Balance the new ship respawn

  • I like the new ship respawn after battle but can we balance it a little?

    Problem: Ship battle in the sea two galleons going head to head with no pirate calling for flee....at last both galleons lose to the power of the sea with there bellies full of holes and their booty sinking to the bottom of the darkest part of the sea...at last we spawn far, far away to make haste back to retrieve the lost booty from the sea...to find it sinking with no option to retrieve you see the final tear from the pirate thee...

    Solution: since the respawn has been greatly increased (which I like) can we increase the timer on the loot so we have more time to get back to the loot to retrieve it....is this an option?

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  • @tsf-headshot "can we increase the timer on the loot so we have more time to get back to the loot to retrieve it....is this an option?"

    Sadly no, this is not an option, you're supposed to be penalized for failing... If they did this, you wouldn't be penalized for failing, would you? :P

  • Quite frankly I'm of the opinion that a ship and crew should be migrated to another server upon sinking. Being sunk should sting, it should mean something and you should be motivated to avoid it.

  • Yes I agree if you sink and get killed it should mean something just than spawning not far away resupplied while the ship that sunk you eventually runs out of supplies. Being put on another server is the best solution.

  • @sweltering-nick I argue the punishment should be left in the hands of the player who sank the ship. If the enemy doesn't wish to retrieve the loot and leave it for someone else that's up to them.

  • @rick330 No it isn't and I wish people would stop with this shortsighted suggestion. You're essentially taking away all consequence of attacking another ship. If you want to be an aggressive player you should be open to retribution.

  • @prodigy-burns "I argue the punishment should be left in the hands of the player who sank the ship."

    Nono... I mean, it should be, to some degree... But the full brunt of the punishment? Absolutely not... if you have a ship full of treasure, and you manage to get sunk by a skeleton fortress, your treasure needs to be gone when you return... That's your punishment for failing in basic PvE, for example...

    The easier something is, the harsher the punishment... Hence why if an enemy crew sinks you, that's the hardest part of this game, hence why there's a chance for you to regain your treasure if you can find that crew and sink them before they cash the treasure in.

    "If the enemy doesn't wish to retrieve the loot and leave it for someone else that's up to them."

    Literally, it's not up to you... Stop obsessing over it... It's outside of your control, accept that, make peace with that. :P

    If you managed to get sunk, your punishment is losing your treasure... Sorry. : /

  • @only-alexraptor said in Balance the new ship respawn:

    Quite frankly I'm of the opinion that a ship and crew should be migrated to another server upon sinking. Being sunk should sting, it should mean something and you should be motivated to avoid it.

    Exactly, i agree, though i don't want the servers to get overloaded with migration requests... So i hope rare can figure out a way to make it work without drowning the servers. xD

    For now though, the current system works fine, imo.

  • @prodigy-burns but we were not attacking we were defending against a galleon and sloop that teamed up...we took the sloop out and then the enemy galleon and us both sunk...we went back to the crash sight to retrieve the treasure but all we could do is watch it continue to sink since the timer to pick it up ran out.

  • @sweltering-nick I don't get where you're coming from. Finding high value loot is certainly not easy and retrieval even more so given players will have already taken most if not all of it 90% of the time. If you sink the distant spawn destination is punishment enough as it gives plenty of time for enemy players to retrieve it and turn it in unless challenged by someone else.

    "Literally, it's not up to you... Stop obsessing over it... It's outside of your control, accept that, make peace with that. :P"

    Why shouldn't it be up to me? Sea of Thieves was built on the very principle of being the pirate I want to be and if I want to leave the loot for strangers or for later retrieval I should be able to. Changing the game to suit the needs of the player is why there's a forum.

  • @prodigy-burns "If you sink the distant spawn destination is punishment enough"

    That's factually not the intended punishment according to rare... The intended punishment is that you lose your treasure, and in order for that to be possible you have to sink... So you need to respawn...

    This is what the game is, this is what it's mean to be, if you can't understand that... You don't understand the game... if you don't make a good enough effort to protect your treasure, you deserve to lose it... Even if the enemy forgets to take your treasure, you still deserve to lose it...

    If people could just return and fetch their loot after being sunk if the enemy forgets to take the loot, then you wouldn't be properly incentivized to PROTECT your loot to BEGIN WITH.

