My friends don't want to play anymore (griefing)

  • @bababooey said in My friends don't want to play anymore (griefing):

    @ghostpaw
    I hate to break it to you, but he has a point. The thread is about grieving and the trash talking etc goes a long with it. Lol I don’t mind sometimes trash talking and taunting, but some go to the extreme and calling people racial words or being degrading to woman as my wife and I have encountered is a bit much. The reporting system for Xbox is horrible and you have to navigate multiple menus etc, so it’s not just as simple as reporting, heck more often than not, the person your trying to report isn’t even on the list. Now imagine trying to go through all that while playing an always online game.

    Where did I ever say that is okay? Seriously? But how do you expect Rare to police that? We can report it and then block them. Are we saying Rare has to staff each ship with an employee monitoring communications? If I want to ensure I never hear abusive language then I can block communications from other crews. How could Rare possibly stop that from happening? Even the mall cop in the scenario above has to know of the verbal assault first. What do you propose (other than private servers) for addressing it if giving us tools to block communications from others is not sufficient?

    Look through this thread and tell me one solution the OP proposed that addresses intercrew communications. They said they wanted PvE servers and the ability to switch back and forth on the fly.

  • @ghostpaw You act like every single multiplayer game in the world has reps on every single server and watches like a hawk.

    What other big-name multiplayer game do, though, and I will give one example per:
    -Provides in-game, easy solutions to get out of being griefed or trolled without just having to shut the entire game down. WoW, for instance, will let you get out by hearthing to a town and disabling your World PVP.

    -Provides an in-game reporting system so that people can quickly and easily send reports from game, and investigates those reports, while doling out appropriate punishments (Overwatch, for example, will give a warning, then mute your advanced communications like mic or keyboard chat, then suspend, then ban you. They do this by recording their own instances of games for review on their own servers).

    What some games have chosen to do:
    -Placed a tracking system for people frequently killing over and over and putting a bounty on them.
    -Placed a tracking system to record who is killing who, to monitor when reports come in whether or not an issue has actually occurred.
    -Taken away endorsements, or banned content creators who are clearly up to no good.

    This is a computer program. You can track anything that you can code, and you can code almost anything at this point. None of this is a new frontier, we figured out many of these systems over a decade ago. And with the addition of people recording what we do, finding someone clearly doing harm and intending to do harm is literally just a video watch away in some cases. But as I have said more and more often, if Rare wants to keep ignoring an issue that is driving away new players and old players alike as we speak, well, that's their own grave I suppose.

  • People like fighting, it;s ok to like fighting, no one bothers the afkers or the people who log in an do nothing, even though it gets on peoples nerves, so except it

  • @mc-leggers said in My friends don't want to play anymore (griefing):
    no one bothers the afkers or the people who log in an do nothing, even though it gets on peoples nerves, so except it

    That's absolutely not true.

    Also, @Ghostpaw I AM the OP and I am pretty sure I have said I do not know the best solution, but gave suggestions, like PVE servers for people who are just looking for quick and casual games, or being able to server switch without losing voyage after you've been sunk without having to exit the game.

    PVE servers impact NO ONE in a negative way because people who want PVPVE will go standard, and your solution to getting griefed is already to quit and change servers, so why not remove a step and let someone choose to change server when their ship respawns on an island without having to close out and lose that 5 dubloon voyage? Why do you fight so adamantly against those things?

  • @watcheyewendigo You can misrepresent and twist my words all you like. People are able to read for themselves what I have actually said. I do not endorse griefing, racism, sexual harassment, verbally assaulting others, and so on.

    You started the thread by sharing scenarios that you say drove your friends away. We tried to help you understand how you can better deal with those situations. You also received considerable pushback on the idea of switching between PvE and PvP when it suited you. You made a claim that not implementing your plan is harming the game (Amazon reviews). I responded with another point of view on that that. When Katt shared her well-considered point of view, you switched topics to communications that are not tolerated by Rare, Microsoft, and a significant proportion of the player-base (myself included). When I explained the tools you have available for dealing with verbally abusive players, you stopped just short of accusing me of victim-blaming. Yet you did not tell me one idea that would address the same issue. Switching between PvE and PvP would not do anything about it. I am content to let this thread die off like the countless others just like it did before.

  • @ghostpaw Like you, I genuinely cannot figure out where you are getting what you are saying from my words. So I guess we're having some degree of massive rift in communication.

  • @ghostpaw said in My friends don't want to play anymore (griefing):

    @watcheyewendigo said in My friends don't want to play anymore (griefing):

    Also, people who want to see outside these forums should check the Amazon reviews for it. People there also mention griefing and trolling in the reviews, usually lower starred ones, and attribute it to why they no longer play.

