Give us our XP for finishing a voyage, not turning in the chest/soul/animal

  • @angrycoconut16 I am not convinced that you are a fully functional r****d. I mean this in the most literate sense of the word. I don't know another way to describe you at the moment. You simply lack the brain power to grasp the very simple concepts or at the very least are too immature mentally to grasp it.

    1. There is no crying here. I haven't seen anyone even mention the PvP portion other than if you happen to sink or get chased to the point that you cant really turn in, you lose your progress from the game session you just had.

    2. As another poster pointed out, you are stuck on the literal word reputation (like you are some hardcore PvPRPer with pirate hat on and all) crossed with the mentality of a 12 year old that is going to be devastated that he cannot grief others to the extent that he waould like.

    3. You give zero reasoning why the proposed changes would hurt the game. The truth is, is that they wouldn't. They would IMPROVE the game. They would IMPROVE PvP.

    Its a very simple concept. Less Risk = More Fights. More Risk = Less Fights. I dont
    know how you cannot see this. Its actually mind boggling.

    1. If the current system stays is, this game is DEAD. This isn't hyperbole (probably too big a word for someone so simple) or jokes. People are quitting over it. The whole experience based faction system as implemented is horrible. I cannot believe it made it through control groups, QA/QC, and internal playtests.

    They pretty much implemented EQ / WoW vanillas quest system... just without the one quality it had going for it.

    • Go to hub (outpost)
    • Get Quest to kill 5 rats (captains)
    • - Gain Exp for killing rats (captains)
    • Go back and turn in quest at hub (outpost)

    See the glaring omission? Just to help ya out, I did a strike-through for ya.

    Even games 15 years ago solved this issue. WoW actually rewards a ton of completion exp now due to the fact that you don't have to go back to the quest giver on every quest. You can complete them in the field. Id like you to name me one other game that rewards no progress for a 3 hour play session. I won't be waiting for an answer because you cannot give me one.

    Im all for the following things :

    • Reward 100% exp / 0% gold upon completion of the actual tasks.
    • Reward a 50% bonus exp / 100% gold upon turning in of the actual chests / skulls /
      creatures.
    • Please, FOR THE LOVE OF GOD, quit making Item A give 500g on mission and only 50g off mission. Its horrible design. It dampens exploration as well which in turn hurts PvP. I see a ship leave an island and go to the outpost. Its not worth my time to stop my voyage and chase for 8% of a reward. I go to a shipwreck, get a crate of spices and get 180g and 1/1000th of a level. Why even explore shipwrecks?
  • @t-to-the-rey the game buy giving you a reputation system puts you in a constant contract with the 3 factions, they aren't pirates (well some aren't). You buy new boat parts based on reputation, the argument could be made that every time you are bad enough to loose your boat these companies are giving you one. Sounds like a good deal to me.

  • Agree with this, especially because currently gold is virtually useless, it is really for dressing up your ship and pirate. Reputation however isn't. Reputation should be given upon completing a voyage, or finding/digging up a treasure, meanwhile only gold should be given for selling loot.

    Oh and I have to laugh at anyone talking about realism in a game where you are a cartoon pirate fighting cartoon reanimated skeletons, while eating bananas to replenish health.

  • Haven't read all 200+ posts here but I have experienced gaining reputation while in the middle of a voyage but I am never sure why exactly that happens. It seems like if I dig up a chest it sometimes gives you some kind of emblem and that comes with reputation as well? Is it keeping track of my total chest finds or something but not showing this info to me?

    Or am I possibly experiencing a super laggy turn in server turn around time from something turned in previously? [ that's a lot of "turn"s in one sentence ;) ]

  • @greaseman85 man I just like to have some logic lol

  • @greaseman85 don't get me wrong, a logicless pirate game where I ride my magical unicorn that walks on water and who's horn puts holes in ships people are stupid enough to still use instead of having horse battles is my kind of adventure!

  • @veristepes LOL but seriously, the realism argument gets me every time.

    If we really wanna go down the realism route, this is the least realistic pirate game ever created. We can talk about how historically pirates didn't do anything close to what this game has us doing, but whatever lol

  • @greaseman85 this is true, pirates for the most part left other pirates alone because the risk of running out of supplies with other pirates while the actual navy was hunting them or just getting stuck in the middle of the ocean was a bad idea.

  • @skyewauker While it remains to be seen if the game will have lasting appeal in its current form of getting nothing if you lose the loot, I think the developers are making a very conscious decision to make it different than all the other games that work as you describe. (at least that is the only explanation that makes sense) They WANT it to be all about protecting your loot and fear of losing it to other players.

