Either fix DPI glitching or start swinging the banhammer.

  • DPI glitching should be banworthy. If you see a pirate in the water suddenly translocating rapidly all over a small area as you're trying to kill them, odds are good they just cranked up the DPI on their mouse and are shaking it around like mad while they eat or reload. You may still be able to hit them with a shot, but it looks absurd and confusing. This is a glitch. It's an exploit. It needs to be fixed, and those using it need to taste the banhammer.

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  • Record a couple minutes of gameplay and report with the video if you want results

    It's an obvious thing so it's not hard to prove with a clip

    People do get suspended for it with proof.

  • @fatbeard1353
    Can't agree more

  • I agree that it does need to be fixed and anyone using it to gain an advantage should be punished, but you don't need to adjust your DPI to do this.

  • While I hate it when players do this intentionally the problem is people can do it unintentionally. It was explained in I believe one of Synicall’s videos where it is the animations changing at a rapid pace by simply looking different directions quickly. They would have to change the way the animation works to fix it.

  • Agreed. It's a cheap tactic.

  • I agree, this is very annoying, apart from not fair.

  • @fatbeard1353 It's easy to counter, just shoot in the middle of the glitchy animation and you'll hit them almost everytime. It looks daunting but is fairly easy to go against if you know how to.

  • @fatbeard1353

    I’m shocked nobody has come to defend the tactic as a “high skill play” that “sets the pros apart from noobs.”

    It is nothing more than a cheap exploit that needs to be patched out.

  • @fatbeard1353 said in Either fix DPI glitching or start swinging the banhammer.:

    DPI glitching should be banworthy. If you see a pirate in the water suddenly translocating rapidly all over a small area as you're trying to kill them, odds are good they just cranked up the DPI on their mouse and are shaking it around like mad while they eat or reload. You may still be able to hit them with a shot, but it looks absurd and confusing. This is a glitch. It's an exploit. It needs to be fixed, and those using it need to taste the banhammer.

    So you're saying moving around is ban worthy?

  • @capt-soul-beard moving around on a way that exploits a glitch and gives you an unfair advantage is banworthy

  • @alphawolf123905 said in Either fix DPI glitching or start swinging the banhammer.:

    @capt-soul-beard moving around on a way that exploits a glitch and gives you an unfair advantage is banworthy

    People x-dig, x-bucket, double gun, speed swim, speed run. Why are those okay but this isn't?

  • @capt-soul-beard said in Either fix DPI glitching or start swinging the banhammer.:

    @alphawolf123905 said in Either fix DPI glitching or start swinging the banhammer.:

    @capt-soul-beard moving around on a way that exploits a glitch and gives you an unfair advantage is banworthy

    People x-dig, x-bucket, double gun, speed swim, speed run. Why are those okay but this isn't?

    Who said those were okay? I don’t do any of those.

  • @ghostpaw said in Either fix DPI glitching or start swinging the banhammer.:

    Who said those were okay? I don’t do any of those.

    Then ask Rare/SoT Team to fix the issues instead of banning, seems more fair. If they get banned for a problem that exists in the game then it's not the player's fault for using them imo. That would give Rare/SoT too much power to be unfair.

  • @alphawolf123905 Lol, its not, and nobody is getting banned for it. Simply because there is no restriction on how high your DPI/sensitivity can be.
    people can complain all they want, but unless rare puts a limit on sensitivity people will use it.

  • @alphawolf123905 Its flowed strategy, "dpi switching" makes it easier to hit objects. I haven't missed a shoot yet at the people doing it.
    regardless, if some wants to use it, than thats fine.
    The only way to stop it, would be to put harder limit on sensitivity but that would reduce everybody, and make DG much much easier.
    Thats why those calls of stopping this are silly.

  • @jadescissors32 said in Either fix DPI glitching or start swinging the banhammer.:

    @alphawolf123905 Its flowed strategy, "dpi switching" makes it easier to hit objects. I haven't missed a shoot yet at the people doing it.
    regardless, if some wants to use it, than thats fine.
    The only way to stop it, would be to put harder limit on sensitivity but that would reduce everybody, and make DG much much easier.
    Thats why those calls of stopping this are silly.