    Do anything substantial and there will be people who do not like what you did. The game is doing just fine by sticking to the current mix of PvPvE. Imagine that the population of potential players forms a bell-shaped curve like this one (many social science stats do).

    alt text

    The y-axis is the proportion of players looking for a particular play style, and the x-axis is the mix of PvP and PvE. On one extreme of the x-axis is PvP with no PvE, and the other is PvE with no PvP. In the middle, where you see the largest sample of people is the PvPvE crowd. Players on either extreme are going to be disappointed and they are going to loudly complain. In the meantime, the majority of players are happy but are not motivated to make a big deal about it in Amazon reviews. Instead they are busy enjoying the game...

    alt text

    You have options for dealing with the situations you described. Within each situation, you elected to stay in it rather than moving on and getting back to your intended goal, or when truly necessary, engaging in the PvP you claimed to like.

    Did you just "standard normal distribute" right here in public?!?!?

  • @khompewtur said in My friends don't want to play anymore (griefing):

    Did you just "standard normal distribute" right here in public?!?!?

    I did! I hope no one noticed my elevated leptokurtosis.

  • @watcheyewendigo said in My friends don't want to play anymore (griefing):

    @katttruewalker My friend really enjoyed telling the stories about all the times she dared to speak in voice to ask people to stop harassing her and only got more harassment plus verbal abuse and derogatory slurs. My other friend loves telling how he stuck up for her and the guys griefing us decided he sounded black and started using more derogatory slurs. They're great stories, you're right, we just haven't been seeing clearly.

    I was responding to the points raised in your initial post, we know that Rare have a zero tolerance towards verbal toxicity and harassment, they've mentioned this numerous times very clearly and there are tools available to report players. Such behaviour is unacceptable.

    If you use the link to the webpage the 'recent players' list now populates correctly and there are instructions on evidence to submit. Game DVR is a useful tool in this instance as it captures the last couple of minutes after the event. There is also the option to report to Microsoft if you've received toxic messages via the Xbox app itself.

    https://support.seaofthieves.com/hc/en-gb/articles/360000779227-How-to-report-a-player

  • It's not 'griefing', it's playing the game.

    That's not to say it isn't a problem, but to call it griefing is to blame the players entirely. For their verbal harassment, fine, but for in-game actions; the game allows them and it is the responsibility of the devs to make it fun and fair.

    Plenty of good suggestions were made to help with this, as well as bad ones such as 'PvE servers' and 'an arena mode'. All the good suggestions were ignored and at least one of the bad ideas will soon be in the game, giving me no reason to come back to it. Rare have signalled their direction of travel and likely won't change course.

  • @ghostpaw said in My friends don't want to play anymore (griefing):

    @bababooey said in My friends don't want to play anymore (griefing):

    @ghostpaw
    I hate to break it to you, but he has a point. The thread is about grieving and the trash talking etc goes a long with it. Lol I don’t mind sometimes trash talking and taunting, but some go to the extreme and calling people racial words or being degrading to woman as my wife and I have encountered is a bit much. The reporting system for Xbox is horrible and you have to navigate multiple menus etc, so it’s not just as simple as reporting, heck more often than not, the person your trying to report isn’t even on the list. Now imagine trying to go through all that while playing an always online game.

    Where did I ever say that is okay? Seriously? But how do you expect Rare to police that? We can report it and then block them. Are we saying Rare has to staff each ship with an employee monitoring communications? If I want to ensure I never hear abusive language then I can block communications from other crews. How could Rare possibly stop that from happening?

    People expect Rare to go full Minority Report and read people's mind and ban them before they commit offences.

    That seems simpler somehow than muting other crews to prevent it in the first place.

  • @watcheyewendigo

    Before I start I'm not saying I condone what happened. I get a lot of us are saying this and then talking about how we should have done this, or not done this.

    Its not that we are defending it, it justs that these instances affect us all differently.

    First and foremost, the words used against you, said against you, are not exclusive to females. Sexual preference has nothing to do with it. Now granted certain words are used more often when a certain genders are involved but nothing is exclusive. Thats just the internet. Its trash talking. Some competitions in the gaming community get way more vulgar than that and no one gets emotionally effected by it.

    Myself included. I have never felt offended or felt like I should have been offended by anything anyone has said to me. I don't know if that's because I might have some wires crossed in my head, but I just never cared enough about another persons choice of words to effect me in any way.

    Harassment and verbal harassment is strictly based on morality and emotions. Thats all it is. We as a society see it as something harmful because of the emotional response the victims of these events have. Some are afraid, others riddled with emotional scars and tears, while others in pure anger and hatred. The morality comes with what happens because of the emotional response. Some people get hurt, some commit suicide, others commit acts severe acts of violence.

    Not everyone reacts the same way though. Thats the problem. Which is why this is such a hard issue to address. You might think what happen to you was disgusting, but if that happened to me I would think of it as another day in the park. I wouldn't bother reported the players because I see no harm nor do I care what happened. Myself and a lot of others probably react this way in general.