    Maybe call it a game design experiment.

    Personally, I am still on the fence. I LOVE sailing the ships and doing the missions, but I can see how that will get old at some point. I enjoy the tension having to keep an eye on the horizon and avoid other ships for fear of losing what I have on board. Or sneaking around on an island to avoid detection by other players. The ONE time that we decided to give the dark side of pirating a try and steal something from someone else while we were both at port I found the experience disturbing. I felt truly bad about it. They asked nicely for us not to but we did it anyway. I was torn about it and it was my crewmate that did the actual turn in after I had dropped it on the dock changing my mind. Overall I was feeling really s****y about it. Maybe I am not cut out to be a pirate. ;)

    So far I have never lost a significant booty to other players but I can see how it will be extremely frustrating when it happens. I try to just keep the amount of loot on board to a minimum and turn in frequently.

  • @deadwerds Well, like @VerisTepes mentions real pirates rarely bothered other pirates so maybe that's why it feels weird to steal from other pirates lol.

    What hopefully Rare will do is add a lot more content to encourage exploration and teamwork rather than hunting down other pirates. Add NPC merchant ships you can raid (like a real pirate would), add NPS ships that could actually fight back, add a lot more things to do than the same old fetch quest.

    As it is, the game is incredibly bare bones.

  • @l2l-havok-l2l See, this is the Lore argument again. Reputation is experience points for unlocking promotions that can be purchased. So, since you say pirates don't get rep for not returning from the sea...lets look at some other things they don't get Repuatation for (AKA XP)....Defeating a fort, a skeleton boss, the Kraken, another ship, another pirate, solving a riddle, finding the red "X", the list goes on. This game is about making our own stories right...check this...

    "The Legend of an SoT Pirate" He was incredible, deliverd over 500 golden chickens, countless pigs and a handful of snakes. He also delivered a bunch of treasure chests that can only be unlocked by one specific key, on top of all of that he delivered tons of glowing skulls! Legendary Pirate? Legendary Delivery boy?

    The point is XP awarded on Reputation awards you XP for actually DOING the task at hand. The Gold (which is just another type of spendable XP) awarded on turn in!

  • At the end of the day, all your reputation and gold is worth nothing. I mean I know any game it is worth nothing. But in this game you literally gain nothing by having a ton of money and reputation. It is merely a matter of cosmetic updates to your character and ship. ( ok well I guess the only tangible thing you gain is to unlock more complicated missions )

    But for some reason our human nature just can't get over the simulated materialism of losing something you spent time to acquire.

    So then maybe I DO support gaining some reputation without turning in. Reputation is the only thing that actually unlocks more features and content in the game.

  • @angrycoconut16 After reading this post I have to say you got a valid point. Where I previously said that "XP should go to finishing the voyage and gold go to turning it in" I see your point here and you are right. It is a pirate game so you should be able to defend your loot and the other crew that steals it should get XP if by chance they want to steal someone else's loot. So I think it might look something like this and tell me what you think? And I am putting more XP to turning it in/defending your loot on 2 of the 3 factions.

    *** Gold Hoarders**
    -Earn 40% XP for completing the quest 0% Gold
    - Earn 60% XP for turning in chests 100% Gold
    - Add loose gold to the islands that if found goes directly to your gold balance

    *** Order of Souls**
    - 60% XP for completing Quest - (More XP because it does take more time depending on the difficulty of battles)
    - 40% XP 100% Gold for turning the loot in.

    *** Merchant Alliance**
    - 40% XP for completing the quest
    - 60% XP and 100% Gold for turning it in.

    *** Raids**
    -Something for at least being present when key drops so the hours spent isn't a waste of your time. Maybe XP toward the Order of Souls Faction for each wave you are there for that is completed and a small XP boost toward the other two when the vault is open and you are there.

    As you can see I have changed my tune a lot since reading your post. It is a pirate game and for that, there will be some battles happening. I also am standing firm on the fact that all games should be fun to play and if spending hours doing something and not getting anything in return if you happen to get destroyed by another crew isn't fun. So I think this would be a fair trade-off. Some might ask why I gave more XP for completing the "order of souls" quest rather than turning it in and that is because those quests can go a lot longer than the others at times and in those quests a lot of times, a lot of supplies are used to complete it. Cannonballs, bananas, ammo (although unlimited), and a life spent(although respawns) which leaves the crew vulnerable to other ships on their way to turn their loot in. But overall I think Rare sure look at this.