    Actually the way to fix this wouldn't be limiting anyone's sensitivity sliders as the DPI switch is going from 400-800 (normal settings for 99.99% of players) to over 16-20k! No amount of sensitivity slider or limiter would stop something multiplying movement by 20-25x.

    The fix would be that any player movement above "X degree/sec" gets a default in-place animation and corresponding hit box.

    This wouldn't stop DPI switching directly but it would actually have the opposite effect players doing it are going for. Making it quite easy to hit them.

  • @kommodoreyenser said in Either fix DPI glitching or start swinging the banhammer.:

    Actually the way to fix this wouldn't be limiting anyone's sensitivity sliders as the DPI switch is going from 400-800 (normal settings for 99.99% of players) to over 16-20k! No amount of sensitivity slider or limiter would stop something multiplying movement by 20-25x.

    The fix would be that any player movement above "X degree/sec" gets a default in-place animation and corresponding hit box.

    This wouldn't stop DPI switching directly but it would actually have the opposite effect players doing it are going for. Making it quite easy to hit them.

    I think this would made much worse, because now you will be aiming at character but their hitbox will be somewhere else (hitreg), and logistic of this change will be hard to pull off.
    Very unlikely.

  • @jadescissors32 said in Either fix DPI glitching or start swinging the banhammer.:

    @kommodoreyenser said in Either fix DPI glitching or start swinging the banhammer.:

    Actually the way to fix this wouldn't be limiting anyone's sensitivity sliders as the DPI switch is going from 400-800 (normal settings for 99.99% of players) to over 16-20k! No amount of sensitivity slider or limiter would stop something multiplying movement by 20-25x.

    The fix would be that any player movement above "X degree/sec" gets a default in-place animation and corresponding hit box.

    This wouldn't stop DPI switching directly but it would actually have the opposite effect players doing it are going for. Making it quite easy to hit them.

    I think this would made much worse, because now you will be aiming at character but their hitbox will be somewhere else (hitreg), and logistic of this change will be hard to pull off.
    Very unlikely.

    I think you misunderstand. What players who do this are doing is not physically moving, but changing their POV quickly to make their body animation glitch around. What I am proposing is the same as when someone goes into a laying down or sitting emote. Their hit box is still in place as if they are standing still rather then being on the ground. The only added component in this case is adding the visual part of it being stationary in place with the hit box.

    This is no different to a current emote glitch when players look as if they are t-posing after an emote while they are moving around the game.

  • Glitches should be patched, players shouldn't be banned.

  • @kommodoreyenser Ok I do get that, my point is that as soon as you disjoint hitbox from the actual character animation that's recipe for a disaster. This is the making another hitreg issue.
    Also this change would be significant in coding effort with potential to cause mass amount of issues. The only simple solution would be to slow characters down, but again that would make DG absolutely overpowered.
    Since hitting people doing DPI flip in water is not hard, not sure how much effort Rare will put in. I would rather see that effort go to hitreg issue so Chickens are not bullet proof.

  • @jadescissors32 said in Either fix DPI glitching or start swinging the banhammer.:

    @kommodoreyenser Ok I do get that, my point is that as soon as you disjoint hitbox from the actual character animation that's recipe for a disaster. This is the making another hitreg issue.
    Also this change would be significant in coding effort with potential to cause mass amount of issues. The only simple solution would be to slow characters down, but again that would make DG absolutely overpowered.
    Since hitting people doing DPI flip in water is not hard, not sure how much effort Rare will put in. I would rather see that effort go to hitreg issue so Chickens are not bullet proof.

    Could be me but idk how it would be a disaster. I understand it might be removing a player's POV from their actual body and hitbox but it's not removing the hitbox from their body, simply freezing their body and hitbox in place as they swivel at ~10,000 degrees/sec.

