The only problem with PvP is respawning on your ship after death. Simplest fix/suggestions inside.

  • I am pretty surprised that I haven't seen anyone else talk about how frustrating and contradictory this is. Even being on the receiving end of someone's cannons, there were many times when my whole crew died and still managed to respawn in time to plug the 6+ holes in our lower decks. This should NOT happen. It's totally against the design philosophy that Rare has shown thus far.

    The fix? Just put players on the nearest island/outpost after they die, so that just like supplies on your ship, your crew has to work to get you back on board instead of just appearing on your ship again.

    Rare introduced the mechanic of supplies fairly early on in SoT's development. The idea is simple: you need supplies like wooden planks to repair holes in your ship, bananas to restore health, cannonballs to fire, etc etc. These are limited. However, players are not, despite being a necessity to the ship's functionality. You literally need people to sail your ship. So this begs the question: why are we respawning on the ship after sitting for around 30 seconds on the ferry of the damned? It's kind of contradictory to the whole idea of limited supplies. It feels more like I'm playing a CoD game this way, what with respawns just throwing you back right smack dab into the middle of the battle.

    Fair enough, it could be said that this is just a beta and Rare wants everyone to experience as much PvP as possible. Okay. But I really hope it isn't this way at launch. So far Rare has been marketing PvP as this unforgiving part about the pirate life, when really it is anything but. K... Rant over. Love the game, but am worried about its health regarding PvP and respawns as a whole :) Maybe the solution isn't as drastic as I have put it, but I just wanted to give some kind of suggestion instead of accepting these 20+ minute long battles the way they are now. If people want PvP to be a more regular occurrence, then some changes have to be made with the length of battles in the game.

    TL;DR: Place players on a nearby island or outpost after death if PvP is really supposed to be about striking a balance between supplies and actual combat.

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  • @dragontagger Not a bad idea, I like this. Takes some strats away currently being used, adds more risk to boarding, idk. Could work. I would like to see ships that you kill be respawned across the map rather than a near island. Realistically a lot of fights spawn from fighting over an island 2 different ships have a voyage to...if you lose that fight, you should have to sail across the map to get back there so that the victor has time to claim what he won from that island.

  • I would say maybe have a limited amount of respawns available to your ship within a certain time limit. Have the Ferry of the Damned be for respawning at your ship, maybe allow it 1-2 times / sailor. After those are used, you respawn on a nearby island with no time on the ferry.

  • would be too easy to sink a ship, if no respawning on ship, i just think the not spawning a hsip and spawning in the water over and over is a problem.

  • @kruqnut It would be easier yes, I would say that's where it comes to being more skilled than your adversary though right? don't die? XD

  • @dragontagger What if the Ferry of the Damned had two doors. One respawns you back at your ship for those who are inclined to go back into battle. And one that respawns you at the furthest outpost from the battle, for those who need a minute to get their bearings.
    ?

  • @the-warcrombie Thanks! I don't even know if this is the right answer to respawning, but I deeply feel that something needs to be done. The way it is right now... No crew should be able to come back from a complete wipe. It's just not balanced. If your whole crew dies, IMO, you should be down for the count, no respawns allowed.

  • @the-warcrombie I think design of the game is too chaotic to punish people harshly for death, I had alot of fun in the ongoing battle trying to keep our ship afloat, plus solo players will be completely screwed. Too much of an advantage to galleons who have 4 players that have to die.

  • @hamfistedgaloot That would be fantastic. That way you could gather supplies for your crew while still being removed from the battle. I really like this suggestion! It creates a new dynamic and layers things nicely.

  • @kruqnut a 4 man losing crew makes it much harder to maintain...it would be worse them losing crew than a 2man

  • I would suggest something similar. Currently its tragic: The winning team cant get away fast enough to avoid getting canonfired by their respawned enemy while the losing team suffers respawnkilling over and over as long as the enemy is around or they manage to score kills.

    I would suggest that people, after they die, do not forcibly respawn at all but can be ressurected by team mates that are alive. If they want, they can respawn earlier on close islands and only if the whole team is dead, the team is forced to respawn on an island.

    From there you can either take some kind of small boat to get to your ship or just sink your ship and spawn a new one.

    One way or the other, fights have to end and not go on and on and on by endless respawn which in the end is frustrating for BOTH sides. Respawncamping sucks and it is terrible if they game forces you to do it (while taking away chests for example).

  • Honestly. The load times are too long. I am on the ferry of the damned and I am able to enter the captain’s quarters (respawn) and my ship is sinkin because it took another 40 seconds on that DAMN (see what I did there) WHITE SCREEN!

  • @crushl I really like that idea. I had a similar idea that they should just add in a spirit summoning bench on ships that summons crew members back from the ferry of the damned at the cost of some resource, and that they should just leave players on the ferry until summoned back or they decided to respawn at an outpost on their own.

    @Dragontagger I think a lot of the problems would be lessened if they made the supplies you mentioned much less abundant around the world. Most fights would be shorter if you couldn't easily stockpile large amounts of planks/bananas/&cannonballs and only found like 1 plank/banana/cannonball from each barrel. People would really have to search out and stockpile to have the constant longer attrition fights we are seeing right now. They should also make musket ammunition an actual resource you have to collect.

  • @dragontagger
    I like the idea a lot, the current respawn situation leads so some unintended(?) playstyles, like spawnkilling, constant fighting at a mermaid after a ship battle and needs a remake.

  • I agree, spawning is completly wrong in this game.. Especially for solo players it's an issue. You suprised galleon crew? Killed them before they managed to gang up on you? They will soon respawn an hunt you down. And all that before you even manage to grab something more than few bananas from their ship.

    Dying now it's not a big deal, you can risk reckless actions and you will soon be back on your ship. I think that respawn time should be significantly longer and spawning in the sea after your ship sank should be impossible, now it happens quite often.

    Idea of being forced to always spawn on nearby outpost after death it's also interesting and better than current situation.

  • I've heard many suggestions but i really like this, I'd suggest granting them a rowboat and a delay before the mermaid appears but very interesting.

    Looking over the media tho I'd say this might not be an issue in the release as it has been said you will have tasks to do on tge ferry of the damned so this will incure a time delay, if those tasks scale up with more deaths within a small time scale then the whole respawn system could turn on its head.

  • an idea would be that you can respawn on your ship so long as there is a crew member on your ship and if you get teamwiped your boat enters the "sinking/scuttle" state, admittedly this wouldnt work too well for dying on islands or single player sloops

  • I would like some system that declares someone "won" or "lost" a fight. Example: if you board a ship and manage to kill the whole crew at the same time this crew shouldnt respawn at the ship. They should be placed on a island not totally close but also not too far away so they can try to get revenge. As long as someone is still alive of you team of course you respawn at your ship.

    Once that happens that everyone got wiped the ship turns into abondened. Allows the crew that won the fight to take the loot, sink the ship, take it over or just to let it sit there abandoned on the sea. The crew that lost can deceide to start to sail back and try to get revenge or accept the lost of their treasures and start a new quest.

    I think that could help and would be cool to see an abondened ship somewhere and get to think what actually happened there.

    Might would need some further tweaking for solo ships and stuff but I believe it could help in those situations

  • With this idea you will remove the long sea battles from the game. Some months ago I had a sea battle of +/- 1 hour and I really liked it!

    For me it's already possible to sink a large ship with a 4-man crew within 2 minutes, by my own. Don't make it easier!

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