    Respawning is not the punishment, respawning is merely re-joining the game after a loss... Losing your treasure is the punishment... Sorry but that's just a fact.

    "Why shouldn't it be up to me?"

    It's not up to you what the enemy chooses to do... if the enemy sinks you, they have earned the right to decide what happens to your treasure, be that taking it, or letting it sink... That's your enemy's choice, simple as that.

    "Sea of Thieves was built on the very principle of being the pirate I want to be and if I want to leave the loot for strangers or for later retrieval I should be able to."

    What part of a pirates life includes making large amounts of GOLD float on water indefinitely for other pirates to find? Pirates aren't generous, they're greedy. ._.

    You have an ulterior motive for supporting this idea, mate... You don't want to get penalized for getting your boat sunk, simple as that.

    It's not me you have to convince, it's Rare, and the people working at Rare are smart and educated people, do you think your argument would convince a Rare employee? I'm confident that the people at Rare will see your argument for what it really is... Yet another player who is frustrated about losing their treasure fair and square. Nothing new, really. : /

    "Changing the game to suit the needs of the player is why there's a forum."

    Incorrect, letting rare know what we'd like to see as improvements to the game, is why there's a forum... As for your NEEDS, that's taken care of via support tickets, not forums. :)

    You seem to confuse wants for needs, learn the difference... You WANT to avoid penalty for getting your ship sunk... You NEED the penalty to be properly incentivized to defend your treasure. ;3

  • @sweltering-nick Hear Hear!

  • @only-alexraptor said in Balance the new ship respawn:

    Quite frankly I'm of the opinion that a ship and crew should be migrated to another server upon sinking. Being sunk should sting, it should mean something and you should be motivated to avoid it.

    Yup, and lose whatever voyages you're on to the depths of Davy Jones locker

  • I'll have to agree with those saying server migration after respawn is a bad idea. My number one issue with that, is if there is a crew that attacks me and sinks me, I'm most likely going to back after them. Being hunted down by those you recently attacked/sunk/robbed is another level of the risk vs reward systems in SoT.

  • @sweltering-nick "That's factually not the intended punishment according to rare... The intended punishment is that you lose your treasure, and in order for that to be possible you have to sink... So you need to respawn..."

    It is however a punishment and cannot simply dismissed as again stated the respawn distance was initially meant to be shorter, but was changed due to outrage among the community for an entirely separate reason I might add. This is also a true fact of the matter and one could say the change has created an unintended punishment that must be corrected.

    "It's not me you have to convince, it's Rare, and the people working at Rare are smart and educated people, do you think your argument would convince a Rare employee? I'm confident that the people at Rare will see your argument for what it really is... Yet another player who is frustrated about losing their treasure fair and square. Nothing new, really. : /"

    Then you obviously have mistaken me for the wrong the person as I'm not complaining about some lost loot and I'd suggest you show more respect to fellow members. The point I'm making is that the treasure is better off in the hands of a player rather than disappearing to the bottom of the ocean. I'm fine if you disagree and I could care less if the change is actually implemented, but understand that your voice is no more powerful mine and think before making assumptions about others.

  • @prodigy-burns "It is however a punishment and cannot simply dismissed as again stated the respawn distance was initially meant to be shorter, but was changed due to outrage among the community."

    The community felt it was imbalanced, that is all... Wasn't outrage, not even close. :P

    "This is also a true fact of the matter and one could say the change has created an unintended punishment that must be corrected."

    Yes, it's a fact, that doesn't do anything to further your case, and no it's not unintended, the community felt the lack of distance as a punishment wasn't punishment enough... So rare increased the punishment after listening the the community's highly logical arguments for why increasing the distance was necessary, now the majority are happy, as this part of the game is in a sweet spot in terms of punishment.

    The majority, like this change! :)

    Now if you want Rare to listen to you, you're gonna need to make equally logical arguments for why it's necessary... And you need a large amount of people saying the same thing as you, preferably the majority.

    "Then you obviously have mistaken me for the wrong the person as I'm not complaining about some lost loot"

    You see it as an argument... everyone else sees it as whining. What is logical for you, may not be logical for everyone else... That being said, something is either logical, or it is not... There's no in between regarding logic, but settling on a common ground of logic is hard to do, given it's hard to think in a different manner than your brain was genetically designed to think. :P

    Peoples lack of support for your argument simply means your argument is not logical for them. Simple observable evidence. : /

    "and I'd suggest you show more respect to fellow members."