    The hit box already dis-joins the body when emoting in the ways that I described. Laying down/tucking and sitting all have your hitbox as if you are standing there, not on the ground. This is one of the reasons Blunder doesn't one tap in those situations if you aim down at the actual emote on the ground, you shoot them as if they are actually still standing up.

    Also, the devs have never stated the technical issues with hitreg but I almost guarantee it has to do with the amount of positioning updates of TONS of players/objects/interaction points, the frequency of those updates, and the limits of Microsoft Azure gaming servers. I honestly wish this wasn't a Microsoft locked product so Rare could potentially reach out and find some REAL gaming server solution.

  • @kommodoreyenser POV controls hitbox at the source, in emote setting you are freezing character (no moving front/rear/sideways) so it does not matter but emote is triggered event. In the case you are describing you would have to do the same, Completely freeze movement at the source and at the viewer and at the server. otherwise hitbox on the source wont be in the same location as on the server, as on the viewer screen.
    Sounds convoluted and to introduce possibility of major issues.
    Also do you freeze person with bucket, or food or weapon?
    I am pretty sure this will never happen. the only real solution is to slow down characters.

  • Im not gonna lie i have done it before, i only do it when the other person im battling starts doing it. I use it to level a playing field but only if the other person does ot first. If they dont i wont. Now i dont do any switching to do it though, i run default 1600 dpi and higher sliders ingame and i just spam my mouse all over my mouse pad, sometimes off of it. The fact it exists sucks and i hope a fix is done for it but untill thin i will only use it when the other person is doing it, i try to keep a fight fair in the water so if the other person doesnt do it then ill keep it fair, ill even follow my death with a "good shot or gg" but if they use the dpi switch on me then im gonna use it on them. Otherwise i try to keep it fair even if it means a death on my end

    Edit: also i think a ban is to harsh cause those that run on a higher sensitivity can accedently do it without their own knowlege. For example getting shot from behind and swinging around to find them to retaliate. Even if he has no knowlege of dpi switching and someine clipped it he would be the one at fault. A fix is needed but not bans cause even those not trying to do it can do it. Ive seen plenty of small spasms that cause the effect but can tell the person either got startled or is just whipping around to shoot back

    Also im not a programmer or designer etc but a way i think could fix it is let the players keep their current settings and sensitivites but if they exceed a speed the animation/hitbox slows down to and average and base the movement of said animation of where the players is looking over time. So if he spamming all derections for lets say 10 seconds and the first 5 seconds the average direction the player is looking is up the have his model/hitbox waggle slowly as if it was looking up and the other 5 second be what ever the average direction the player is looking. But this would only trigger over the course of the time they exceed that speed limit. Hard to explain but simply put if your charact is looking at 200 unique points over a short amount of time then instead of trying to keep up with those 200 points pick a point at 50 point interverals and have the charact mimic those points/movements untill the player gets below the 200 threshhold

  • It’s not a ‘glitch’. It is someone turning up their DPI on their mouse, leaving it out of their control. It is something that cannot really be stopped by Rare. To add, doing this puts the other person at a disadvantage, unless they are incredibly godly.
    And, you don’t have to turn your DPI up, if you have a long arm or big mouse pad, you can just shake your mouse madly. In addition, the hit box won’t change. It stays in the same spot, so just shot centre mass like normal, unless they are also WASD’ing. Anyway, it’s not a glitch and it can’t be fixed, like 120 FOV.

  • I mean I do this with out changing my DPI to make it harder for me to be hit while reloading... This isn't bannable as it is an attempt to evade and mitigate incoming shots while vulnerable by in game character movement. If this is bannable then so should be strafing or bunny hopping with the sword. Sorry, I didn't know I was supposed to stand still while you're trying to shoot me.

    Just do it yourself, just wiggle your mouse while in water and reloading...

