Optional Prestige Option?

  • https://www.reddit.com/r/Seaofthieves/comments/sxl1jk/suggestion_allow_us_to_prestige_with_our/?utm_medium=android_app&utm_source=share

    That's a link to the original post, but in general, it would be nice if you could do a prestige once at a high reputation in everything, and then unlock nee rewards the second time through.

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  • A prestige system is not really suitable for a game like Sea of Thieves that is constantly evolving. Maximum level caps now, may not always be the maximum level cap. We may even see the current caps raise from 75 to 100 this year 👀

    If you’re heart-set on working through the ranks and commendations again, you can delete your pirate profile to start again, because that’s really all you’re asking for from a prestige system. To start again.

    A different solution here may be to Grade 10 all the commendations so there’s still plenty to work towards with new tied cosmetics to those? I’d be more in favour of this than a Prestige.

  • If we all seen it. People can max rank often really quick. Some even reaching lvl 75 in all factions within days.

    So this wouldn’t work. People would just max out day of release.

  • SoT is not a game for any kind of prestige system.

  • @ghostfire1981 You're so wrong. Reputation prestige would be solely for new skins, this would give the long time player base something else to grind for and help with player retention. You should read the reddit thread linked in the OP's post.

  • @wouldthoukindly prestiging would be pointless if anything we might see a level increase.

    More cosmetics need to be tied to already exosting commendations before we add them to just level requirements.

  • @wouldthoukindly said in Optional Prestige Option?:

    @ghostfire1981 You're so wrong. Reputation prestige would be solely for new skins, this would give the long time player base something else to grind for and help with player retention. You should read the reddit thread linked in the OP's post.

    This matter (and similar ideas) have also been discussed and dissected sooooo many times before on this forum. Maybe the OP should read up on those before posting another thread about this specific matter?

    I will stay by my opinion that SoT is not a game that suits any form of prestige systems. My explanation/and other players reasons can be read in any of the old threads.

  • i disagree, SoT is exactly the type of game that benefits from a prestige system

  • No, it's not fun to basically restart your company progress to get a few cosmetics. It only benefits people who have no lives outside the game and/or people who speedrun new content.

  • Anyone can grind a game over and over again... nothing unique or special about that. We have 100 other games that do that.

    SoT has a different kind of "prestige". I believe the Legendary Pirate status was meant to be that, but as we all know that was kind of a failure. BUT we do have a better way of showing off how big of a salty old seadog you are. History, the old ones were here for the first megalodon, the new areas, the mercenary missions with the fist version of the reapers mark. The old ones have unique cosmetics to show off from those ancient times when SoT was going thru some hard times, where Rare was trying to find the right way to evolve the game.

    My point is grinding new cosmetics will never have as much "prestige" as having been here in SoT from the beginning through the bad and the good times.

    Level caps will probably rise to 100(?) and we will get new achievements and limited events to be part of. We will evolve with the game, and that is how we all will be part of the wonderful world (and Lore) that Rare is building. That will give us all the "prestige" and new cosmetics we need, or perhaps deserve.

  • SoT has a few big problems when you max out your reputations.

    1. Gold is worthless, no one cares about it.
    2. Loot is pointless outside of commendations so you have no reason to collect is outside of specific commendations

    for people that dont play the game for cosmetics and are more goal orientated this is where alot of people leave the game seeing it as finished, sure they will come back for new content but thats also over quickly

    a prestige system fixes both of those problems and adds 100s or thousands more hours to the game for people that enjoy working towards a goal, or the grind whichever way you want to look at it.

    make it cost gold to prestige and increase that gold amount everytime you do, say theres 25 prestige levels with the first costing a million gold. if you make it to prestige level 25 it could cost 200 million gold. also make the leveling process continually slower and slower each time your prestige, if for example going from 1-75 GH would take 200 gold chests or the equivalent in other loot make prestige rank 1 take 250 and prestige 25 take 2500. basically make it so people cant power level a prestige in days.

