I am pretty surprised that I haven't seen anyone else talk about how frustrating and contradictory this is. Even being on the receiving end of someone's cannons, there were many times when my whole crew died and still managed to respawn in time to plug the 6+ holes in our lower decks. This should NOT happen. It's totally against the design philosophy that Rare has shown thus far.
The fix? Just put players on the nearest island/outpost after they die, so that just like supplies on your ship, your crew has to work to get you back on board instead of just appearing on your ship again.
Rare introduced the mechanic of supplies fairly early on in SoT's development. The idea is simple: you need supplies like wooden planks to repair holes in your ship, bananas to restore health, cannonballs to fire, etc etc. These are limited. However, players are not, despite being a necessity to the ship's functionality. You literally need people to sail your ship. So this begs the question: why are we respawning on the ship after sitting for around 30 seconds on the ferry of the damned? It's kind of contradictory to the whole idea of limited supplies. It feels more like I'm playing a CoD game this way, what with respawns just throwing you back right smack dab into the middle of the battle.
Fair enough, it could be said that this is just a beta and Rare wants everyone to experience as much PvP as possible. Okay. But I really hope it isn't this way at launch. So far Rare has been marketing PvP as this unforgiving part about the pirate life, when really it is anything but. K... Rant over. Love the game, but am worried about its health regarding PvP and respawns as a whole :) Maybe the solution isn't as drastic as I have put it, but I just wanted to give some kind of suggestion instead of accepting these 20+ minute long battles the way they are now. If people want PvP to be a more regular occurrence, then some changes have to be made with the length of battles in the game.
TL;DR: Place players on a nearby island or outpost after death if PvP is really supposed to be about striking a balance between supplies and actual combat.
