Ive come across a couple of instances, in the forums and in game, of the fun being sucked out of the game. With all the hard work put into collecting booty to have it easily taken at an outpost by people laying in wait. Fair scout ahead before dropping anchor but there are some scenarios where there is just pvp at an outpost. With minimal risk and high reward to camp/gank whats the point, I may not be making sense but this is just my thoughts on how I view safe zones and what seems fair (to me) to minimize camp/ganking.
Do all outpost need to be safe zones? No there should be an equal risk/reward for everyone
Should there be a safe zone? Yes there is an unmarked island at L,15 (top left) or even the rocks in the middle of the map M,13 (bottom right) why not make that a pirate port where pirates vote for pirate rules and rare items can be bought, sold, traded, or gambled with.
Should anyone be able to sell chests on an island that is in combat? No but here is my solution.
If any combat takes place within island territory (combat that hits land) all vendors should flee (despawn) to return once the fighting is over. Any cargo that has been dropped on land or in island vicinity waters durring the "flee" should be marked as "unwanted by ____ outpost" and "Was owned by (captains name)" with its safe zone island value increase (mentioned above). This way it keeps players moving (potentially) and it adds rarity to cargo not being turn in for gold or rep but as there could be legendary pirates there could be legendary booty with quite a story to tell (potentially).
agree, disagree, agree to disagree add your thoughts about my words and thanks for reading
