Athena Skellie Fights Are A Little OP

  • Now I will say I am quite new to the game so not sure if this was something that was changed or it has always been like this but I am starting to get to the point I can no longer enjoy the game as a Solo player. After becoming a Pirate Legend, the levels of Skellies that u start to come up against have now gained health???? A Skellie that would take 2 sword dashes before now takes 4-5 and you will be hitting Gold Skellies until ur face turns blue. Not only do they have more health now they also seem to have an unlimited stock on bananas so even after hitting them and hitting them and taking down groups of 5 or more at a time they heal as well. Its not so bad with the standard skellies but the gold ones the plants and the ghost then add the aim botting skellies with pistols to the mix and ur now running around trying to find food to heal after u just ran out due to fighting a bunch beforehand and no matter how much u jump and bounce around them aim bot skellies still hits you over a stupid distance. With all that we only get 5 shots because for some reason back in the day of pirating people didnt have pockets to carry more ammo or anything more than 5 bits of fruit.

    I understand the game gets harder the more you progress but why make the skellies health increase just for being a PL when really u should just be taking on bigger groups of the same level as you have throughout the game. I spent over an hour on one Athena Skellie Captain quest trying to get 4 skulls and in that time to travel one island away and back to sell before making any real progress in the game with the risk of loosing it all before you even sell due to players and NPCs.

    I dont know if it is just me that is not liking this setup or others have had the same problem but for a Solo player I can no longer play alone to complete the game. As much as I enjoy SOT the time has now come that unless I have a teammate I will be playing something else. Let me know what you think, keep it friendly this was just a rant from my point of view as a player.

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  • @captain-awol522 athena skellies really aren't that bad. You need to make some adjustments to deal with their health. Try using the blunderbuss a bit more, as well as the sword slash.

    If you are running solid, try cycling athena voyages for islands that you can drag the OoS to the beach. you can sword lunge back and use your cannons quickly.

  • Yeah athena skellies are a pain xD

    We did one athena yesterday .. pff i hate those for sure! Glad when it was finished and we could do fun things again :")

  • @captain-coel Oh I have been making adjustments for sure but it still takes so long to do, yesterday to complete a full Athena voyage took about 7 hours as a solo player. No matter how much u change tactics and try to use other means to take out the harder groups it still takes to long to complete. U can use ur cannons then u have to restock, you only get so many barrels popping up to help with the hard groups and even then u have to run around grouping them up to make any use of them. It all seems rather OP, Dont get me wrong with a team of just 2 changes that up and makes it a little easier but you will die in the end no matter how much running around you do its just adding more time to the quest and more skellies spawning due to you just being on the island.

    You have 9 quest to get the athena and once again the risk is always there just by travelling around the map. So even after u get your athena you now might still loose it before u progress in the game. So what if u loose it now thats 7 hours of gameplay wasted. It is overpowered even with a team I think a 4 man might do all 9 quest in maybe 2-4 hours and that amount of time to play a game to progress to any point just seems pointless and not everyone gets to play a 4 man team or even wants to.

  • @captain-awol522

    Skeletons are a bit more complex than you seem to think. Here's a bit of a guide, as the PvE in this game is a real menace if you don't know how to deal with it, and the skeletons very much fall into that category.

    Skeletons have four different types, these are gold, shadow, plant and bone. Of these types, there are a few places you can find them. What are known as 'ambient skeletons', which you have no doubt encountered, are found here and there on islands, or manning the cannons of active strongholds. They can have any weapon save for an eye of reach (skeleton ships have snipers in their crow's nest, however EoR skeletons do not spawn anywhere else), and can also have a gunpowder keg or no weapon at all. Their spawn rates, health, and weapons vary depending on your quest, with higher level quests spawning more difficult ones, ranging from ones with 50 health (taking a mere 3 cutlass swipes, and falling to one flintlock, eye of reach, or blunderbuss shot) at lower levels (as compared to the 100 a player has), to ones with 175 health (taking 8 cutlass swipes, or 4 dashes) on the highest level voyages. If no voyage is active, or a tall tale or mercenary voyage is (not including message-in-a-bottle voyages), the ambient skeletons will be at 50 health. Skeletons do not overheal.

