Outpost Safe Zones

  • I get It's a pirate game, and pirates steal from people, and it's even called Sea of Thieves. I'm all for people thieving anywhere in the game. But can we also remember it's a videogame, and videogames are meant for having fun. I understand people have fun in different ways. The risk factor of being attacked while out on the seas adds to the fun. However, remembering it is a game meant for fun, if you end up going to an outpost and someone follows you there, after having to invest hours of game-play, to just be taken out by another person at the outpost to end your voyage after possibly spending minutes in the game to get the same reward from all your work. There should be safe-zones for being docked at the outpost because then everyone can have fun. Without it it seems the game would prefer to adhere towards one style of gameplay, camping on outposts and stalking ships to outposts, without considering the type of fun from investing time and being rewarded for it.

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  • Simply put, no, there shouldn't be any safe zones.

  • If it’s meant to be having fun. Adding safe zones...would ruin the fun for majority of the players.

  • @coyoteboston I don’t think you quite understand the game. Why do you think the developers set it up so that you have to return to outposts with skulls, chests, animals, and so on? Think about it. Wouldn’t it have been easier to just give you the cash when you dig up a chest? They already have chests in the game that grant you gold when you open it and grab it, so we know they had the ability to code it. Instead, for most items we have a handful of places to turn in items. A safe zone at outposts is such a common idea. Do you really think the topic never came up during development or beta testing? Of course it did. They wisely decided against it a long time ago. What seems like a no-brainer idea to some people, an idea that takes 5 seconds to form, can actually be detrimental to the game. Rare did not make outposts into safe zones. Why do you think that might be? Why go through all that trouble of making the system they created? They must have had something in mind. If you look beneath the surface to see the design you will see the game has several hotspots and funnels for player activity. They exist for a reason. When you understand SoT you will see why those are important to the game. Safe zones at outposts is an awful idea.

    Camping outposts is not a thing. If you are ambushed at an outpost, the crew just loaded into the game not long before you arrived, or they were there doing their own thing (offloading, buying voyages) when they spotted you incoming and got ready. They have not been there long. Think about it. There are 7 outposts on the map and about 6 ships. A crew committed to camp an outpost would have to wait a really long time for a ship to pull in. Give it a try. Pick one, scuttle your ship, and just wait. And wait. Maybe you’ll get lucky and have someone pull in, but the odds are that you will be there a very long time before anyone shows up. Then think about the likelihood that a crew would bother with that strategy.

  • @coyoteboston welcome to the Sea of Thieves new pirate! It can be hard the first times you go out there, most important thing in this game is to WATCH THE HORIZON! If you see another ship, watch what they're up to, run away early enough or try to hide, or fight...
    But safe zones are a big NO! Imagine getting sunk at the border of the safe zone, as soon as you might get back to try to safe the loot, the others are already in that zone and you have no way to fight for it again, would you like that?

  • @coyoteboston there are more outposts than pirate crews, you can always head to a different one.

    No treasure is safe till you sold it, why because hauling back large amount of loot means you have a lot to risk, it takes time to sell it and that is the point.

    Do not sail with more than you are willing to lose. Also, there is nothing more satisfying than selling an item just in front of a chasers nose, while they cannon over. Learn to do drive by selling it is great.

  • Every time.

  • @coyoteboston
    Don't like to be that guy giving gameplay tips in a Feedback forum, however you could go to Morrow's Peak Outpost to sell your loot, and if anybody comes after you, grab the Shores of Gold Tall Tale, and sail up past the Devil's Shroud.
    If they go back to grab the Shroudbreaker, go to Galleon's Grave. If they follow, watch them sink. If they got the Shroudbreaker too... well, I'm sorry, lol.

    Had to do that a handful of times trying to get to Athena's 20.

  • @coyoteboston said in Outpost Safe Zones:

    after having to invest hours of game-play, to just be taken out by another person at the outpost to end your voyage after possibly spending minutes in the game to get the same reward from all your work.