    You think what you are discussing is griefing when no griefing has been done to you. Only verbal harassment.

    You being attacked is not greifing, you being spawn camped is not greifing. You were verbally harassed. Why is the verbal harassment not greifing? That is because you could stop it from continuing if you wanted. Pure and simple, you could have muted the chat. Greifing is when you are helpless to stop the incident from happening.

    Again I'm not saying that what happened to you wasn't bad. Just clarifying what is and what is not greifing.

    If you are being spawn camped, scuttle. If you are being verbally harassed. Record the players in questions, then mute your mic so you don't have to listen to their garbage anymore. Take it as a learning experience and just be prepared for the next time it happens.

    @bababooey Everyone will go through this at least once and you should take it as a learning experience. The first time I had to report someone for potential hacking, they did not appear on my recently played. So I instead learned how to set up the recording function on the xbox live and anytime I was suspect I would record the players and the get the names in questions.

    There are ways to do what you need to do. Ask learn and adapt.

  • You are not alone in this assessment of the game being.. "unfun" when being hunted/camped. This is a year old, and still applicable.


    To those who are so ready to defend the pvp players causing this player's post, may I refer you to our leader's stance on this:

    Emphasis is mine:

    Everyone is welcome, no discrimination is tolerated. It's great to see the diverse range of people playing and the respect they treat each other with, it is so important to me. When adventuring out, remember everyone is another player, if you engage in combat which is fine of course, treat other players with respect, fight with honor out on the seas. Don't use voice in the wrong way, think about the experience the other players are having. Respect new players, help them, show them the way. If they have a great experience they continue playing.


    @watcheyewendigo
    I guess one thing you can feel good about, those people wasted their time and missed out on attacking:
    https://www.seaofthieves.com/forum/topic/87399/had-a-good-run-tonight-14-athena-chest-and-230k-in-gold-i-need-more-athena-s

  • Sick of getting through half a voyage and being chased by trolls for 2 hrs. They dont give up. You sink them, they come back. Theyre not looking for treasure or anything. They literally want to do nothing else but ruin the game for other people.
    I work 2 jobs and dont have 4 hours to spend getting trolled.
    I used to love this game. But its just an irritating waste of time now.

  • @moustachio-rulz said in My friends don't want to play anymore (griefing):

    Sick of getting through half a voyage and being chased by trolls for 2 hrs. They dont give up. You sink them, they come back. Theyre not looking for treasure or anything. They literally want to do nothing else but ruin the game for other people.
    I work 2 jobs and dont have 4 hours to spend getting trolled.
    I used to love this game. But its just an irritating waste of time now.

    Yeah sure, everyone attacking other players are trolls. Not pirates looking for loot or even just a fight, no no, trolls. People are throwing around trolls, toxic, griefers around so much, it just doesn't mean anything anymore.

    Even if you have 12 kids and working 4 jobs, your time isn't more precious than other players, get over yourself. If the server you are on does not please you, sell or scuttle then switch.

  • I don’t think you can say that people using effective strategies like camping rich areas is griefing. it’s exactly what would have happened in the pirate age, but I agree you guys who don’t want to engage should have an option besides just switching voyages/avoiding ships to enjoy the pve aspects more. I would support a random server jump feature, both for those who want more pve and as a way for pirates to find more prey ships to attack. I mean, in my opinion the other players are like the volcanos. Sometimes a volcano goes off mid voyage or right as you’re collecting your loot and just ruins everything. But that’s life and you just gotta be like ok well now we have to sail a few miles off and come back later. If the other ship won’t leave, ally with another ship and team up against them, then share your voyage spoils. I think piracy is what makes this game exciting, it wouldn’t even be that cool to make 10k in gold if it was just an hour of running around, puzzle solving and skelly bashing. the risk of a crew of cutthroats coming and ruining my day is half the excitement to me.

  • essentially, the claim is:

    Dear Rare, Keep doing what you're doing.
    ~Sincerely, Fortnite Developer

  • hmmm so how fair do you think it will be when you have your athena chest stolen and you are chasing someone down to get it back and then they jump servers.. ? :D just saying it wouldn't work.

  • @bloodybil sagte in My friends don't want to play anymore (griefing):

    @moustachio-rulz said in My friends don't want to play anymore (griefing):

    Sick of getting through half a voyage and being chased by trolls for 2 hrs. They dont give up. You sink them, they come back. Theyre not looking for treasure or anything. They literally want to do nothing else but ruin the game for other people.
    I work 2 jobs and dont have 4 hours to spend getting trolled.
    I used to love this game. But its just an irritating waste of time now.

    Yeah sure, everyone attacking other players are trolls. Not pirates looking for loot or even just a fight, no no, trolls. People are throwing around trolls, toxic, griefers around so much, it just doesn't mean anything anymore.

    Even if you have 12 kids and working 4 jobs, your time isn't more precious than other players, get over yourself. If the server you are on does not please you, sell or scuttle then switch.

