What Rare needs to do to make SOT successful.

  • Rare is a company with the main goal of making money, but they made a game with two types of players hard core pvp'ers(10%) and Chill players(90%). Right now the game heavily supports
    pvp'ers and over the last five and a half years has driven away all the Chill players, which is why the game is dead. In response Rare has attempted to
    bring them back with safer seas but it's not good enough, there are few options that will lead to the success of SOT and I will list all of them here.

    Rare needs get rid of safer seas and instead add a ranked match making so people that that want to fish and dig for treasures or drink at the bar can
    do so with other players, and people that just want pvp and plunder can do that. It's very very importani that pvpers and Chill players are NEVER in the same lobby because IT WILL ALWAYS END WITH SOMEONE UNINSALLING THE GAME.

    Or rework the selling in the game if somebody digs up treasure for an hour and someone steals it in ten minutes the person that dug it up should still get 50% and the person that stole it should get 10% of the gold.(it would be different if people only stole everything from you once a month or once every couple of weeks but you get robed every couple of hours)

    I recommend doing both /\

    Rare needs to make the game 100%able this means to add a way to get all the limited time items like day one eyepatch, ferryman outfit or all the battle pass items ect. Whether it's through a real dollar amount or a very high in game amount because the FOMA is a very bad feeling, matched with the fact most people already don't like the game doesn't make good odds they will come back and stay. And also
    this game is so old I'm sure someone playing it is younger than the game it's self.

    They need to add all the limited time missions like the Megalodon

    This is going to be the hardest pill for current players to swallow Rare need to soft reboot the game. Do not underestimate the hatred people have for this game they will not come back for an update you need to reboot. This means redo the menus(you can tell over the years they keep adding and adding, eventually making the Frankenstein of a menu today). They need to rearrange the islands a bit or
    add some with the thought of a row boat. They need to improve the servers. They need to put the game
    onto other platforms like ps5 or Nintendo switch. They need to add life to the game with NPCs in the
    bar and on your ship. And most importantly they need to reset everyone's levels and gold.(keep any
    real money purchases obviously)

    But they should also add a bunch of things every one wants like the ice biome or a fight with a man o war

    And maybe update the combat system because it's very niche. But for ship combat you should be able to pull up the ladder so it's not all about getting on there ship and spawn killing them. And even if you do get on the ship you should be at a bigger disadvantage
    by using the NPCs to also attack you. This will make it more about actual ship combat.

    Maybe update to unreal engine 5

    But if Rare does do this THEY WILL NEED TO DO IT ALL AT ONCE BECAUSE IT WILL NOT WORK IF YOU DRIP FEED IT.

    It will not be easy or soon but it's necessary. And what a better time to do it other than right after season 10.

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  • @dustlessjet519 said in What Rare needs to do to make SOT successful.:

    ...but they made a game with two types of players hard core pvp'ers(10%) and Chill players(90%). Right now the game heavily supports

    This premise is extremely faulty. The player population is primarily made up of PvPvErs.

    [lots of demands cut for brevity]
    It will not be easy or soon but it's necessary. And what a better time to do it other than right after season 10.

    That's a lot of demands to be accomplished to be launched right after the end of season 10.

    No-one's gonna deny the menus need work, and the game needs improvements in terms of server issues and such, but expectations of available resources vs time should be tempered

  • @dustlessjet519 yeah I don't agree with the majority of this, and the baseline premise of this kind of post, essentially demanding they rework the game to be tailored to what you want is just dumb. Despite what you think, people do enjoy the game as is and massive overhauls are not needed.

  • OP starts out their post with some crazy random numbers about 90% of players being chill PvE sailors and 10% being bloodthirsty PvP pirates, all based on some premise that you absolutely have to be one or the other.......no middle ground at all.

    This take stinks.

    SoT has been a success story for six years now, with a dedicated player base. The game isn't failing and the sky isn't falling. Calling for Rare to "soft reboot" the game in a way that goes against all the design principles that we know and love is asinine.

    I could not disagree more with what has been said here.

  • @dustlessjet519

    They start by charging 100AC to submit a suggestion.

    2 op's ideas are all trash.

    1. Let me equip all of my pets.

    #3 is pure gold. The player count will quintuple. Also lots of money from pet enthusiasts!

  • but they made a game with two types of players

    No, just one. PvpvE

    pvp'ers and over the last five and a half years has driven away all the Chill players, which is why the game is dead.

    Oh did they? Im a chill player, more so a better chill player who doesnt come on the forums to complain about being sunk. It part of the game :P Game is dead? When...? I mean I was just on it...it alive and well.

    It's very very importani that pvpers and Chill players are NEVER in the same lobby because IT WILL ALWAYS END WITH SOMEONE UNINSALLING THE GAME.

    But its a PvPvE game...you cant split the game like that. But Chill players can still Fish, Dig for treasures in SS...so your idea is invaild.

    rework the selling in the game if somebody digs up treasure for an hour and someone steals it in ten minutes the person that dug it up should still get 50% and the person that stole it should get 10% of the gold.(it would be different if people only stole everything from you once a month or once every couple of weeks but you get robed every couple of hours)

    So no matter what...You earn Gold.. That very unpirate.