    On bounty quests for the Order of Souls, on board skeleton ships, and on active strongholds, you can find four types of skeletons:
    Bone skeletons, the most common type, are the normal ones, the most common of them all. They have no particular weakness, and no particular strength. All ambient skeletons are bone skeletons, excluding the occasional ambient skeleton captain you will find.
    Plant skeletons, identifiable by the extensive plant growth on them, are weak to the cutlass. They take slightly more damage from it, while taking less damage from guns. They have the ability to passively regenerate heath after contact with water, so avoiding the shores is a good idea. Rain will also affect them similarly, activating their regeneration regardless of their location, provided they are not underground.
    Shadow skeletons, identifiable by their black coloring or mist-like appearance and purple eyes, have strength in darkness. They will turn incorporeal in the night, regardless of their surroundings, unless a lantern is shined on them. Lanterns, torches and fires on and around islands do not activate their weakness, however sunlight does. They will remain corporeal in darkness for a short duration after being lit up, meaning even a lone pirate can combat them in the night. They have no particular weaknesses or strengths to or against any certain weapons. On the Fort of the Damned, a type of skeleton known as a Shadow of Fate can be found. These shadow skeletons can only be weakened by a Flame of Fate from the Well of Fates, on board the Ferry of the Damned. They are not encountered on other islands unless a ritual skull is dug up from the map dropped by an ambient skeleton captain.
    Gold skeletons are perhaps the hardest skeletons to defeat. They are slower than any other type of skeleton, however they are armored with treasure. They have a very strong resistance to cutlass strikes, though stun-locking one with repeated strikes is possible, it is difficult and time-consuming. They are somewhat less resistant to guns, taking moderate to severe damage depending on the gun (flintlocks do little per shot, while a blunderbuss can one-shot some). Gunpowder barrels and cannons are incredibly effective against them, shattering any in range of the explosion, even if a non-gold skeleton would've survived at the same range. Water slows and weakens gold skeletons, shown by the rust and sparks they begun to emit when in contact with any kind of water. Leading them to the ocean or a pond is best, as the constant contact with water will keep them weakened and slowed, but do not think they are incapable of escaping should you run off inland. A bucket can also be used to throw water onto a gold skeleton, achieving the same effect, albeit temporarily.
    Notably, some chapters of the Shores of Gold tall tale (particularly the 'Shroudbreaker' chapter) will have you come up against a skeleton type known as coral skeletons. They act and react identically to bone skeletons, having no weaknesses or strengths, other than overwhelming numbers.

    These described above are normal skeletons, which are often encountered near or around a skeleton captain. Skeleton captains have 4 times the health of a normal skeleton, meaning that on average skeletons (sitting at 100 health), they will have 400 health. This appears to scale accordingly with other health levels. On Order of Souls bounty voyages, skeleton captains will drop skulls which can be sold to OoS representatives. On some tall tale chapters, they will drop other mission-specific items. Ambient skeleton captains, mentioned above, can be found, and will on occasion drop maps alongside their skulls, which lead to a ritual skull used to activate the Fort of the Damned. On strongholds, they will drop stronghold keys, which can be used to unlock the vault beneath the main fortress. Captains on skeleton ships do not drop anything, and do respawn. The death of a skeleton ship's captain does not stop the ship from maneuvering.
    A type of skeleton known as a Skeleton Lord is also present within the Sea of Thieves. They are rare, and extremely powerful. 3 can be encountered throughout the Shores of Gold tall tale, and one, Greymarrow, can also be fought in a ghostly form as the stronghold captain on the Fort of the Damned. Skeleton Lords have absurd amounts of health, and three main moves: a teleport, which will temporarily despawn them until they reappear elsewhere (their health remains the same); a summoning move, which spawns several skeletons around them; a 'slam' attack, which causes a massive shockwave dealing heavy damage and knockback to all in range. Alongside this, Skeleton Lords will typically carry two weapons of various types, and can heal with bananas at low health. They are affected by cursed cannonballs, which is the only way to interrupt their attacks.

