My friends and I call our boat the SS Chris Hansen.

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    In all seriousness though can we get the ability to change the take a seat button. There are way too many instances we're trying to interact with something like the map table, or pick up loot and instead were taking a seat instead. Maybe make it the Right Thumbstick button. At the very least the ability to turn off the Take A Seat interaction.

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  • my right thumbstick is auto-run and its gonna stay that way :)

    I would prioritize separating the infuriating switch-weapons/interact being the same button for controller. Mid battle on the deck of a galleon - go to switch weapons and..... how boat seeing the contents of a crate instead.

  • But you should see the words. “Sit on ***” as you get close to say map table.

    How are you sitting in it so often that it’s messing up your viewing of the map?
    That and it mostly the corners of the Map

  • @burnbacon Cause sometimes your trying to view the map table really quick and can't always be precise, or see those exact letters. Also on console your aim isn't as precise. When you're trying to get that Skull off the seat in the Fortress Treasury it's a real pain in the rear because you keep sitting down instead of being able to just quickly grab the loot.

  • @caput1700 said in My friends and I call our boat the SS Chris Hansen.:

    my right thumbstick is auto-run and its gonna stay that way :)

    I would prioritize separating the infuriating switch-weapons/interact being the same button for controller. Mid battle on the deck of a galleon - go to switch weapons and..... how boat seeing the contents of a crate instead.

    The idea is that it is it's own keybind, if the default is pressing the right thumb stick on controller then you could just change it

  • @jojo-buddy-v2 agree. and actually I just solved my change weapon/interact issue.. I use rewasd and have just been able to separate the two action(map to keyboard) - no more getting locked on a storage crate during battle!

  • A keybind would be troublesome, maybe it would suffice if the action just took holding the action key for a while like it does when reviving teammates?

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