    This means gold and loot is now valuable again and people have something to work towards. you will see more emissarys on the map for reapers to track down and more loot being generated which is good for the health of a server .

    i get not everyone would want a prestige system, thats natural there isn't a update which everyone would want. i dont like tall tales or adventures but i dont tell people having more of them is a bad thing, its just not for me. that being said i cant think of 1 negative reason a prestige system would bring to SoT besides it coming down to someone not personally wanting a prestige system in the game. if anyone can give me just 1 reason that doesn't boil down to that you may change my mind

  • @ghostfire1981 sagte in Optional Prestige Option?:

    Anyone can grind a game over and over again... nothing unique or special about that. We have 100 other games that do that.

    SoT has a different kind of "prestige". I believe the Legendary Pirate status was meant to be that, but as we all know that was kind of a failure. BUT we do have a better way of showing off how big of a salty old seadog you are. History, the old ones were here for the first megalodon, the new areas, the mercenary missions with the fist version of the reapers mark. The old ones have unique cosmetics to show off from those ancient times when SoT was going thru some hard times, where Rare was trying to find the right way to evolve the game.

    My point is grinding new cosmetics will never have as much "prestige" as having been here in SoT from the beginning through the bad and the good times.

    Level caps will probably rise to 100(?) and we will get new achievements and limited events to be part of. We will evolve with the game, and that is how we all will be part of the wonderful world (and Lore) that Rare is building. That will give us all the "prestige" and new cosmetics we need, or perhaps deserve.

    Exactly this â˜đŸ»

    @CC-Sp3c @GreatFailure82
    SoT's prestige system is the events we had and now the adventures...so how the world evolves...
    Just because someone grinds for example, 10 times everything to max, maybe even within a few weeks/days doesn't have anything to do with prestige

  • no its not, prestige is being able to reset your levels to level up again, usually games wont give you anything other than a title or cosmetic for doing this (so basically what SoT does for everything)

    if you want to call it something else, fine but thats not an argument against not implementing that mechanic in the game

  • @greatfailure82 sagte in Optional Prestige Option?:

    no its not, prestige is being able to reset your levels to level up again, usually games wont give you anything other than a title or cosmetic for doing this (so basically what SoT does for everything)

    if you want to call it something else, fine but thats not an argument against not implementing that mechanic in the game

    Ok...than give me a GOOD argument to implement this...yet there was no such an argument

  • @greatfailure82
    As a completionist, a prestige system would mean the grind never ends. When do I get a chance to step away and work on commendations? Prestige systems irk me because I can never get on a round number and I can never really say I'm done. I like the cap and periodically raising it, it allows for the rewards to be more condensed and tailored, and they can make it much harder to get from 75-100 than it was from 50-75.
    It is true that it would cause more loot production, but I don't think it's worth it.

  • @schwammlgott did you not read my post, i gave plenty of reasons

    @grumpyw01f thats you personally not wanting it. which isn't an argument for not having it

  • @greatfailure82 sagte in Optional Prestige Option?:

    @schwammlgott did you not read my post, i gave plenty of reasons

    @grumpyw01f thats you personally not wanting it. which isn't an argument for not having it

    I said a GOOD ARGUMENT, those you wrote aren't...that would actually be for me and some people I know a reason to quit the game

  • sorry its hard to take you serious when you say stuff like that, you would quit the game over something that entirely optional, doesn't take anything away from the game and makes gold and loot valuable again to people who have already maxed reputations and have no use for gold. your going to have to explain to me why that would make you quit

  • @greatfailure82
    Ok, I'll rephrase. A prestige system would incentivize grinding to the point where that's all most players do. They don't stop to do commendations, general fun, anything out of their comfort zone, unless they get tired enough of grinding or want a cosmetic on the side. It would increase loot production and possibly PvP, but it certainly wouldn't make gold valuable; everyone grinding would have a lot very soon.

