lock supply barrels for other crews

  • @flintlock-dan said in lock supply barrels for other crews:

    At this point just loading up the game is toxic since I'm about to go steal someone's loot.

    Instead of locking the barrel's just lock the game from even going past the title screen.

    Giggled!

    You're right though, the amount of whine around the simple fact that if you get outplayed and thus caught, you lose your provisions, loot, and often get spawn camped for that.

    Moral of the story? Don't get caught!

    Edit:
    Actually, not quite sure the "whine" is necessarily more, than just people trying to explain to bugabooboo that his opinion isn't always prime.

  • @bugaboo-bill Always and i mean it always fight for justice!
    Weak people are not always the good guys though, ive risked my life several times for those in need but being weak does mean that you deserve help.

  • I can be absolutely for this as long as they also in the same update add floating barrels that spawn with that ships supplies upon them sinking. Wouldn't be fair to have all those nice fish in that locked barrel to just disappear or ships use this to attrition a better crew into losing supplies and sinking as a result.

  • Yes, pirates who are being spawn-killed can, and should scuttle. However, even I in my long-time experience, question the luck vs. ability of my oppressors. Did they get the advantage over something trivial or just stupid, or through actual skill? Sometimes I challenge that notion by challenging them. You may say that I've already lost, and in most cases that's probably true, but I have had instances where my opponents would spawn-kill me over and over again, only to eventually miss a shot, or miss time their position, allowing me to fight back and regain my ship. At that point, I have to ask - was it their mistake for not choosing to sink me quickly? Did they really even win? Or did I? Sometimes this can be a bit of a grey area, or a bit of a win and a loss for both sides - in essence, you win some, you lose some.

    That said, if you're doing it solely to troll others - and that's a key factor here, it benefits no one. It ruins the fun of others, and the alleged takes the risk of getting reported and suspended or even banned. And you're right - it is difficult to determine sometimes if they're just stealing a few supplies or are truly trolling you. The key difference, IMO, is 2-fold: 1) they leave you with absolutely nothing, and especially, 2) they're just verbally abusive or even admit to why they're doing it as they do it.

    It's particularly the latter case that it becomes a reportable offense, IMO. It's not the actual act of stealing supplies - stealing all of them, though? That's just happens to be a by-product of their trolling and griefing.

    In simplest terms, there is simply ZERO reason to steal all of their supplies, especially when you can just as easily move on and get supplies elsewhere faster and more easily, and without making them feel like they should quit the game and community.

    One thing I have always told myself is that in gaming, there are going to be winners and losers, but if the winners are helpful and humble, and the losers are eager and ambitious, and both are respectful to one another, then the communities can grow.

    I get it - nobody likes to lose, and winning certainly helps towards having more fun, but unless everyone is having fun, at least in part, then it's just not enough IMO.

  • "Oh I'm sorry, I just snuck to steal a few CCs and meats/fishes and be on my way, but I guess I will have to sink you to get access to your supplies in case you have any good stuff in there now! Might have a shadow stormfish locked in there or dozens of rare ghost canonballs, better make sure! I will simply prevent you from repairing your ship while my crew sinks you, as one would normally do, and simply fish the supplies out from the water then."

    Nothing prevented, nothing discouraged, same result. It's a wonder OP doesn't like scuttling, it already spites the attackers and destroys all your supplies in the process already. It's no self-destruct nuke scorched earth salty vengeance, but it's better than nothing.

  • I am not sure how to make this work, and honestly, not sure I would want to see it changed. I think my thoughts are for and against the idea in general.

    While defeating an enemy ship and getting barrels with supplies, even if not what was there to start with, but a randomly generated amount of supplies, would be awesome. But getting all of the supplies of the enemy ship is just not something I could get behind.

    I think there are many things to this that perhaps muddy the waters a lot.

    If I know I am outgunned and have no chance to win, and am getting cornered, then I scuttle before the attack begins, most of the time. I suppose it is a bit of a sore loser situation where I simply am not going to give someone else a good time by allowing them the opportunity to take what I had worked on, or defeat me, when I know the odds are stacked against me so badly there is little chance I come out on top. So lets say I scuttled, should barrels float up, rewarding the pursuer?

    Or, lets say you are forced to scuttle because of spawn camping, then you are giving the spawn campers a reward if they end up getting barrels as a result of me scuttling. So, there should never be a case where barrels are spawned into the game after someone scuttles? But then again, what about if I scuttle because I just don't want them getting any rewards?

    As you can see, there are arguments for many ways this could go. Should there be barrels if you scuttle? Should someone that spawn camps you get rewards for forcing you to scuttle?