    Skeletons range in health as well. For reference, players have 100 health. The flintlock does 50 damage per shot, the eye of reach 75, the blunderbuss 10 per pellet (with 10 pellets), and the cutlass 20 on a swipe (60 if all three in a combo are performed) and 50 on a dash.
    Low-level skeletons will spawn with 50 health, making them easy prey for any weapon. Their health can alter depending on the type of skeleton they are, such as gold and plant skeletons with their resistances and weaknesses. The skeletons at the highest levels, being either level 50 OoS voyages or a voyage for Athena's Fortune, will have 150 health as ambient ones (8 cutlass swipes to kill), and 175 health as voyage-specific ones. The abundance of ambient and voyage-specific gunpowder skeletons, as well as any collected from the islands the skeletons are on, will be of great help against these.
    On strongholds and skeleton ships, skeletons always have 100 health. Skeleton ships captains have 400 health, I am currently unsure as to stronghold captains' health.

    I hope this helps at least explain some of the reasons for what you've been having to deal with, and possibly helps you improve at fighting skeletons overall as well.

  • @captain-awol522 if a solo athena took you 7 hours you did something wrong.

    My crew of 4, skipping the merch it takes about an hr.
    Sloop with one of my best friends about 1 hr 15 min
    Sloop teaching my brother who's brand new 1.5 to 2 hrs.
    Solo 1.5 to 2 hrs.

    You need to play to the weaknesses of the skeletons.

    You also need to reroll athena voyages for one that has decent proximity.

    You also need to stock your boat. The supy crates make this super easy.

  • @captain-awol522

    There are strategies to minimize the time an athena voyage takes, even if you're a solo slooper.

    1. How much do you want that treasure? If you're only after the athena chest and don't care about the gold, you can save a lot of time if you leave the Chapter 1 treasure behind. Tap the chests and go, drop the cargo after pulling it out of the npc, etc.

    2. Stock up for the bounty skeletons: Before starting the Athena voyage or going to the island with the OoS skeletons, stop at an inactive skull fort and load up on gunpowder barrels. You can wipe out large groups of skeletons with a single blast. You can even lure the occasional gunpowder skeleton to the group. Even if you die in the blast, it's almost always worth it if you take 4-5 skeletons with you.

    3. Run! Sometimes running away from skeletons is the best option. If you don't have to be in that particular area, run away! If you're getting close to digging at the right spot when skeletons spawn, memorize that spot, run away, then start working on tracking down a different 'X'. You'll need to dig all of them up anyway, and running away to avoid the skeletons can take less time than fighting and dying.

    Hope that helps- no one likes spending 7 hours getting frustrated!

  • @ultmateragnarok Thanks yeah it gives me a little more understanding on the health but still I feel for a solo player this is OP and the main reason I am stating this is that we have 9 quests to do to complete an Athena its to much and takes to much time so being at that point I am not enjoying the game anymore.

    Not much else I can really say about it I just dont enjoy it now, its a grind I cant solo play to progress in the game it takes to long and I dont have 7 hours a day to play all the time so this now bring me to a standstill. I have to wait to play with a teammate or joining a bunch of randoms who just end up being toxic or trash. There is no other way to progress its not like I can avoid the Captains and just do the treasure maps and riddles. So now going from playing daily to having to play on weekends or when that friend wants to play also. Its just halted my game in being able to progress as a solo player and gives me no reason to play anymore..

  • @captain-awol522 I have done dozens of Athena's Solo (still count like 1.5 to 3 hours) and yes the skeletons are the most challenging aspect of them. I made a post on the different skeletons in a different thread, as you indicate you are having issues with the other types; Questions-about-skeletons(https://www.seaofthieves.com/forum/topic/102638/questions-about-skeletons)

    My advice is if you want to continue doing Athena's solo, is to buy multiple voyages, pick the one with the good islands for OOS or cycle. I personally avoid the really large ones - all other voyages do not really matter. Anything where you can utalize the ship or ammo crates are great places to fight.

    After that learn how to deal with the different types, effective fighting is key when solo. You have to use everything you have and based on your method it can take longer, shorter, more death involved. Take a moment to think how you are going to fight. From utilizing kegs, to cannons, to corner pulling, kiting them into a position, running back and forth with buckets of water, running back and forth to the ammo crate, sniping from the ship, anything you can think of really based on the situation and the surroundings.

    The other option is to go to the Devils Roar. It makes the skeletons easy as you can utilize geysers, however you have to deal with the roar. You do get double pay-out as an extra bonus.

    Tip: Keep in mind that if you die, they reset their health as there is nobody at the island since you are alone.

    Sometimes the best option is to just switch up your objective, do a different type of voyage, go for a fort/fleet, go on a tale, etc. The game has more to offer than just one type of voyage.

