Splitting the playerbase..? please explain

  • over and over and over in these threads the argument of splitting the player base is brought up as a reason not to do something (level progression, crossplay, pve content, etc.. etc..)

    Can someone help me understand this argument?

    Here is my take:
    there are 6(?) ships per server.... games like PUBG need 100 players per server to have a good game and STILL segregate players based on MMR and 3 playlists. basic idea is that the larger the player number needed to fill a server and the number of different playlists available is directly related to how important it is to not split the community. SOT is like one of the smallest players per server multiplayer games out there...

    Rocket league (probably best comparison because you have anywhere from 2-8 players needed): has a c**p ton of playlists both competitive and casual - each playlist (even casual) uses player ranking to segregate players even further to those of similar skill/rank. and to top it all off they have like 10 server regions all over the world. What this means. is that the starting player base is split potentially 12 ways with the various playlists. that 12 way split is then SPLIT even further by adding MMR and time played variables into the game (higher skilled players dont get matched with lower skilled). and then THIS is split even FURTHER by the dozen-ish server options available. yet rocket league has no issues with splitting the community. heck they even have optional crossplay.

    well rocket league has more players. True, but not by a whole lot. plus you have to take their total player count, divide by 12, and then divide that by the number of MMR rankings (at least 7 for competitive- 4 i think for time played) and then divide that by servers. and it is FAR less than the total number of SOT players. (sea of thieves broke a few sales record and has several million copies sold not including game pass)

    Anyways all this to say the splitting the community argument makes no sense to me. Other games Split the community in several ways in order to add variety and depth to the game and is very successful.

    Whats the deal?

  • 206
    Publicaciones
    119.6k
    Visitas
  • no one knows the concurrent numbers of players in SoT just yet. Only rare and MS know this. And PUBG and rocket league have a huge number of players, so yea they can easily separate them. But SoT, no numbers so why risk a split and cause a possible issue? I'd like to see some numbers before adding in dif modes or split style features in the game.

  • @xgodkevin said in Splitting the playerbase..? please explain:

    no one knows the concurrent numbers of players in SoT just yet. Only rare and MS know this. And PUBG and rocket league have a huge number of players, so yea they can easily separate them. But SoT, no numbers so why risk a split and cause a possible issue? I'd like to see some numbers before adding in dif modes or split style features in the game.

    ok. say its 15 players - 20 players, 40 players (even if we dont know we can all agree its not that many). that's still hardly anything. PUBG needs 100 per server and they still segregate by playlist and MMR(skill rank). you have to have a really LOW player base to begin with for this to even start to become an issue.

  • Because its an open world pvepvp game. The entire game design was built with this in mind. My personal opinion is i dont want rare spending the time and money making pve or pvp servers. The game is so barebones at the minute. If they stop and spend any time not adding content for us all then its gonna end bad. As a matter of fact i bought the game because they said this would NEVER happen. To see them brake down and try to cater everyone is gonna please noone. The day PVE servers drop i will leave. I wont come here and complain. Ill speak with my money. And move on to a different game.

  • @nwo-azcrack said in Splitting the playerbase..? please explain:

    Because its an open world pvepvp game. The entire game design was built with this in mind. My personal opinion is i dont want rare spending the tine and money making pve or pvp servers. The game is so barebones at the minute. If they stop and spend any time not adding content for us all then its gonna end bad. As a matter of fact i bought the game because they said theis would NEVER happen. To see them brake down and try to cater everyone is gonna please noone. The day PVE servers drop i will leave. I wont come here and complain. Ill speak with my money. And move on to a different game.

    to be clear i wasn't advocating for anything in particular. if we don't want PVE servers that's a great thing! and legit! im just saying the argument "against" it stating splitting the player base has no real footing i think

  • @byf8ththrugrace When I talk concurrent players, Im talking about the total, not on the server. PUBG can have upwards of 900k+ concurrent players, sometimes surpassing over 1mil. This is important data to have when thinking about other modes that would ultimately split the players up. But as @NWO-Azcrack said, this game was really meant to be a one world pvepvp style game and I hope they keep it that way.

  • @byf8ththrugrace
    It does though. Rare has stated they were against splitting us. And i see why. Its one less person gathering treasure to be stolen. Its one less person attempting to steal treasure. Its one less friend you could have made helpin the sloop defend his loot. The list goes on and on

  • @byf8ththrugrace
    And not only those points. Then rare will have to spend time and money creating content for 3 different servers. Trying to keep everyone happy and not bored. Its a slippery slope

  • @nwo-azcrack said in Splitting the playerbase..? please explain:

    @byf8ththrugrace
    It does though. Rare has stated they were against splitting us. And i see why. Its one less person gathering treasure to be stolen. Its one less person attempting to steal treasure. Its one less friend you could have made helpin the sloop defend his loot. The list goes on and on

    yeah, but 1 less person is irrelevant if the numbers are large enough that it will never affect you. 1 less person ONLY becomes relevant when server population (and subsequent filers: rank/ping) is affected.

    ex. i no longer can join a PUBG game with more than 90 starting players..

    ex.. I can no longer be matched with people of my rank in rocketleague.

