Shipwrights selling Rowboats?

  • As a quality of life update, It would be really cool to have shipwrights selling rowboats (standard, harpoon or cannon). It could increase gameplay for the better, speeding up loot selling (harpoon), for pvp purpose (cannon) or just to chill island hopping grabbing all the random stuff you can find. 15-20k should be a fair price.

  • 25
    Publicaciones
    20.3k
    Visitas
  • will it happen eventually? probably

    should it happen in a risk/reward environment with a massive skill gap? no

  • @wolfmanbush I really don't see the problem in this. It's just speeding up a bit the search for something that is already in game. They did it with storage crates, so why don't with a rowboat? It would add more choices for pvp strategies and also a better start for those who want to do some particular voyages where you have to split up your crew to speed up diggings, deliveries or stuff like that.

  • @blazebeard2313 said in Shipwrights selling Rowboats?:

    @wolfmanbush I really don't see the problem in this. It's just speeding up a bit the search for something that is already in game. They did it with storage crates, so why don't with a rowboat? It would add more choices for pvp strategies and also a better start for those who want to do some particular voyages where you have to split up your crew to speed up diggings, deliveries or stuff like that.

    Convenience is the death of balance when it's powering the dock

    The direction has long been more for doing less, that is a complete contradiction to risk/reward and the consequence of that over time is less activity and far less production.

    It's simply too easy to kill too much and that has consequences that can very easily be seen organically.

    A rowboat is power and power doesn't belong where people spawn in as they hop around.

    I literally see 2 and even 3 rowboats on one island daily, they are not rare.

    Something that is workable is have a spot to repair rowboats that someone found and the ability to pay to change for the type of rowboat. That can work.

  • It could increase gameplay for the better

    Seeing as the rowboat is a High quality item that actually saves you time and money. Doubt and hope they dont add it to shops.
    Ship sinks with loot? Load rowboat, Being chased? Load rowboat and sneak away. Part ship far away and sneak up on other ships, Reach islands without parking so close.

    Yeah, rowboats are highly recommended.

  • @wolfmanbush so you are just mad about this because it can be used by larger crews to optimize gold farming? The game is called Sea of Thieves, right? If more gold flows in your session, you have far more possibilities to steal that in a shorter time, or farm gold/commendations better in a fair amount of time. I'm a solo / maximum duo sloop, and sometimes I would gladly accept an assured harpoon rowboat to sell faster at Reaper Hideout or a Cannon Rowboat to add more firepower to my ship before engaging against a Brig or a Galleon to speed up the sink since respawn time is ridicolous. The vast majority of the times I don't find what I'm looking for, so my strategy get messed up and I have to invest far more time in playing or simply "screw that" and log off. This game is not a job and real life and responsabilities always have the priority, so it would be nice to have things that can optimize our playtime (pretty much like they did with quick storage or captain voyages, where you can pick up faster voyages).

  • @burnbacon I swear one day I will see something posted in this forum that you will accept without being critical and selfish.

  • @blazebeard2313 said in Shipwrights selling Rowboats?:

    This game is not a job and real life and responsabilities always have the priority, so it would be nice to have things that can optimize our playtime

    This is ultimately where maintaining risk/reward in this game has failed.

    Farmer/hunter/development wanting everything now for their own reasons without maintaining for long term health.

    The farmer wants convenience even though it costs them more long term because it's arming hunters

    The hunter wants content, now

    The developer trying to cater to both but enables what prevents balance between the two styles

    In a risk/reward environment it is effort/time/investment that must rule when it comes to advantage and power or it falls apart to where organic production is low (already happening) and fruitful hunting becomes scarce (already happening)

    Gold cost does nothing to balance this. Skilled pvpers have largely been around a couple-few years. The ones that were not a part of alliance/exploit cheesing are sitting at (on the low end) 70 million and on the high end 200-250 million

    They have enough to buy whatever they want whenever they want so cost is ineffective in any sort of balancing of advantage.

  • @wolfmanbush you are talking about streamers that play this game as a full time job and people (in particular pvpers) that don't buy anything in the game because "gold means nothing" (but they actually don't want to spend it outside for sails an guns that give cheap advantages for pvp (DA sails) so they have tons of gold.

  • @blazebeard2313 said in Shipwrights selling Rowboats?:

    @wolfmanbush you are talking about streamers that play this game as a full time job and people (in particular pvpers) that don't buy anything in the game because "gold means nothing" (but they actually don't want to spend it outside for sails an guns that give cheap advantages for pvp (DA sails) so they have tons of gold.

    Content isn't just streamers it's anything from screen shots to clips. It's looking for social/financial advantage through content. An incentive to kill more more more. It's classic overkilling of the herd, unsustainable long term. Organic activity is down after a couple of years of it. Where will it be in 2 more years on this path? It's not going to be healthier, there is not going to be some mid life surge of people looking to take imbalanced risks against crews that have no loot and bring a lot of heat.

    Interesting activity is only going to continue to dwindle on the path of this type of convenience.

  • Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

  • @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Still useful for anyone nearby from spawn, doing vaults, athena voyages, sea forts, etc

    This would be huge for spawning in near athena tornadoes

  • @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Do not cite the deep magic to me, I was here when it was written. Rowboats were and are a niche pvp play. You act like they aren't already extremely convenient to find, making them a smidge more accessible isn't going to destroy the balance of the seas. Again, I don't think they should be sold, but it certainly wouldn't 'break' anything.

