Adventure vs Arena

  • @kevininnyc Tip one: Always waste time as soon as you get there setting gpb as far from where you want your fight to take place, only use half the space given for actual fighting.
    Tip two: Use explosive barrels only on gold skellies, because you took the time to put as many as you could find as far as possible from where you are fighting then draw them in and light a fuse! Run!
    . Tip three: Get good foods. Simple dietary choices can prolong ones life. Take from ship and stock your preferred barrel with the best!
    . Tip last: Run away if set upon. If they sink your ship there is unrealistically high probability you will be spawned opposing side of the map, unless their ship sinks before yours. Swim out with barrel and say hello. Sometimes (like once for me) you can actually make friends by talking it out.PFFT!

  • @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Private servers are a good compromise though. And they are coming without progression at some point. People would be able to PvE all they want(except for tall tales Hopefully), but wouldn't get a dime for it. That way people would be incentivised to play adventure or arena. They could also add world edit tools with them this way, like event makers(kraken, forts, etc.) or 3rd person mode to it

    Unfortunately nobody appears to be thinking this through very well.

    Don’t get carried away as to what a SoT private server would look like. The game will still be persistent and session based. Think current game with one ship/4 player limit. There’ll be no external hosting or game state save so you’ll not be editing the world. By ghosting other ships and players they could still operate the servers at current capacities.

    So OK, they could do this. It’ll be just like playing normal SoT mid-week.

    But why remove all gold, XP and commendations?

    Of course they should exist. This mode should have no unique commendations or rewards (neither should Arena) and be missing those that require or involve PvP. A cap on faction progress is all that’s needed. But environmental, time based, distance and the like should all be there. You want to use this mode to attract players to Adventure. You attract then by having them start a journey. Not by putting them in some sterile pointless afterthought.

    If not, then I’d strongly suggest Rare don’t bother. It’ll just result in more disappointment.

    Rare give me the impression they’re out of ideas and possibly resources. Anyone with FH4 may have seen the latest DLC. Now that’s what a AAA game does to keep people playing.

    Rare have a very unhealthy reliance on players to bolster their game. If they don’t have enough players the game suffers. If the players decide to spawn camp of persecute one another, the game suffers. If the players decide to all go dig treasure, the game suffers. If players decide they no longer want to provide entertainment for each other, the game suffers. If players decide they want to go play the game in a particular way but can’t, the game suffers.

    Undeterred, Rare are now trying to enlist players to run their marketing and promotion department.

    Sea of DIY

    I dunno, the whole thing is starting to feel like a high school project.

  • @kevininnyc said in Adventure vs Arena:

    @andyxxpanda1290 If I'm solo, how do I take down a fort in less than 40 mins? Serious question, I've been playing almost a year, always solo except for Arena, just got as far as I ever have at a fort, was wailing away on some metal skellies (I had run out of GPBs) and reached my time limit before work. Played over 90 mins, went for the nearby fort as soon as I spawned. If you have tips, could you share a few?

    It is your problem, you have decided to play solo and the game allowed you to but dont expect the game to go easy on you.
    It was your choice, solo means slower and harder.

  • @dadiodude Why remove gold and exp from private servers?
    The answer is very clear its because private servers would become easy mode and would devalue rep gold and items.
    And the biggest proof of PVE complainers is that they dont like that idea because they wont be able to grind.
    Everyone who oppose it admit that all he wants PVE MODE/ Private servers just for that.

    And RARE are doing great better then ever with an healthy playerbase so just because you dont get your things it dosent mean that they are failling.

  • @faceyourdemon said in Adventure vs Arena:

    @dadiodude Why remove gold and exp from private servers?
    The answer is very clear its because private servers would become easy mode and would devalue rep gold and items.
    And the biggest proof of PVE complainers is that they dont like that idea because they wont be able to grind.
    Everyone who oppose it admit that all he wants PVE MODE/ Private servers just for that.

    And RARE are doing great better then ever with an healthy playerbase so just because you dont get your things it dosent mean that they are failling.

