World Event Concept - Flagship!

  • Concept Idea

    CONCEPT - A challenging world event for veterans and skilled players!

    FLAGSHIP

    Larger than the galleons, bringing down this dreadnaught of power will take high skill, teamwork and maybe even help from an ally ship!

    Based on the HMS Victory, this ship would be by far the most difficult to beat in the game. To balance it out, it would have the mobillity of a cliff. Next to none.

    Where the idea comes from

    After playing this game over over 400+ hours. Almost max in every company, done all the world events over 50 times. And have done essentially every single end game thing there is to do. The game stops being a challange after around 100h in.

    Sure, PvP can always be a challange, but it being only on rare occains that a pvp fight is fun anymore. Either you encounter beginners, or very occasionally some really sweaty reapers out to destroy you, for the sake of destroying you.

    PvP can be a challenge, but does it reward you? You could spend hours PvPing people, but if they have loot or not is just a gamble.

    With a PVE world event that requires you to use your PvP skill, and teamwork would be far more rewarding.

    It should be so difficult, that even the best gally would struggle. This would encourage people co-operating with eachother and make more use of the alliance aspect of the game.

    With its difficulty, comes better loot. Bringing down the flagship would give rewards up towards 1million gold combined.

    This would give incentive to betray your allies. Perhaps make deals, develop trust or distrust for eachother. It could make the world event go from a stressful situation, to a cheerful one with an ally coming to aid, to a dreadful one when that same ally betray you after the fight!

    IMO, More challenge at sea would be great for this game. Doing flameheart and skele fleets after 10 times, becomes more of a grind than a challenge.

    Comment below what you think of this idea! Would love to discuss this with someone.

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  • I very much dislike pushed cooperation in a pirate game

    this is a serious and unfun inconvenience for many people and is very very taxing on inexperienced players and those that don't have the social or pirate skills to get this stuff done

    let people work together when they want to, pushing people together does not work

  • @wolfmanbush As i mentioned, this is not for inexperienced players. An event like this, could perhaps be spawned in, only by 4 pirate legends together for example.

    This world event would be the most difficult one by far. It should be beaten by a galleon or even brigantine with a skilled crew. But for the lesser skilled, then an alliance would be appropriate. There's no incentive to be allied in the game. There is absolutely no reason for it. Earn 50% of their cut? No, lets just sink them and get 100% of the cut.

  • @zhocket said in World Event Concept - Flagship!:

    @wolfmanbush As i mentioned, this is not for inexperienced players. An event like this, could perhaps be spawned in, only by 4 pirate legends together for example.

    This world event would be the most difficult one by far. It should be beaten by a galleon or even brigantine with a skilled crew. But for the lesser skilled, then an alliance would be appropriate. There's no incentive to be allied in the game. There is absolutely no reason for it. Earn 50% of their cut? No, lets just sink them and get 100% of the cut.

    it'll just sit there like fort of fortune often does now and be another cheesefest for alliance servers

    I agree with an environment that allows pirates to be whatever kind of pirates they want to be. What I find incredibly flawed is the times we throw the mice in with the snakes in the name of cooperation.

    Things shouldn't be technically voluntary in a shared environment of hunters and prey it should be the true spirit of voluntary to where things aren't locked behind cooperation for commendations and titles and cosmetics and then those low on the food chain are told "you don't have to do it"

    People get betrayed and robbed and messed with enough organically I don't like when features/content are brought in to incentivize more of it.

    even if someone doesn't subscribe to my same outlook on pushing cooperation it can't really be denied that there isn't enough activity on any random server to keep this sort of thing organically active enough to justify it taking up limited space and resources.

  • @zhocket That ship looks intimidating.

  • @zhocket

    Looks cool. I suggested something like this for the area. A flagship that travels along a path from one side of the map to the other to prevent the AI from running into Rocks etc. The event would not start until players enter the start zone, once the ship is on the other side the event finishes. This path would be more like a lane so the ship could tack back and to prevent players from taking advantage of blind spots.

  • @zhocket said in World Event Concept - Flagship!:

    You lost me at:

    With a PVE world event that requires you to use your PvP skill, and teamwork would be far more rewarding.

