I just want to preface with a small interaction I had this weekend. I was "roleplaying" a reaper servant, wearing my skeleton curse as a grade V reaper and hunting emissaries. I roll up to a brig and broadside them. We both go full sails, I hit a keg, get one balled shortly after and loose my ship.
I respawn in the water. GG them, and tell them they can keep my two world events worth of loot. They say "oh cool! We never see reapers actually chase us, and if they do, they are usually swearing at us..." and a bunch of other dialogue that makes me think that Sea of Thieves really needs to work on better social and inter-crew mechanics.
I am begging the developers to start looking at other types of non combat interactions other than alliances. Sea of Thieves has a unique and powerful sandbox with super interesting tools and yet a complete lack of any infrastructure to foster non combative play. There is always a consistent focus on PvE, single crew tasks OR combative multi crew tasks (AKA skull of siren song, burning blade, hourglass)
Can we please start recognizing the value of co-operative play between crews? A really simple example would be how some games require two parties to hit a switch at the same time. But in Sea of Thieves we can do so much more like encouraging players to trade company exclusive items, creating a "gift" mechanic (where handing one player an item actually is recognized as a separate action than having it picked up by another crew), and having distinct perks for reaching grade Emissary V in each company that could be valuable to other crews.
I'm just really underwhelmed by the type of content being released. Apart from the new stealth mechanics (which are great) I have been really disappointed with the constant focus on quests and the lack of focus on deeper social game mechanics.