  • @byf8ththrugrace
    You are looking at the small picture. Not the whole concept of splitting ppl.

  • @nwo-azcrack said in Splitting the playerbase..? please explain:

    @byf8ththrugrace
    You are looking at the small picture. Not the whole concept of splitting ppl.

    I think that is what im asking for someone to help me understand.

    several games have multiplayer and a campaign. say half the people bought it for offline campaign and PVE. the other half only play the multiplayer. why is splitting the community not brought up as an issue when this game was developed? because there is still enough people who play multiplayer to overfill servers and not affect game play.

    (do not read im advocating for PVE servers, im not. but i think the reasons for no PVE servers have nothing to do with splitting playerbase)

  • Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

  • I say this all the time so here goes. If this was an older game it wouldnt be a big deal. But it just came out and ppl are asking Rare to split the game in half just so they can pve. If they dont drop content that benefits us all then they will lose the core players that bought the game for the pvepvp game they advertised

  • @byf8ththrugrace
    They did look into pve servers and safe zones during development and decided it went against the core of the game. Theres a vid somewhere where they talk about it.

  • @urihamrayne said in Splitting the playerbase..? please explain:

    Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

    again, im not saying there aren't valid reasons for things. im asking for someone to explain to me the reason why "splitting the community" has any implications or effects to the gamer at home, when the game filters and server requirements are so small.

  • @byf8ththrugrace said in Splitting the playerbase..? please explain:

    @urihamrayne said in Splitting the playerbase..? please explain:

    Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

    again, im not saying there aren't valid reasons for things. im asking for someone to explain to me the reason why "splitting the community" has any implications or effects to the gamer at home, when the game filters and server requirements are so small.

    I can open my mind and imagine for just a second that crossplay was optional:

    will I still be put in servers with other people? will i still have the same number of encounters per 15 min or whatever? like what is the effect

    *Sorry for double post, meant to edit into above post

  • @byf8ththrugrace
    I stated a few examples. And i cant give u Rares point of view completely. And i also know what u mean about the servers being small so you think the change wont make a big difference. And u are somewhat correct. But in that vid i mentioned they specifically stated that creating pve servers or safezones would split the base and goes against the core if the game. I think they just want us all togeather so they can work on one game with one core. Just my opinion on the last part mate

  • @byf8ththrugrace because, fixing issues with everyone on the same type of servers is more efficient than splitting time between people at rare to cater to all the different types of servers that people might want.

    People on PvE servers would want this, people on PvP this, PC this, etc...

    Just my take on it.

  • @byf8ththrugrace said in Splitting the playerbase..? please explain:

    @urihamrayne said in Splitting the playerbase..? please explain:

    Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

    again, im not saying there aren't valid reasons for things. im asking for someone to explain to me the reason why "splitting the community" has any implications or effects to the gamer at home, when the game filters and server requirements are so small.

    Ill try and explain for you, youve mentioned pubg, and they have solo, duo and squads game modes, makes perfect sense ... do I need to specify why?

    SOT doesnt because "thats what the devs said" or "becuase pirates", thats your reason why.

  • @nwo-azcrack said in Splitting the playerbase..? please explain:

    @byf8ththrugrace
    I stated a few examples. And i cant give u Rares point of view completely. And i also know what u mean about the servers being small so you think the change wont make a big difference. And u are somewhat correct. But in that vid i mentioned they specifically stated that creating pve servers or safezones would split the base and goes against the core if the game. I think they just want us all togeather so they can work on one game with one core. Just my opinion on the last part mate

    @Akbar37

    I understand and appreciate that. Mainly what i'm getting at is I want real reasons for things: splitting the player base seems like an empty statement that can't be argued.

    ex. PVE servers This would split the player base doesn't actually add any information or state how it will affect the player base.
    say there are 100k players, 70k want pve servers and 30k do not. so they log into their respective servers.... do they still have servers full of ships? both groups will have full servers and zero effects of a split player base in and of itself.
    BUT! there are other issues now that are worth discussing. If I can grind loot without fear of PVE. then why would i ever PVP server. and who will the PVP server people hunt down if there is no loot? the PVE servers need no friendly fire and greif mitigation which is a major game overhaul etc.. etc.. THESE are actually issues that can be discussed and mitigated or accepted or rejected based on lots of criteria. this can lead to fruitful discussion, or not LOL.