    Easy mode? So why don’t I earn more as a solo slooper than a full galleon crew?

    There is no easy or hard in the game. Just modes. People aren’t after an easy game anyway, just one without PvP. If Rare wanted to, or was able to ramp up the PvE threats people would still be interested.

    If a developer introduces something, particularly a AAA developer, it had better be good otherwise it’ll do way more harm than good. This should not be viewed any differently to Arena. It’s just a mode. All modes should attract people to the game and make them want to explore what else is on offer.

    What evidence do you have that the player base is “healthy” and that they’re “doing better than ever”.

    What data exists doesn’t support your take on things.

  • @dadiodude Solo sloop its a choice if youve played alpha & beta then you know that solo was never meant to be, we asked them for it.
    And what data?
    Well the devs told us and we have no issue login into server so playerbase is healthy there is no reason to think otherwise.
    And i dont care what is your play style there is a general economy even free to play gamed create economy that would make sense.
    So if pve server would be 100 times easier then the normal game because of the player threat so its a broken economy.
    It dosent matter if its just cosmetics its still somewhat difficult for a reason and you want to take that logical economy and throw it out the window?
    Thank god you are not a dev, and pve servers will be infested with grinders devaluing everything.
    We will alwsys see a mindless angry mob with a pitchfork and torch who asks for things they dont understand and even though i dont agree some of the things that did they are amazing and blowed my mind with their vision so we shall overcome that pointless argument and we'll be ready for the next one.

  • @dadiodude
    Then if you want a mode without pvp, make it as different from adventure as arena is. Maybe you have to defend an outpost with other ships against skelly ships, kraken, and megs. It can have progression in a new company and some gold, and it won't be as bad for adventure as adventure-pvp. And private servers won't be for the grinders, they will be for people who want to experiment and make content.

  • @dadiodude said in Adventure vs Arena:

    @jetorchidee97
    But, hardly anyone has ever asked for a private server. In fact, quite possibly no one ever has.

    Yeah... the search function would highly disagree with you. When not whining about crossplay, the same people have been going back and forth forever on how PVP is the bane of the game and how it "needs" a solo/PVE/private mode.

    People have asked for a game mode free of PvP is all. The fact that some on the forum and possibly some developers in Twycross have assumed private servers are the answer may just mean there’s another half baked, unwanted update on the horizon.

    Again, I'll take it you missed the article quoting Joe Neate where he says he understands people wanting to "Fleet up" and do community activities, and that someday they might look into private servers for people to do special events (races, mini-games, etc), but they don't want people to farm gold and rep in them.

    Which makes sense, the argument of no progress is because other players are pretty much the only real threat on the sea, and without them it would be way to easy to grind gold without ever being bothered. Not to mention commendations specifically made with PVP in mind would be either too easy to achieve, like mercenary voyages meant to aggregate players together.

    Would a sports team win a trophy for shooting in an empty net? Or for a practice session? All speculations anyway, private servers seems more and more unlikely as time goes and the way crossplay opt-out turned out.

    Does nobody listen. It really shouldn’t be this difficult.

    People listen alright, doesn't mean they don't if they aren't agreeing.

  • @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Then if you want a mode without pvp, make it as different from adventure as arena is. Maybe you have to defend an outpost with other ships against skelly ships, kraken, and megs. It can have progression in a new company and some gold, and it won't be as bad for adventure as adventure-pvp. And private servers won't be for the grinders, they will be for people who want to experiment and make content.

    This. Tall Tales proved that Rare can create interesting PVE storylines, mechanics and challenges, that could be well used to make coop scenarios in the future. That would be a great way to make a PVE mode, being on the end of the spectrum from Arena, while keeping Adventure in the middle, being a middleground for both.

  • @bloodybil said in Adventure vs Arena:

    @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Then if you want a mode without pvp, make it as different from adventure as arena is. Maybe you have to defend an outpost with other ships against skelly ships, kraken, and megs. It can have progression in a new company and some gold, and it won't be as bad for adventure as adventure-pvp. And private servers won't be for the grinders, they will be for people who want to experiment and make content.