    Rare needs to make the game 100%able

    It is.

    add a way to get all the limited time items like day one eyepatch

    At this point....I sense a Troll post, sorry Im slow.

    They need to rearrange the islands a bit

    How.....

    They need to put the game onto other platforms like ps5 or Nintendo switch.

    How would this fix anything?

    They need to add life to the game with NPCs in the bar and on your ship.

    As I believe it was once said, WE the pirates and players are the crowd that brings the taverns and ships to life. We bring the life. Besides, SoT is suppose to be a hard to reach place, populating it with mass npc walking around would defeat the mystery and more like a Vacation place.

    And most importantly they need to reset everyone's levels and gold.

    I can get with Lvl, but why the gold?

    fight with a man o war

    I can already see this being an End Game Fight.

    So I will end this with, Yeah Troll Post

  • OP's post reads as attempted flame bait:

    • It makes unsupported claims like '90% of players do [x]'
    • It demands changes guaranteed to anger everyone ('Reset everyone's gold and levels'.)
    • It demands unreasonable changes ('Players should get 90% of the gold if their treasure is stolen' and 'Split the playerbase' and 'Update the entire game to UE5')
    • The typical 'The game is dead' claim with 0 supporting evidence.
    • Saying the game should be rebooted, with unsupported reasons (You don't have to reboot the entire game to fix the UI) or vague reasons that offer no solution or impact ('Rearrange the islands a bit')
    • Giving vague 'solutions' that aren't solutions. ('The combat is niche, so change it')
  • Sea of Thieves already IS successful.... 🤷‍♂️

  • @look-behind-you said in What Rare needs to do to make SOT successful.:

    Sea of Thieves already IS successful.... 🤷‍♂️

    Pesky details 🙃

  • @foambreaker 😏

  • @dustlessjet519 makes it difficult to consider anything you suggest seriously when you have plucked some statistics out of nowhere as support for your idea
    I suspect in reality (just based on personal experience) it's nowhere near as black and white and you imply and majority of people fall somewhere in between where they may favour pvp or pve they actually do both which is how the game is designed.

  • Is this a parody post? hahaha Rare doesn't need to do any of that. The game NEEDS PvP and PvE players to mix for it to work. Accepting PvP is going to happen at some point is the best way to enjoy the game. If you want to chill, get a Galleon full of your friends and jump into Safer Seas.

  • They'll never do it, even though they should, because the game by design is like an organism that supports a tick.

    If that host cures the tick, the tick dies. The host is actually fine without the tick, but tick also spend money, which the devs have noted.

    PVPers griefing each other endlessly with no reward then quitting is what Arena was. The devs believe in their model of PVEvP, no matter how low player numbers get. Steam, Active IO, Discord, Reddit and even the Xbox LFG heavily support that player numbers have steadily declined since early 2020.

    My take is to buff Safer Seas rewards OR allow for friends to launch Alliances within Safer Seas. The community numbers would suggest PVEvP has not been sustainable. Something's gotta give or the game will never do more than exist for a small niche of gamers.

  • @sombermako said in What Rare needs to do to make SOT successful.:

    PVPers griefing each other endlessly with no reward then quitting is what Arena was.

    Please define what PvP and PvPvE is to you.

    Please help me understand this because this singular sentence is completely asinine to what multiple people, that aren't you, have told me what PvP and PvPvE is

    PvP is you competing against another player with more, similar, or less game knowledge and intelligence than you.

    PvPvE is you engaging in content/challenges that the game itself has set for you, AND competing against another player with more, similar, or less game knowledge and intelligence than you.

    Arena was lost for multiple reasons past a measly 2% overall playtime, to pin it on the concept of PvP as a whole is beyond disingenuous when the game's design, and even Arena's design, was PvPvE. Seeking treasure and fighting off other competitors for more, similar, or less treasure for a score attack competition, is still PvPvE gameplay.

    If your take is to isolate yourself from the game's "pirate-y and free thinking" community, you can kindly do so via the Alliance Server Discords (that are somehow still allowed in the game) and enjoy the paywall waiting lines to get the exact experience you're looking for.

  • @sombermako said in What Rare needs to do to make SOT successful.:

    They'll never do it, even though they should, because the game by design is like an organism that supports a tick.

    If that host cures the tick, the tick dies. The host is actually fine without the tick, but tick also spend money, which the devs have noted.

    We are all parasỉtes on this organism, some are simply more adaptable and resilient to their ecosystem than others.

    If the goal is retaining the more possible, it's not crazy to focus on those who thrive in all conditions possible rather than those who wither and refuse to function at the slightest contact of other organisms.

  • @look-behind-you
    I agree with you, sot is already popular and it is probably gonna get more popular now that safer seas is available to everyone

  • @sombermako said in What Rare needs to do to make SOT successful.:

    @bloodybil

    The problem with a parásite is it either kills the host organism or falls off and dies.

