... without creating the PvE servers.
Point of this topic is to brainstorm features that would help the friendly players enjoy the game more even when they are losing their time, loot and trust to pvp players.
To start the topic, here is the first idea I got:
All the loot gets its gold/reputation/commendation reward decreased by 50%. When the crew finds a new chest/skull/etc all the crew members get the "bonus reward" points that make the other 50%. The bonus reward points mean that when they turn in any item of the same reputation they get double (or triple if they have additional points) reward for it. The bonus reward would be shown as color-shaded part of reputation, additional colored numbers for gold and commendations would just count as first half upon finding the loot and second half when turned in.
This means that when the players get their loot stolen, the thieves get rewarded 50%, while the robbed players can get the other 50% back with the next item they find.
The pvp players still gain loot. The pve players still lose loot - but they are able to get half of the loot back so it isn't completely wasted time for them.
Kraken, Megalodons, Ghost ships, Fleets and Forts:
All the players that participated in these events get the bonus reward points.
Side effect:
The alliances reward only half of 50% - but 75% when two crews do events together.
Losing loot to PvE encounters gets less punishing.
Losing loot to game crashes and server merges also gets less punishing.
The real griefing also gets less punishing. (Example: When your crew locks you in the brig and refuses to turn in loot because their offline friend wants your spot)
