@miyoryu-suyuki sagte in SoT Social Experiment Completed:
Hmm... I was just considering doing something like this over the coming months, actually. I don't know that 10 ships is an entirely fair assessment, but your results are honestly about what I expect to reach as well, sadly. Over what kind of timeframe/number of sessions/servers did your experiment take place?
I just find it ironic; so much hype/pride in being a Pirate Legend yet many seem to ignore the quite obvious in-game mentality/theme of "stop you bloody in-fighting and stealing from each other and work together". I mean, for crying out loud it has a song for it, lol. I'm not saying that there shouldn't be PvP. It's great fun on occasion. But I'd love to see just as many moments with large alliances working towards something. I love the feeling of a good co-op. This might be helped if the devs added something more content wise to encourage this, besides a beautiful song and a well spoken pirate lord ghost, which most players seem intent on ignoring and just being in it for themselves. Just a testament to the shortcomings of humanity I guess. shrugs
We had only a few real coop needed situations.
The Hungering One and the Throne Event.
Problem is, Rare made World encounters like the Meg and the Kraken scaling and no threats to Sloops.
So why coop?
Even the Ship Raids are relatively easy and people can even solo them.
There is nothing that needs cooperating and therefore Alliances are very much fragile because not realy needed.
If all Megalodons were like the 1st Hungering One and if the Kraken were a hard beast and the Ship Raids more unforgiving and maybe even impossible on a Galleone only, but need at least 2 Galleones work together the Alliances would be more stable.
I am fine with betraying, but to have no incentive to not to betray other than "honor" is a bit weak.
The Ship events should need an alliance for sure and the way an alliance distributes the booty should be 50/50 no matter who sells it.
Another thing is, that Alliances can be broken, but the one who leaves an alliance should be somehow punished for doing so.
You can still betray, but it need to come at a price.
An Alliance should weigh more and should last for a whole session ir the one who leaves pays.