OP Sword

  • Why is the sword so op?

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  • its not, have a nice day.

  • @SquishyInflux

    Why do you think it is OP?
    I dont see it is OP!

  • Oh here we go. Back in a minute guys about to grab some snacks for whats coming. Ya'll want anything? @Bugaboo-Bill want me to grab a soda or some chips for this?

  • @squishyinflux
    No, it's not OP. https://www.youtube.com/watch?v=HwAVrSfRFnQ&feature=youtu.be

  • @squishyinflux It is not OP. It is just annoying, spammy and a no skill weapon.

  • I just don’t understand the elitist that isn’t happy with how ya kill em. Unless your double gunning in this game no one will think your a pirate worth your salt , which to me is Ludacris. Kill em with a sword after a shot on sniper your a sword bot. One clap people with a blunder when they come up your ladder your a blunder bot. If you snipe and then kill with blunder your still a blunder bot. Sink a ship with a powder keg they say ya have no skill. If a sloop comes after a galleon and gets sunk they say we are trash because they kill 2/4 of us and say we’ll its 4v2 it’s a fair fight. Bro sword takes just as much skill to use correctly as does any weapon. I don’t want to hear if a weapon is op or not let’s talk about hit registry before we talk about weapons .

  • @fuzzyh1ghland3r this is why I stopped [Moderated]caring about what people say about loadout and preference. Play how you want. Got to admit though the one blunder ladder shot as im boarding a boat is one of the greatest feelings ever lol

  • @bigtorvol is it too late for requests? I'll take a strawberry shake and popcorn

  • @captain-coel I got you bro, you want some whipped cream on that shake?

  • @bigtorvol oh don't get me started when people get mad at you calling you a ladder camped and your trash for using the blunder . Like excuse me good sir and I'm just supposed to let ya board my vessel and not clap you are trying to do I'll will to my crew and ship ahh no sir or madam . And yes one hit blunder on a ladder climber is a dinner most Devine

  • @fuzzyh1ghland3r Oh you misunderstand me brother, im not talking about one blundering a guy climbing on my boat. Im talking about me one blundering a guy camping his own ladder while I climb it and then one shot him lol but yes just as satisfying.

  • @Captain-Coel Ooh, I'm actually ordering a chocolate shake right now! 😂

  • @bigtorvol said in OP Sword:

    @fuzzyh1ghland3r this is why I stopped [Moderated]caring about what people say about loadout and preference. Play how you want. Got to admit though the one blunder ladder shot as im boarding a boat is one of the greatest feelings ever lol

    Okay, you're going to have to teach me how you do that, because I've tried, and I'm already hitting the water by the time my gun is drawn...

  • @galactic-geek It takes a bit of practice. Blunder already in hand. Climb the ladder you want to be right at the top ideally just before you climb on deck. Point your camera so its directly on the target, drop, shoot and re-attach. Works with controller and keyboard (i use controller due to nerve damage in hands). If you hit a spike of lag it will end with you hitting the water. It takes a minute to get the timing right and it does have to be relatively quick to work. But it is so damn satisfying. This also works with a flintlock and im positive it works with the EoR also.

  • I posted this in the comments to @KaiJoi 's youtube link, but I'm copying it over here:

    The problem is the sword stun and ping differences. In this video I assume your ping is relatively the same as the redcoat, whereas half of the problems with sword are ping related. Hitboxes lag behind players on higher ping, so if you tried this at 150 ping (the usual difference between east and west coast, or EU and east coast) you would be noticing that his sword hits you from way further away. If things were reversed and you were the one on home ping and the sword user is on high ping, then half of your shots won't register on the sword spammer, they'll occasionally teleport around, and they'll be incredibly difficult to shake as a result. Sword is the only weapon that actively rewards ping differences (Blunder just gets the occasional weirdly long distance 1-tap if you get backtracked).

    The buff from 20% to 25% was enough of a buff to ganging up on people with a sword; yes, we should be at bigger risk if 4 sword bots notice us boarding, but there still needs to be counterplay. Reintroducing the penalty for spamming slashes at nothing and removing the stun is a fair thing to ask for in exchange for leaving sword at 25%. The only other solution would be for Rare to move the game back to physical servers, because the Microsoft Azure cloud servers it's currently on are very bad, and have a stupid bad tickrate (Valorant is 128 tick rate, SoT is 30 at best from what I've been able to look up.)

