@knut-skallagrim said in My friends don't want to play anymore (griefing):
I've found myself some griefers who kept spawnkilling me and my friend without us having anything (anymore) in the ship, all while it was sinking aswell (very sad picture), and we didn't chase anyone since we were coming back from our first voyage. We saw them just in time, had basically no loot just a couple of chests and were nearby an outpost and went straight to sell, those guys come and kill us, once is fine, twice is ok... 8 times when 5 of them on the ship spawnkilling you got family problems, so here are my 2 cents
The game is too punishing when you lose your ship against other players, in pve it is completely fine since there are ways to prevent that or to have a fair fight somehow, but if your ship gets sunk by the umpteenth galleon that has such easy life vs the sloop you can probably say bye bye to hours of playing and that is way too bad tbh, bad in a way that it incourages people to play and behave as bad guys just cause they know how much its bad (the bullied became the bully syndrome and all that), one should lose a percentage of the loot, but still gain something out of the time spent (other than the so fond memories of getting spawnkilled and that glowing green ship). So if you get sunk by PLAYERS you (the loser) should get something like 25% of the loot the moment they sell it themselves, and even higher percentage if their crew size is bigger (and they get 75% as maximum payout with stolen loot which is fine i guess) OR when it despawns in sea. This way its ofc incouraged to sell and fight for the loot to gain 100% but it is not a complete drawback the moment you get your bum ganged (lets face it the problem is when a crew of 4 noobs crush his galleon into your lil sloop), and at least its not complete wasted time. For me its fine really since i'm just noob at the game and when i'll get good it will prolly be harder to be boarded and i like to play aggressively myself, but i understand those who want to play safe and don't have a whole day to sink if the voyage went badly for one reason or the other. I got plenty of friends like that, friends i would like to keep playing with this awesome game and i want to defend them aswell, and all in all i think they're right. If a crew of same size fights for my loot for me its fine, if i could get back 1/4 of its prize even if i played it badly it would be awesome, but if i get killed by a crew 1,5 or twice my size or even worse an alliance then their prizes should be nerfed (and mine preserved). That's how i think should be a "super fair" game, i like the risk of losing the loot, thats what makes the game thrilling and the scouting role so useful, but there should be ways, even a bare minimum, to address the difference of crew sizes since not everyone has a 4 manned crew
And since there seems to be people doing this even when there are no loots, then the solution is that those griefing themselves become the loot.
There should be a way to contain this kind of players by triggering a mission to chase them down serverwide, if they sink same ship too many times in a row or kill same crew too many times in a row. It might seem ludicrous but we need an enormous white flag as item, i know it sounds weird but i act as if anyone was enemy and this is for a simple thing, ships used flags to communicate so there should be a way to raise it and at least show that you are not gonna attack anyone, then ofc if you hit while you are using the white flag then it will automatically switch to the pirate flag and the game itself could trigger missions to chase the pirates using the flag off the map, everyone chasing off a pirate flag galleon would get loot by killing it and the loot amount would ofc grow if they were big grief..erm..pirates and etcetera etcetera. Who wants the pvp gets the pvp, who wants to kill griefers gets to kill the griefers, who wants to have just fun and has a little crew at least ain't back to square 1 when a team of 4 nebs decide that yes, galleon is quicker than sloop and that yes, that makes them pro at the game
Just no.
This is for @bababooey too and a lot of other players.
No matter what, someone spawning camping you for 5 hours, 8 days, 20 weeks, or for all eternity, it is not Greifing. I don't care how much time was spent doing it.
By choose to respawn you are deciding to engage and try to fight back. If you don't want to be spawn camped. Scuttle.
Also I hope you all understand what spawn camping really is. Its where someone dies IMMEDIATELY after spawning or while spawning. Not the one where you actually spawn in, run to a location and fight THEN die again.
Again I care not for length of time. By not scuttling you are choosing to be spawn camped. Yes I am blaming the victim. It is your fault that you are being spawn camped. Scuttle your boat.
Next to the players arguing about a Galleon rolling up on your 2man sloop or even solo sloop.
You do realize the only players who complain about that being imbalanced are the PvE Community right? PvP players CHASE 4man galleons in 2 man sloops ALL THE FREAKING TIME. You know what we get called? The 4man crew calls the smaller 2man sloop crew, GREIFERS, TOXIC, TRASH, and so many other things.
PvP'ers have experience with everything in the game. Everyday we get better, wiser, and learn more and more about the mechanics of the game. Why? Knowledge is power. Ability is strength. So many times I've heard in the forums "Yeah I used to complain a lot when I first started playing the game. PvP'ers would always just show up and ruin my day. I played more, learn how to PvP, and really learned how to play the game." They end up agreeing with us.
You can't use "well I we were just a 2man sloop against a galleon." since again PvP'ers are rolling out sinking 4man galleons with 2man sloops. Just admit it and say "we are not good enough at the game so we want a handicap" because thats all it really is.
Learn how to play the game, adapt, pick up some lessons from an actually PvP'er.