  • @limbicfanatic Thanks I will give some of that a go next time I get in game.

  • @cotu42 Ok thank you for your support I will keep all of that in mind next time. Maybe I get lost along the way taking on megs and ghost ships to why it takes me that long. That was my first athena taking me that long yesterday and then today I started one and just quit after an hour of fighting for 4 captains. Ill try checking out some more footage of others doing the Athenas see what they get up to. I did wonder about the health after I die so now I know. I understand how the skellies are with health regen and do what I can to make sure they dont but the aim botting skellies always seem to cap me in the butt when I am running away.

    With all this and the comments from everyone I will attempt to solo it again maybe even live steam it to show what I am doing and see what others recommend as I play. Gaining the extra barrels does for sure seem a better option to take down the harder groups something I didnt really think about to much before so will make sure to try that next time also.

    Thank you all for the comments and anyone else who has an insight or comment about this I still welcome them and look forward to reading what you do to deal with it all.

  • @captain-awol522 my best advice against firing squads is to use the others as bone walking shields, while you go for one gunner at a time. They don't take damage I believe, but they do stop the bullet from hitting you. Also, kiting them and using line of sight is useful.

    Look at the spot where they are, decide exactly where you want to fight and how you are going to deal with the different types, consider the ammo chest and utalize the surroundings. It can be that you fight the golden ones in a different spot than the rest for instance.

  • @cotu42 Will keep that in mind thanks.

  • @captain-awol522 When you cycle voyages, the worst to have skellies in order is (IMO) Old Faithful, Thieves Haven, Plunder Valley, Marauders Arch, Devils Ridge, and last Discovery Ridge. Honorable mention for Smugglers Bay.

    If those happen, just skip them. Spending 10-15 min cycling voyages and supplying your boat can go a very very long way to speeding things up. Also Keep an eye out for voyages that have multiple things on the same island.

  • @captain-coel Yeah for sure will do, didnt consider changing up the voyages to get better islands I just tend to take whats given to me and enjoy the time playing.

  • @captain-awol522 I understand that completely. However being able to stay in one region of the map can drastically cut down voyage time.

  • @captain-awol522 I feel your pain. With limited time to play an Athena can seem like it takes forever. Thanks for making this post there was a lot of good feedback.

  • Like others have said, skip the voyage if the OoS falls on large islands, or raid a fort for 7 or 8 gunpowder kegs. Using cannonballs is also effective.

    I seem to recall a time where athena missions didnt spawn skellies with firearms, back in the day...

  • @captain-awol522 "...complete the game..."
    Maybe the funniest thing I've ever heard...🤣🤣

  • If skelly is so hard for you, then do your athena voyage in the Devil roar, an let the islands kill the skelly for you.

    • overall more gold an less players
  • Unfortunately I didn’t read the whole post. The first sentence was enough. You are new to the game. I was in your shoes once. After playing since launch skeletons are a breeze. It’s only a matter of time before you are mowing them down. The skeletons don’t need changed.

    Edit: gold skellys are easy. Gun powder barrel or 1 shot with a blunder point blank after you get them wet. Lead them to water or dump it on them with bucket.

  • Are they tedious? Yea sure, but OP... I dunno. The pve in SoT isn't rocket science. Its relatively simple. More health, bigger groups, could argue spawn rates to I guess.

    Thing is all they really need is a change in strategy. Stock up on a few kegs before you do the OoS parts of the Athena. Use canons, double gun with sniper/blundy when you have an ammo box near by. Try sword lunging instead of slashing 9 times.

    All it takes is a little bit of strategy, make sure you are moving around instead of just standing and slashing.

    Athena skeletons have made us all rage at some point, even me and im not afraid to admit it. We all have our bad days in the game. The only thing that is real annoying with skeletons is how accurate there guns are.

    Skeletons as a whole in this game tend to frustrate me but not because they are too difficult. Mainly because its one rule for us and another for them.

    Skeletons with guns have far bigger range. A skeleton with a blundy can hit me at a range I could never hit a player at. There pistols can shoot 100% accuracy most of the time regardless of your movement and often when standing behind something.

    Skeleton ships can turbo away from you, up to you making out maneuvering them almost impossible.

    Skeletons with gunpowder can sprint but we cannot with any item in our hands.

    Skeletons have infinite amount of bananas.