  • @comrade-molly

    If things were reversed and you were the one on home ping and the sword user is on high ping, then half of your shots won't register on the sword spammer, they'll occasionally teleport around, and they'll be incredibly difficult to shake as a result.

    If you balance a game based on high ping or bad servers, you won't have a good game. While I do agree that hit registration is annoying, that's not reason to completely nerf something. Again, you can still run away, just because they have a slightly longer reach, doesn't mean they can now attack you from medium range, it's still a short range weapon. You can also jump in the water or use blunderbombs against a sword user.

    While I understand that ping can have a difference when fighting a sword user, it's not a reason for why sword is OP, because you can still run away or jump in the water, or blunderbomb people. It would be the same against a double gunner, except with a double gunner, they can chase you in the water and they can fight you from range, so it's actually harder to beat a double gunner then a sword user.

    yes, we should be at bigger risk if 4 sword bots notice us boarding, but there still needs to be counterplay

    Run away, if there is a sword user guarding ladders, you can jump off the ladder, snipe them, swap to pistol, hit them again. It is MUCH harder to board a boat with a person using a blunderbuss, because they can wait until you're in the animation of climbing, then one tap you.

    If there were 4 sniper users guarding ladder, that would actually be MUCH harder to deal with, because they can snipe you when you are on the bottom of the ladder, a sword user has to wait for you to climb up.

    Reintroducing the penalty for spamming slashes at nothing and removing the stun is a fair thing to ask for in exchange for leaving sword at 25%.

    There is still a penalty for slashing at nothing, there was never a point in the game when if you missed your sword swing, it would stun you and lock you in place, it would slow you down, but you could still move. It has been the same for 2+ years.

  • @comrade-molly
    Here's my problem with people who complain about sword, it seems like they are only complaining because they got close to a sword user instead of running away, jumping in the water, or using blunderbombs. Then instead of analyzing what they could've done better, they chalk it up to sword OP.

    If you know someone has a blunderbuss (you saw them shoot and reload) You aren't going to go near that person, you will keep your distance and if they rush you, you will run away, because you respect the damage it can deal. People don't do this with sword, they let a sword user come close then complain that sword is OP.

    Yeah, of course sword is OP, up close. Sniper/pistol is deadly from ALL ranges, short medium and far, while sword is only useful at close range. It just baffles me why people complain about sword being OP, when it really isn't, if you want to make the argument that sword is easy to use, I agree. Sword is much easier to use then sniper/pistol, but it has no range, that's the tradeoff, you are useless underwater and far away.

    I would like to understand why you think sword is OP, if you would be willing to talk and explain it to me, I would be more than happy to listen, and explain my points as well. Reply to this asking for my discord, and I'll dm you my discord.

  • You're cherrypicking your arguments; we DO try and run away from the sword spammer, but even if you're spamming sprint a laggy sword bot just spamming M1 and holding down his W key will continue to hit you outside of the normal sword range. The stun makes getting away from a laggy sword user nearly impossible. Obviously the game cant be balanced around lag (the lag should be fixed with better servers) but the lag is currently giving a HUGE advantage to low-skill players spamming sword.

    If you're good with the sword, you don't need the stun now that it's 25% damage. It's a crutch to help bad players, and it is too powerful of a crutch.

    Lastly, the game used to require you to hit something in order to not have a short 1 second cooldown on your sword slash; this was to prevent players from spamming M1 and running forward, forcing them to only attack when they can actually hit the player in order to be effective. It was removed in the sword rework last fall when they also removed XX sword cancelling. It's why people used to slash a wall or a barrel if they knew they were going to miss, to keep their combo going. Reintroducing it would again, not effect skilled sword users, only spammers.

  • To get more posts like this.

    Rare can't figure out how to fix the "double-gun-1-kill" problem so they just made the Cutlass more powerful. People are easily distracted.

  • @viperishemu2992 said in OP Sword:

    To get more posts like this.