    His complain is justified in some way. SoT is a game with a very bad time managment problem already considering all the rng stuff, which can happen during a voyage. And if other players decide to spend their time wasting yours by constantly attacking you it hugely adds to it. And for most people leaving the server, not ending their voyage they were working on, starting from scratch, just kills any motivation. It's normal for humans wanting to finish things, they've almost ended and even recommendations are tied to it.
    I found myself very often with my friends playing the game longer, than we usually intended, just because we didn't want to start over again. And most of the time that extra time killed our enjoyment of it. Not an unusual effect in games, but an unwanted one.
    That's why I belong to the group that hopes Rare finds a good idea for an Arena equivalent for PvE-only. Not Adventure-PvE server, whichI think is impossible to pull off, just a chill mode, that like Arena allows to judge your time managment better.

    I get your point, that people kinda overuse the term trolls, toxic or griefers here, but I understand how and why it's happening. It's just from their perspective it kinda feels like getting trolled, when you get in contact with PvP-seeking players in this game, while you are busy doing something else. Especially if this encounters don't reward you in anyway. That's turns into an annoyange and people feeling trolled. Even if it's not true entirely.
    I mean I myself once was chased by an enemy sloop for a long time, but when we were halflucky and managed to get enough distance to them, got an outpost and sold all our loot, before they catched up, they were clapping, playing music, writing "gg" and asked us to join them on an athena, if we wanted. Was a really nice pvp encounter. And I think they would have acted similar, if they would have won that chase. I know those people aren't all trolls. But I understand, when people feel like they are. It's always a perspective thing. Hard to solve. Especially, if you can't look into another persons head.

  • @watcheyewendigo disse em My friends don't want to play anymore (griefing):

    What we have NOT been finding fun and engaging are galleons rolling up on our ships just as we load into the game and stealing our ship as we're stocking. Or killing us over and over, even though we have nothing more than the startup supplies... which they aren't even taking.

    That's is not griefing.

    We have NOT been finding fun in trying to do a voyage, and having some fellow camp the area we're voyaging in for literally -hours-, chasing us off and sinking our empty ship every time we come near to do it.

    That's is not griefing too.

    We have NOT been finding fun in people just following us incessantly, again for all of the hours that we play, only coming in to sink our ship as we start our Order of Souls objective.

    That's is not griefing...

    Come fight me in the seas, come try to steal my loot, and my friends and I will happily engage you. But chase us for hours because you know we're voyaging? No. That's griefing. Camp us for hours? No, griefing.

    No. That's NOT griefing. Camp you for hours? No, that's not griefing.

    PVE servers would be great, but a simpler solution to this mess could be allowing me to intentionally change servers in the middle of my game. SoT already does this for you when your server population gets low. If I could choose to do that, then my friends and I could actually play, get away from people who apparently have no life responsibilities and hours to waste chasing the same ship around, and we would not lose our voyage.

    No. PvE Servers would not be great, this is an online game. This is a pirate game. If another player is bothering you, just fight back and sink them, most players will stop chasing you that way. Don't wanna fight? Wrong game mate.

    Griefer is when a player enters YOUR CREW and explodes barrels, hits the ship on rocks/islands, throws your treasure in the water purposely, this kind of attitude. If the case is some really toxic player, racist people, homophobic or anything like that, then you can report these players.

  • @eisentraenen said in My friends don't want to play anymore (griefing):

    @bloodybil sagte in My friends don't want to play anymore (griefing):

    @moustachio-rulz said in My friends don't want to play anymore (griefing):

    Sick of getting through half a voyage and being chased by trolls for 2 hrs. They dont give up. You sink them, they come back. Theyre not looking for treasure or anything. They literally want to do nothing else but ruin the game for other people.
    I work 2 jobs and dont have 4 hours to spend getting trolled.
    I used to love this game. But its just an irritating waste of time now.

    Yeah sure, everyone attacking other players are trolls. Not pirates looking for loot or even just a fight, no no, trolls. People are throwing around trolls, toxic, griefers around so much, it just doesn't mean anything anymore.

    Even if you have 12 kids and working 4 jobs, your time isn't more precious than other players, get over yourself. If the server you are on does not please you, sell or scuttle then switch.

    His complain is justified in some way. SoT is a game with a very bad time managment problem already considering all the rng stuff, which can happen during a voyage. And if other players decide to spend their time wasting yours by constantly attacking you it hugely adds to it. And for most people leaving the server, not ending their voyage they were working on, starting from scratch, just kills any motivation. It's normal for humans wanting to finish things, they've almost ended and even recommendations are tied to it.
    I found myself very often with my friends playing the game longer, than we usually intended, just because we didn't want to start over again. And most of the time that extra time killed our enjoyment of it. Not an unusual effect in games, but an unwanted one.
    That's why I belong to the group that hopes Rare finds a good idea for an Arena equivalent for PvE-only. Not Adventure-PvE server, whichI think is impossible to pull off, just a chill mode, that like Arena allows to judge your time managment better.

