Feedback Mega Threads

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  • Feedback Mega Threads Archive

  • Thank you all for your feedback and suggestions in our previous mega thread, as that one is now well over 10 pages we're opening a new mega thread.


    Announcing Sea of Thieves: The Arena - a new competitive game mode coming in 2019. Prove your worth in the game's fifth free content update, test your pirating skills against other crews and impress the new Trading Company - the Sea Dogs!

    Here are previous mega threads on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • License and Use of Your Feedback
    Rare and Microsoft makes a lot of different products and services, and we can’t be obligated to you if something that we create resembles your Feedback. We are pleased that you want to share Feedback, but we also need to be clear about the legal issues.

    When you submit comments, suggestions, input, ideas, feedback, or any related materials (“Feedback”), your Feedback is given for free and you are giving us rights to use the Feedback in any way we want. If you expect to be paid or do not want to give Rare or Microsoft these rights, do not submit your Feedback.

    Specifically, by making any submission, you are granting to Rare and Microsoft full rights to use your Feedback as it sees fit, in any Rare or Microsoft product or service, without any obligation or restriction of any kind, including, without limitation, any obligation or restriction related to intellectual property rights, confidentiality, or contracts. When you submit Feedback, you grant to Rare and Microsoft a perpetual, irrevocable, worldwide, unrestricted license, including sublicense rights, to use, copy, distribute, publicly display and perform, sell, market, make available to the public, practice, or otherwise exploit and commercialize any and all of your intellectual property rights in any form and/or of any type that is or may at some future time be associated with your Feedback. So think carefully before you submit to us anything that is protected by intellectual property – including patents, trademarks, copyrights, rights of publicity, or other IP – because, by doing so, you are granting us an IP license.

    We don’t have any obligation to use or respond to your Feedback. We might use your Feedback, we might not use your Feedback, or we might do something (or have already done something) that seems related to your Feedback but which we created independently. In all cases, we will not pay you compensation or give you credit or be obligated to limit how we use or don’t use the Feedback.

  • Ahoy Forum Community! As you all know, Sea of Thieves is an open, shared world adventure game (or SWAG) rich with detailed locations to explore, objectives to pursue, and other players to interact with!

    From the Sea of Thieves Home Page:

    Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter other crews... but will they be friends or foes, and how will you respond?

    Whether you want to be an explorer searching for treasure, new lands - or new friends, or a cutthroat searching for your next plunder and the notoriety it may bring, the magic of Sea of Thieves is that it allows for many types of players to create shared experiences.

    It has been exciting to see a wide range of discussions around player preference and experience that revolve around multiple play types! However, some of these topics are beginning to devolve from constructive debates and personal feedback/opinions based on in game experiences into antagonistic diatribes that target individual players and groups.

    Global Moderators and Deckhands will be redirecting and locking topics related to the following subjects into their own mega-threads to allow other discussions to be cultivated and not overwhelmed. If you see a topic that should be directed to a mega-thread, let the OP know or flag it and let us know!


    As a reminder, the Pirate Code is not just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the Forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Thank you.


  • alt text
    Cargo Runs reach Sea of Thieves this week as part of the currently live content update, Forsaken Shores. They'll bestow some variety on your path to Pirate Legend status by offering new ways to rise through the ranks of the Merchant Alliance, one of the game's dominant Trading Companies.

    You kick off a Cargo Run by picking up a Merchant Alliance contract, taking it back to your ship and voting on it as usual. This will inform you who's waiting for you with the cargo at an Outpost or one of the newly established Seaposts. Head over there and accept the cargo, read the note attached and that'll tell you where it needs to go!



    Looking For Crew?

    We've got a bunch of places you can visit to seek out like-minded pirates, so sail on over to these official Sea of Thieves hangouts:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    A long-lost region has been rediscovered: a perilous land known as The Devil’s Roar! Crew up and go from sea dog to scout in this strange, treacherous place where the world itself is your enemy.

    Will you risk the wrath of The Devil's Roar in search of new challenges and the truth behind a terrible tale? Find your way to Forsaken Shores on September 27th.

    The Devil’s Roar is blighted by furious volcanoes and unpredictable earthquakes. Stay alert for lava, eruptions and gushing geysers that threaten pirates and ships alike! In this land where danger is around every corner, we want to hear your feedback in this Mega Thread!



    Looking For Crew?

    We've got a bunch of places you can visit to seek out like-minded pirates, so sail on over to these official Sea of Thieves hangouts:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • Thank you all for your feedback and suggestions in our previous mega thread, as we have made some new changes to the Barrels in Patch 1.3.0, we're opening a new mega thread to gather your feedback on these changes.

    We will continue to monitor feedback, and you can read Design Director Mike Chapman’s further insights into what the future holds for these systems.

    @khaleesibot said in Release Notes Discussion - 1.3.0:

    Barrel Improvements

    After feedback shared with us about the changes made to barrels and inventory management in Patch 1.2.4, we improved the stocking-up speed which will significantly reduce the number of button presses required.

    • Barrel Take/Store All - Players can now take and store stacks of resources with a single button press.
    • Barrel Auto-Advance - When removing resources from barrels, if all items in a stack are removed, the next stack with remaining resources will automatically be selected.
    • Resource Capacity - When carrying the maximum number of a specific resource in your inventory, this resource will clearly be marked red in any barrels to indicate that you can't carry any more.
    • UI Close Delay - The short animation of UI closing has been disabled, so players resume control of their pirate immediately. This impacts the closing of all full-screen UI, from shops and barrels to settings and crew menus.

    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.