    Rare can't figure out how to fix the "double-gun-1-kill" problem so they just made the Cutlass more powerful. People are easily distracted.

    there is no more double gun exploit
    there is no more double gun exploit
    there is no more double gun exploit
    there is no more double gun exploit
    there is no more double gun exploit
    there is no more double gun exploit
    there is no more double gun exploit

    It's ignorance like this running rampant on these forums that muddles every thread about combat balance. Stop spreading misinformation.

  • @comrade-molly Don't you know how to do it?

  • @viperishemu2992 said in OP Sword:

    @comrade-molly Don't you know how to do it?

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

  • @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly Don't you know how to do it?

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

    Ok Boomer.

    But there is :)

  • @viperishemu2992 said in OP Sword:

    @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly Don't you know how to do it?

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

    Ok Boomer.

    But there is :)

    Let me guess, some bot made you think that if you pull out fruit or some other dumb thing, it'll still work. It doesn't. I play with some of the literal best players in the game, and if they haven't heard about it, it's not real.

    It's on you to prove it. Let's see a video.

  • @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly Don't you know how to do it?

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

    Ok Boomer.

    But there is :)

    Let me guess, some bot made you think that if you pull out fruit or some other dumb thing, it'll still work. It doesn't. I play with some of the literal best players in the game, and if they haven't heard about it, it's not real.

    It's on you to prove it. Let's see a video.

    LOL. If you play with the literal (not how you use this word, btw) best players then you won't need double gunning.

    I'm not going to post video's of an exploit here on the forum. I don't think that the moderators would appreciate that. But if you search for How to double gun in sea of thieves on YouTube I'm sure that you will find one posted a few days ago.

  • @comrade-molly if they press W and M1 and you cannot manage to shoot them twice while they run in a straight line... sorry but you have no double gun skills. Skill based combat, the double gun combat is high skill... then it means you have a lot to practice, a lot of growth potential and unless you reached pro level standards, shouldn't you be focusing on improving? That is the point of the highest skill setups no? If you believe you are good, it allows you to dominate and excel above the other setups by mere skill.

    If they dodge and weave to get close they are no longer just hitting W and are out positioning you. Positioning is the main skill in combat and is done by both sides and when facing gun users there is little to no reason to use a larger range of moves, all you need is to ensure you don't get shot twice and get 4 strikes in, they have no defensive moves as gunners are a glass cannon. Sword skill comes into play versus other sword users, that is why gun users believe there is nothing to it. Yet a sword duel can be easy or hard based on the skill someone has, versus a gun slinger I don't use then full array of moves while in a sword fight I block, lunge, dodge jump and swipe. Don't get me wrong, there aren't many out there that have good chops sadly enough... easy to use, hard to master? And for me it could even be expanded on to make it more difficult to master.

    Server lag, hit registration and all that are their own issues and need to be resolved on their own terms. Weapons shouldn't be balanced around it.

    I am a sword user and wouldn't mind more of a skill gap or a larger punishment for hitting air. Yet most of the skill ceiling of a sword will never be seen in a gun vs sword fight, as that is a fight of range versus close quarter combat and all that matters is positioning.

    Don't play a glass cannon build if you don't want to be a glass cannon. Keep your range, kill everything and dominate. It is the stronger setup due to its range, but it has its drawbacks when that range is closed. Don't want to use a sword no issues grab a blunder.

  • @viperishemu2992 said in OP Sword:

    @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly said in OP Sword:

    @viperishemu2992 said in OP Sword:

    @comrade-molly Don't you know how to do it?

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

    Ok Boomer.

    But there is :)

    Let me guess, some bot made you think that if you pull out fruit or some other dumb thing, it'll still work. It doesn't. I play with some of the literal best players in the game, and if they haven't heard about it, it's not real.

    It's on you to prove it. Let's see a video.

    LOL. If you play with the literal (not how you use this word, btw) best players then you won't need double gunning.

    I'm not going to post video's of an exploit here on the forum. I don't think that the moderators would appreciate that. But if you search for How to double gun in sea of thieves on YouTube I'm sure that you will find one posted a few days ago.