    Basically, your prestige system is a cap increase, it's just that the cap is very, very far away, with few rewards in-between. It's grinding for the sake of grinding, and tying rewards to it makes Sea of Thieves only about grinding. Sure, it's "optional" but there's a reason people like to max companies beyond the rewards that don't get used often, it's just that we like to have things completed and the ability to say that they have. With a prestige system, you never reach that point, no matter how hard you try, but people will still be incentivized to try.

    I say, let's tie more things to commendations so the grinding occurs in a different way for every goal we try to complete. Grinding Arena was fun for me because I had one big goal, 240 wins, but I also had a lot of microgoals, like kill 200 players with a cannon or dig up X many chests. Every grind was a little different, and it allowed me to change my strategy around all through the grind so that it could feel different and not burn me out as much. With a prestige system, everyone would just hop on the most min-maxed voyage they could, and only do that.

    I'm all for more frequent cap increases, but there should actually be an end.

  • @greatfailure82 why quit? Because for completionists, who want to do other things too, irl and in other games, this is a nightmare...

    The frequenzy of new content we get right now is just perfect to jump in regularly, but not too often

  • Asking for a level cap increase or a faction based "prestige system" where your levels reset is just asking players to repeat already tired content even more.

    Emissary Ledgers are supposed to be our "prestige" system. Unfortunately, it's poorly done so it barely resembles what a prestige system should be.

    IMO, Emissary Ledgers and the associated rewards are what need a massive overhaul to serve as our prestige system. That way, we can play around with unique requirements to rank up each faction's emissary ledger instead of asking to just do the same content over and over and over.

  • lets be honest. after the first 50 or so hours in this game all your doing is grinding. there is no new content your just doing the same thing over and over again. the only difference is what do you want to make that grind about. fishing for the legendary title solo will take you over 1000 hours. getting the title to hand in 50 fruit/cannonball/wood crates on time is going to add 500+ hours as well and thats only 4 commendations.

    what prestige does is allow people who want to grind faction rep a way to grind faction rep and unlike the other commendation rep it makes the world more alive. can you remember the last time you really cared about the loot you had because i cant. i do shrines only for the breath of the ocean, i leave everything else. oh and also prestige does have an end its whatever rare put the number at, just like with every other grind. so what your against is people being able to grind the way they want to grind whilst you grind the way you want to grind.

  • This thread is going exactly as the other threads about this very same topic.
    Why not read up on the conclusions on those before starting new threads like this?

    Why not just SoT go its own thing? Let other games handle the grinding loops.

    Also some (simple) SoT history:
    Many of the really old players remember exactly how horrible it was to level up the factions BEFORE the emissary system. You literally had to bring in about 120 Athena Chests to get to Athena level 10, there was no 250% level 5 emissary bonus, no Athena trinkets (goblets, eggs, athena merchant chests, athena gunpowder barrels...). AND there was no Thieves Haven Athena runs to speed it up, just the regular ONE Athena voyage, that you had to complete to get the one Athena chest.
    Same grind with the other factions, although they were faster to level up, as you did not have to actually complete the whole voyage to get level progress. Also back then (before the emissary system and the new missions types) a daily session haul of 20-50K gold was a HUGE amount of gold. Today that is nothing.

    Everyone (mostly newer pirates) need to remember that it has not always been so easy to get gold and level progress. Many of us old ones place much more value in the levels we have, as we actually had to work for them, without any bonuses. So this is one reason why a level reset or "prestige" system sounds so very wrong in our head. Adding any form of resetting prestige system would totally inflate the current value of the levels we have.

    There is that a good enough explanation why many of us do not want a prestige system?

  • again thats a you personally dont want it reason. you haven't provided a good gameplay reason why it shouldn't be in the game

  • @greatfailure82 Whats the point is my question? There has been 0 good reasons given for a prestige system. What happens when I'm done with it? How is it any different then just increasing level. I could do 1-75 10x or I could just grind to level 750 there is no difference. And again what happens when I am done. You think this will give you reason to play the game but it wont. It will just be more grind. Pick commendations and go work on those, when you have finished them let me know how you feel about prestiging. Eventually the grind will end and there will be no reason for you to keep playing unless they add another prestige level or more levels to the cap? If you need progress to keep playing a game, I feel bad for you.