    So if @khaleesibot or someone else at RARE can respond to this thread letting us know if something like this could be looked at that would be awesome. Would keep me and I am sure others coming back for more down the road.

  • @touchdown1504 hahaha and you have confirmation from Rare right? Yea right, I would be very surprised if Rare implemented this. Anyway I've already said above, I have no problem with an up front BONUS to what is already in place, but getting half of the CURRENT reward up front for not turning in the quest (and thus decreasing the amount you get when you hand in, but having the same reward overall), nah. It's a bit of a cop out to be honest.

    I haven't actually said git gud, but yes, practise ways to not get your loot stolen. I don't think that's too much to expect from a game?... Practising things you are weaker at. I mean seeing as you are the ones wanting the change it is really in YOUR interest to be giving valid reasoning, which you have not done yet. Why is it that you, unlike the majority of the players on the ocean are having such difficulty with having your loot stolen so frequently that it is creating a problem for you? it is simply not difficult. Sometimes you have your loot stolen, you got outplayed essentially, or you were careless, that's all there is to it. The same has happened to me. Why not use that experience to grow...

  • @deadwerds said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    At the end of the day, all your reputation and gold is worth nothing. I mean I know any game it is worth nothing. But in this game you literally gain nothing by having a ton of money and reputation. It is merely a matter of cosmetic updates to your character and ship. ( ok well I guess the only tangible thing you gain is to unlock more complicated missions )

    But for some reason our human nature just can't get over the simulated materialism of losing something you spent time to acquire.

    So then maybe I DO support gaining some reputation without turning in. Reputation is the only thing that actually unlocks more features and content in the game.

    See, the light came on! For me (I can't speak to anyone else) it is about real world time invested. If I dump an hour or so into the game, then lose every thing in the last three minutes before I log out...that seriously feels like an hour wasted. I have seen many all over the forums, Reddit and in some reviews mention the exact same thing.

  • @veristepes so the ship reapawn system is why we are in a perpetual contract to never loot for ourselves.... Just like when pirates used to die in the old days..

    Don’t get me wrong, there should be a punishment for having your ship sunk. You loose all planks, cannon balls, fruit, skulls (these are bounties so it makes since you bring the skull to sell for reward), chickens and pigs. I also think there should be valuables to sell that you get from opening chests (like chalices, jewelry, rare gems) that you should have to sell to the gold hoarder to gain additional rep and gold. You would lose any of those that you have on your boat as well.

    It’s really silly that the only time you “progress” at all in this game is if you deliver something to an NPC. Do you not see how this can be stale? I think everyone on this forum wants this game to be fun, each of us see the potential. But the current loot system must be changed. There is nothing satisfying about hauling ten chests to a vendor to sell. The feeling of defeating the captain of the skull fort was so satisfying but instantly nullified when our sloop was sunk and we had literally nothing to show for it.

  • @kn1ghtra1der said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @angrycoconut16 After reading this post I have to say you got a valid point. Where I previously said that "XP should go to finishing the voyage and gold go to turning it in" I see your point here and you are right. It is a pirate game so you should be able to defend your loot and the other crew that steals it should get XP if by chance they want to steal someone else's loot. So I think it might look something like this and tell me what you think? And I am putting more XP to turning it in/defending your loot on 2 of the 3 factions.

    *** Gold Hoarders**
    -Earn 40% XP for completing the quest 0% Gold
    - Earn 60% XP for turning in chests 100% Gold
    - Add loose gold to the islands that if found goes directly to your gold balance

    *** Order of Souls**
    - 60% XP for completing Quest - (More XP because it does take more time depending on the difficulty of battles)
    - 40% XP 100% Gold for turning the loot in.

    *** Merchant Alliance**
    - 40% XP for completing the quest
    - 60% XP and 100% Gold for turning it in.

    *** Raids**
    -Something for at least being present when key drops so the hours spent isn't a waste of your time. Maybe XP toward the Order of Souls Faction for each wave you are there for that is completed and a small XP boost toward the other two when the vault is open and you are there.

    As you can see I have changed my tune a lot since reading your post. It is a pirate game and for that, there will be some battles happening. I also am standing firm on the fact that all games should be fun to play and if spending hours doing something and not getting anything in return if you happen to get destroyed by another crew isn't fun. So I think this would be a fair trade-off. Some might ask why I gave more XP for completing the "order of souls" quest rather than turning it in and that is because those quests can go a lot longer than the others at times and in those quests a lot of times, a lot of supplies are used to complete it. Cannonballs, bananas, ammo (although unlimited), and a life spent(although respawns) which leaves the crew vulnerable to other ships on their way to turn their loot in. But overall I think Rare sure look at this.