    I said some of, and not to feed his ego or anything, but Jibran qualifies for sure. The best players in this game ALL use double gun. You have no idea what you're talking about and you probably think that Pace is among the best (he is very much not)

    You wont link a video because there is no credible video. I've seen countless "examples" of people claiming to bypass the 1 second timer, and it's all placebo effect. You can still cancel the ADS animation on the second gun, but you cannot fire until the 1 second timer has expired after your first shot. The ONLY tangible benefit of this is to get your shot lined up sooner or access your ADS sensitivity sooner.

    The only gun-specific related exploit that is still in the game is XX reload cancel, but the only thing that does is speed up your reload by maybe a tenth of a second.

  • @cotu42 said in OP Sword:

    @comrade-molly if they press W and M1 and you cannot manage to shoot them twice while they run in a straight line... sorry but you have no double gun skills. Skill based combat, the double gun combat is high skill... then it means you have a lot to practice, a lot of growth potential and unless you reached pro level standards, shouldn't you be focusing on improving? That is the point of the highest skill setups no? If you believe you are good, it allows you to dominate and excel above the other setups by mere skill.

    If they dodge and weave to get close they are no longer just hitting W and are out positioning you. Positioning is the main skill in combat and is done by both sides and when facing gun users there is little to no reason to use a larger range of moves, all you need is to ensure you don't get shot twice and get 4 strikes in, they have no defensive moves as gunners are a glass cannon. Sword skill comes into play versus other sword users, that is why gun users believe there is nothing to it. Yet a sword duel can be easy or hard based on the skill someone has, versus a gun slinger I don't use then full array of moves while in a sword fight I block, lunge, dodge jump and swipe. Don't get me wrong, there aren't many out there that have good chops sadly enough... easy to use, hard to master? And for me it could even be expanded on to make it more difficult to master.

    Server lag, hit registration and all that are their own issues and need to be resolved on their own terms. Weapons shouldn't be balanced around it.

    I am a sword user and wouldn't mind more of a skill gap or a larger punishment for hitting air. Yet most of the skill ceiling of a sword will never be seen in a gun vs sword fight, as that is a fight of range versus close quarter combat and all that matters is positioning.

    Don't play a glass cannon build if you don't want to be a glass cannon. Keep your range, kill everything and dominate. It is the stronger setup due to its range, but it has its drawbacks when that range is closed. Don't want to use a sword no issues grab a blunder.

    Hitreg is bad, we DO hit the sword bots twice, they just don't die because the server tickrate is garbage, hitreg doesn't work, and they get 10-ft sword range just by being on high ping. Literally every serious tournament level player will agree with me on this (and I have played in both Sea of Champions and NAL)

    I am not by any means the fastest or most accurate player on the seas, but I am definitely in the top 10%, and there are no sword users in that 10%; at least not any that use sword in a sweaty fight.

    As far as sword versus guns, you are correct; it's a different kind of fight sword vs sword and sword vs gun, but that's not an argument for spammy no-brain sword play. If you're actually good, you shouldn't need the sword stun or the no-brain spam-at-anything playstyle.

    Sword is not "OP" in that it's what all of the serious players are using (they're not, and if you use sword you're not as good as you think you are, it's a pretty common condition on these forums), it's OP in the sense that the many, many, glaring bugs in this game are most evident when fighting sword spammers who have no business killing better pirates, and literally only get by on having bad connections, not taking damage from gunshots, and spamming sword like there's no tomorrow while sprinting behind good players. We still camp them no problem, but they get the occasional undeserved kill because the game is buggy as hell.

    I looked you up, looks like you need to play more arena and see what the competitive community actually looks like; but honestly you'd probably just accuse everyone of being a hacker, because that's what most people seem to do when they come over from adventure and realize that the majority of people they sink there are pretty bad.

  • @comrade-molly

    Let me get this straight, the overpowered weapon in the game is not used by sweats in competitive play by the best people. Those people that are supposed to be focused on the win, as it is a tournament? I don't know what e-sport you ever watched where they all don't use cheese tactics, the best tactics and the best weapons to secure a win even if they all agree it isn't necessarily the most fun to play. Yet the top 10% don't use a sword, because ... let me figure it out for you as it is pretty simple Double gunning is the strongest setup in the game even with the current state. I use a sword and have never denied this, it is still true and if you have the chops sword users shouldn't win.