    This game is about the adventure, the memories, the laughs and the tears. Not some number in the upper right hand corner of screen telling me how much gold I have or what numbers are in the middle of a funny shape telling my I'm a Bronze Champion Double Star Gold Hoarder or something. I have grinded this game more than most, check my stats, I will keep playing because I have fun. But playing for the sole reason to see a number go up seems a bit like the definition of insanity.

  • @captain-coel i gave plenty of reasons for a prestige system and how that brings back valuing loot that your holding and valuing gold that you amass. also yes prestiging x10 or level 750 is the same thing. it doesn't really matter how rare do it however by prestiging your making it clear if you dont want to start over to prestige by hitting level 75 your done if you dont want to.

    as i mentioned above commendations are a grind just like prestiging is. you cannot logically be for grinding commendations but be against a prestige system. a prestige system apart from the added benefits i mentioned lets people grind the way they want to

  • Also, making the total needed amount of gold/exp to get from level 75-100, the same as the amount of gold/exp you need to reset and do the level 1-75, lets say 20 times.

    It would be the exact same thing. Every level you get some new cosmetics, the only difference is you need to get one level per cosmetic or 75 levels to get the same cosmetic as the same amount of grinding would be needed in the end.

    This is actually how Rare is currently doing it, every level takes more gold/exp/(fish) to complete.

    Just raising the level cap with proper increase in gold/exp demand would server the exact same purpose as a prestige system... so i really do not understand why we would need a new system with resets.

  • it wouldn't, your taking people that want a prestige system too literally. people just want a reason to grind the faction that they want again. however a prestige system makes the most sense as there is a point you need to get to in order to "finish" a faction and get access to the top tier quests etc. a prestige system makes it perfectly clear that if you prestige your doing it for the grind compared to adding 25 levels with each level taking the same amount of time or more to earn than going from 1-75 does doesn't make it as clear to people not in the know that this is a grind for people that want it.

    also adding a prestige system is only going to be a small development, i imagine it would just be something you buy at each faction

  • @greatfailure82 Only people that are producers are going to care to prestige anyway. Most people that have played havent even made it to pirate legend. I just dont believe a presitge system is going to magically make more people farm more loot.

  • yea not everyone will care about prestiging. i dont personally care about tall tales but i dont complain when they are added because i know people like and want them. what you quite simply cannot deny is that a portion of people do want a prestige system, how is adding something that these people want that wont have any negative consequence for anyone else possibly be a bad thing ?

  • @ghostfire1981 sagte in Optional Prestige Option?:

    You literally had to bring in about 120 Athena Chests to get to Athena level 10, there was no 250% level 5 emissary bonus, no Athena trinkets (goblets, eggs, athena merchant chests, athena gunpowder barrels...). AND there was no Thieves Haven Athena runs to speed it up, just the regular ONE Athena voyage, that you had to complete to get the one Athena chest.

    It was actually 93 athena chests 😎

    ...AND there were no commendations for athena at all, so no (small) xp boost for that

  • @greatfailure82
    A prestige system would also ruin faction rewards, as weird as that sounds.

    Let's say I make it to level 10 prestige from 1-75 in Gold Hoarders. But Rare wants to make a Gold Hoarders update and increase the cap to 100, so that they can provide more rewards for the initial levelling. They would either be forced to move back my prestige levels to accomodate the new cap, or don't increase the cap at all and tie the rewards to a prestige level. Either way, they have to reconcile how those rewards will be earned for people that have already passed those levels. This is even worse if it comes with a new voyage and commendations.

    What happened is, I've done a lot of grinding for the sake of grinding, and now I have earned some rewards in retrospect for leveling, and have to grind more for new commendations/playing the new voyage.