    Parásites are not a sustainable organism. The host on the other hand thrives without it!

    Except when it's actually more of a symbiotic environment. Like the beneficial bacteria that lives inside our intestines.

  • This has to be satire.
    LOL

  • @captain-fob4141 said in What Rare needs to do to make SOT successful.:
    essentially demanding they rework the game to be tailored to what you want is just dumb. Despite what you think, people do enjoy the game as is and massive overhauls are not needed.

    You know what could resolve this?
    Custom servers...

  • @sombermako said in What Rare needs to do to make SOT successful.:

    @bloodybil

    The problem with a parásite is it either kills the host organism or falls off and dies.

    Parásites are not a sustainable organism. The host on the other hand thrives without it!

    Referring to other players as that (apparently you're getting around the restricted word filter with that spelling).

    Real classy.

  • @knurd9369 said in What Rare needs to do to make SOT successful.:

    @sombermako said in What Rare needs to do to make SOT successful.:

    @bloodybil

    The problem with a parásite is it either kills the host organism or falls off and dies.

    Parásites are not a sustainable organism. The host on the other hand thrives without it!

    Referring to other players as that (apparently you're getting around the restricted word filter with that spelling).

    Real classy.

    To be fair I kinda did it first (using the word) because I wanted to refer and name the category of animal/insect to which ticks belonged in his first example, and highlight the clear parallel that he was drawing. (refer to my previous comment)

    That example although did kinda put only one certain type of demography under that specific word, and alluding to them being unnecessary in the dynamic, which I find a bit pompous.

    I do prefer @PithyRumble 's symbiosis comment which describes much better the true dynamic going on within the game.

    It takes a bit of everything and everyone to keep the game being successful.

  • stopped reading after 3 sentences cause there is a big flaw all "chill" players seem to misunderstand. hardcore PVP players are diving 24/7 and they are not on adventure servers doing stuff other than hourglass. "chill players" get sunk buy other "not so chill players", not the hardcore PVP community.

    also claiming that over the last year catered to the PVP community is totally delusional, since season8 nothing was done for the PVP community.

    so thats why i stopped reading, you basically have no clue what you are talking about.

  • @locke5474677 said in What Rare needs to do to make SOT successful.:

    stopped reading after 3 sentences cause there is a big flaw all "chill" players seem to misunderstand. hardcore PVP players are diving 24/7 and they are not on adventure servers doing stuff other than hourglass. "chill players" get sunk buy other "not so chill players", not the hardcore PVP community.

    This. I see so many post complaining about the “PvP crowd”. Anyone in this game who’s only doing PvP is in hourglass. The players doing the random attacking are, in my experience, mostly casuals.

    Just the other day I went to an outpost to sell a modest amount of loot. There was a galley parked at the spawning location and I parked at sovereigns. I wasn’t too worried about my loot so I proceeded, plus the galley had alliance flag up. Shortly after arriving two of them enthusiastically jumped on my ship (after running by me obliviously as I sold) and started firebombing. A third ran up to me and promptly got shot in the forehead. I then proceeded to kill the rest, and cannon the frick out of their ship. I punished them for about 30 minutes until finally they disappeared in a storm, either they scuttled or sank, I never bothered to look because they depleted all of their starting supplies anyway.

    Point is, someone else might have been killed by these guys and blamed “PvPers”, which technically at the time those guys were, or were attempting to be at least. The reality is that they were just some casual PvPvE’rs.

  • For better or for worse, the directors of this game like things the way they are and seem to be content with the money the game makes now. They could make more money by catering to a wider audience but they have decided not to do that for 5 years now.

    The difference between Rare and other gaming companies is they are loyal to their hardcore fans. I wish any other game that I used to love had the same devotion. I pretty much hate every single series that I grew up with because the business catered to the dollar and wanted a wider audience.

    I don't think all of your suggestions are bad, but they are likely not going to happen unless this game stops paying the bills for Rare.

  • I honestly hate posts like this because they are really calling a game with over 30 million downloads an unsuccessful game. If you think you can make a more successful game then by all means go ahead. But until then sea of thieves is without question one of Xbox’s most successful games.

  • @ix-indi-xi or they could keep rolling out updates like they are and not pander to people that don't fundamentally enjoy the game.

  • Or rework the selling in the game if somebody digs up treasure for an hour and someone steals it in ten minutes the person that dug it up should still get 50% and the person that stole it should get 10% of the gold.(it would be different if people only stole everything from you once a month or once every couple of weeks but you get robed every couple of hours)

    This is among the most absurd things I've ever read on this forum.

  • What Rare needs to do is burn these suggestions in some sort of pit.

    All these "Game saving idea" posters need to collaborate and actually build the version of SOT we all deserve.

    A soulless, wave free single player game that you win just by tapping "A".

    Rare, put your feet up and have a cuppa. These guys have it covered.

  • @look-behind-you said in What Rare needs to do to make SOT successful.:

    @foambreaker 😏

    I swear to god I saw your name and got spooked by my mate whos behind me wearing a red suit and a ski mask

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