    Hit registration isn't where it should be, nobody is saying that it shouldn't be fixed and yet I don't know why they would balance weapons around it being bad or why you would balance the game with high ping. I have played with 200 ping it is bad, should we now base the games balance on that type of latency? Seriously, you believe you are a competitive gamer and believe game combat should be balanced based on hardware, software and network issues? Fix what is broken, don't break other things to compensate for it.

    Spam no-brain sword play is bad, sorry but if you believe as someone with skill that it is a good strategy that is overpowered and claim to be in the top 10% of the world... you aren't in that bracket. I meet spammers all day long and I defeat them most of the time, because it isn't good and I am nowhere near the top 10% of the world in any game. It is easy to do, but it isn't actually good. Sure they will get a kill here or there, it is a multi-player game and even the best sometimes loses due to a mistake on their end, some luck on the other end or simply by being out numbered. If you believe that someone that defeats you based on their weapon load-out has zero skill of course you will think that the game is broken. Just because someone wears a sword doesn't make them a bad player. People might not be following the meta, but frankly touching a sword doesn't make you bad. Same for people that wear two guns, aren't always good at it either... met them as well and guess what, I win gun fights while all I have is a single flintlock or I just am able to close the gap and slice them down. This is a pirate fantasy game, ever thought that people want to wield a sword because of them being a pirate?

    Do more Arena... no thank you. I have odd hours, I don't have steady crews that I head out with and frankly solo Arena is utterly frustrating. I rather head out on the open seas, where I can dictate the pace based on the people I get hooked up with. If I am with a bunch of new people we can go and focus more on the PvE end, if I am lucky to find someone that knows what they are doing we can go for some fights or I head out alone and seek a good battle on my own terms. I get a real good fight every so often and usually they carry guns... shocker and though I personally enjoy a good sword duel I still enjoy those fights, even though it tends to end in a loss. It usually takes me weeks to get a good sword fight, because most people that would be good enough to wield it properly swap to guns, as that is still the meta, still the best setup in the game. It isn't broken anymore as it used to be, it actually requires the people that wield it to have some chops.

    You looked me up, yet clearly didn't understand what type of player I am. Attacking people on a personal level is quite low. Yet even though I have a very outspoken opinion, well documented one on these forums and many many discussions here on the forums... you still think I would call people hackers just because they outplay me. When someone maybe makes a valid point, like that positioning is a skill one must possess to defeat a skilled double gunner, you just try and make it personal. If you want to get to know me, feel free to open up and ask a question, but these: "but honestly you'd probably just accuse everyone of being a hacker" remarks are not appreciated.

    To me you just sound like a sore winner, even though you dominate and clap people so hard you still feel the need to call them bots, bad players, unskilled. If they win from you when they use the off-meta setup, you feel the need to blame the game, their weapon or network connection instead of acknowledging that they might actually have some skills and defeated you fair and square. Maybe you should analyze your losses, figure out how they got near, what you could have done better? Sometimes you will come to the conclusion: hit registration failed me, but I have that issue as well... I wield a sword, but guess what I also wield a flintlock or eye of reach... it isn't like I never shoot people, I also still use two weapons. Yet that doesn't make the sword bad, if you exchanged shots, his 2 shots register while yours didn't and you got your shot off first... you would have the same issue, but you cannot blame their weapon at that point... as you are using it.

    The facts are easy: Range beats Melee in nearly any game if people actually have skill, that is true in this game as well and is why most people with skill uses this setup if winning is their only goal. Additionally just because something is easy to do, doesn't make it good.. because it still is defeated most of the time by people with skill. You also don't like the blunderbuss? It can one shot people if they get close... Don't forget this is an open world game, a fantasy pirate game and not everyone is that dead set on using the best setup just to win in combat. Some of us just like the idea of immersion, playing the game differently in an open world game. I personally love melee setups in many games, I don't have a hardcore shooter background and frankly the shooter element in this game isn't even that good. I rather go play Rust or Apex Legends if I want to go shoot people in a more competitive style.

    You want to find out the skill behind a sword, go use it in sword duels and hope you find someone that is actually good. As I stated before sword on gun fights are pure a battle of positioning in which the sword is actually at a disadvantage, due to its limited range. You are playing a glass cannon build, don't expect to be able to tank and survive the damage if the sword gets near.