    ...regardless it just feels to me that the "splitting the player base argument" doesn't make sense.
    1 more example:
    They make a PVE only server (campaign mode, no PVP encounters) in this mode you gain no rep /gold that will translate or carry over into a PVPVE server. in the PVPVE server (esetially the game in its current state): gold and rep do not translate to the PVE campaign server. they are isolated from each other.
    This splits the player base 50/50. what is the affect on the gamer sitting at home besides 1 more way to play?

    we can now discuss how it will require DEV time invested and how that can affect future content etc.. etc.. real reasons.... but the fact that i now only have 50k people to fill my 6 man sever instead of 100k is not a good argument in my opinion.

  • @uvg-reign said in Splitting the playerbase..? please explain:

    @byf8ththrugrace said in Splitting the playerbase..? please explain:

    @urihamrayne said in Splitting the playerbase..? please explain:

    Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

    again, im not saying there aren't valid reasons for things. im asking for someone to explain to me the reason why "splitting the community" has any implications or effects to the gamer at home, when the game filters and server requirements are so small.

    Ill try and explain for you, youve mentioned pubg, and they have solo, duo and squads game modes, makes perfect sense ... do I need to specify why?

    SOT doesnt because "thats what the devs said" or "becuase pirates", thats your reason why.

    Im not sure you understand what im getting at. Because the devs said so (whether I agree or not) is a reason. because it will split the community is not (as far as i understand it).

  • @byf8ththrugrace said in Splitting the playerbase..? please explain:

    @uvg-reign said in Splitting the playerbase..? please explain:

    @byf8ththrugrace said in Splitting the playerbase..? please explain:

    @urihamrayne said in Splitting the playerbase..? please explain:

    Sea of thieves is not a competitive multiplayer game. It doesn't require a split between competitive servers and casual play servers.
    It is an open world multiplayer rpg, and as such is always online, meaning there wont be offline servers.
    It is a game that has crossplay advertised as a selling point, it is not going to revert that.
    It is a game that has emergent gameplay as a focus, meaning that removing pvp from instances is taking a sizeable chunk of emergent gameplay from the experience.

    Pve servers, Offline Servers, Casual servers, PC only and Xbox only servers; are not the focus of the dev team right now, the most important things right now is expanding on the game's content, none of the above were things criticized by reviews, contend was.

    again, im not saying there aren't valid reasons for things. im asking for someone to explain to me the reason why "splitting the community" has any implications or effects to the gamer at home, when the game filters and server requirements are so small.

    Ill try and explain for you, youve mentioned pubg, and they have solo, duo and squads game modes, makes perfect sense ... do I need to specify why?

    SOT doesnt because "thats what the devs said" or "becuase pirates", thats your reason why.

    Im not sure you understand what im getting at. Because the devs said so (whether I agree or not) is a reason. because it will split the community is not (as far as i understand it).

    @byf8ththrugrace You see what Ive learnt about rare and their philosophy, they are as black and white with what they say as they can possibly be. So they say its a shared world adventure game, they make it 'shared' no matter balance issue.

    I do see what you are getting at, and yeah, it makes no sense.

  • @byf8ththrugrace Here is some food for thought that I mentioned in another thread earlier btw:

    In a game designed on a horizontal progression system where everyone is equal so no one has an advantage, its ok to have 1v4.

  • I usually prefer the argument that it would require splitting the games codebase. Which would necessarily increase the development times of all future content.

    1. PvE and PvP are smybiotic in this game. Without PvP, PvE is boring and shallow. Without PvE, PvP might be fun, but you'd never loot anything. Splitting the playerbase would undermine core gameplay elements.

    2. In the long run, splitting the playerbase could lead to problems because both sides will inevitably want different things. For example, PvE players could demand to carry 20 shots and 20 bananas, because it would make PvE more easy. However, those changes would completely mess up PvP servers - so what will the devs do? Splitting the playerbase could ultimately cause the devs to lose sight of their vision and make the game worse.

    3. Splitting the playerbase is the expression of one of the biggest problems of this forum: extremism.
      People don't like the PvP aspect, so they demand PvE servers - a complete seperation from the PvP. People have issues with crossplay, so they demand an option to disable crossplay - a complete seperation of systems. People are upset about the anouncement of 4 man sloops, so they demand that 4 man sloops should not be implemented. People think the game is lacking content, so they claim the game is pure garbage and call the devs lazy.
      This kind of extremism is running rampart on this forum. Instead of looking for sensible solutions (some don't like PvP - how can we improve it so they might like it too? Some have issues with crossplay - what steps can we take to resolve these issues without splitting the playerbase? 4 man sloops might be OP - what could we tweak to balance them?), many people tend to demand the most extreme solution to whatever problem they are having, failing to realize that what they demand is often not a solution, or that there are much better, more subtle and more inclusive solutions to these issues.