    The other players also invested time to get "your" loot, it would be quite unfair when a player chase your in a ship for an hour, to see you arrive at the outpost and sell everything without worrying about anything.

  • @coyoteboston

    I really understand why Rare has stopped paying attention to these forums for real feedback. You find bad ideas like this just about every time you check here.

  • @targasbr said in Outpost Safe Zones:

    The other players also invested time to get "your" loot, it would be quite unfair when a player chase your in a ship for an hour, to see you arrive at the outpost and sell everything without worrying about anything.

    That's not true - it would be even better for those players because now they could board your ship at the outpost and offload your loot and you'd be unable to kill them because safe zone.

  • Sail around the outpost first and check for mermaids or row boats on the shore. If you see either go somewhere else.

    If you see a ship parked there , go somewhere else.

    If you are being chased do not stop at the outpost. Out sail them and do outpost drive by's or turn around and sink them which ever you feel more comfortable with.

    In your post you take about investing "hours" of game play. Well do not invest "hours" of game play before heading to an outpost.

  • My main issue with outposts as safe zones is how easy it is to get to them. They are everywhere and relatively easy to get to. Running in this game is extremely easy. As long as they understand "Wind make ship fast,"say it in a cave man voice, and dummy sails make sloop go fast, there is no reason why they shouldn't be able to flee to one. Its extremely easy to spot ships as long as you keep eyes on the horizon, which is something people can quite easily learn. In the spirit of pirating, creating a safe-zone just goes against the thievery spirit of this game.

  • @nabberwar said in Outpost Safe Zones:

    My main issue with outposts as safe zones is how easy it is to get to them. They are everywhere and relatively easy to get to. Running in this game is extremely easy. As long as they understand "Wind make ship fast,"say it in a cave man voice, and dummy sails make sloop go fast, there is no reason why they shouldn't be able to flee to one. Its extremely easy to spot ships as long as you keep eyes on the horizon, which is something people can quite easily learn. In the spirit of pirating, creating a safe-zone just goes against the thievery spirit of this game.

    Well actually it isnt quite that simple to lose a ship.

  • @combatxkitty

    Well actually it isnt quite that simple to lose a ship.

    Never claimed to lose the ship, remember the original premise, that is to get to an outpost. One doesn't need to lose the ship, just need to extend the chase enough to reach to an outpost. Chases can be quite easily drawn out with very little effort.

    When it comes to a chase, the lead ship chooses the route, the chasing ship can only follow. As long as the lead ship plays to their strengths not much can be done. Picture a Galleon being chased by a sloop, Galleon switches to a tail wind, what can the sloop do? The only time that ship would be caught would be against the wind, so if I were that galleon I would avoid going into that wind direction for as long as possible. Its as simple as plan a course with the wind that suits me to an outpost that follows that wind pattern. Consider mirror chases with identical ships, as long as the ship changes sails to match wind, the most the following ship can do is match speed or catch them getting lazy with sails. Yet, wind doesn't change often so that window is small.

    This might be a different story if wind changes more frequently, so at least it rewards proactive crews who pay attention to wind.

    TLDR: Chases can be drawn out with ease as long as the ship understands their boat strengths, they are also in a position to set the path of a chase which best suits their strengths. The skill needed to draw out a chase is low.

  • @nabberwar said in Outpost Safe Zones:

    @combatxkitty

    Well actually it isnt quite that simple to lose a ship.

    Never claimed to lose the ship, remember the original premise, that is to get to an outpost. One doesn't need to lose the ship, just need to extend the chase enough to reach to an outpost. Chases can be quite easily drawn out with very little effort.

    When it comes to a chase, the lead ship chooses the route, the chasing ship can only follow. As long as the lead ship plays to their strengths not much can be done. Picture a Galleon being chased by a sloop, Galleon switches to a tail wind, what can the sloop do? The only time that ship would be caught would be against the wind, so if I were that galleon I would avoid going into that wind direction for as long as possible. Its as simple as plan a course with the wind that suits me to an outpost that follows that wind pattern. Consider mirror chases with identical ships, as long as the ship changes sails to match wind, the most the following ship can do is match speed or catch them getting lazy with sails. Yet, wind doesn't change often so that window is small.