  • Lots of elitists on this post about how awsome they are and if they aren’t killed with anything but a pistol shot through a wall bang then your not good and people who Use swords are trash get over your selves with this stuff ... just kill people how ya wanna kill people there isn’t a kill death ratio or kill cam in this game and the only person that knows what went down is you , the dead person and god.. get over your selves

  • @comrade-molly

    You're cherrypicking your arguments

    I didn't cherry pick arguments??? I responded to everything you said, what didn't I respond to? If you're talking about My arguments and how I'm cherry picking them, which ones? Come into a discord call so we can talk about them, so I can understand how you think, and you me.

    Second, it would be better if we went into a discord call because then we could explain things both ways, rather than waiting hours for each of us to respond, it's pointless when we could go into a call.

    we DO try and run away from the sword spammer, but even if you're spamming sprint a laggy sword bot just spamming M1 and holding down his W key will continue to hit you outside of the normal sword range

    The stun makes getting away from a laggy sword user nearly impossible

    Why are you letting them get close in the first place? It's not Minecraft, it's not impossible to beat someone with high ping at close range. Like I said ABOVE, I agree they have a slightly longer range, but it doesn't mean that you can't run away. Jump in the water, blunderbomb, stop letting them rush you with a sword and then complain that you died to an overpowered weapon.

    If you're good with the sword, you don't need the stun now that it's 25% damage. It's a crutch to help bad players, and it is too powerful of a crutch.

    You never needed the stun, back when sniper was 80 damage, it was snipe, sword combo. Even when the sniper got nerfed, you could still hit them twice with a sword, then once with sniper.

    100% it is MUCH easier to use then a sniper or pistol, and new players can easily wield sword over a gun, but it's not hard to dodge. The whole, "sword OP," Argument hinges on the fact that you are incapable of not letting them get close. You can always jump in the water or run away from them, but people who complain that sword is OP, NEVER run away from sword, or jump in the water, they let sword get close then die.

    Lastly, the game used to require you to hit something in order to not have a short 1 second cooldown on your sword slash his was to prevent players from spamming M1 and running forward, forcing them to only attack when they can actually hit the player in order to be effective. It was removed in the sword rework last fall when they also removed XX sword cancelling. It's why people used to slash a wall or a barrel if they knew they were going to miss, to keep their combo going. Reintroducing it would again, not effect skilled sword users, only spammers.

    I assumed you were talking about movement, not the sword delay, I wouldn't mind if they added this back in.

    there is no more double gun exploit

    there is no more double gun exploit

    there is no more double gun exploit

    there is no more double gun exploit

    there is no more double gun exploit

    there is no more double gun exploit

    It's ignorance like this running rampant on these forums that muddles every thread about combat balance. Stop spreading misinformation.

    THERE IS NO MORE EXPLOIT. THERE IS NO WAY PAST THE HARDCODED 1 SECOND TIMER.

    Let me guess, some bot made you think that if you pull out fruit or some other dumb thing, it'll still work. It doesn't. I play with some of the literal best players in the game, and if they haven't heard about it, it's not real.

    It's on you to prove it. Let's see a video.

    Okay: https://www.youtube.com/watch?v=8Cd9ivCTh4I&feature=youtu.be

    Now you are right, you cannot bypass the 1 second timer, but you can DG faster if you sprint cancel.

    I looked you up, looks like you need to play more arena and see what the competitive community actually looks like; but honestly you'd probably just accuse everyone of being a hacker, because that's what most people seem to do when they come over from adventure and realize that the majority of people they sink there are pretty bad.

    Imagine resorting to insults because you have no argument, if you're going to do that it just proves that you don't care about change or logic, you just want to be right no matter what, even when you're wrong.

    I play with some of the literal best players in the game, and if they haven't heard about it, it's not real.

    You are in NAL and get rolled every game, 3rd 4th and 5th place, if you're going to talk about, "I play with the best of the best No, you play against them and get rolled. See, I can do it too.

    Anyways, I'm not going to continue the conversation, I would however be more than happy to get into a discord call with you and explain my POV, and you can explain yours. It seems like we are both semi-smart people, I'm sure I can convince you of stuff, and you to me.

