@reirdon "The sheer fact that by making them work to get resources, to gear up, when they are farming those resources, they are doing something other than terrorizing people."
Well, someone doesn't play MMORPG's... Ever played on a PvP WoW server before?
Yeah what you are suggesting makes the situation worse in the long run... What we need is for people to understand that although SoT is a PvPvE game, the main aspect of the game is PvP, it's a pirate game, where player are the pirates...
So this "griefer" isn't actually a griefer at all, he repesents the several people who are the constant threat to your treasure... The entire premise of the game is based on this, piracy, pirates.
There's nothing else to say, if you view it as griefing... You are under the wrong impression that SoT is somehow a PvE game, lol.
"What they did was try to do was somehow educate us that elitism and selfishness is bad, cooperating and working together is good and nobody should ever be better than anyone else IN A GAME ABOUT PIRATES!"
Yeah rare seemed a bit gullible regarding the whole friendliness speech in several of their videos, l**o.
"by removing progression"
Cosmetic progression is still progression, and players are always interested in prestige, Pirate legend happens to fit that criteria... Same way getting to top 500 in Overwatch is entirely cosmetic, but it's prestige and bragging rights etc... People enjoy that.
Even the PvE "carebears" community is interested in pirate legend, though they just want to have it handed to them for free on a silver platter by being protected from the PvP aspect of this PvPvE game.
That's like going on world of warcraft and saying "i want that legendary weapon, but i don't want to have to deal with farming for it... pls gief legendary weapon blizz!".
If you want something, you gotta work for it... But there are the occasional people who aren't interested in the prestige and just want to PvP, that's fine, it's a sandbox game too, you can do that if you want!
"Players who are internally more Capitalistic and want to acquire and progress are not happy. Players who are more Socialist and want to interact and socialize are not happy."
Based on what statistical information? As far as i can tell ,there's just a small yet very vocal minority of PvE "carebears" that want to have everything handed to them without having to deal with the challenge of getting it. I'm a PvE player, myself, i'm just not a carebear. :P
I'm happy with the game as a whole, just a bit dissatisfied with merchant alliance, ugh those voyages are pure torture for me. ;_; That's my only problem though.
"They lose on both fronts."
Imagine rare target consumers is a scale...
|------------|---------------------------------------------------------------|------------|
(Hardcore PVP) (PvPvE Majority) (PvE Carebears)
The majority is relatively happy with the game, of course looking forward to future content updates, it's just the extreme ends of the scale/spectrum or whatever that aren't happy.
"Neither side is right, neither side is wrong, but neither side is satisfied."
The extreme sides are wrong, and only the middle majority is right, actually... The game was designed for the PvPvE symbiosis... Neither works without the other...
It's not Rares job to satisfy the extremists.
"There has to be some notion of value, even in games like WOW"
PRESTIGE! Universal value in all games!
"But eliminating progression also eliminates purpose."
sigh
Prestige.
"Where there is no consequence there is no order."
That's true, lucky for us they did a thing with ship respawn recently. Forums are always open for more suggestions though. However, given the examples in question, there's no punishment for spawn-camping lowbies, and at worst, the lowbies just have to pay a repair bill, which costs so little it's not relevant as a punshment.
And, in wow, you don't really get any particular reward for helping fellow players fight horde, not in open world anyway... You get 1 honor per kill, and that used to be a currency where you could buy gear, but you needed well over 700 honor to buy the cheapest gear piece. xD
Nowadays the honor system has been converted into experience points for PvP levels... You still only get like 5-10 honor per kill, and you need like several thousand or more to level up, increasing with each level. So, basically, still no reward for killing hordies.
So sadly, WoW is a bad example to use to further your argument. WoW is separated into factions, Horde and Alliance, they can't attack their own faction, so they are forced to team up with their fellow faction member against the enemy faction... However faction on faction PvP/conflict, is just as brutal, aggressive and unforgiving as ANY PvP game. :P
"What they have accomplished by trying to create a fun sandbox that “Finds new ways to bring player together” is creating a nihilistic killing field that fails to please most gamers."
I think you'll find the majority has been reasonably pleased. xD
"Progression does not lessen the experience for the social player."
You don't get to cherry pick what kind of progression counts as progression or not... Cosmetic progression is still progression.
"If bigger, better more powerful items is the root and empowering causation of griefing, then shouldn’t it be “Problem Solved” in Sea of Thieves?"
There is no such upgrade progression in SoT... Only cosmetics... To be fair, i have no idea whether you are arguing for or against progression anymore, you've started to ramble like a madman.
"What progression does is it gives aggressive players purpose, and if people have a purpose they focus on it. If an aggressive player has no purpose, they act like an Ah*."
Very short-sighted solution, and ultimately makes things worse in the long run... It would turn SoT into what WoW PvP servers are currently, max level people running around low level zones and spawn-camping them until they quit the game. Only in this case, the low level is actually helpless to escape the spawn-camper. People like that do what they do because they find it fun, humans aren't dogs, you can't just redirect their energy to something productive to solve the problem... These are sentient, intelligent, human being with all kinds of personality traits you are helpless to control, so stop trying to control them. :P
With SoT's current system these people aren't given the opportunity to get an advantage over their victims, their victims have a fair chance to fight back... It is as it should be.