    For the above reasons, splitting the playerbase is not desirable. Instead, we should be suggesting sensible solutions that would keep the playerbase as one and improve the game for everyone, instead of segregating ourselves into camps.

  • I'm actually with you, the anti-server split argument is flawed even if Rare is against it. People seem to have misinterpreted the post turning this into a PvE discussion, but if the subject is purely about server split you make a fair point.

    The problem with PvE is not that it splits the player base, but essentially removes 50% of the games challenge as you now don't have to worry about attacks meaning easy grinding. Server split only becomes an issue if players are not provided a proper challenge imo.

    Of course whether it's implemented depends if the playerbase is healthy enough and if Rare has the resources, but yeah so far I find it difficult to rationalize the anti-server split argument based on what we know as plenty of games do it.

  • @byf8ththrugrace when updates start coming out at different times for servers, it does effect people. This is avoided by not splitting.

    An example that somewhat works here, minus the cross play aspect is Dead by Daylight. The game is constantly getting updates but PC comes first 99% of the time. They have to tweak the game for each player base and PC doesn’t have a certification process as the consoles do.

    This could also end up happening here, and would cause an even bigger rift when one platform could end up being favored over the other. This would only be worse with all the different server types some people want, and just managing nerfs/buffs etc I believe isn’t in the best interest of Rare.

    Much more efficient to have 25 (random #) working on one thing than 5 working on 5 different things.

    You asked for a legitimate answer in this thread and this is the best I can give you.

    -Cheers

  • The cross-play debate is already void - the key emphasis of cross play is that it allows families and friends to play together in households divided by platforms. And since this game is marketed to, y'know, families and friends, they would suddenly be impacting a large group of their player base.

    Given the amount of people who'v bought this game as a group, taking that away from them, after they bought the product as advertised, would be an indelible line that Microsoft wouldn't let them cross, I would wager.

  • @guybrushcrpwood Especially if quite a few of those people are using the gamepass for it (seems like a great deal for families). Companies like those recurring guaranteed payments more than one time $60 game sales (or so I've heard from business analysts).

  • @guybrushcrpwood
    Having the option is not removing crossplay or preventing friends & family from playing together.
    It is letting those that want to play a certain way or only play with specific types of player being able to specify that!

    It would still be a crossplay game as advertised, but with more choice.

  • I just wanna take the time to thank OP. He had a question. Didnt call ppl anything, didnt troll. Even if you dont like or agree with what ppl are saying you listened and kept a cool head about it. We need more debates like this in these forums. Ppl dont always have to see eye to eye to get along. Thanks mate

  • @prodigy-burns said in Splitting the playerbase..? please explain:

    I'm actually with you, the anti-server split argument is flawed even if Rare is against it. People seem to have misinterpreted the post turning this into a PvE discussion, but if the subject is purely about server split you make a fair point.

    The problem with PvE is not that it splits the player base, but essentially removes 50% of the games challenge as you now don't have to worry about attacks meaning easy grinding. Server split only becomes an issue if players are not provided a proper challenge imo.

    Of course whether it's implemented depends if the playerbase is healthy enough and if Rare has the resources, but yeah so far I find it difficult to rationalize the anti-server split argument based on what we know as plenty of games do it.

    basically. My argument is server splitting (splitting the community). if they dedicate a server to PVE grinding and it affects PVP interactions then its a balance issue, not a splitting community issue. thats a resource issue with Rare Dev team, not a splitting the community issue -these are the kind of issues that should be under discussion, but people just say "that would split the community" which in and of itself has no footing and turns people off for the real reasons to discuss something.

    One of the best examples is the crossplay arguement. its flooded with splitting the community..... like serious? that's your reason?

    Rocket league with its 500+ subdivided server categories has no problem filling servers with optional cross play. Sea of thieves with its ONE server category will all of a sudden fail with that option? I don't think so. some people may have other reasons for optional crossplay but splitting the community is not legit

  • @byf8ththrugrace
    I see most ppl complaining about crossplay because they feel the pc has unfair advantages. Thats a fair argument. Just wanted to point that out. I know this isnt the thread for this subject tho

  • @logansdadtoo

    Technically, I agree. I think there's an evident argument that PC players have advantage - and I'd challenge most PC players (like myself) to give up a mouse and keyboard for one month in an FPS.

    That said, for Rare to even create the option is tantamount to conceding that crossplay isn't fair - and given Microsoft is really trying to sell this idea, I doubt they'd ever be allowed to do it.

206
Publicaciones
119.6k
Visitas
1 de 206