after ship sink you should respawn on a new server

  • Unless it is to specifically a world event i would say the limit should be specifically 3 sinks to the same team if each time you fight them is in less than 20 minutes of your last sink to them so theres a cool down and people who are playing as they go rather than tunneling wont be punished so hard.

    There is the matter of people actively hunting down people already to try to force them to leave a server that we currently have already, and being sent to another server kills all voyages you have. So arguably the work around to that could be you keep your voyages if merged away due to being sunk a third time too soon to some one.

    If its a fight at a world event, it doesnt count towards that so much since as it stands world events are intended and specifically designed to bring in people for interactions, whether that be to team, betray, or just downright fight over it until its complete. Even if its frustrating, interactions are the entire intent of world events so that should be fair grounds to do what ever you want.

    I would say this is a pretty fair middle ground that shouldnt punish people harshly for just sticking around on a server and eventually being sunk again, keeps true to the intent of world events, and mostly alleviates people endlessly returning in any other situation. Then if it turns out people really want it to be a thing for events as well, it could be changed later with some different balance.

  • @xdragonman15558 said in after ship sink you should respawn on a new server:

    @valor-omega

    Orrrrr… they could get the chance to pull a really smart play and overwhelm them.

    If you keep returning and keep consistently getting sunk, the odds that you will pull over a smart play on the other ship is so slim due to a pretty clear skill gap. If you cant sink some one after 3 tries, its not very likely you have a new play thats going to change anything, and every time i have seen people return over and over, they never have tried some new strategy that shook things up, they just tunnel vision and do the same thing but more sloppily because they get more and more frustrated with every sink.

    Some times the best play you can make is to just vote up a new voyage and get more loot the classic way, it tends to be faster and more rewarding than throwing your self at a wall you cant break.

  • But if that crew is trying to improve on their pvp skills then fighting a better crew is exactly what they're looking for. Being able to come back and try different tactics is a learning experience. It's already hard enough to run into crews who will stand and fight and not just run. This is why I'm against merging them off the server.

  • @goldsmen

    Doesn’t mean it can’t happen.

  • @goldsmen Agreed 100%. If nothing else and if migrating out of a server after x sinks, then at the least, sunk ships should spawn at the farthest away point from wherever their ship went down, and SoSS exploit needs to be patched.

  • @bulla5278 While I absolutely respect the desire to get better at PvP, that's not been my experience for consistently returning crews.

    It's either players who come back just to troll over voice comms/waste more time and get sunk in seconds, or crews that tunnel vision and do the exact same tactic (usually ram strat), thinking they will have a different outcome.

  • @xdragonman15558 said in after ship sink you should respawn on a new server:

    @goldsmen

    Doesn’t mean it can’t happen.

    Sure, but by that logic we could expect a rock to fall from space and hit us on the head just because it could technically happen. But when people come back endlessly and more frustrated than last time usually, they tend to get more and more sloppy. Just cause it is technically possible doesnt mean the odds are high enough to justify it.

    Something like this in players minds would alleviate their weird desire to throw them self at a wall that they cant break since if they do it too much, either they have to stop, or the game will make them stop. There more to gain if you just let the loot you lost go and find more.

  • A few years ago, we were doing FotD on a galleon (back when supplies didn't float up and we had to fight different colors of skeletons in the same wave). We had a sloop come by over and over and over again, taunting us to attack them. They'd put a few holes in us to get our attention, we'd have to leave, chase them down for 10mins, and waste our supplies sinking them. Then we'd go back to the fort, only for them to come back again. It eventually got to a point where we had to leave a crewmate there while we left to get more supplies to deal with this annoying player. Their goal wasn't to sink us, but to chip away at our supplies until we were too low to do anything.

    I don't know, it was just really annoying at the time to deal with.

  • @goldsmen said in after ship sink you should respawn on a new server:

    But when people come back endlessly and more frustrated than last time usually, they tend to get more and more sloppy.

    Couldn't agree more on that. A lot of times they just log out or scuttle after you start beating them again, or kill a couple on board...

    Your main ojective after stealing loot is to cash it in, until that's done the people who you stole the loot from is given chances to take it back.

    I have rarely seen players comeback after two sinkings. But that's just from my experiance.

  • @valor-omega said in after ship sink you should respawn on a new server:

    @th3-tater Ah yes, the "go to safer seas if you don't like x aspect" remark - that solves everything...

    Do you at least agree that the SoSS exploit needs to be fixed so people can't spawn 1-3 islands away, and that sunk ships should spawn farther away?

    It's the same response given to noncombative players...should I just say deal with it next time?

    Siren Skull trick should only work if both players have the quest active, and at least the key or box has been uncovered. It's supposed to be fought over isn't it?

    I have no opinion on further distance respawns.

    My point still stands. Every one who's for forced sink merges wanna force people to fight, but don't want to be forced to fight yourselves.

  • @th3-tater Like I said - I love a good PvP fight - an /actual/ fun, high-octane fight. Having the same crew come back 5+ times doing nothing but ram strat, and hurling slurs is not fun.

  • Just. Make. Defending. A. Real. Thing.

    If there's significant incentive to defend HG at the same time as doing other PvE related activities, such as it acting as a secondary multiplier, it would push all the experienced players to defend. When all the experienced players, y'know the ones that are really frustrating to get attacked by over and over are defending, they will automatically get merged out of the server if they lose. All the worse players that aren't focused on min-maxing their gains per hour would still be in a lower risk environment as they are first learning the PvE and combat. Rare has already done a majority of the work, they just don't seem interested in fininishing the last 10%.

  • Honestly, if you're that persistent to keep returning to the same crew, I'd put fault on the "winning" crew for not immediately turning the stolen loot in as soon as possible.

    They're attached to the loot, get rid of it and they probably have little reason to keep exacting revenge on your crew.

    I understand why that issue is annoying, but if you're the better crew, this means nothing as they likely aren't getting better with each sink, and their barrels of supplies drop every time they sink, replenishing what you lost, or giving you a net positive.

    Get rid of your reason to be on the server and dive out if it keeps going, you have that option, and there's no need to force a solution to a problem that is more-or-less, already solved.

  • @valor-omega said in after ship sink you should respawn on a new server:

    @th3-tater Like I said - I love a good PvP fight - an /actual/ fun, high-octane fight. Having the same crew come back 5+ times doing nothing but ram strat, and hurling slurs is not fun.

    Hurled slurs are not fun.
    However: Record and Report.

    Train them. That's what they're doing. Probably thinking you're getting a thrill. Not the slurs. Show them you can tank it. Get over trying to turn in or stack or whatever. No one's a challenge? Get them gud.

  • @nex-stargaze said in after ship sink you should respawn on a new server:

    Honestly, if you're that persistent to keep returning to the same crew, I'd put fault on the "winning" crew for not immediately turning the stolen loot in as soon as possible.

    They're attached to the loot, get rid of it and they probably have little reason to keep exacting revenge on your crew.

    I understand why that issue is annoying, but if you're the better crew, this means nothing as they likely aren't getting better with each sink, and their barrels of supplies drop every time they sink, replenishing what you lost, or giving you a net positive.

    Get rid of your reason to be on the server and dive out if it keeps going, you have that option, and there's no need to force a solution to a problem that is more-or-less, already solved.

    Oooh... well said too.

  • I'm 100% on board with merging a crew after 3 sinks in an hour. Anyone back after their third sink is doing so out of spite or because they saw a streamer and want their two seconds of fame.

    It's better for both sides if they get merged out. It gives the ship that gets merged a chance to take a break and cool down and the crew that's sinking them doesn't need to keep swatting gamer word yelling mosquitos anymore.

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