@knighthunter555 said in FIX SWORD PLAY:
I’ve been playing for a while now (Pioneer here) and I must say I like the feeling of combat and hit reg is A LOT better.
[Fight Clip]
(https://www.xbox.com/play/media/GG77RK4M)
BUT SWORDS ARE STILL BROKE.
Attached is a clip of a pirate hitting me 4 swings in a row with a sword without a pause in between combos. Why is this? Is this player cheating or is the game bugged?
Besides this, other problems with swords like hit reg and range, along with blocking not working correctly. When running and jumping from players, you also can’t move at all, even after combos in some cases.
What are your thoughts on this issue and the clip?
To be clear hit-reg is NOT a sword issue - it's a networking issue that affects almost everything upon the waves; do not confuse the 2. The core mechanics for the sword are actually quite sound - they're just marred by the hit-reg issues (as are the firearms, bombs, cannons, bucket, etc.).
Watching your clip, I think what you're seeing is definitely a networking issue. My guess is that there was a delay between swings (he might have stopped and restarted his combo after the second hit), but you can't see it because your side of the network is actually catching up. Regardless, you failed to defend yourself and block through all 4 attacks - if you had, you could have sword-dodged through your opponent to gain a better position, confuse them, and gain the opportunityto stab him in the back.
It's also possible that the 2nd pirate to the right might have hit you as he brieflyy rushed forward.
As for your inability to move, it's likely you're getting stunned by a sword attack as you run away. If this happens, as long as you have a sword equipped, the block-dodge I mentioned above will set you free. If you don't already know how to do it, simply hold block, move in any direction, and jump. Don't keep holding the block mid-jump, however, as that will slow you down.