Hourglass Revamp

  • Hey everyone, I'm really upset about how hourglass has turned out. I either decimate entire crews, or i get decimated. From my experiences, there is no balanced matchmaking. My friends (who are an average level 175 on both servants and guardians) complain about how unbalanced the matchmaking is as well.

    What I suggest is that Sea of Thieves removes the hourglass option and completely revamp it to make it easier for new players to grind the levels and for devoted players to face each other to become top dog. This new hourglass will feature a matchmaking scheme where it will use your win/loss percentage with the streak you are on as a way to decide what opponent you should get. This way, not only are the fights well balanced, but also promotes tremendous growth on your combat skills more effectively than the system hourglass has now.

    With the win/loss rate calculated on your player, there should also be a leaderboard, as well as rewards based on how well you did on the leaderboards once a season is over. This is where we can use the Sea Dogs Tavern. The Sea Dogs Tavern could house the leaderboards, the previews of the rewards you are able to get, and the progress you are making on your servants and guardians factions.

    This is just an idea I'm throwing out there, as I am tired and exhausted from having to grind the levels slowly while being demolished by the poor matchmaking. If there's anyone with other ideas and concepts that could make this one better, then that would be much appreciated.

    Sincerely
    Captain GrogSwag

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  • @swagalisous7451 said

    . This new hourglass will feature a matchmaking scheme where it will use your win/loss percentage with the streak you are on as a way to decide what opponent you should get.

    Hourglass does that though, they have there so called MMR system in place since the very start, isn't it wonderful?

    Point is an MMR system is useless without the player count backing it up. It never had it...

    his is where we can use the Sea Dogs Tavern. The Sea Dogs Tavern could house the leaderboards, the previews of the rewards you are able to get, and the progress you are making on your servants and guardians factions.

    Almost been 3 years, (2 more months for it to be). Since Arena closed and people have been suggesting The interior of Sea Dogs Tavern as a place to reminiscence it's past and be the actual PvP Stronghold.

    I miss how the game was when hg first dropped, it was fun and everyone was playing. Now it feels like an empty desert with the occasional wanderer..

  • players are taking a simple instant pvp tool and desperately trying to turn it into arena.

    It’s just a tool. Instant PvP with two highly wanted curses.

  • As with previous pvp mechanics HG still remains a sore point for different players. The "problem" imo is that once the players are used to certain style of gaming, it's not easy for them to change perspective or methods in order to rise to the challenge and face it.

    HG is not the issue is how we behave towards it. Use your experience be that of losing or winning in order to perfect your gaming style.

  • @metal-ravage Lots of opinions about HG depending on who you ask outside of an echo chamber.

    HG is not the issue is how we behave towards it.

    This rings true if not for the fact it's meta hasn't shaken up at all since it's release, outside of bone caller usage.
    Also scattershot was something seen as a new powerful tool but rendered as a cannon type largely useless.
    Or the new weapons being introduced did nothing to shake up the PvP Hand to hand combat, all the good players aren't using the double flint nor the harpoon let alone throwing knives...

    HG is not the issue is how we behave towards it.

    I don't agree with this fully.
    Same deal with how Arena ended, they didn't bother updating it, after V2 outside of game breaking bugs, players lost interest, RARE deleted it and gas lighted them as the reason for 'X/Y/Z' reasoning. That's a really easy scapegoat for pure laziness when you don't update a game mode for years...
    Remember when all the NAL/SoC players where bringing attention about cheaters and RARE did nothing? They wanted to shut down everything and everyone got shut down as a result of the toxic few, shame.. Such a GOAT'ed game mode with massively lost potential of what could of had been. I bet if Arena was made as a standalone game with actual devs putting in the work it would of been a successful game outside of the core Sea of Thieves Adventure game. Luckily for us some folks in the community are doing just that...

    The same rings true for Hourglass hence why I don't fully agree with your quoted comment. Blaming players gets old when its clearly devs being out of touch and the dwindling playerbase shows it, the stats don't lie.

  • @veronik5682 said
    Hourglass does that though, they have there so called MMR system in place since the very start, isn't it wonderful?

    I feel like it's extremely flawed. I have friends who have the curses and they have been complaining about how the "MMR" system is extremely faulty and inaccurate. I was thinking that this leaderboard feature will at least show your MMR so you could understand where you are placed at. As with the player count, if they struggled with the player count to where they shut down the Arena mode, why in the world would they implement it to this system?

  • @swagalisous7451 said in Hourglass Revamp:

    @veronik5682 said
    Hourglass does that though, they have there so called MMR system in place since the very start, isn't it wonderful?

    I feel like it's extremely flawed. I have friends who have the curses and they have been complaining about how the "MMR" system is extremely faulty and inaccurate. I was thinking that this leaderboard feature will at least show your MMR so you could understand where you are placed at.

    If they do this, it makes the rating system gameable. People would torpedo their ranking in order to get easy wins. I don't think there are very many games that display your MMR value; there are tiered ranks, but that's different. Similarly, breaking up Hourglass into tiers is going to be even worse for matchmaking if the population of players in your region is low at certain times of day.

    As with the player count, if they struggled with the player count to where they shut down the Arena mode, why in the world would they implement it to this system?

    Because Hourglass is integrated into Adventure mode, it doesn't require the same amount of maintenance to keep it functional when they do updates since it just exists in the same world everyone else is using.

  • @d3adst1ck said

    I don't think there are very many games that display your MMR value; there are tiered ranks, but that's different. Similarly, breaking up Hourglass into tiers is going to be even worse for matchmaking if the population of players in your region is low at certain times of day.

    Tiered ranks in other games are basically MMR, that's the whole point, Rank systems in 99% of games that offer it is based off the Chess Elo System = MMR is the foundation based off of that.

    Instead of having a number displayed, you have a shiny badge showing your rank (Bronze/silver/diamond etc). Or in SoT's case, it's all invisible.

    HG already breaks up players into elo tiers but IT MERGES players once a certain time threshold has passed when matchmaking. So a ''Diamond'' Hourglass player can be faced against a ''Bronze'' Hourglass swabbie, or else they would wait forever and neither would find a match... It happens in almost every rank/competitive game by the way.

    The issue IS the numbers of players make the system crumble which is why people are fooled into thinking there is no matchmaking MMR system, when RARE have stated multiple times there is.
    It's just so bad that you might as well just say it doesn't exist, and never had. Not enough players to hold up the foundation.

    Because Hourglass is integrated into Adventure mode, it doesn't require the same amount of maintenance to keep it functional when they do updates since it just exists in the same world everyone else is using.

    That is absolutely true and the ONLY reason why Hourglass hasn't faced the cutting board. I don't have the numbers BUT as someone who has played since day 1 and being level 3k in total I can tell for a fact that Hourglass has died down significantly, I could find games every 2 minutes during it's peak with the occasional 5-10 minutes at early hours.
    Now?

    I can sit in queue up to 15 minutes, sink some swabbie and queue up for another 15 minutes. That's 30 minutes of waiting for and 2 minutes of actually ''playing''. I think it's pretty dead and worse off then what Arena was when that was struggling. Oh and I also VPN to both NA and EU stamped servers depending on timezones to maximise my potential of finding opponents, or else it's unplayable... I also noted months back of how much playtime I had in Hourglass in an hour, more then half was waiting in queue. So for every hour you play in hourglass, a large percentage is sitting AFK on your boat.
    To me that's a ''dead'' gamemode.

    @swagalisous7451 said

    I was thinking that this leaderboard feature will at least show your MMR so you could understand where you are placed at.

    It won't change anything outside of showing where your at/your crew your with. Zero affect on matchmaking.

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