    This. Tall Tales proved that Rare can create interesting PVE storylines, mechanics and challenges, that could be well used to make coop scenarios in the future. That would be a great way to make a PVE mode, being on the end of the spectrum from Arena, while keeping Adventure in the middle, being a middleground for both.

    I would love to see this. I have a hobby in SOT of watered down photography, finding the best spots and taking screenshots just because of how beautiful this game is (My xbox background is one of these, me fishing off a beach with a skeleton ship cruising by in the background). One of my favorite arguing points is that I can still manage to do this hobby despite the constant threat of people, because I am responsible. I always watch of other ships, and I keep myself ready on the best tactics to respond to any player threats that may come. There is so much creative potential with this game, in every aspect, and I love seeing people who use their heads while playing.

    I really wish that these kind of helpful suggestions got more notice. These days, the only way for your topic to take flight is to complain about PVE, or spawn killing, or bunny hopping/weapons during fights. The same overused topics while providing nothing new, and the good ideas are drowned in a sea of redundancy. Ironic, lol.

  • @bloodybil said in Adventure vs Arena:

    @dadiodude said in Adventure vs Arena:

    @jetorchidee97
    But, hardly anyone has ever asked for a private server. In fact, quite possibly no one ever has.

    Yeah... the search function would highly disagree with you. When not whining about crossplay, the same people have been going back and forth forever on how PVP is the bane of the game and how it "needs" a solo/PVE/private mode.

    People have asked for a game mode free of PvP is all. The fact that some on the forum and possibly some developers in Twycross have assumed private servers are the answer may just mean there’s another half baked, unwanted update on the horizon.

    Again, I'll take it you missed the article quoting Joe Neate where he says he understands people wanting to "Fleet up" and do community activities, and that someday they might look into private servers for people to do special events (races, mini-games, etc), but they don't want people to farm gold and rep in them.

    Which makes sense, the argument of no progress is because other players are pretty much the only real threat on the sea, and without them it would be way to easy to grind gold without ever being bothered. Not to mention commendations specifically made with PVP in mind would be either too easy to achieve, like mercenary voyages meant to aggregate players together.

    Would a sports team win a trophy for shooting in an empty net? Or for a practice session? All speculations anyway, private servers seems more and more unlikely as time goes and the way crossplay opt-out turned out.

    Does nobody listen. It really shouldn’t be this difficult.

    People listen alright, doesn't mean they don't if they aren't agreeing.

    Solo/PvE/Private mode yes. Private servers - hardly ever. There’s a difference and it’s quite large.

    I know you’ve an odd relationship with this game but surely you must realise that Joe Neate and the team tell us what they want us to hear. There are three options. They aren’t aware what people want. They are aware but won’t/can’t provide it. They are aware and are working out how to provide it. You don’t know which it’s going to be. “Fleeting up”, what does that even mean - don’t answer, that’s rhetorical.

    As to your last point - you have way too much faith.

    Many people have asked and are asking for an additional mode. Contrary to the BS spouted about this mode drawing players from Adventure, an additional mode would bring more traffic, not less, to this game.

    Again, contrary to the BS spouted about how such a mode would affect others, you don’t have to play it. Those that do wouldn’t share a server with you anyway, and if a few hundred thousand additional players came to the title that can only be good for everyone,

    Now, you can stay in your outdated, narrow minded loop if you wish but theres no need to keep imposing your pointless limitations on others.

    Just let people alone man. It’s a big old world.

  • @dadiodude said in Adventure vs Arena:

    @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Private servers are a good compromise though. And they are coming without progression at some point. People would be able to PvE all they want(except for tall tales Hopefully), but wouldn't get a dime for it. That way people would be incentivised to play adventure or arena. They could also add world edit tools with them this way, like event makers(kraken, forts, etc.) or 3rd person mode to it

    Unfortunately nobody appears to be thinking this through very well.

