still quiet satisfying ;)
THIS!
You jump into your game, your extremely tired of killing skeletons and shoveling dirt so you want PVP and bad! you get on your game with a fresh 4 man crew at outpost and like a silver tongued devil pirate you manage to talk your whole crew into virtual bloodlust. Off you all go in search of sails on the horizon, bootyless, but ready for action. you spot another crew on the horizon and zero in. you catch up to them as they're raising their sails on an approach to crescent island, the cannon fires twice but you're still too far away to get hit, and looking at the boat you can see they likely fired a couple crewmates at the island, their sails once again dropped and they are boldly turning towards you, like they can sense your experience level from the way your sails never tend to quite catch the wind you didn't know you were going to need. Your helmsman decides that his favorite part of the PVP mechanic is the video the devs have been showing people for ages, where you ram a ship and leap off the bowsprit to the enemy deck. he abandons your ship for theirs, gets quickly executed, and a little less than a minute later you and your remaining crewmates are shipless, swimming towards a mermaid not quite sure what could have just happened. (Gameplay up to now... GREAT! for everyone i think)
The enemy crew sunk you, their only reward? They get to continue their peaceful voyage uninterrupted for a moment (AKA nothing, lack of peace of mind if anything). But what of your consequences? you talked to a mermaid, found yourself at the exact same outpost and now the pirate ship in front of you is your favorite color, with a neat little stamp on the sails that you like a lot better, and a shark sculpture carved right below the bowsprit. Feels more like winning at this point. So what are you going to do now? The crew checks the map, and says the island just a little south west is the same island you were just at. So you're back on the boat, sails at full billow now, heading straight back to crescent island. less than 5 minutes have passed since you fed the fish next to these shores and you find the same enemy having nursed his wounds, ship now anchored and resting just a few swimming strokes from the shore. CRASH, you carve your initials into the side of their ship, with your ship, this time. The past helmsman now out for vengeance jumps back onto their deck and starts slashing around a little more successfully this time, until he finds a captains chest on the second deck level. then it's grab and go. SUCCESS it only took you two tries, but now you have treasure. their boat starts quickly taking on water as you drop anchor next to them and wait for your crew mate to swim back with SWAG (tee-hee). You spot the enemy mermaid as their boat reaches Davey Jones, and low and behold 5 more chests make their way to the surface next to him, and little white nametags hopelessly paddling out to try to hide their boons or give up (you can't tell which you are just trying out the sniper rifle), fish in a large barrel. VICTORY (right? it only took two fresh boats...), 10 minutes later you've unloaded all of your treasure at outpost your crewmates have gained a little rank and you are once again free of potential consequence if you see another set of sails on the horizon. Sails like that other crew still trapped with you in their world, trying to voyage on while you hunt them down quite literally fearlessly, and with a little skill, almost endlessly, until you or them leave the game (WAH! so much for community; Xbox Live Party Chat, and this situation.)
Satisfying? you bet! Balanced? not even a little bit. the enemy crew had one choice after they beat you initially, try to move fast but rarely fast enough, or abandon everything they were doing and hope their next voyage spawns (LOL) in the opposite direction (and voyages DO COST gold, which is why i think it's silly that players complain about ships potentially costing money), you each sank one ship and lost one ship, but your crew got everything, and as the initial loser (of nothing) no less.
-What if "ship-storable player lives" existed like other resources? Maybe even offered as a reward for say, missions, or from PVE skeletons (held 1, to 1/4 at a time?)
(Balance, benefits over all game play)
-What if there was a dodge-ball style matchmaking system, captains picking crews from cities or outposts or lobbies even. spending as much gold on a Galleon as you would on a voyage or maybe a little/lot more, depending on balance. solo-duo play since the operate the same ship could then obviously be cost-less or cost less, to encourage new players to jump on with experienced players in larger crews. (Balance, benefits community)
-Match Making Rating also would help.
(Balance, benefits streamers & over all PVP)
-What if crews could only spawn one ship per server?
(balance, anonymity after battle)
I really like the game play i've seen/experienced so far, all of it, from conquest to catastrophe. I at least think I understand the way Rare feels about the "Legendary" nature of this kind of Pirate game. and if it released with the alpha/beta content we've seen and no other embelishments i would still be very excited about it, just due to it's genuine appeal and simplicity (the controls take seconds to understand and I'm guessing thousands of hours to master). Every single person I've played this game with has been excited about it, even if they were worried about being excited about it. But they continue to tell us the Golden Age of Piracy is yet to come, and so long as the community can all be excited to play together the sky is the limit for what Rare and the players will accomplish in game.