Forgotten Galleons?

  • Is it just me or are Galleons mostly abandoned now?

    Never see them on the servers anymore, did hourglass battle on my own just to see if one ever came up, only to wait more than 20 minutes and when there was an encounter those guys were waiting for me and were a very very experienced crew. Meaning they enable hourglass and go about their business because they know whomever shows up, whenever someone shows up, they will obliterate.
    So no average players sailing Galleon in any mode.

    This is why I suggested in the past they allow us to hire simple AI skeleton crew that can fire canons and repair. For the simple reason of allowing solo players or 2 players to sail Galleons with a certain level of balance, not equivalent to having a real crew but just an option.

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  • @eva1977 it's just you i think.

  • @tesiccl Just me on every single session...

  • I see them all the time and have been playing on them in my most recent sessions. It may be more regional, or it may be because I hop servers a lot these days to do world events. So I’m encountering much more ships per play session than I would if I just set sail and never left the server I was on until I logged off for the day. I also pay a lot of attention to what ships are on the server, where they are located on the horizon, and if any seem threatening.

  • I had a scare last Saturday. Doing a fort and two galleons in alliance sailed up on me and…well as a solo you know. :p

  • Also when you did HG did you dive or did you defend? As defending is pretty hard to get matched on as a galleon due to the fact they have to take up spaces on an already existing server. Servers are 6 ships max, but also 17 player slots max. So if your server had more than 1 brig, you’d not be invaded until those brigs left and were replaced with sloops plus the invading galleon as to not go over the 6 ship/17 player slot cap that was added for season 9.

    When I first read through it sounded like you were defending, but then invaded a defender after 20 minutes, so not sure the exact situation.

  • @abjectarity I was diving, about 3 times same thing, more than 20 minutes but maybe it didn't want to match me against anyone since i was solo sailing?

    The reason i went in to HG mode was because i don't see galleons on servers anymore and was just curious to see if anyone was out there sailing them anymore.

  • @eva1977 might have also been a time of day for your region thing. The very few times I’ve done HG on a galleon, it was during peak hours and I got matches pretty quickly. Though we did meet the same crew multiple times and 1 crew twice, with a couple single time meets in between. So I wouldn’t say a lot of people dive as galleon for HG, it’s usually when you have 4 close friends who want to play, than people just preferring a galleon. And even then I think most galleons just do adventure stuff, look for world events, etc…

  • @eva1977 sounds like bad luck. I’ve seen Galleons everywhere, actually more than sloops tbf. Might just depend on region, time of day etc.

  • I just realized, if you yourself are always sailing around as a galleon, then you are the galleon everyone is seeing 🤣 the max amount of galleons that can be on the same server is 2, so if you are 1, it’s only possible to see 1 other galleon. I’ve definitely seen 2 galleons on the same server when I was on a brig or sloop, but lately as a galleon I have yet to run into another galleon myself. Seems I only see galleons in adventure when it’s not me sailing it.

  • @abjectarity Well not really just did that for that particular time but no no, it's impossible to do anything on a Galleon on your own in a reasonable amount of time.

  • I'm hoping if/when we get some kind of guilds to use my galleon, right now getting a crew is way to much hassle.

  • @foambreaker Yeah getting a crew is definitely not an option for all and not as easy as it was before. A lot of payers bailed on that concept after they realized you have to have a very good crew to make things worthwhile, otherwise just use a sloop and do things your way and faster.

  • I think they should increase gold AND rep depending on ship size to encourage players to team up

    1x on a sloop
    2x on a brig
    3x on a Galleon

    Push newer players onto bigger ships, they can make friends and crew mates and "sail together" 🎶🎵🎶

    Or change the games name to "Sea of Sloops" because 9x out of 10 it's always always sloops I see

  • A galleon already gets 4 times the amount of gold then a solo slooper gets. If a solo player handing in 10k worth of loot, a galleon crew would have gotten 40k worth of gold, since every individual player still gets that 10k.

    Brigs and galleons are already incentivized, since it's safer to play on those then solo on a sloop (stronger ship, quicker ship, more crewmembers). And voyages are also quicker to do on a galleon then on a (solo) sloop.

    The reason a lot of people play on sloops is that they either don't have enough people to play with for bigger ships or that they don't want to waist a long time to search for one on discord servers, because open crew is so bad.

    And also take into account: if there are 2 galleons on a server (= 8 players), there is only room for 9 more, so of the 4 other ships, 3 have to be sloops, since the servers are created in such a way that there should always be 6 ships possible on those and there is a limit of 17 players.

  • @super87ghost you say they are already incentivised, which IS true to an extent, but with the world event scaling and sovereigns selling point, it has been drastically reduced

    I'm simply saying there needs to be a BIGGER incentive to attract players to that play style

    I'm a strictly solo sloop player

    I see no advantage in the slightest to joining a brig or Galleon or even a duo sloop UNLESS I'm specifically going player hunting

    Give me some reason to want to join a crew, because as it stands I see minimum benefit, if any.

  • @paparug420 I don't necesarily think an incentive can make players want to play together with others. Some players don't always feel like embracing the social aspect of playing with others and just want to do their own thing at their own pace.