    So if @khaleesibot or someone else at RARE can respond to this thread letting us know if something like this could be looked at that would be awesome. Would keep me and I am sure others coming back for more down the road.

    These are neat ideas and all. But we are trying to stick to the core conversation here. Maybe you two can start a new thread about this.

  • @skyewauker And here it is folks! Doesn't like the fact that someone disagrees and so turns to abuse! Not going to read your post. This is how the devs wanted the game to play, and personally I think expecting players to defend their loot is fine, your suggestion is simply going to dilute the reason to defend your loot. If you want bonus rep for finding the loot, that is something I can get behind, but don't go asking for half of your reward early because you don't know how to defend your loot, or get upset when loosing your stuff a handful of times.

  • I like the idea of getting XP for digging up chests. Like it takes what, approximately 5-6 shovels of dirt to completely unearth the chest? So make it 10 XP to completely dig it up and give about 2 XP or so per dig (if you are in a crew, maybe do an XP share since other crew members are at least protecting the ship or those who are digging) and then it all adds up to 100% XP when you collect the chest.

    Then you not only get paid upon delivery, you get bonus XP for the safe transportation of the chest(s).

  • @angrycoconut16 You have said "Git Gud" you said that you admit your arguments boil down to Git Gud. I warned you to go reread. You consistently are making this about PvP. That is one small facet of the argument. What you really want to do is derail the conversation. Not gonna happen.

    This 133 upvoted OP thread in less than 3 days has plenty of very valid points. Everyone watch as he dodges the question for about the 5th time! Where is that specifically negative point? Just one is all we have asked. The thread is filled with actual positive points. Lets say there were no positives at all. You still cannot give me a reason, a real game breaking reason that gaining rep on "Voyage Complete" would be bad. Just say the truth ... you like gaining all the reward when killing someone, you feel great about it and it would bother you that the other player got to keep something for their effort. Be honest man.

  • @deadwerds Thank you, someone understands, they even named the game after it! You are on the ocean with thieves! I'm sorry to drill that in but that is the entire idea. They WANT players to not always feel safe and to have to defend their loot. Giving reward early will just remove some of the incentive to defend it and make people quicker to bail on their loot. (unless it is a small bonus for finding the chest for instance which is fine)

    I've never lost a significant amount of booty either and if you play sensibly it's difficult to lose a ton of booty, I think half the time it has happened once or twice and people who can't handle it run to the forums to complain... I mean it has happened to me a couple of times and I learnt from my mistakes, I was careless.

  • @touchdown1504 What?! I am not derailing anything! I have told you the negative point you just ignore it as it doesn't fit your narrative! Here it goes again:

    I AM COMPLETELY FOR A BONUS, FOR FINDING CHESTS.

    I AM AGAINST PEOPLE WHO ARE ASKING FOR HALF (OR MORE) OF THEIR REWARD EARLY. IT IS GOING TO DILUTE THE URGE TO DEFEND YOUR LOOT, BECAUSE PLAYERS WILL KNOW THEY HAVE ALREADY GOT A SIGNIFICANT PROPORTION OF THE REP THEY WILL EARN ANYWAY. ESPECIALLY AS GOLD IS CURRENTLY REDUNDANT DUE TO A LACK OF CONTENT.
    BONUS = FINE, BUT ASKING FOR HALF OF YOUR REWARD EARLY, NO.

    There, see it now?
    I focus on PvE like you man, I just know how to defend my loot. I really try to avoid PvP as although naval combat can be great fun I love sailing around and exploring islands and digging up treasure. I love how the fact I'm against your argument means you instantly assume I'm a PvP player who enjoys killing other players, that's actually quite amusing.

  • @angrycoconut16 That "negative" point is an opinion and speculation. Tell me something that would break the game, tell me why, not speculate what might happen, or how you would like to see it. What is actually negative about it...anyone? What bad would come from getting the reputation up front.

    And calm down sweetheart, no need for all caps! Your opinions are respected, you just don't seem to grasp the concepts here. Actually, going back through this thread, you might be the only one that just doesn't get it. Some others also disagreed, but they at least understood what was being said. I honestly (no sarcasm) think you simply don't have the capacity to get this. All good though, when it changes the light will come on and you will get it then.

