I believe the ADS sensitivity system needs to changed and refined. Many games have a system that uses a multiplier (0.1x to 1.0x) of the non-ADS sensitivity to determine the ADS sensitivity, while we use a separate sensitivity that has independent sliders. I believe it would be easier to adjust the sensitivity with the multiplier compared to our current system.
Aim Down Sights Sensitivity
@noxh-dc yeah sea of thieves sensitivity sliders make no sense..
For anyone unaware, putting the sens on 10 is different for every slider, for example, eor becomes 50%, pistol 60%, and blunder 70%, an actual percentage would be way more logical
An actual percentage slider for the sensitivity would be very good too, 1 sens in sot is not that low so you need to decrease your dpi if you want a lower sens, and the 0.1 jumps are really big
Also, high polling rate makes you 'drop' inputs and get reverse mouse acceleration
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