    Don’t get carried away as to what a SoT private server would look like. The game will still be persistent and session based. Think current game with one ship/4 player limit. There’ll be no external hosting or game state save so you’ll not be editing the world. (...)

    AFAIK when we talk about a Private server it is not a server for 1 crew per se; it's a server where not everyone can enter, invitation only, whatever. So you can have fun with friends using boats, islands environment and perhaps some PVE elements.

    Removal of Adventue elements might free some memory so perhaps more crews or pirates can join the fun. No need for buying quests or clothes and such, can be used for treasure hunts set up by someone, a race from Smuggler's to Thieve's haven, hide-and-seek whatever.

  • @lem0n-curry said in Adventure vs Arena:

    @dadiodude said in Adventure vs Arena:

    @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Private servers are a good compromise though. And they are coming without progression at some point. People would be able to PvE all they want(except for tall tales Hopefully), but wouldn't get a dime for it. That way people would be incentivised to play adventure or arena. They could also add world edit tools with them this way, like event makers(kraken, forts, etc.) or 3rd person mode to it

    Unfortunately nobody appears to be thinking this through very well.

    Don’t get carried away as to what a SoT private server would look like. The game will still be persistent and session based. Think current game with one ship/4 player limit. There’ll be no external hosting or game state save so you’ll not be editing the world. (...)

    AFAIK when we talk about a Private server it is not a server for 1 crew per se; it's a server where not everyone can enter, invitation only, whatever. So you can have fun with friends using boats, islands environment and perhaps some PVE elements.

    Removal of Adventue elements might free some memory so perhaps more crews or pirates can join the fun. No need for buying quests or clothes and such, can be used for treasure hunts set up by someone, a race from Smuggler's to Thieve's haven, hide-and-seek whatever.

    That makes no sense. An invitation only server is a private server. But who would host this? I’m not sure what you’re picturing but it isn’t how I imagine an alternate mode would be offered.

    But why would you remove adventure elements. Why would Rare even waste time developing such a rubbish product.

    You either give the people what they want or you tell them to go fish (pun). As ever, Rare have alluded to something but without detail.

    Well have to see what they end up with.

  • @dadiodude said in Adventure vs Arena:

    @lem0n-curry said in Adventure vs Arena:

    @dadiodude said in Adventure vs Arena:

    @blazedrake100 said in Adventure vs Arena:

    @dadiodude
    Private servers are a good compromise though. And they are coming without progression at some point. People would be able to PvE all they want(except for tall tales Hopefully), but wouldn't get a dime for it. That way people would be incentivised to play adventure or arena. They could also add world edit tools with them this way, like event makers(kraken, forts, etc.) or 3rd person mode to it

    Unfortunately nobody appears to be thinking this through very well.

    Don’t get carried away as to what a SoT private server would look like. The game will still be persistent and session based. Think current game with one ship/4 player limit. There’ll be no external hosting or game state save so you’ll not be editing the world. (...)

    AFAIK when we talk about a Private server it is not a server for 1 crew per se; it's a server where not everyone can enter, invitation only, whatever. So you can have fun with friends using boats, islands environment and perhaps some PVE elements.

    Removal of Adventue elements might free some memory so perhaps more crews or pirates can join the fun. No need for buying quests or clothes and such, can be used for treasure hunts set up by someone, a race from Smuggler's to Thieve's haven, hide-and-seek whatever.

    That makes no sense. An invitation only server is a private server. But who would host this? I’m not sure what you’re picturing but it isn’t how I imagine an alternate mode would be offered.

    But why would you remove adventure elements.

    As mentioned before, a private server is not for grinding Adventure content without other pirates. Therefor there is no use for adventure elements as buying quests or buying clothes. Throwing stuff out gives possible memory for more boats/crews/people.

    Added after edit: Toggle elements you want to be removed, e.g. forts , megs, krakens. The more you remove the more memory for boats & crews or keep forts on and have fun with fighting for a fort.

    Hosting ? Why worry about that? They do as they do now host servers. Have you seen the Arena battles where only certain people can get in? Expanding on this.

