Discussion
I love SoT, but solo slooping is a misery. The game technically allows it, but most of the community treats SoT as multiplayer-only for a reason. Running a ship alone isn’t “hard but rewarding”, it’s just exhausting. One mistake and everything collapses at once.
On bigger ships it’s better but could be a lot greater. A galleon with four players already feels thin. Anything less and it feels empty, lifeless, and borderline unplayable. You’re steering, managing sails, repairing, bailing, watching the horizon, and firing cannons all at the same time. PvP especially is brutal. You’re not outplayed, you’re just outnumbered mechanically.
AI crewmates would fix that without ruining the game.
You’d hire basic crew to fill roles:
-
Cannoneer to man cannons
-
Repair crew to patch holes and bail water
-
Helmsman to sail to a set location on the map
-
Deckhand to manage sails and anchors
They wouldn’t replace real players. They’d be a lot slower and dumber. A real crew would always be better. But they’d handle the boring survival stuff so solo and duo players can have a helping hand.
-
Make solo play viable instead of punishing
-
Make ships feel alive instead of empty
-
Let players sail ships they actually like so solo players could sail a gally
-
Reduce burnout without dumbing anything down
Don’t want AI? Don’t hire them. Simple. But having the option would open the game up to way more people.
It’s also not like this would be some impossible system to build. We’ve already seen AI crew behaviour in-game. During A Pirate’s Life you literally have Jack Sparrow manning cannons and helping in fights. Skeleton ships and the Burning Blade already have skeleton crews steering, repairing, and firing cannons. The groundwork clearly exists. This wouldn’t be inventing AI from scratch, it’d be refining and player-controlling systems that are already in the game.
What do you guys think?