  • @eva1977 said in Forgotten Galleons?:

    @paparug420 I don't necesarily think an incentive can make players want to play together with others. Some players don't always feel like embracing the social aspect of playing with others and just want to do their own thing at their own pace.

    Yep that's me. I'm chasing commendations ATM so playing solo is all I want to do

    Not sure what could be done to make players want to crew up BUT it would be nice to see more Galleons and Brigs on the seas from time to time

  • @paparug420 said in Forgotten Galleons?:

    Give me some reason to want to join a crew, because as it stands I see minimum benefit, if any.

    I do agree with that for the most part.

  • @paparug420 The only reason i personally sail a Brig or Galleon is to change things up a bit, experience the difference in ship types, see the Galleon with that new sails and paint scheme i just acquired or playing with friends you really enjoy (which are not always available) so aside from that it makes no sense to me.

  • @EVA1977 @PapaRug420 @Super87Ghost What really messes up the incentive is that you can do any content solo. In other multiplayer games some content just can't be soloed and that is why people group.

    I don't really know what the solution is, because most seem to like playing solo especially since the grouping options are terrible.

    IF, big if, IF they had a viable grouping capability, guilds or something, then I would be all for group level content, but lacking that solo is probably the best with what we have at hand.

    I sometimes just login on my Galleon to hang out, otherwise it is just a useless ship in the current game.

  • @foambreaker I can lend you some of the skellies Madame Olivia put a spell on that assist me sail my Galleon.
    For a price that is...

    Ha! ok i would like this option no matter what other players say i think this would be great for us solo'ers like me.

  • @eva1977 No, the solution, which is the solution to a whole bunch of SOT problems, is guilds.

    In multiplayer games guilds are the central social system.

  • @foambreaker Well i didn't say it was a solution to a specific problem i just said it's something i would like to see in the game.

  • I'm not sure about Galleons being used less but I think because season 9 balanced world events around ship size, Sloops and Brigs are used more frequently. More users don't feel the need anymore to jump on a Gally to speed run world events. So maybe the percentage of Galleons against total ships has dropped but I still see Galleons on a regular basis out in the wider adventure. I don't do Gally HG enough to comment on that.

  • @a10dr4651 In HG Galleon mode the 3 different crews i encountered were all on the same level of proficiency, extremely accurate, first cannon fired from them was one of their guys landing directly on my Galleon from very far away.
    All sunk me within less than a minute.
    So why would casual players want to even attempt HG? I can see how it can turn away players from Galleon after experiencies like these.

    On a sloop even a veteran can mess up or just be unlucky on the receiving end providing some level of balance.
    1 example, i went up agains this player, he sunk me quickly, just boarded, killed me and burnt my ship to the ground because i coudn't kill him.
    About 2 or 3 fights later i encountered the same player, to my luck we both ended up crashing on an island but his ship got stuck in a way where my canons were aiming straight at him and he had no shot on mine.
    Sunk him, got about 5 different flags of others he sunk along with mine.
    Extremely rare and unlucky for him and many other similar situations i have experienced when a player better than you might mess up and you end up winning while providing a breather to new or sub par players in combat like myslef.
    I don't necesarily see this happening on Brig or Galleon with multiple players.

  • Galleons are under-utilized because open crew is a dumpster fire.

    Fix open crew, and you'll see galleons all the time.

  • @foambreaker said in Forgotten Galleons?:

    @EVA1977 @PapaRug420 @Super87Ghost What really messes up the incentive is that you can do any content solo.

    The word you are looking for here is not incentivize, but force.

  • It really depends on what you're doing. Lots of sweats do gally on HG.

  • We mostly sail on Galleons so I cannot speak for the smaller ships experience as we are usually the Galleon that others see.

    The most Galleons I saw on a server at once was 3 (2 weeks ago) : we were doing a FoF on a quiet server and 2 galleons surfaced nearby for an hourglass battle.

    Imo the way to incentivize Galleon play is to allow for easier social interactions. The best argument it has is that it allows for you to play with more friends. :)

    I don't think that the IA route would be the best use of Rare resources though. NPC's IA is quite bad and any Galleon operated by it would be way too easy to sink by any fully human operated crew. The feature would end up dead rather quickly.

  • My group doesn't have enough active players to bring gallies anymore, when we used to run 2 gallies simultaneously. The past 2 seasons have sapped interest

    That and I'm with what some other players have said in this thread that brigs call for a lot less coordination than gallies do. 1 player can manage a brig in a pinch, but a galley isn't so manageable.

  • @eva1977 Aye, Aye, just you with wrong timing matey

  • @selgewick not just me, it is common nowadays unlike years ago when it was a given that you would see a minimum of 2 Galleon every session.

  • @sweetsandman I also believe open crew is not a very playable option but how would you propose they "fix" it?

    I would suggest maybe have an emissary type system for any captain of a ship where the more you help him complete his objectives the more rep and gold you get, if you are unruly and do the opposite then the system goes down for you until you are eventually automatically kicked from the crew because of your "mutiny".

    Something along those lines i guess.

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