    I totally agree, SoT is a very tricky game in terms of time management. I think that this is a factor for people to think about when they start their session though, how much time do I have at my disposal and what can I get done within that timeframe? What is my plan B should I have to cut it short?

    You don't start an Athena if you know you can be called to leave at any moment. You also sell often in case you have to leave NOW. I tend do just sail around looking for wrecks, mermaid statues or some PVP when I know I don't have too long to play. Sometimes I don't even put down a voyage at all (maybe I put one for the mileage only).

    I get your point, that people kinda overuse the term trolls, toxic or griefers here, but I understand how and why it's happening. It's just from their perspective it kinda feels like getting trolled, when you get in contact with PvP-seeking players in this game, while you are busy doing something else. Especially if this encounters don't reward you in anyway. That's turns into an annoyange and people feeling trolled. Even if it's not true entirely.
    I mean I myself once was chased by an enemy sloop for a long time, but when we were halflucky and managed to get enough distance to them, got an outpost and sold all our loot, before they catched up, they were clapping, playing music, writing "gg" and asked us to join them on an athena, if we wanted. Was a really nice pvp encounter. And I think they would have acted similar, if they would have won that chase. I know those people aren't all trolls. But I understand, when people feel like they are. It's always a perspective thing. Hard to solve. Especially, if you can't look into another persons head.

    Yeah I mean, some people call 'griefing' any slight banter or even emoting. Don't you dare 'Rolling on deck laughing' and wave as they miss 100% of their shots at you, that's toxic!

    Don't you dare attack someone else under any circumstances outside of a lawyer drafted contract of mutual consent of hostile actions, otherwise that's griefing!

    Killing someone in their ship as you wait for it to sink? Totally trolling. No, no sir, right this way, please go patch your ship as I try to sink you.

    Killing someone at an outpost because you are coming in hot with a fort and athena chest on board? Being so toxic. Don't mind us fresh spawns, we are just transporting the most valuable stuff in game, we will trust you not to go help yourselves to our haul while you literally got nothing to lose.

    I know it's a matter of perspective, but if people keep crying wolf for all and any encounter that do not go their way, those terms lose all meanings. Everytime I see any of those buzzwords, I assume it's going to be a salty sailor rant, nothing to be taken seriously.

  • @bloodybil
    Unfortunately, muting other crews isn’t that simple on Xbox. You can only mute them by the recent player list, which isn’t always accurate(that’s An Xbox issue it seems) and with the many actions it takes just to find their name your most likely dead or ship has sunken. The issue also relies on Rare for not having a better system in play to mute people. I would imagine with this type of game though it’s not that easy. I would only expect those on Xbox to understand.

  • @bababooey Isn't there a way to block all external crews on xbox though? I know it's a bit like throwing the baby with the bathwater but at leasts it prevents any chances of potential verbal abuse. Outside of that, the only thing that can be done really is reporting after the fact and letting Rare do their thing.

  • @bloodybil
    If there is a way I’m not sure how to do it. However, best to my knowledge you can’t. You can report them after the fact, but sometimes the names don’t show up on the most recent player list for whatever reason. However, from those who have complained about the trash talk, I guess Rare won’t do anything without video etc proof though, which also isn’t that easy on Xbox.

  • @mr-dragon-raaar
    Yea and well we shouldn’t have to do that no? I mean it doesn’t bother me much lol I talk trash back, usually after the other crew starts it. I do think though that their is quite a few that are just toxic to be toxic and muting should be easier to do, as well as reporting and getting them banned.

  • @mr-dragon-raaar
    Ah gotcha, fair enough.

