@monger-of-war said in There has got to be a safe mode enabled for sloops at this point, its getting out of hand.:
@surveyorpete
Let me try and address your points here
- 4 hours of peaceful gameplay shouldnt be something you have to pray for and if you ask most players they will tell you your lucky to get 1 hour of peaceful gameplay let alone 4. Now again PvP is fine and its fine to have it but we need to utilize it in a constructive manner.
So what you are speaking of is all reward with zero risk sessions? I mean not sure where you are going with this point in an Shared World game. Why do we always have to bring up the fact there is risk in this game. Some days you have zero problems and other days you do. That is the game. I mean we all know this.
I have had so many long sessions with no issues. I don't pray for it and rather get some more action and I just spend 3+ hours grinding out some voyages and that. Which is fine, but to complain when something happens that you don't like its a bit of a joke.
Ok, we do have an uptick of PvP the past few days. Going to happen, it will be dead soon enough and all the people that want to sail around with out risk will come soon enough. Its part of how the game works. Only reason why people are complaining about this right now is because they have been on easy street for the past few months with the lack of risk in this game.
- Seas are empty - This doesnt take away from my point in the slightest though. If this is the case than rare could make servers go upto 9 ships rather than 6 but tbh if they did that it would make this even worse IMO.
Seas have been pretty dead (for my crews at least) before the update. I mean there are some ships out there but every time we are on and get a minimum of 2 server merges that does say a lot. But as to above this has been a good time to do voyages with little risk.
- The truth is - NO game can exist on purely griefing and toxic players. The gaming industry has proven that time and time again and with less and less people playing this game nowadays we need to face facts and admit the forumula thus far hasnt been working out that great. This game at launch had some decent success but its seen a huge spike down in player base since then and it needs a course correction if it is to survive.
I don't even know how to take some of these points seriously at times. Not everything is grifting and for sure not everything is toxic. The gaming community and this one especially has murdered this terminology and it has lost its meaning. OF course you will run into some people on the seas that just love to be on the mic and berate people but overall the community has been pretty solid in this regard with one another.
As for the "formula" of the game, you say it hasn't been working out that great? Based on what? Some of the post on the forums? I guess if you focus on the minority of post that keep on trying to be the loudest you could be right. But yes, lets ignore the major of posts that don't agree.
That even being said, what is the solution? I guess we are back at removing the shared world aspect and just go straight PvE. Yeah, that type game will really last though that and will BOOM with new players that will be on years to come.
Ill agree there needs to be some QoL aspects that could help in certain areas. Like the Tall Tales and that but overall the heart of the game is risk/reward. There really isn't one with out the other.
- you do not have to "literally quit"- I never said you have to I am saying that what is happening with new players. To start with everytime you spawn you have to spend time stocking your ship, then you spend time sailing around to try and play the game, in the process of that you are chased/killed endlessly without rhyme or reason. NONE of this is enticing to new players and gives them absolutely no reason to want to play and commit to the game. Like I said I am fine because I was here in the early days when alliances were a thing and you could actually learn the game without being griefed constantly but those days are gone and for new players the reality is "you should spend 50$ on this game to let others spam kill you or chase you for hours in an attempt to spam kill you". Shocker shocker a lot of them are not up for that and end up leaving rather than "git gud". This is called reality and we need to face up to it.
Again I would really like to see the numbers on this. I have helped many players on servers (new and old) and even then some will take the time to play and others won't. This is a grind game and there is time that has to be taken and most newer players are quitting cause they either don't have the time it takes or don't want to take that time. We are really not paying attention to what it takes to play the game some days. You are not going out on a 15 - 30 min session and getting much done. Look at your commendations. It isn't 1 and done. That is most likely what is pushing these casuals away.
Most are getting this game on game pass and to them it is little skin off to try it. The casual are not looking to grind this game or even attempt to get better at it. Hence why we have the cry for PvE servers. They just want to sale around with nothing behind it. Which OK I get it but it isn't going to keep these newer casuals. They don't want to play the game at hand as it is. The grind, the risk and the reward.