@touchdown1504 said in Reputation - loss, risk and negativity.:
@savagetwinky Ok, lets make a deal. We both need to make shorter posts!
... NAH
You make a lot of very valid points. But, so do I, and so do alot of other posters. Before I go further, which "Under Served" market are you referring to?
There are people that like PvP games in the context of MMO adventuring... many survival games kind of have this fun open world PvP... but... take huge amounts of time because there is usually base building in it... and those games are FAR worse with how much you can lose. In sea of thieves rep from turn-ins is permanent. Dying in some games... eve online comes to mind, about how much people can lose in the course of minutes. I see this as a short session PvP structured around adventuring, pirating and flimsy alliances. As someone that works a lot... and I might binge on an occasional weekend... I love this game. I don't feel pressured to get to PL like I would like getting to max level in an MMO or getting some equipment I need to progress. I can just sit down and play with... anyone regardless of time investment, have an adventure, and when the game ends it won't impede my next game in any way. When I start a session that's the beginning when it's over that's the end. The loot is important enough to fight over but not so important losing is just as fun.
And another by-product without real progression, all the areas are still relevant. It's not a thing I think anyone ever mentioned but having no area be rendered useless because it's too low. It's nice that all the areas can be utilized for any quest.
Pirate Legend is obviously important to this game. Thus so is the grind to achieve it. Which is why I feel like Reputation should have never been a part of this game, nor should promotions. It should have just been gold. But again, we have what we have.
You are just saying it is. What makes it important other than achieving it? Most people getting into other nonvideo games like chess aren't trying to get to world championships immediately. They play the game to enjoy it. Likewise, PL is set up for a long-term goal but is ultimately unnecessary to enjoy all that the game has to offer.
You can have long-term goals but PL is not a destination... it's an achievement that you'll get for investing time in the game. But you need to enjoy a single session as is because it's not a game where... anything really changes from game to game. It's far more like playing many games of chess. Not reading a novel. There is no beginning/middle/end long term. You just play each game and from a functional standpoint... completely isolated from other sessions. Even the voyages don't persist.
... Not everything is equally important. And it's pretty clear PL isn't nearly as much of a goal as players are treating it. That mentality is just being carried over from other MMORPGs.
Rep for PvP. Your opinion is noted. Having XP awarded for "doing" as in killing a skeleton, defeating the Kraken, solving a riddle, would make no sense without rep for PvP accomplishments. even if it was a tiny fraction. The PvP portion, as you have pointed out, is an important part of the game.
It is, but so is the incentive structure. The PvP is designed around stealing people's loot, the loot is the value, getting loot to an outpost is what increments your progression. It's designed that rep/money increases are independent of how the loot is acquired. That's part of what makes this game special and how the PvP is differently structured from other mmo's.
Mentality...You are basically telling me how to enjoy the game. I enjoy it in different ways than you do, and for different reasons. Diversity of thought and opinion. Moreover, I never said I don't enjoy the game. I love this game, otherwise I wouldn't be in a forum talking about it. There are aspects I don't like. The rewards system chief among them. Disliking one piece of the game does not mean I don't enjoy it. And the old "this game isn't for you"...That is not for you to decide! I decide what game is for me. Player feedback decides the direction this game will take. Yourself and others are doing your due diligence to add your feedback as well, and you should. Thats what sharing ideas are about.
I'm not telling you how to enjoy the game, I'm telling you how the game is meant to be enjoyed. Based on well documented governing principles in dev videos and how developers portrayed the game. Games aren't unlimited in scope and ways to play. And a lot of the arguments against PvP or for easier ways to attain rep I don't think are built on reasonable presumptions. It requires PL to have greater importance than it actually does. Those people are suggesting to make the PvP more and more related to something like WoW world PvP where dying and running back to where you were is the extent of the point of the PvP... to just not be the one that runs back.
Bottom line...Rare asked for feedback. They do every time they drop a video, or twitter news, or anything else. This is the feedback I am giving. It is also the feedback others are giving. We don't all agree on how the rewards should work, but we do all agree that the current system is not fun, not rewarding, and somewhat punishing. Like the death tax, and 4 man sloops, moving the bell, and nerfing skeleton cannon gunners....All player feedback. And yes, the current PvP situation is a zero sum game, I don't like that, and neither do a lot others according to what I am reading here. Anyhow, thats, that. I honestly believe the system will see changes, if I had to guess, we will start seeing reputation for doing things that make sense for XP.
First. Stop saying zero-sum... that's just pvp. Anything you can lose in PvP is zero-sum. The very nature of PvP is zero-sum. So when you say zero-sum. You mean all of the pvp. Pretty much anything that is competitive is zero-sum. I don't see any scenario where they make the PvP a minor inconvenience and any players being happy without an overhaul of the PvE, and those players that want that won't ever be happy until the PvP is a minor inconvenience or heavily disincentivized.
Great, I'm giving my feedback poking holes in what I think would break this game as it stands. I think the major principles I think really core to the experience...
- Loot is shared with PvE and PvP and is a physical representation of the rewards, and neither mode of play is really weighted as more important.
- PvP is neither incentivized or disincentivized.
- Games are session based, everything can be experienced in a session without excessive setup/grinding to get there in previous sessions
So great keep giving feedback. But if it goes against what I like about this game I'll feel free to give my feedback on your feedback so they have all the feedback. And yes there a lot of people on the forums complaining. That's generally what happens on forums especially with new games where... people might have seen parts of a game that is interesting and end up not liking the other half of the game. Which is what happened to SoT... it's got a broad appeal from a visual standpoint... it's very niche on the premise.
P.S. Like the space sims myself, especially Star Citizen. Damn it, long post. Sorry. Next one shorter.
My grammar tool broke... there may be some weird mistakes I couldn't be bothered to fix.