    I do like the idea of putting in the work to sink someone, and getting some of the supplies I spent to sink them back, but supplies are so abundant now, I am not sure it is really necessary. Honestly, spawn camping to get supplies doesn't even make sense for those making that argument. You chase down a ship for supplies, but they barely have more than a stocked ship? You could have found double, even trip those supplies in the time it takes to chase someone down most of the time. So is it really a better way to get supplies? Only if you get lucky and they are loaded.

    Now, what about locking supplies on a ship. That is also a mixed bag. Lest say you are solo and two or three peeps get on your ship. They can camp you none stop, eating all of your food. To me, if they are not there to sink you, this is toxic (in my humble opinion). So now you lock the barrels, meaning they can't steel your supplies. They only get what the brought with them. Ok, great, what about supply crates, can you really lock them? What about the row boat? And what about those times where you are getting chased, so you board their ship to drop anchor, but are out numbered. You are not strong at PvP, but you know how to run and jump. So you drop their anchor and just do what you can to be annoying and stay alive. Distract them long enough for your ship to gain distance. How long does that last if you can't grab food on the fly on the enemy ship? Again, looking at this from different angles makes me say, leave it as it is.

    I like the thought of it in part, but the other parts make me think it will only make things worse in the end.

  • @nofears-fun said in lock supply barrels for other crews:

    I am not sure how to make this work, and honestly, not sure I would want to see it changed. I think my thoughts are for and against the idea in general.

    While defeating an enemy ship and getting barrels with supplies, even if not what was there to start with, but a randomly generated amount of supplies, would be awesome. But getting all of the supplies of the enemy ship is just not something I could get behind.

    I think there are many things to this that perhaps muddy the waters a lot.

    If I know I am outgunned and have no chance to win, and am getting cornered, then I scuttle before the attack begins, most of the time. I suppose it is a bit of a sore loser situation where I simply am not going to give someone else a good time by allowing them the opportunity to take what I had worked on, or defeat me, when I know the odds are stacked against me so badly there is little chance I come out on top. So lets say I scuttled, should barrels float up, rewarding the pursuer?

    Or, lets say you are forced to scuttle because of spawn camping, then you are giving the spawn campers a reward if they end up getting barrels as a result of me scuttling. So, there should never be a case where barrels are spawned into the game after someone scuttles? But then again, what about if I scuttle because I just don't want them getting any rewards?

    As you can see, there are arguments for many ways this could go. Should there be barrels if you scuttle? Should someone that spawn camps you get rewards for forcing you to scuttle?

    I do like the idea of putting in the work to sink someone, and getting some of the supplies I spent to sink them back, but supplies are so abundant now, I am not sure it is really necessary. Honestly, spawn camping to get supplies doesn't even make sense for those making that argument. You chase down a ship for supplies, but they barely have more than a stocked ship? You could have found double, even trip those supplies in the time it takes to chase someone down most of the time. So is it really a better way to get supplies? Only if you get lucky and they are loaded.

    I am really not for the locking of supply barrels at all. Either way I do think it is high time the sunken ship’s supplies spawn in barrels tho. Your argument of scuttle situations makes no sense in the context of every other bit of items earned in the game when someone scuttles. They still get your loot, they still get your emissary flag. You want to deny them supplies when you scuttle, for what purpose?

    Clearly you either are no match for the other crew or you want to get away from toxic folks. The former just means you should probably server hop and never see them again instead of trying to continue your voyage and potentially have them camp the island you need to complete it, the latter you would definitely want to hop to get away from them or log off and go report them. In both of those scenarios of leaving the server, barrels shouldn’t float up but then again you wouldn’t be scuttling.

    In defense of my point, it is more aimed at the folks that are outgunned yet keep trying at a fort or fleet event and basically just attrition down a much better crew to the point of having no offense/defense. This IMO would balance that as well as making your ship a bit more important than just a moving respawn point. Too many people on the seas these days who don’t value the ship and continue with kamikaze attacks until they work because the other ship is out of cannons/planks.

  • I would just have a percentage of the planks, cannonballs and wood appear in barrels after sinking a ship. The rest is "destroyed" by the ship sinking. Maybe include some food too.

    I wouldn't include the full set of remaining supplies if this was ever added.

  • @d3adst1ck said in lock supply barrels for other crews:

    I would just have a percentage of the planks, cannonballs and wood appear in barrels after sinking a ship. The rest is "destroyed" by the ship sinking. Maybe include some food too.

    I wouldn't include the full set of remaining supplies if this was ever added.

    Ditto to this.

    If the ship was on fire at the time of sinking, perhaps some of the food could get a random cooking effect like throwing a firebomb on a pig, lol.

  • @galactic-geek sagte in lock supply barrels for other crews:

    That said, if you're doing it solely to troll others - and that's a key factor here, it benefits no one.