    Skeletons can interrupt our own attacks but rarely can we do it back.

    It seems they play by different rules which is a big frustration, but they aren't difficult when you apply a little finesse to your combat strategy.

  • Thank you all for the comments they have given me a lot more to think about when taking on the fights as a solo player. I agree they may not that OP but sure is a pain in the butt, with the randoms that spawn on top of the quest ur doing and the aim botting pistol shots it just feels like your forever fighting and running around with them. I will give it another go later today using some of the suggestions you have all given me and ill let you know how I get on lol. Ill be sure to stock up on some barrels also..

  • @Captain-AWOL522

    @captain-coel sagte in Athena Skellie Fights Are A Little OP:

    @captain-awol522 if a solo athena took you 7 hours you did something wrong.

    My crew of 4, skipping the merch it takes about an hr.
    Sloop with one of my best friends about 1 hr 15 min
    Sloop teaching my brother who's brand new 1.5 to 2 hrs.
    Solo 1.5 to 2 hrs.

    You need to play to the weaknesses of the skeletons.

    You also need to reroll athena voyages for one that has decent proximity.

    You also need to stock your boat. The supy crates make this super easy.

    Or you stop cheesing the system and play it as intended.

    And it's a MP game just to say.
    If Athena's will get scaled down for soloers i will find no words.

  • @bugaboo-bill agreed athena quests do not need scaled down. Are you saying not to cycle quests though?

  • @captain-coel

    Majority cheese the system in many ways.
    I am an immersive player, i do what the game offers to me and i accept it and dont cheese it.

    I did not cancel Merchants quest what had no golden chickens/ animal back in the days, if i'm solo or crew is ok about it i do all the Cargo's, no matter if it's a big detour.
    One of these detours made me Hunter of the Shrouded Ghost.
    I often do my Athena's clockwise, not efficiently in the best order.
    Sometimes i do follow the wind, no matter if this is the "right or wrong" direction, while i immerse myself.

    I dislike speedruns and cheesing the game for myself.
    I do not Serverhop for any reason, i just let the game dictate my journey and adapt to whatever i come across.

    Imho this is playing a game.
    Else it's gaming the system.

    But everyone to its own.

  • @bugaboo-bill

    It's not needed to be scaled down, soloers like myself and @Captain-Coel up there can already complete them in an hour or two. As for cycling voyages, Rare seems to be fine with them being this way. You'd do it realistically too, if you knew the voyage was going to take more time then you have, then you'd go for a different one.

  • @bugaboo-bill see I've always felt as far as rotating questing it's more of being an entrepreneur. The company has given me a few contracts to complete and I am choosing which one to do.

    As for the merch cargo, I'm clearly lying about completing it.

  • @ultmateragnarok
    @Captain-Coel

    My last Athena solo and complete with cargo and maybe a detour to a wreck here or there took me 2,5 hours.
    All fair, i am against all the scaling dont get me wrong.

    About swapping journeys, i just dont do it, and you can do as much as you want, afaik it's limited either.
    PL doesnt sell endless journeys, Merchants do also not sell endlessly and you have to wait for next ingame day to get new, maybe a more lucrative one.
    I just do them all, no matter what or how lucrative.
    I'm a very bad businessman, but a great adventurer :-)

  • I agree that they are difficult but as mentioned you just need to change up your play style.
    If you are playing solo try do a Devils Roar Athena Voyage.
    This might sound counter productive but hear me out.
    For the skellies just let the geysers kill them as you run around rocks and trees to avoid the shots. Geysers kill all skellies with one blow.

    I hope this helps. Good luck

  • @bugaboo-bill

    If time is not an issue, then doing all of the voyages you get is often a good idea. Rotating them can give you better ones, but it can also waste all of the ones you have and not give you anything better. Risk/reward, essentially.

  • Thank you all again for the comments, I have been reading away taking in all the suggestions from you and I will for sure put them into practice when I take on my next Athena. I would love to comment back to each one of you but ill be here all night so a big thank you to all that provided some support and gave me a better idea on how to speed things up. I also tend to detour on the voyages and no doubt that is one of the reason it takes me so long, I enjoy the adventure of sailing a lot taking on anything that comes my way. So I guess now I will try to speed up the runs so that it dont take me as long and see where it gets me using the suggestions that u have all provided.

    Thank you for being a wonderful and supportive community.

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