  • One side always seems to forget the fact that hit-reg and latency also affect the use of a sword. That "10 foot" reach of the sword isn't accurate, as it is your hitbox simply not being where you expect it to be. That isn't on the sword or the user, that is purely on the game itself and needs to be addressed.

    It happens quite often that chasing someone that is hopping away will result in a 3-hit combo but the target doesn't not get rooted or take any damage. Some distance is gained with each swing and a quick follow-up 4th swing into the air can result in a root/hit and either allow the player to continue the combo or it not be counted at all and the combo broken.

    Sword is heading in the right direction for balance, but it is my opinion that combat needs to be overhauled as a whole and everyone can agree that hit-registration and general performance needs to be improved further.


    Not sure why they also assume everyone they beat thinks they are hacking. Must be some sort of ego-boost to themselves, so much so that they make up others actually calling them hackers. To further this, they think they are saints in combat and not remotely negative toward those they fight. Even when winning, they opt to call others 'bots', 'sword-bots', 'scuttle-bots', or worse.

  • @archangel-timmy

    One side always seems to forget the fact that hit-reg and latency also affect the use of a sword. That "10 foot" reach of the sword isn't accurate, as it is your hitbox simply not being where you expect it to be. That isn't on the sword or the user, that is purely on the game itself and needs to be addressed.

    Agreed.

    It happens quite often that chasing someone that is hopping away will result in a 3-hit combo but the target doesn't not get rooted or take any damage. Some distance is gained with each swing and a quick follow-up 4th swing into the air can result in a root/hit and either allow the player to continue the combo or it not be counted at all and the combo broken.

    Agreed

    Sword is heading in the right direction for balance, but it is my opinion that combat needs to be overhauled as a whole and everyone can agree that hit-registration and general performance needs to be improved further.

    Agreed

    Not sure why they also assume everyone they beat thinks they are hacking. Must be some sort of ego-boost to themselves, so much so that they make up others actually calling them hackers. To further this, they think they are saints in combat and not remotely negative toward those they fight. Even when winning, they opt to call others 'bots', 'sword-bots', 'scuttle-bots', or worse.

    True, sword is useless at far range and very good at close range. When you doublegun and are hitting all of your shots, it can be very annoying to players who are using sword and blunderbuss because they can't do ANYTHING about it.

    As for calling people sword-bots or blunder-bots, it's just relishing in your victory, I personally don't do that because it's a bad insult, but people who do use it are just using it to brag in their victory, no problem with that.

  • @cotu42 said in OP Sword:

    There's different types of "OP" things; sword is not popular at the top levels of competitive play if someone knows they'll be fighting person to person, because they know their competition can hit shots, and they know they can hit shots. They also know what ping everyone is on, and it's usually limited to one geographical region for this reason. Sword has seen some limited use in NAL this season, but that's more due to the problems in current arena (cannon spam with nearly unlimited supplies and no real punishment for sinking) that have led to a meta where you're trying to farm an enemy boat rather than sink it. The point I have made repeatedly is that sword is OP under very common conditions in everyday arena, and could use an adjustment that would not do much to change it's intended playstyle or it's use in competetive play, but would eliminate the resulting problems from that situation. Moreover, if you take a walk over to the insider forums, you'll see that things are going to shift EVEN MORE into sword and blunder's favor soon, and create an even more unhealthy combat atmosphere.

    We can sit here for years twiddling our thumbs and waiting on Rare to fix hitreg or ping, but that's not going to happen any time soon considering it's taken them 2 years already and it's only gotten worse. In the meantime, sword has become a problem due to poorly thought out buffs by the devs, and needs to be addressed. Blunder too; there is absolutely no reason it should have the reload speed it does.

    The network issues are due to poor matchmaking and cheap servers primarily, but the low server tickrate effects everyone. The quirks with extended sword length will not be solved simply by fixing hitreg, and they fundamentally increase the power of the sword by however bad the servers are acting at any given time (side-note, i'm 99% sure there are memory leaks in Arena right now. Delay kills are on the rise and this literally happens every patch near reset time.)

    [Message Removed by Moderator]

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