  • @danbeardluff I agree. The same could be said for storage and supply crates for selling. Now it's really quick to restock and come back after a sink, thus putting a lot more pressure on someone who managed to win a naval battle. This thing is waaay more op than a rowboat for purchase, but here we are.

  • @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Do not cite the deep magic to me, I was here when it was written. Rowboats were and are a niche pvp play. You act like they aren't already extremely convenient to find, making them a smidge more accessible isn't going to destroy the balance of the seas. Again, I don't think they should be sold, but it certainly wouldn't 'break' anything.

    Why shouldn't they be sold?

    If it doesn't interfere with balance then why should people not have the opportunity to buy them?

  • @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Do not cite the deep magic to me, I was here when it was written. Rowboats were and are a niche pvp play. You act like they aren't already extremely convenient to find, making them a smidge more accessible isn't going to destroy the balance of the seas. Again, I don't think they should be sold, but it certainly wouldn't 'break' anything.

    Why shouldn't they be sold?

    Because it takes away from the adventure. Being able to find useful stuff as you go is fun, and we don't need everything handed to us as soon as we begin.

  • @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Do not cite the deep magic to me, I was here when it was written. Rowboats were and are a niche pvp play. You act like they aren't already extremely convenient to find, making them a smidge more accessible isn't going to destroy the balance of the seas. Again, I don't think they should be sold, but it certainly wouldn't 'break' anything.

    Why shouldn't they be sold?

    Because it takes away from the adventure. Being able to find useful stuff as you go is fun, and we don't need everything handed to us as soon as we begin.

    That's trying to prevent something based on your preference and not balance related. Why should people be prevented from convenience because of your personal preferences?

  • @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    @wolfmanbush said in Shipwrights selling Rowboats?:

    @danbeardluff said in Shipwrights selling Rowboats?:

    Why are y'all acting like the rowboat is some kind of op game changer? I don't think it should be purchasable because there still needs to be stuff to find organically that's worth while, but the idea that being able to buy one would create some kind of power imbalance or effect risk/reward is silly at best.

    Before reapers existed and ambushing pvp became the popular style the entire style of pvp was based on rowboat plays and tucking.

    It's just flat out ignoring history and ongoing style to suggest that rowboats are not a significant advantage for pvp

    and that was back before the dock got completely flooded with other advantages, when people had to put in some effort.

    The only reason it's a bit less common now outside of reapers marking themselves for death is that the over hunting killed consistent high risk play so hardly anyone touches events now.

    Do not cite the deep magic to me, I was here when it was written. Rowboats were and are a niche pvp play. You act like they aren't already extremely convenient to find, making them a smidge more accessible isn't going to destroy the balance of the seas. Again, I don't think they should be sold, but it certainly wouldn't 'break' anything.

    Why shouldn't they be sold?

    Because it takes away from the adventure. Being able to find useful stuff as you go is fun, and we don't need everything handed to us as soon as we begin.

    That's trying to prevent something based on your preference and not balance related. Why should people be prevented from convenience because of your personal preferences?

    My preference is a game behaving like a game, aye. With objectives and collectables and such. I don't need to speculate on balance issues to drive my point, because it's intrinsic.

  • Imo it shouldn't happen, as rowboats are too good.
    Personally I don't even like shipwrights selling supplies, I would rather you just pay them to transfer the contents of every barrel to your ship. Though understandably that's probably much harder to do from a technical standpoint.

  • @wolfmanbush said:

    Something that is workable is have a spot to repair rowboats that someone found and the ability to pay to change for the type of rowboat. That can work.

    I actually really like this idea - imagine: rowboats of any kind can't be bought, but regular rowboats, and only regular rowboats, can be found in the wild. Once found, they can be taken to any outpost, and docked behind a shipwright's shop. Once docked, any pirate can spend some gold to upgrade it to a harpoon rowboat or cannon rowboat. Reaper Emmisaries can upgrade any rowboat they have to a Reaper rowboat once they hit Emmisary grade 5 while at the Reaper's Hideout.

  • @galactic-geek that would be freaking cool, I really liked soulflame rowboats during Lost Sands.

  • What needs to happen is buying a single rowboat similar to buying trinkets.

    The rowboat would spawn with the ship at the beginning of the session. They would even be different colors to match the ships. As it stands now, there are 5 different color rowboats that existed in the Arena. It wouldn’t be hard to buy those rowboats and equip one to spawn with the ship.

    To keep things fair, the rowboat that spawns with the ship would be a normal one. Harpoon rowboats and cannon rowboats would have to be found organically

  • Let's just put loot for sale too then I can buy a couple of pieces to push that last little bit to reach grade 5. It'll save time and make everybody happy.

    That was sarcasm

    Supplies should never have been buyable. Nor should rowboats.

    Go actually play the game 🧜🏽‍♀️

  • Make them a doubloon sink.

    One per crew per server.

    200 for a standard rowie
    350 for a rowpoon
    500 for a rowblow

  • I love the idea! Also, make the soulflame rowie cost 25k, too.

25
Publicaciones
20.3k
Visitas
8 de 25