  • I've found myself some griefers who kept spawnkilling me and my friend without us having anything (anymore) in the ship, all while it was sinking aswell (very sad picture), and we didn't chase anyone since we were coming back from our first voyage. We saw them just in time, had basically no loot just a couple of chests and were nearby an outpost and went straight to sell, those guys come and kill us, once is fine, twice is ok... 8 times when 5 of them on the ship spawnkilling you got family problems, so here are my 2 cents
    The game is too punishing when you lose your ship against other players, in pve it is completely fine since there are ways to prevent that or to have a fair fight somehow, but if your ship gets sunk by the umpteenth galleon that has such easy life vs the sloop you can probably say bye bye to hours of playing and that is way too bad tbh, bad in a way that it incourages people to play and behave as bad guys just cause they know how much its bad (the bullied became the bully syndrome and all that), one should lose a percentage of the loot, but still gain something out of the time spent (other than the so fond memories of getting spawnkilled and that glowing green ship). So if you get sunk by PLAYERS you (the loser) should get something like 25% of the loot the moment they sell it themselves, and even higher percentage if their crew size is bigger (and they get 75% as maximum payout with stolen loot which is fine i guess) OR when it despawns in sea. This way its ofc incouraged to sell and fight for the loot to gain 100% but it is not a complete drawback the moment you get your bum ganged (lets face it the problem is when a crew of 4 noobs crush his galleon into your lil sloop), and at least its not complete wasted time. For me its fine really since i'm just noob at the game and when i'll get good it will prolly be harder to be boarded and i like to play aggressively myself, but i understand those who want to play safe and don't have a whole day to sink if the voyage went badly for one reason or the other. I got plenty of friends like that, friends i would like to keep playing with this awesome game and i want to defend them aswell, and all in all i think they're right. If a crew of same size fights for my loot for me its fine, if i could get back 1/4 of its prize even if i played it badly it would be awesome, but if i get killed by a crew 1,5 or twice my size or even worse an alliance then their prizes should be nerfed (and mine preserved). That's how i think should be a "super fair" game, i like the risk of losing the loot, thats what makes the game thrilling and the scouting role so useful, but there should be ways, even a bare minimum, to address the difference of crew sizes since not everyone has a 4 manned crew
    And since there seems to be people doing this even when there are no loots, then the solution is that those griefing themselves become the loot.
    There should be a way to contain this kind of players by triggering a mission to chase them down serverwide, if they sink same ship too many times in a row or kill same crew too many times in a row. It might seem ludicrous but we need an enormous white flag as item, i know it sounds weird but i act as if anyone was enemy and this is for a simple thing, ships used flags to communicate so there should be a way to raise it and at least show that you are not gonna attack anyone, then ofc if you hit while you are using the white flag then it will automatically switch to the pirate flag and the game itself could trigger missions to chase the pirates using the flag off the map, everyone chasing off a pirate flag galleon would get loot by killing it and the loot amount would ofc grow if they were big grief..erm..pirates and etcetera etcetera. Who wants the pvp gets the pvp, who wants to kill griefers gets to kill the griefers, who wants to have just fun and has a little crew at least ain't back to square 1 when a team of 4 nebs decide that yes, galleon is quicker than sloop and that yes, that makes them pro at the game

  • @dyfrin This argument, which can be summed-up as 'PvPers don't care about others game experience' puts 'the cart before the horse'.

    Those who hate open-world PvP have no consideration at all for others experience. PvPers do though, because we have to: we can not effectively fight someone in a game like SoT if we are not considering their experience of the game and how they are likely to respond.

    The same can not be said of those who suffer from 'griefing', who go on long-chases where the pursuer never gives up, but seem incapable of understanding why they are being chased. They do not understand or care about the perspective of the aggressive crew, which is why all their suggestions for 'improving' SoT have been awful and one-sided.

    If I didn't want someone to chase me when I was playing SoT, I behaved like a wasp does: no one chases wasps, they run from them. By acting aggressively I'm suggesting I have nothing to lose, no loot on-board, no reason to be engaged with if there is a chance that I will sink them. If I save more loot than I lose from this, it works, which it did.

    Player-based solutions like this could have been better supported by Rare, who instead ignored all such suggestions in favour of top-down designer-mandated fiddles and player segregation. Now they've started down that road, they won't stop. SoT is alive, but the game I hoped it could be is dead.

  • @arecbalrin
    Lol many of us have given many ideas and not simply”one sided arguments. Your answer of just turn around and fight the galleon of 4 players when your of one or at most 2, is stupid at best. Sorry to say. I mean really lol, as if the crew of 1 or 2 is going to be able to fight off the galleon. My wife and I for example will try and sail away, but again that’s when we are fighting a brig or galleon, in which we know the chances of surviving are slim to non and when we tld one particular galleon we had no treasure, which one had already boarded us to see, another in the crew responded we don’t care about the treasure. The game is or rather will only be dead if the grieving aka followed around for a half hour and than spawned killed, followed by trash talking because said players think they’re better in an unfair fight, which they only make more unfair by camping on the bottom of sloop hull and spawn kill you until your ship sinks is dealt with. Rare is in the process of doing that now sooo guess we’ll see and it’s about time. Perhaps, some of your old players will return, it’s the main reason we stopped playing for about three months and just returned to playing about a month ago, that and of course the new content.

  • @bababooey My answer wasn't 'turn round and fight'. If you have to 'turn round' first, then you've already failed and are more likely to end up fighting. If you're potentially trouble from the start, your chances of being in a fight are far lower. Ask anyone who focuses on PvP about their frustrations getting fights to actually happen.

    The fact that they initiate means they are judged to not have any loot, meaning there is no extrinsic reward for getting into a fight with them, meaning even if the other crew is inclined towards fighting they will be wasting their time. Fighting for the sake of it is usually the result of an excessive amount of time spent where no potentially lucrative target turned up. It creates a paradox: people avoiding fights advertise that they might have something to lose and therefore there's a reason to fight them, but the opposite is the case for people seeking fights.

