I'd like us to discuss this concept.
The less players in your crew, the quicker you respawn. The bonus might be acceptable at around a 15% reduction per player, so a solo player gets a 45% respawn time reduction. Percentages are non-accumulative, each 15% increment makes the same reductions.
So if the respawn time is 30 seconds, each player short of 4 would have a spawn time of 25.5 seconds, 21 seconds and 16.5 seconds. This is an example, I do no know the current respawn time.
It serves to even the playing field between different crew sizes, less so during ranged battles (where ship damage carries more weight than player damage) but more so during boarding actions and crew conflict. Obviously a solo player boarded by a 4 man crew should be done for, but I'd do feel like this smooths things out a little for those solo players that put up a good fight.
Also a 3 player galleon vs 4 player galleon or 1 player sloop vs 2 player sloop currently is pure advantage for the crew with an extra man. I'm not saying this needs fixing, but i'ts a suggestion I haven't heard yet and I'd like to get some opinions.