    Why would Rare even waste time developing such a rubbish product.

    For someone who claims to be a Devil's Advocate, you are really there to shoot down any ideas not including getting loot uncontested...

    You either give the people what they want or you tell them to go fish (pun). As ever, Rare have alluded to something but without detail.

    I paid them for what I want, thought really hard if I would want to spend money on a game with such a PvP element in it. I want them to develop what I bought more (GAAS) and not waste time and money so you have solo Adventure servers or other ways to have a PvE only server.

    Well have to see what they end up with.

    Somehow I don't expect you to stop even then.

  • @dadiodude said in Adventure vs Arena:

    Solo/PvE/Private mode yes. Private servers - hardly ever. There’s a difference and it’s quite large.

    Go ahead, enlighten me on how a private server and a private mode are different.

    I know you’ve an odd relationship with this game but surely you must realise that Joe Neate and the team tell us what they want us to hear.

    An odd relationship? Like, sharing and embracing the direction of a game the same way their developer and a majority of it's players are? How odd indeed. I find insisting on playing a game with elements one despise, to then whine for core elements to be changed far more odd.

    There are three options. They aren’t aware what people want. They are aware but won’t/can’t provide it. They are aware and are working out how to provide it. You don’t know which it’s going to be.

    And you do? I doubt it.

    “Fleeting up”, what does that even mean - don’t answer, that’s rhetorical.

    Oh I will still answer, although I don't know how it can be more obvious, but I'll give you some help since you need it: to form a fleet.

    As to your last point - you have way too much faith.

    And it seem you don't have enough, you do you.

    Many people have asked and are asking for an additional mode. Contrary to the BS spouted about this mode drawing players from Adventure, an additional mode would bring more traffic, not less, to this game.

    Again, contrary to the BS spouted about how such a mode would affect others, you don’t have to play it. Those that do wouldn’t share a server with you anyway, and if a few hundred thousand additional players came to the title that can only be good for everyone,

    Nice speculations. You decided to add your own layer of BS?

    Now, you can stay in your outdated, narrow minded loop if you wish but theres no need to keep imposing your pointless limitations on others.

    "Stop imposing your limitations while I try to impose mine!" It's not my limitations by the way, it's how the devs planned the game all along. Mike Chapman and Joe Neate spoke many time about what should be and what should not.

    Just let people alone man. It’s a big old world.

    I'd tell you to do the same. It's a big world with many games that fits many gamers need. How about you leave this unique one alone?

    You really should spend more time in the search function looking up the previous threads that wrapped up everything that needed to be said about those requests you support so adamantly.

  • @bloodybil said in Adventure vs Arena:

    @dadiodude said in Adventure vs Arena:

    Solo/PvE/Private mode yes. Private servers - hardly ever. There’s a difference and it’s quite large.

    Go ahead, enlighten me on how a private server and a private mode are different.

    A private server is an uncommon thing. I haven’t rented a server since Quake days.
    Other than renting you could get some people together in a building or room and run a LAN but the software would have to support host and client. This is PC only. XBL doesn’t run private servers for obvious reasons.
    Or.
    Private session on public server. Go online, set up game as proxy host. Play with mates. Quit.

    I know you’ve an odd relationship with this game but surely you must realise that Joe Neate and the team tell us what they want us to hear.

    An odd relationship? Like, sharing and embracing the direction of a game the same way their developer and a majority of it's players are? How odd indeed. I find insisting on playing a game with elements one despise, to then whine for core elements to be changed far more odd.

    Odd in the sense that you appear to see no room for improvement. That you somehow feel the need to jump to the defence of the game and/or developer and that you feel confident that you’re able to speak for them. If you aren’t staff then it’s unlikely that you’d be able to do the latter.

    There are three options. They aren’t aware what people want. They are aware but won’t/can’t provide it. They are aware and are working out how to provide it. You don’t know which it’s going to be.

    And you do? I doubt it.

    No, no idea what so ever.