    Well it benefits the attacker, he can either train/test certain pvp mechanics or just have fun in the act. It only doesn't benefit the receiver. The receiver however always has the option to make it stop.

    In simplest terms, there is simply ZERO reason to steal all of their supplies, especially when you can just as easily move on and get supplies elsewhere faster and more easily, (...)

    But when I'm already stealing some of the recources it would be more work to go and find the rest elsewhere. So there is a reason to steal everything.
    Also again, you never know how much you'll need in your session, better stock up on everything as much as you can.

    These are 2 very solid reason to take everything. Literally nothing speaks against it.

    (...) and without making them feel like they should quit the game and community.

    If they quit over that, then they would have definitely quit when they get all of their loot stolen. Either way they are a lost case.

  • @kommodoreyenser I don't think I could get behind a ships complete amount of barrels pop up. As I said, maybe a percentage. And I do see your point about attrition, have had it happen to my crew several times. And usually, the time you are running out of supplies, is just when you are finishing the final boss/wave. So you have to try and stick it out or lose all that work. So maybe a compromise then, normal barrels appear after you sink someone. Not the fully stocked ones that they might have had. This way, lets say they are fresh spawned for the 3rd or 4th time and by the time you sink them they have nothing at all, at least with random barrels you get something.

    Edit: you react as if I was making a statement about anything you had said. To be fair, I did not read any of the following comments beyond the original post. I simply shared my thoughts on the original post and how it can be viewed from different angles.

    As for being no match for the other party, my scenario I was painting was me solo slooping and getting chased by a 3 man brig or 4 man gally. Of which I am more than man enough to admit I have little to no chance against. I am probably barely above average at PvP or more to the point, direct TDM PvP. Ship to ship combat I am ok with. but when another ship has 3 or 4 people, they can send people at me, while keeping me busy in naval combat. And while I can probably repel them for a bit, I know it won't be long before they get me.

    As for loot loss, I could care less about loot for the most part, and to be honest, if I am getting cornered, I throw it overboard as I am sailing. Maybe they get lucky and get a couple of pieces with their harpoon, but they will miss most of it. Usually when I sail solo, I am not looking for PvP (yes, yes, pirate game and all, but that doesn't change how I want to play the game when solo). So I simply try my best to avoid it. And when I can't I don't feel like letting the pursuers getting anything more out of me than the thrill of knowing I left the game. LOL.

  • @nofears-fun said in lock supply barrels for other crews:

    @kommodoreyenser I don't think I could get behind a ships complete amount of barrels pop up. As I said, maybe a percentage. And I do see your point about attrition, have had it happen to my crew several times. And usually, the time you are running out of supplies, is just when you are finishing the final boss/wave. So you have to try and stick it out or lose all that work. So maybe a compromise then, normal barrels appear after you sink someone. Not the fully stocked ones that they might have had. This way, lets say they are fresh spawned for the 3rd or 4th time and by the time you sink them they have nothing at all, at least with random barrels you get something.

    Edit: you react as if I was making a statement about anything you had said. To be fair, I did not read any of the following comments beyond the original post. I simply shared my thoughts on the original post and how it can be viewed from different angles.

    As for being no match for the other party, my scenario I was painting was me solo slooping and getting chased by a 3 man brig or 4 man gally. Of which I am more than man enough to admit I have little to no chance against. I am probably barely above average at PvP or more to the point, direct TDM PvP. Ship to ship combat I am ok with. but when another ship has 3 or 4 people, they can send people at me, while keeping me busy in naval combat. And while I can probably repel them for a bit, I know it won't be long before they get me.

    As for loot loss, I could care less about loot for the most part, and to be honest, if I am getting cornered, I throw it overboard as I am sailing. Maybe they get lucky and get a couple of pieces with their harpoon, but they will miss most of it. Usually when I sail solo, I am not looking for PvP (yes, yes, pirate game and all, but that doesn't change how I want to play the game when solo). So I simply try my best to avoid it. And when I can't I don't feel like letting the pursuers getting anything more out of me than the thrill of knowing I left the game. LOL.

    I can absolutely agree on your mentality when solo slooping. Trust me I took none of your comments personally. I am merely trying to make a point that attrition is real even with the plentiful supplies we have now. The issue is mainly evident like we both agree at world events where if you leave, chances are you will lose the loot. I also don't think full supplies in the barrels would be necessary except in the case of any stored fish/meat as this is literally loot for one company. To stick it to other crews you could easily log out after dumping your loot overboard and no barrels would spawn because your ship will simply despawn and not sink.

    Implemented in this way, there is literally no defense to patching another ship and spawn camping them. You will get their supplies of fish and some form of their cannons/planks on a sink. Makes it report-able and indefensible. (this coming from a heavy PvP'r who understands there are definitely trolls out there)

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