    Suggestions whereby confrontational players would be given the means to determine lucrative targets without solely having to interpret behaviour were utterly ignored. All the PvE-favouring and PvP-excluding suggestions were terrible and by 'many suggestions' you mean the same few suggestions ad nausem: they flooded the forum constantly with barely any changes but each time the OP thinking they were a novelty. One of them however is being introduced shortly and unsurprisingly it's the people who hate open-world PvP who are most excited about the arena.

    It will be the only source of reliable extrinsic rewards through competitive gameplay, which is one reason why arena-modes have destroyed open-world PvP in every single open-world game which has introduced them.

  • @arecbalrin said in My friends don't want to play anymore (griefing):

    @dyfrin This argument, which can be summed-up as 'PvPers don't care about others game experience' puts 'the cart before the horse'.

    That was a quote from Joe in the video, not my own. I just bolded some of what he said. I don't think you can call that an "argument" rather an imperative. Those who act contrary to what Rare has stated shouldn't be shocked to get reported.

  • @knut-skallagrim said in My friends don't want to play anymore (griefing):

    I've found myself some griefers who kept spawnkilling me and my friend without us having anything (anymore) in the ship, all while it was sinking aswell (very sad picture), and we didn't chase anyone since we were coming back from our first voyage. We saw them just in time, had basically no loot just a couple of chests and were nearby an outpost and went straight to sell, those guys come and kill us, once is fine, twice is ok... 8 times when 5 of them on the ship spawnkilling you got family problems, so here are my 2 cents
    The game is too punishing when you lose your ship against other players, in pve it is completely fine since there are ways to prevent that or to have a fair fight somehow, but if your ship gets sunk by the umpteenth galleon that has such easy life vs the sloop you can probably say bye bye to hours of playing and that is way too bad tbh, bad in a way that it incourages people to play and behave as bad guys just cause they know how much its bad (the bullied became the bully syndrome and all that), one should lose a percentage of the loot, but still gain something out of the time spent (other than the so fond memories of getting spawnkilled and that glowing green ship). So if you get sunk by PLAYERS you (the loser) should get something like 25% of the loot the moment they sell it themselves, and even higher percentage if their crew size is bigger (and they get 75% as maximum payout with stolen loot which is fine i guess) OR when it despawns in sea. This way its ofc incouraged to sell and fight for the loot to gain 100% but it is not a complete drawback the moment you get your bum ganged (lets face it the problem is when a crew of 4 noobs crush his galleon into your lil sloop), and at least its not complete wasted time. For me its fine really since i'm just noob at the game and when i'll get good it will prolly be harder to be boarded and i like to play aggressively myself, but i understand those who want to play safe and don't have a whole day to sink if the voyage went badly for one reason or the other. I got plenty of friends like that, friends i would like to keep playing with this awesome game and i want to defend them aswell, and all in all i think they're right. If a crew of same size fights for my loot for me its fine, if i could get back 1/4 of its prize even if i played it badly it would be awesome, but if i get killed by a crew 1,5 or twice my size or even worse an alliance then their prizes should be nerfed (and mine preserved). That's how i think should be a "super fair" game, i like the risk of losing the loot, thats what makes the game thrilling and the scouting role so useful, but there should be ways, even a bare minimum, to address the difference of crew sizes since not everyone has a 4 manned crew
    And since there seems to be people doing this even when there are no loots, then the solution is that those griefing themselves become the loot.
    There should be a way to contain this kind of players by triggering a mission to chase them down serverwide, if they sink same ship too many times in a row or kill same crew too many times in a row. It might seem ludicrous but we need an enormous white flag as item, i know it sounds weird but i act as if anyone was enemy and this is for a simple thing, ships used flags to communicate so there should be a way to raise it and at least show that you are not gonna attack anyone, then ofc if you hit while you are using the white flag then it will automatically switch to the pirate flag and the game itself could trigger missions to chase the pirates using the flag off the map, everyone chasing off a pirate flag galleon would get loot by killing it and the loot amount would ofc grow if they were big grief..erm..pirates and etcetera etcetera. Who wants the pvp gets the pvp, who wants to kill griefers gets to kill the griefers, who wants to have just fun and has a little crew at least ain't back to square 1 when a team of 4 nebs decide that yes, galleon is quicker than sloop and that yes, that makes them pro at the game

    Just no.

    This is for @bababooey too and a lot of other players.

    No matter what, someone spawning camping you for 5 hours, 8 days, 20 weeks, or for all eternity, it is not Greifing. I don't care how much time was spent doing it.

    By choose to respawn you are deciding to engage and try to fight back. If you don't want to be spawn camped. Scuttle.

    Also I hope you all understand what spawn camping really is. Its where someone dies IMMEDIATELY after spawning or while spawning. Not the one where you actually spawn in, run to a location and fight THEN die again.