    One of the reasons that we have caps and cap increases is because Rare knows that we would be blowing past these levels after the caps, and then every time they made something new, they'd have to decide between making it reasonable to get for new players or making it a grind for past-max players.

    The way it is now, we get to a level, and then the rewards are done (save for the ledgers). We can continue if we want, but only for the gold. Then, when a cap is increased, everyone starts at square one and has to grind from the old cap to the new cap in order to get the new rewards. They also get new ways to increase level, which prevents burnout. This is a new, fun grind that they couldn't have done if they had already blown past those levels through a prestige system.

    Let's say that when the Triumphant Sea Dog set was released to Arena, they added commendations to each pirate in retrospect to reflect what they'd already done. The most hardcore Arena players would have instantly been boosted to TSD, which would have stopped them from completing a new grind.

    The caps need to stay as caps, and periodically increased so that we can grind again, but not made an infinite grind so that we can grind for the sake of grinding and end up missing out on new stuff.

    A lot of us OG players would have instantly gone to 75 in the OG 3 companies when Ships of Fortune came out if there was a prestige system/retroactive reward system. This would have removed the new, fun grind and basically gave us a "look at the free new cosmetics" update. We would only have had to do Reapers.


    I like grinding, but only when there is a defined reward and end. A prestige system would incentivize grinding for the sake of grinding and on the hope that there is a future reward to earn if a company gets updated.

    I would like more cap increases in the future and new voyages, not an ever-moving goalpost with little to no rewards.

  • @schwammlgott said in Optional Prestige Option?:

    @ghostfire1981 sagte in Optional Prestige Option?:

    You literally had to bring in about 120 Athena Chests to get to Athena level 10, there was no 250% level 5 emissary bonus, no Athena trinkets (goblets, eggs, athena merchant chests, athena gunpowder barrels...). AND there was no Thieves Haven Athena runs to speed it up, just the regular ONE Athena voyage, that you had to complete to get the one Athena chest.

    It was actually 93 athena chests 😎

    ...AND there were no commendations for athena at all, so no (small) xp boost for that

    And, when AF was updated to include the new commendations, it gave us all multiple separate grinds that we could engage in. I like that a lot more than prestige over and over again.
    Back then, the prestige system would have been AF 10 over and over again. But here's a better grind:

    • 500 chests as PL for PL shovel and compass
    • 500 skulls as PL for PL lantern and tankard
    • 500 crates as PL for PL pocket watch and spyglass
    • 500 skeleton ships defeated as PL for the PL cannons
    • 30 AF voyages completed as PL for the wheel
    • 1000 miles on AF voyages for PL capstan
      6 different goalposts is a lot better than one goalpost that you can never reach.

    It's better to give us new commendations and caps with rewards than a prestige system.

  • @grumpyw01f or they just do nothing and allow you to keep your prestige level but every prestige level from now on means you have to get from 1-100 instead of 1-75. simple solution to what you just posted. you want a reward for prestiging ? ok a title and a costume that slowly gets more fancy for each prestige level, like what happens currently with the cosmetics for leveling a faction up.

  • @schwammlgott said in Optional Prestige Option?:

    @ghostfire1981 sagte in Optional Prestige Option?:

    You literally had to bring in about 120 Athena Chests to get to Athena level 10, there was no 250% level 5 emissary bonus, no Athena trinkets (goblets, eggs, athena merchant chests, athena gunpowder barrels...). AND there was no Thieves Haven Athena runs to speed it up, just the regular ONE Athena voyage, that you had to complete to get the one Athena chest.

    It was actually 93 athena chests 😎

    ...AND there were no commendations for athena at all, so no (small) xp boost for that

    My bad. My mind has probably suppressed that number. :)
    Some how i remember 119 normal chests and 90something if they were of the red variant. Thanx for the correction. :)

    (But those 93 chests really made the Ghost figurehead valuable to me.)

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