@galactic-geek said in Sword Combat Balancing - In Depth Review/Feedback:
@ji6ran ...but you keep moving at angles that are hard for anyone to follow or block effectively so the recovery of the slash is a moot point because its effectiveness is in scoring continuous successful hits, not its speed of attack. Your feint doesn't do diddly if the opponent holds their block because your feint is too quick for them to even adjust. With the running slash, you don't have to rely on locking them down either.
Also, the sword dodge has 2 properties that most pirates aren't aware of, even if they know how to do it:
- You can use it to pass through an opponent's space.
- There is no cooldown time on it, like with the sword charge - many simply think it does because they hold down their block for too long mid-move.
My apologies if I didn't understand this correctly. As far as the 2 properties go that you pointed out, that's been known for a while, since launch. People are just too lazy and incompetent to actually learn it xD. Also I still do not understand the point you are trying to make, again my apologies for not understanding correctly.