    Making baseless claims and illogical arguments is disrespectful in in my eyes... However, i'm clever enough to know that my idea of respect, may not be the same as your idea of respect.

    I can only guess what your idea of respect is... That being said, i do want you to understand that i am trying my best to make arguments from objectivity, i have no intention of offending you, i say it like i see it, that is all. :)

    "The point I'm making is that the treasure is better off in the hands of a player rather than disappearing to the bottom of the ocean."

    I agree, but this is a people-problem, not a game-problem... You cannot control people, so stop trying, and altering the game so you can personally retrieve the treasure, defeats the purpose of a penalty for failing to defend your treasure. : /

    Nothing you say is going to make your argument work, i'm sorry, man.

    "I'm fine if you disagree and I could care less if the change is actually implemented"

    Given how much time and effort you've spent trying to make your argument work, i doubt that very much. xD

    "but understand that your voice is no more powerful mine and think before making assumptions about others."

    Yes, which is why it's important that you use your voice correctly... Let's take a sword as an example... A sword is a powerful tool for killing/fighting, but it's worthless if you can't hit anything with it, if you always miss, you effectively have no sword.

    Your voice is worthless if your arguments aren't logically sound, mate. You're not using it correctly, hence why you effectively have no voice. : /

  • @sweltering-nick Here's thing it's not so much that I feel strongly about the idea it's simply that you've yet to actually give me a reason why the status quo is better you've simply kept asserting that the game is better with the short respawn timer without actually saying why it's better for the overall ecosystem. With my idea there's clear objective benefit for all players, but you've yet to state the objective benefits of keeping the respawn timer short and that's what I've been trying to get out of you, but you just use proof by assertion time and time and again.

    What you have to understand is that a proper argument has to not only try to convince the people who are for the idea, but the people who are against it as well.

  • @prodigy-burns "it's simply that you've yet to actually give me a reason why the status quo is better"

    The burden of proof is not on me... I'm arguing that the current state of the game is a NECESSITY, not necessarily better.

    You need to make your argument for why your suggestion is good enough to outweigh said necessity, and inspire Rare to make the change...

    Hence why it's not me you need to convince, it's Rare.

    "you've simply kept asserting that the game is better with the short respawn timer without actually saying why it's better for the overall ecosystem."

    Whilst that isn't my point, i actually have... Please pay attention to what i've said, because i refuse to repeat it a third time... Repetition is useless in the face of amnesia. :P

    "With my idea there's clear objective benefit for all players"

    Actually, the only clear objective is for you to feel satisfied that your treasure didn't go to waste... Personal satisfaction is not part of the penalty for losing, i'm afraid... Your suggestion would harm the game in the long run...

    Benefit does not always come in the form of reward, fyi. Sometimes, losing, benefits you more, because you learn from it, allowing you to avoid failure next time... That's kind of the point of penalties in games. :P

    "but you've yet to state the objective benefits of keeping the respawn timer short"

    You're misrespresenting the situation... The most beneficial way to handle game progression is to just give every player infinite treasure in as short a timespan as possible... Which would be to spawn with gold and max rep in everything...

    But it can't be a game without limitations in obtaining this treasure, and incentivizing you to fight for it.

    This should be self-explanatory...

    "and that's what I've been trying to get out of you"

    You've failed to recognize that you have the burden of proof, not me, hence why getting things out of me is hard, and... rather pointless... I don't need to prove why things should stay as is, YOU need to prove why things should change... Sadly, ruining the penalty system just so you can feel personally satisfied that your treasure didn't go to waste, is not a good argument. :P

    Rare is purposefully denying you that satisfaction to encourage you to fight as hard as you can to KEEP your treasure to begin with, to avoid sinking! It's not that hard to understand...

    "but you just use proof by assertion time and time and again."

    Proof by assertion is defined by repetition regardless of contradiction...

    My argument, does not have any contradictions... Or if it does, feel free to point them out. : /

  • I think this is a good idea.

  • @tsf-headshot they said that the current respawn system is a place holder while they work on a permanent solution.

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