    “Fleeting up”, what does that even mean - don’t answer, that’s rhetorical.

    Oh I will still answer, although I don't know how it can be more obvious, but I'll give you some help since you need it: to form a fleet.

    As to your last point - you have way too much faith.

    And it seem you don't have enough, you do you.

    Clearly less than you.

    Many people have asked and are asking for an additional mode. Contrary to the BS spouted about this mode drawing players from Adventure, an additional mode would bring more traffic, not less, to this game.

    Again, contrary to the BS spouted about how such a mode would affect others, you don’t have to play it. Those that do wouldn’t share a server with you anyway, and if a few hundred thousand additional players came to the title that can only be good for everyone,

    Nice speculations. You decided to add your own layer of BS?

    If I do it’s unintentional. I believe people have a right to an opinion. I can see merit in Rare developing additional modes of gameplay and commercially I believe these would better secure the future of the studio and title. I don’t believe that the common reasons for objecting to PvP free modes are valid. They strike me as being emotional and often spiteful but not realistic or logical.

    Now, you can stay in your outdated, narrow minded loop if you wish but theres no need to keep imposing your pointless limitations on others.

    "Stop imposing your limitations while I try to impose mine!" It's not my limitations by the way, it's how the devs planned the game all along. Mike Chapman and Joe Neate spoke many time about what should be and what should not.

    Actually I’m diametrically opposed to limitation. I’m also wise enough to know that the game we have today differers from the game originally in their minds eye. It also differs to the early release. But that isn’t really the point. The game has to grow and evolve. The rate and direction of this evolution is influenced by many factors. You can’t expect the game to remain frozen in time. It’ll fail if it does.

    Just let people alone man. It’s a big old world.

    I'd tell you to do the same. It's a big world with many games that fits many gamers need. How about you leave this unique one alone?

    Just remind yourself of the name of this board and the strapline.

    You really should spend more time in the search function looking up the previous threads that wrapped up everything that needed to be said about those requests you support so adamantly.

    Well here we are again. I guess nothing was “wrapped up”. Every word written on here is only the view/opinion of the writer. We can all form our own opinions and shouldn’t need to rely on others. Personally I’ve way too many hours in to be even remotely interested in a PvE mode. But, I also can see that player retention isn’t great and that many don’t get on with the way PvPvE has been done. These people would like a PvE mode. Fine, crack on.

    I have no problem with people asking, it’s what this place is for, and if Rare decide to move ahead with it then great, I’ve no problem with that either.

  • @dadiodude

    Actually I’m diametrically opposed to limitation. I’m also wise enough to know that the game we have today differers from the game originally in their minds eye. It also differs to the early release. But that isn’t really the point. The game has to grow and evolve. The rate and direction of this evolution is influenced by many factors. You can’t expect the game to remain frozen in time. It’ll fail if it does

    But some rules rare made, such as no skelly ships and crossplay(sadly) , are like decorative walls, while others, like pvpve, are support walls keeping the game up. You can break the decorative walls, but not the support ones. Go to the wizards of the coast mtg website and look for an article on rules by Mark rosewater to see what I'm talking about.

  • @blazedrake100 said in Adventure vs Arena:

    @dadiodude

    Actually I’m diametrically opposed to limitation. I’m also wise enough to know that the game we have today differers from the game originally in their minds eye. It also differs to the early release. But that isn’t really the point. The game has to grow and evolve. The rate and direction of this evolution is influenced by many factors. You can’t expect the game to remain frozen in time. It’ll fail if it does

    But some rules rare made, such as no skelly ships and crossplay(sadly) , are like decorative walls, while others, like pvpve, are support walls keeping the game up. You can break the decorative walls, but not the support ones. Go to the wizards of the coast mtg website and look for an article on rules by Mark rosewater to see what I'm talking about.

    Agreed. But there’s no desire to remove these supporting walls. Using your analogy adding additional walls would strengthen the structure, not weaken it. The request is for an additional mode, not deletion or amendment of existing ones.

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