  • @awsmstaccntname said in Either fix DPI glitching or start swinging the banhammer.:

    I mean I do this with out changing my DPI to make it harder for me to be hit while reloading... This isn't bannable as it is an attempt to evade and mitigate incoming shots while vulnerable by in game character movement. If this is bannable then so should be strafing or bunny hopping with the sword. Sorry, I didn't know I was supposed to stand still while you're trying to shoot me.

    Quite a big difference between people moving their mouse around and trying to evade attacks organically and what is increasingly happening out there

    It's easy to spot
    people know what they are doing

  • @wolfmanbush I've been accused of it a few times before but I don't. Just gotta wiggle real fast!! and I don't have very high DPI. I think the best move is to just not get into that situation while defending but that's unrealistic so I understand the frustration. I don't think they can out DPI Blunder Bombs though XD

  • @awsmstaccntname said in Either fix DPI glitching or start swinging the banhammer.:

    @wolfmanbush I've been accused of it a few times before but I don't. Just gotta wiggle real fast!! and I don't have very high DPI. I think the best move is to just not get into that situation while defending but that's unrealistic so I understand the frustration. I don't think they can out DPI Blunder Bombs though XD

    I don't find it to be in the same category as lunging/strafing or hopping at all

    It's an exploit that negatively affects combat with no positive use for the environment. Its entire existence only serves one purpose and that's to make pvp obnoxious.

    It's more in the category of people lowering and raising flags without being around an outpost. It's negative for the environment it takes away from the experience win lose or draw. Not all exploits are created equal nor are they all significantly damaging. Some have more pros than cons. The jitterbug nonsense is something that weakens the combat experience and brings nothing positive to the environment imo

  • @wolfmanbush It doesn't bring negative either. imo

  • @awsmstaccntname said in Either fix DPI glitching or start swinging the banhammer.:

    @wolfmanbush It doesn't bring negative either. imo

    If it didn't bring negative it wouldn't be getting people suspended when they get reported for doing it (confirmed by multiple threads on the forums)

    the harmless stuff doesn't get people suspended as it's not negatively impacting interactions and combat through unfair advantages that are not related to skill and strategy

    dpi glitching/ throwing your mouse in a blender is a stinker of an exploit and should be treated as such

  • dpi glitching/ throwing your mouse in a blender is a stinker of an exploit and should be treated as such

    Moving your mouse isn't a glitch or adjusting settings with-in the game or PC specs isn't a glitch. The real problem is the game itself allowing this motion and is accessible to any player. Adapt.

    With this logic anyone playing on an 800.600 monitor can call having a better resolution a "glitch" or spamming A and D to strafe is a "glitch". It's not, it's a part of the game, while abused, isn't a glitch.

    Some one getting the invisible bug and going and killing players would be using a glitch.

  • DPI glitching doesn't urgently need to be fixed as you have a higher chance hitting them during it than they would hitting you. Also, it shouldn't be bannable at all, as it is an exploit provided by Rare unintentionally, and it's their fault if such an exploit exists in their game, not ours.

  • @fcpnt said in Either fix DPI glitching or start swinging the banhammer.:

    DPI glitching doesn't urgently need to be fixed as you have a higher chance hitting them during it than they would hitting you. Also, it shouldn't be bannable at all, as it is an exploit provided by Rare unintentionally, and it's their fault if such an exploit exists in their game, not ours.

    It is actually knowingly using an exploit if you do it many times in the same exact situation. This is way different than accidently doing an exploit action a few times or many times in many different instances (most of which would not benefit the player)

    It is also not actually Rare you need to have a problem with but Microsoft and Xbox Live. Their Community Standards are what gets people suspended or banned. Specifically section 7:

    vii. Harmful behavior has no place on Xbox
    Cheating, tampering, and the use of exploits

    Since competition is best when it’s fair, a level playing field is one of the most important requirements for gaming. When people cheat, use exploits, or otherwise tamper with hardware or software to gain a competitive advantage, it ruins the experience for everyone. Because of this, cheating, tampering, and the use of exploits is never acceptable in the Xbox community. Like, never.

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