  • @touchdown1504 But it is not speculation or an opinion, it is literal, I mean you haven't told me what you are actually suggesting, you just seem to prefer arguing. What are you suggesting then? I mean I know what others have suggested, but you yourself, personally, what would you like to see? What % are you talking? A bonus, or just from the entire current reward? How much?

    If you are suggesting as extreme as some people are here: 50-80% of the total rep up front, then by very definition of that change people will have most of their reward up front, especially given the redundancy of gold at the moment. Do you honestly think people who have accumulated 100k+ of gold and already have their cosmetics and coloured sails will care too much about losing some gold and 20% rep? Of course not... they'll just say 'ohh well we had a good run, it's a bit difficult to defend this and we got most of our rep, lets move on to the next ship and quest!' it removes some of the incentive to defend.. NOT ALL, but some incentive. (and yes I know Rare have planned weekly updates but we don't have much guidance on what items will be added, how much they will cost, all the while players are accumulating gold, inflation is currently also a major problem on the game so by the time things come out players will already have enough gold to purchase them - rep is far more important than gold at the moment, heck I'm only level 18 rep across the board and I've almost bought all of what I want for now..)

    Explain to me what I don't understand? I understand what you are suggesting, and I can see why you think it might improve the game, as it will not making losing loot hurt so much, I get that, but you are missing the point of the game. The devs wanted a gaming experience where players have to actively defend their loot and be cautious on the open waters. You will dilute this very experience if players receive a significant part of their overall reward early....

    Please quit patronising me. Can we please get back to a respectful discussion - tell me, what exactly would you like to see in terms of rep gain, percentages etc...

  • @isaac-occam I don't feel this is correct no matter what Rare's intention was. The goal in this game is to reach legendary Piarte status. You can only do this by reaching level 50 with the three existing factions. The story for that I'd repeat the same three quests over and over again for hours and hope you make back to port before PVP focused players catch you on the way back to your ship after completing a level 30 voyage. Very easy to lose an hour work for no reward and the story and memories of how that happened is not worth the effort. Xp for voyage compleations needs to happen and like to see a bounty system put in. You should be able to put a price on a ship who just sunk you. Especially if get attacked while anchored offshore.

  • @touchdown1504 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @kn1ghtra1der said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @angrycoconut16 After reading this post I have to say you got a valid point. Where I previously said that "XP should go to finishing the voyage and gold go to turning it in" I see your point here and you are right. It is a pirate game so you should be able to defend your loot and the other crew that steals it should get XP if by chance they want to steal someone else's loot. So I think it might look something like this and tell me what you think? And I am putting more XP to turning it in/defending your loot on 2 of the 3 factions.

    *** Gold Hoarders**
    -Earn 40% XP for completing the quest 0% Gold
    - Earn 60% XP for turning in chests 100% Gold
    - Add loose gold to the islands that if found goes directly to your gold balance

    *** Order of Souls**
    - 60% XP for completing Quest - (More XP because it does take more time depending on the difficulty of battles)
    - 40% XP 100% Gold for turning the loot in.

    *** Merchant Alliance**
    - 40% XP for completing the quest
    - 60% XP and 100% Gold for turning it in.

    *** Raids**
    -Something for at least being present when key drops so the hours spent isn't a waste of your time. Maybe XP toward the Order of Souls Faction for each wave you are there for that is completed and a small XP boost toward the other two when the vault is open and you are there.

    As you can see I have changed my tune a lot since reading your post. It is a pirate game and for that, there will be some battles happening. I also am standing firm on the fact that all games should be fun to play and if spending hours doing something and not getting anything in return if you happen to get destroyed by another crew isn't fun. So I think this would be a fair trade-off. Some might ask why I gave more XP for completing the "order of souls" quest rather than turning it in and that is because those quests can go a lot longer than the others at times and in those quests a lot of times, a lot of supplies are used to complete it. Cannonballs, bananas, ammo (although unlimited), and a life spent(although respawns) which leaves the crew vulnerable to other ships on their way to turn their loot in. But overall I think Rare sure look at this.

    So if @khaleesibot or someone else at RARE can respond to this thread letting us know if something like this could be looked at that would be awesome. Would keep me and I am sure others coming back for more down the road.

    These are neat ideas and all. But we are trying to stick to the core conversation here. Maybe you two can start a new thread about this.

    Oh' I thought the thread was about getting XP for finishing a voyage. That is what my ideas was for. Sorry, didn't mean to give an answer based on the topic. I'll let you all duke it out in here. Good Day!

