@Crafek
Ask yourself what it needs to convince you from the opposite of you personal position and you get the answer vice versa.
I agree all about the PvEvP concept (i put the E before the P extra :-)
And to me personally it would not neccessarily need a PvE mode, but i support private servers to setup as you like to create scenery, modes, whatever you can imagine including PvE Servers.
There is only one valid argument against it, but it does not convince me because i believe Rare that the playerbase is healthy and of good amount.
But even if not i personally would risk this aproach to get more customers who just cannot deal with PvP and dislike it to the fullest for whatever reason.
Nobody need to justify himself about this, i also don't need to justify why i dont like this or that game or game mode.
First thing we need to consider is,
If we say that the ...vP is the salt in the seas and the extra portion what makes it tense and not boring is completely personal.
I can wholeheartedly see, understand and easily accept someone saying he's already challenged with the Ai threats.
I'm an oldsql player and i know players of all ages, from 9 to 68.
And i know players from all styles.
Hardcore PK to PvE only, traders, explorers, achievers, lazy casuals and all mixed up and in between...
I cannot see the fun in playing a Citybuiler or playing Football Manager or whatever Management game. If i see Excel Tables with fancy colors it's boring like hell to me. But who i am to judge this is a boring game. To me it is, to others it is the holy grail of gaming.
So what we need to ask ourselves is, do we grant players with a different aproach to play the game to their likings and grant them a peace mode or at least give us/them the possibility to create servers for whatever reason.
I imagine 3v3, 5 Galleons hunt 1 Brigg, Races, fun competitions with 23 friends from you crew Discord. PvE, PvP, no Ai, increased Ai and whatever you can imagine to setup.
The best argument against it is that the Adventure mode becomes less and less participants and in the end there are not enough players to fill a couple of severs worldwide and you end up on empty servers or meet the same people all day.
Same for xbox opt out for PC players i guess. But if Rare / Microsoft do this then they do it, because they trust in having enough players on both plattforms and in all modes.
I dont know it and i allways treat official announcements what say:" all is fine, dont bother" with a little doubt and cautious.
But in the end i want to stay positive and not paint the devil on the wall.
So, if the playerbase in total is healthy and a good amount of it has valid concerns about the gamemode including PvP we can consider to offer and grant them what they want.
In the end more options and ways to aproach the game means more participants and to all modes the right participants who like it like it is and don't get salty about things they dislike, but try to overcome all the time.
Who is left in PvEvP mode if we have an Arena and PvE servers (or private Servers to setup as you like)???
The players who love Adventure mode like it is.
Count me in!!!
The pool of possible participants will decrease if you add more modes of course.
Already done with Arena and it would decrease further with private or PvE Servers, but the players left are the players who like it exactly like it is.
And think of players who are happy playing the way they want and got motivated over time to try other modes as well.
Maybe someone says: PvP full loot? Never ever! Start to play PvE, start to like it , starts to get better and understand that PvP in SoT is not comparable to generous PvP games.
Many haven't played open sandbox PvP games with full loot where you mostly can see an aproaching opponent 2-5 minutes before he reaches you.
What we actually have is a good gap of knowledge about the game and playerskill.
I mean i remember myself being unable to find an island and park my ship without to sink myself at a fort for example XD
This game is heavily about player knowledge about the environment and skill to deal with it.
Not levels, not items, but your knowledge of your surrounding and how to use the tools you have to aproach and survive in the environment.
So someone who played a lot in peace one day may feel good enough to give it a try and see what is it what all the others say is so important to SoT and why they think PvE only is boring as hell.
Imho if we got one million more pure PvE players who completely refuse to play the game because of open PvP, there is at least a chance that a fraction of them and even if it's only 50.000 who will try Adventure mode or even Arena.
To me this would in total be a benefit and no damage to the game or the community or the playerbase.
So to answer the question again.
What does it need to convince you to think over this and grant them what they wand instead of trying to persuade them from your personal opinion while you disrespect theirs?!
If the game had only 500 players like some niche MMO i'd say no! dont split, but i believe we do good and have at minimum 500k players out there.
So imho it would add and nit damage SoT in the end.
More customers=more money.
More money, more development,
More development / content= longer lifespan.
I can say since SoT i hardly play anything else.
I can imagine to play this game for a couple of years for sure and i want it to endure and evolve.