-hombre said in PvP vs PvE:
There IS a difference.
Maybe mostly psychological, but for some (I'm like this too), there IS a difference in knowing you're fighting a player rather than just pure A.I.
Heck, I can guarantee you that there are plenty of people who love Dark Souls type games that are not PvP fans.
The challenge of the enemies isn't really the issue, rather the intent (imagined or not) behind them. Just because someone doesn't like fighting other players doesn't mean they're looking for a free ride.
I actually suggested something similar in another thread while brainstorming a very rough idea for another mode, ala Arena, that would task pirates with working toward a common goal.
The spontaneity and inventiveness of live players is substituted by increased lethality of the A.I. threats.
Maybe it's something with assigning blame. If the game beats you, there's really nobody to get mad at. Whereas if another person beats you, there's a direct target for you to place blame on.
Like if a tree branch falls on your car; that stinks, but it's just something that happened. But if someone steals your car, then there's a physical being to get angry at.
I don't know about the psychology behind it, but I can tell you from personal experience, some gamers find it very different fighting A.I. enemies and fighting other players. And it's not about skill or challenge.
also to your points AI is technically always a griefer as it’s just out to get you, it never takes ur loot and initiate the fight! But at least u know it isn’t they to cause harm to your game, it is the game!
Compared to some people who would actively do it to cause harm to other people’s experiences