  • @angrycoconut16 You are the one engaging in hostile posts, talking about "crying". Im just giving you your own medicine.

    Its pretty cute how you have been called out by like 4-5 people here to give examples of how this would negatively impact the game and you dodge every...single....one of them.

  • @angrycoconut16 I cannot get a read on you. In one breath you are screaming about PvP and how it will hurt it. In the next, you are saying that you avoid PvP entirely. I don't get it.

    You are still failing to get that this helps PvP a TON. Other than a bounty system or new ships, nothing else can come close to changing PvP like this change could.

    If I must risk everything I have earned in the last hour, why would I PvP? Why wouldn't I choose to run? 3 Captains chest and 2 villainous skulls on board worth half a level of exp and a ton of gold? Yep , lets fight! G**O. I don't care how good I am at gaming (I played in cal-invite cs back in the day, even a couple CPLs... probably too young to have a clue what im talking about ), I am going to save my investment and run every single day and twice on Sundays.

    Now If I have received a good bit of my reward, I am going to be a LOT more willing to fight it out. I am fine losing a bit of progress and my currency. I am NOT fine losing everything.

    How do you not understand this simple concept?

  • @skyewauker You are the one who started with the hostility, you literally called me a r****d... I haven't dodged anything, for crying out loud, you don't like my reason so you ignore it. I will literally copy and paste from my above post:

    I AM COMPLETELY FOR A BONUS, FOR FINDING CHESTS. (for instance I wouldn't mind 10%-15% more rep than there is currently, which you are awarded when digging up a chest, perhaps 10% for each dug up chest)

    I AM AGAINST PEOPLE WHO ARE ASKING FOR HALF (OR MORE) OF THEIR REWARD EARLY. (i.e half of the current rep reward up front) IT IS GOING TO DILUTE THE URGE TO DEFEND YOUR LOOT, BECAUSE PLAYERS WILL KNOW THEY HAVE ALREADY GOT A SIGNIFICANT PROPORTION OF THE REP THEY WILL EARN ANYWAY. ESPECIALLY AS GOLD IS CURRENTLY REDUNDANT DUE TO A LACK OF CONTENT.
    BONUS = FINE, BUT ASKING FOR HALF OF YOUR REWARD EARLY, NO.

    I understand your concept, I just think there are better ways to go about it than asking for half of your reward early. Some other players have suggested a new faction with rep for PVP for instance, that's a better way to go about it, to positively reinforce rewards for healthy PvP rather than just reducing the risk associated with it. I'm open to other suggestions and like seeing peoples ideas on the forums for a healthier PvP experience for all, but I don't think this is a good move, I don't think it was an accident that Rare named the game sea of thieves and give you your reward when handing in, they want that feeling of risk and fear to be in the game, and personally.. I really enjoy that feel which the game has. You literally don't know who is round the corner, who else is on an island, you have to be cautious always.

  • ok guys, this particular interaction needs to end, lets forgive and forget and get on topic with less harsh tones please

  • @veristepes Agreed. The last thing I want is to be harsh towards people. But I would also like to express my disagreement with the OP idea. (unless it is in the form of a small bonus to what currently exists, awarded on discovering the loot), that I can accept, but most reward should still come from handing in, in my opinion.

  • @kn1ghtra1der LOL, no bro, these are great ideas! But what happened is the thread is steering off of topic, big time. It has devolved into PvP awards, and awards for this and that. Which I fully agree . For example it makes zero sense that we get no reputation (XP) for defeating the Kraken. What we are talking about in here is the Timing of the rewards from the factions.

  • The timing of the rewards, in other words changing the proportion of the rewards and when they are received, which will alter the incentive people have to defend their loot. That's the part I have trouble with.

    But I really like the idea of getting bonus rep when digging up a chest, when killing skeletons associated with the cursed faction (or perhaps normal spawning skeletons too?..) and getting a rep bonus for solving each step of the riddle. Nothing massive, but some contribution towards rep for completing these areas successfully.

  • @angrycoconut16 I believe that however it is added in, the amount you get should be based off the voyage level because if its a set number from a level 1 voyage its going to be negligible and not worth it at higher levels.

  • @veristepes Very good idea, it should scale with quest level/rep level for sure. It needs to be something which is noticeable at all levels, not a case of 25+ oh now I can never see the indicator even move...

1.5k
Publicaciones
2.2m
Visitas
291 de 1457