There are a couple quirks in combat in Sea of Thieves that I think should lead to other re-balancing of weapons in the game:
-Unlike other FPS's, rate of fire between all three guns is relatively the same due to reloading after every shot.
-Ever since the addition of gunpowder-barrel-wielding skeletons (and the nerfing shortly before it), the blunderbuss has lost usefulness because it is not suitable for battling barrel-skeletons.
The weapons need to more accurately represent the ideal situation of usage. I think the following changes should be made to balance combat:
- Don't simply fix the double-shoot exploit. Eliminate the ability to have two guns entirely.
- Increase Pistol damage by 25%. Short-to-medium range combat should
- Increase Eye of Reach loading time by 100%
- Add bullet penetration for Blunderbuss beyond the first enemy
- Add action-cancellation for players when being attacked by a sword.
If I attack a skeleton with a sword, they can do nothing but block. The same should go for players. I recently died in a PvP situation when trying to slash a player holding two guns who was able to reload whilst I was slashing him.