    Again I care not for length of time. By not scuttling you are choosing to be spawn camped. Yes I am blaming the victim. It is your fault that you are being spawn camped. Scuttle your boat.

    Next to the players arguing about a Galleon rolling up on your 2man sloop or even solo sloop.

    You do realize the only players who complain about that being imbalanced are the PvE Community right? PvP players CHASE 4man galleons in 2 man sloops ALL THE FREAKING TIME. You know what we get called? The 4man crew calls the smaller 2man sloop crew, GREIFERS, TOXIC, TRASH, and so many other things.

    PvP'ers have experience with everything in the game. Everyday we get better, wiser, and learn more and more about the mechanics of the game. Why? Knowledge is power. Ability is strength. So many times I've heard in the forums "Yeah I used to complain a lot when I first started playing the game. PvP'ers would always just show up and ruin my day. I played more, learn how to PvP, and really learned how to play the game." They end up agreeing with us.

    You can't use "well I we were just a 2man sloop against a galleon." since again PvP'ers are rolling out sinking 4man galleons with 2man sloops. Just admit it and say "we are not good enough at the game so we want a handicap" because thats all it really is.

    Learn how to play the game, adapt, pick up some lessons from an actually PvP'er.

  • No mate we are playing 2 of us cause we dont have other crew members atm, i bought the game some days ago and yes i am noob so whats bad about that? I can eat your heart alive in other games, that doesnt mean i want you to play vs me directly without having a chance to learn the ropes. The game lets you do that and its publicized as even being possible to play solo! But its unfair when a 4 manned galleon sinks and hunts the same guys all over again, and the fact that you want people that do not want that be obliged to play with pvpers just means that you either are trolling here on forums or want to pick up on noobs cause you cant play vs same sized crews. I dont care if 2 pros can get rid of a galleon or 3 galleons of noobs or 45 galleons of afkers, playing with a full crew galleon vs a sloop is a joke and esp cause they just ram it with no skill, have more eyes on deck and simply have the chance to do twice the actions if they are just good enough. So either these guys get nerfed loot or get some kind of mechanic to chase them off the map since they want so much to pvp, shouldnt be afraid of that no? They might also get more loot if they manage to survive waves of real people trying to chase them, or drop it if they fail the piratey mission, it could be a cool and realistic mechanic, surely more fair than a bunch of noobs ramming into a sloop several times with impunity lol, you’re pro good for you you can get chased off even if you’re on a sloop sinking ships then! I hope you are also enough smart to know that you’re not the majority nor fit to represent the new players approaching the game no? I am not saying i am and i repeat i bought the game knowing well enough that it was under the rules of the internet more than pirates, cause i repeat flags and parlay were used a lot during these times and the lack of them is a bit weird, no pirate crew had such an easy life as in sea of thieves lol

  • My 2 cents on this if it is even worth that. First, I love this game and the element of surprise and danger it brings.
    As a player who has been around for a while I have come to understand a few things. There are three different types of aggressive players you can come across in your travels.

    There are players who come to this game thinking that it is a Pirate game and that hunting down and pillaging other ships is the thing to do. The few measly trinkets they score might be a big prize for them now, but in the long run they get burnt out, go back to what they were playing before, or change their ways and mature into the other avenues provided by the game.

    There are those players who come to this game and really don't know what to do. They fire cannons at everything, including rocks, the ocean, and well anything. They run aground, drop the anchor, and spend 30 minutes drinking grog, playing an instrument, and generally just trying to be a Pirate because they don't have a clue. They usually migrate away from the game because they simply see it as a novelty and something else shiny comes up for them to focus their attention on.

    There are those players who are bored, be it a lack of content, burnt out from grinding Athena rep or achievements, endless skelly forts and ships, or just needing a break from what they normally do. They hunt other ships, kill without mercy, get sunk or sink others, and generally end up going back to what they were doing after their short vacation into tom foolery has ended.

    Regardless of which of the three you come across, there is one solution that works every time. Simply make it boring for them, a waste of time, and they will move on. Set your sails into the wind, scuttle your ship, pull them into the red sea, or whatever you feel like doing, and they will eventually move on. If they have this happen enough times over each encounter or server they are on, they simply get bored and move on.

  • @xultanis-dragon @Knut-Skallagrim
    Knut pretty much summed up my response to you and I’m not going to sit here and write the same thing to you I’ve said many times already. Just keep talking in circles I’ve already responded in regards to the scuttle option and how 4vs1 doesn’t involve any skill and just like Knut said we don’t play with more because most of those we played with have quit for pretty much the reasons I have already stated. You can try and ignore them all you want and the root of the problem, but the majority as Knut has stated is against your idea of get better lol great solution and I’ve also stated what respawning in is when the last guy tried saying I didn’t know what it was lol. At this point this thread is pointless, because close minded people such as yourself only want to see it from one perspective.

293
Posts
138.0k
Views
107 out of 293