    This might be a different story if wind changes more frequently, so at least it rewards proactive crews who pay attention to wind.

    TLDR: Chases can be drawn out with ease as long as the ship understands their boat strengths, they are also in a position to set the path of a chase which best suits their strengths. The skill needed to draw out a chase is low.

    One would think but I see people who cant properly sail all the time. Some of them have sails that show me they have played the game a bit and still their sails are a mess and they are doing maneuvers that are only slowing them down. So either its not that easy as people make it out to be or it is that easy and some people just are terrible at doing simple tasks. I personally agree to an extent I do not find it takes a genius to sail but you atleast do need to be savy if your end goal is to lose the ship completely and I mean that should be the end goal unless you are getting off for night or you planned on fighting after you finished your outpost drops offs. If OP just wants to make it to outpost and not lose ship then yeah they should be able to figure it out you are correct that is no where near as much skill as losing a ship completely(im talking about the super stalkers).

    Anywho I guess same can be said with the PvP in this game. It is extremely easy and yet people seem to come here and complain because they cant hack it. So even if something is easy for many its not.

    I will say I need to put much more thought into my ship chase situations than I do into my PvP situations but maybe thats just me.It would be nice if wind changed more. I would like more difficulty when it comes to sailing.

    Hope this made somewhat sense. Just got off SOT had a ship bbq with two random pirates I met at an outpost, 2 am now and im tired.

  • Pahahahahahaha!!!! Safe zones
    Please put your big boy pants on.

  • Yes, it is a video game. And you don't die for real in video games so buck up.

  • The reward isn't the loot, it's the adventure.

    Loot is plentiful and easy to come by. As long as you are not hoarding a large amount (which you shouldn't be if you are that afraid to lose it at an outpost), you can earn it back relatively quick.

    The day I stopped caring about the gold, was the day I started to enjoy the game a lot more.

  • Ship battles arnt fast, that’s why you can chase someone for 30 minutes without firing a single shot. Unfortunately introducing any kind of safe zone would eliminate a huge chuck of any pvp in the game.

    “There’s an outpost right there let’s just head over and wait them out”

    I’m up to hear other ideas but this one is incredibly flawed

  • Well, I like to play alone, I'm 4 days in the game.
    Every single one of them was a 3 hours sessions doing voyages and quests, and all was lost at the end, by an attack from some high level/experienced groups of 2+.
    More specifically the last 2 days I did about 3 sessions of 3 hours each.
    It's getting annoying bc I have no chance of fighting back.
    PVP requires some chance to survive, not win but at least some chance to escape, otherwise it's not PVP it's insta defeat.
    Today I had to abandon my quest island because they started attacking the ship while I wasn't even in it.
    I managed to escape and they were chasing me around the map for almost an hour.
    My ship was loaded with chets/skulls, and before that .
    They finally sunk me at the outpost.
    Where's the fun in that for me?

    They should do something that the defeat didn't have such a huge effect on the defeated part.
    I know no other PVP game that a single defeat in PVP will cause 3+ hour to go wasted.

  • @snoopscoobie Why didn't you cash in more often if you didn't want to lose your loot? You sailed around for 3hrs without issue, piling loot onto your ship, before you were attacked. You had multiple opportunities to cash that loot in before that happened.

  • @d3adst1ck 1 voyage and quests that I was given in that island. Outposts were very far.

  • @snoopscoobie 1 voyage took you 3 hours?

  • Is that the issue here?
    Anyways, this is getting to be some kind of "sudden Arena" even when you're Adventure mode.
    The questing process is fun but when you end to a point to know that you won't get your items sold you're starting thinking twice about going out there to do it.

    I wouldn't recommend it for solo mode.

  • @snoopscoobie The lower level voyages shouldn't take anywhere near that amount of time to complete.