    For me, there will never be the same satisfaction of taking down a player ship by substituting it with a non-player ship.

    Skeleton Fleets already require a reasonable amount of teamwork and give out pretty good rewards for what they are. Sure, it would be nice if there was an "Athena" version of it, but for you to suggest that there is a substitution for PvP?

    Nah,

  • @touchiertooth28 The idea was never thought to be a substitute. Actually quite the opposite. The game lacks content at sea.

    There is:

    • PvP
    • Flameheart
    • Skellyship event
    • Random Skellyships
    • Meg/kraken

    6 things. Six, at-sea related things to do in a game thats about being a pirate and controlling a ship.

    My idea was simply to make a cake of all those things (including pvp strategies) into one large and challenging event.

    Being a sloop and taking down a skelly galleon, requires the minimum of skill. And not a single PvP strategy is worth using. No boarding, no chainshots, no anchoring, you name it. You literally just spam canon balls in the same general area for about 20-30 shots while your buddy repairs. (No need for helm/steering, can stand still or go straight forward).

  • @zhocket said:

    The game lacks content at sea.

    Boy are you in for a surprise. 🤭

  • @zhocket

    Sure, chain shots and anchoring are absent from Skelly Ships, but they also pelt cursed cannonballs and are 4 cannons vs 1 (on a sloop). They also repair their ship fairly quickly, but they do not bucket.

    Boarding them is very useful for preventing them from repairing the bottom deck and having them fill up faster. If you can manage to blow up a keg before doing so, even better. It's good practice.

    I dislike when players complain about a lack of things to do on the seas when PvP is staring them straight in the face and is almost always the best source of entertainment. The developers are constantly adding more PvE content for insatiable players to do when, if they would just work on developing better mechanics to encourage fighting between crews, players wouldn't be so bored.

  • @zhocket it's a very good idea. Flame heart should be fully ressurected and this could be his ship. So either a gally crew needs to go beast mode on it to sink it, or youd need an alliance of ships to take him down. He could have ashen lord's on deck to throw fire balls and to deal with boarders, and an ashen crew for repairs and cannons. Then once his ship has enough damage, it beaches on the nearest large island and you have to take down the 4 ashen lords, then Flameheart can erupt from his ship and battle you.

  • @retroraccoon741 Wow! Really like the idea of it beaching!

  • @touchiertooth28 PvP is rarely staring at my face. More than 50% of the times i encounter player ships, they are either beginners or very unskilled and usually with no emissary raised, and usually either no loot, or very litte loot.

    Sinking them, feels both unfair (because they dont have a chance at all) and unrewarding. Sinking someone for the sake of sinking them, and getting barely any reward for it, is not fun content.

    The other 50% of ship encounters are divided into 3 categories; Fresh spawns, Fleeing ships, or sweaty reapers.

    The amount of times i encounter a skill matched ship, or more skilled ship than me, is around 15% of the time. I encounter freshspawns, probably around 15% of the time and the remainder 20% is fleeing ships.

    What this means, based on my experience at the game, is that most encounters are not worth it. Chasing a fleeing ship that has a tonne of loot might be worth it, but as it works in this game, running and chasing is the same thing. If they're good, they know how to run, if they're bad, they probably will run off to the world border so that nobody gets loot and it sinks in the red sea.

    Of every encounter i have with players, around 15-20% are worth/rewarding/fun to engage combat with. Thats around 1 out of every 5 ships. With me, being the 6th ship, this would on average put me in a realistic scenario of encountering 1 ship per server, that would be fun fighting.

    But out of all the 5 ships, which would it be? Will i have to chase people around to find a worhy opponent, or a rewarding oppononet? Yes, yes i would have to do that, is that fun? No, its time consuming and barely rewarding.

    Thats on average. Some play sessions are awesome with a tonne of fighting and running, with up to 3-4 ships engaing in fights, trying to rob eachother of some world event loot.

    Other times, is see 4 sloops and a brig, none of which even has en emissary, and half of 'em just doing tall tale.

    PvP is not, staring down my face.

  • @zhocket Eh, very challenging until I can put a Chest of Sorrow on it and wait...

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