    The biggest tips that I can give new players are as follows:

    1. Always check on your ship and scan the horizon every few minutes. DO NOT get tunnel vision by spending 10+ minutes digging or doing riddles without checking around you. Enemy ships are visible from a long ways off, you should be spotting them long before they get close to you.

    2. Don't sail around with loot that you aren't willing to lose. If you aren't confident in PVP, or not experienced enough to deal with skeleton ship, megalodon or kraken attacks, sail back to an outpost and sell often.

    3. Don't be afraid of PvP. You won't get better if you constantly avoid it. Practice attacking with your ship using the Skeleton Ships and Fleet events. If you can improve your cannon aim and ship maneuvering, you'll stand a better chance at fending off pirates. Dive into arena if you want to practice against other players.

    4. Don't take getting sunk personally. It happens to everyone, and happens all the time. In a shared world you're going to run into other players all the time. Learn to avoid them, learn to counter attacks, and learn to anticipate what they are going to do. Keep sailing, change servers if you need to get away from particularly aggressive crews, and follow the 3 points above.

  • @coyoteboston said in Outpost Safe Zones:

    I get It's a pirate game, and pirates steal from people, and it's even called Sea of Thieves. I'm all for people thieving anywhere in the game. But can we also remember it's a videogame, and videogames are meant for having fun. I understand people have fun in different ways. The risk factor of being attacked while out on the seas adds to the fun. However, remembering it is a game meant for fun, if you end up going to an outpost and someone follows you there, after having to invest hours of game-play, to just be taken out by another person at the outpost to end your voyage after possibly spending minutes in the game to get the same reward from all your work. There should be safe-zones for being docked at the outpost because then everyone can have fun. Without it it seems the game would prefer to adhere towards one style of gameplay, camping on outposts and stalking ships to outposts, without considering the type of fun from investing time and being rewarded for it.

    no rare has said no safe zones ever so think of an other idea mate

  • @d3adst1ck Not a matter of taking it personal and "feelings" mate. Matter of a disproportional wasted time for 1 defeat.
    It's like dying in WoW and lose all the items you spent the last hours gathering.

  • @snoopscoobie said in Outpost Safe Zones:

    @d3adst1ck Not a matter of taking it personal and "feelings" mate. Matter of a dispositional wasted time for 1 defeat.
    It's like dying in WoW and lose all the items you spent the last hours gathering.

    My point is that you should not be losing hours worth of work. Voyages do not take hours, and there are 7 different outposts within 5 minutes sail time to cash that stuff in.

  • @d3adst1ck Sometimes you get 2 quests in an island that require thinking and searching.
    Not all of us want to google our way through games.

  • @snoopscoobie Those shouldn't be taking hours, even without google. Even if they are, you should be seeing ships approaching from miles away if you're paying attention.

  • @snoopscoobie said in Outpost Safe Zones:

    @d3adst1ck Sometimes you get 2 quests in an island that require thinking and searching.
    Not all of us want to google our way through games.

    Well I was sunk at the outpost, so you don't have the chance to go sell either once they're chasing you.

  • @snoopscoobie Let your ship sail past and jump off with a piece of loot. Sell it and mermaid back to your ship. Do this a few times until you're comfortable with what you have left on your ship and turn and fight them.

    There is always a chance to sell something.

  • @snoopscoobie You’ve been playing just a few days. You have some assumptions about the game that won’t hold up as you keep playing. You responses keep revealing your inexperience. ‘Higher level’ players. Can’t turn in when being chased. Can’t keep an eye on the horizon. You are receiving good advice in this thread, and they are sharing it in an effort to help you. I solo all the time and have no trouble doing so. You can dig your heels in and come up with reasons it cannot be done, but a lot of us do it all the time. We are trying to help you. Many of these situations you bring up are easily manageable once you know how to do it.

  • ....and be able to shoot on other ships inside that safe zone, riiiight.

    Keep your eyes peeled on the horizon and prepare to get sunk at any time because if you're not....then yea....well :P

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