Why Are Skelly Ships Passive?!?!?!?

  • This makes no sense at all. Skellys hate us. We hate them. How can they let us sail right past them?
    What is this passifist mechanic?
    Why should i i have to fire on them first?

    My suggestion is to make it a certain distance you can get close enough before they attack you. I get you are trying to help players who dont wanna fight them have an option, but this is unimmersive.

    They attack on sight everywhere else.
    Why not on the ships? Where its easiest to avoid. I mean common mate, you can see em far far away.

    Enough with the hand holding mechanics Rare. I wanna feel fear when i see that big boat heading my way. I dont wanna sail by and wave at em......

    Whos idea was this? Its time for someone to walk the plank!!! 🦈

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  • I don’t think they are all passive but I’m sure it has to do with everyone complaining and the game getting nerfed. Since launch the game has been made easier by request of new players while veterans take the hit. The kraken, forts, Skellies, and devils roar are not much of a challenge anymore. I’m on same page as you.

  • Skelly ships may be encountered in three ways:

    1. Skeleton fleets will spawn in one of the four regions of the map (roughly in the corners) when a Ship Cloud appears in the sky. These are not passive. When you sail into the zone, they will attack.
    2. Skeleton ships will roam the seas at random. These are passive until you attack them, or if you happen to get too close to them. These are, by design, optional targets: You can seek them out, or you can avoid them.
    3. Random skeleton ships may spawn upon you at any time, emerging from the seas beside your ship, and attacking at once. Their attack is announced by loud horn-heavy music.

    This last form of skeleton ship has been disabled for a time, while Rare try to re-balance their strength against smaller ships : sloops and brigantines. Assuming they will return, I think they will meet the desire felt by @NWO-Azcrack for more aggressive skelly ships.

  • @NWO-Azcrack Agreed. This last round of nerfs was horrible. I barely play at all now and I am only hanging around in hopes they backpedal at least some of this.

  • @surveyorpete sagte in Why Are Skelly Ships Passive?!?!?!?:

    Skelly ships may be encountered in three ways:

    1. Skeleton fleets will spawn in one of the four regions of the map (roughly in the corners) when a Ship Cloud appears in the sky. These are not passive. When you sail into the zone, they will attack.
    2. Skeleton ships will roam the seas at random. These are passive until you attack them, or if you happen to get too close to them. These are, by design, optional targets: You can seek them out, or you can avoid them.
    3. Random skeleton ships may spawn upon you at any time, emerging from the seas beside your ship, and attacking at once. Their attack is announced by loud horn-heavy music.

    This last form of skeleton ship has been disabled for a time, while Rare try to re-balance their strength against smaller ships : sloops and brigantines. Assuming they will return, I think they will meet the desire felt by @NWO-Azcrack for more aggressive skelly ships.

    This sounds more than enough a threat to be feared.
    It is surely good to have challenges in a game, but as we have to cater for players of different experience we have to accept compromises.

  • @surveyorpete
    Ya i knew all of this mate. Well except the passive part. But a couple days ago i sailed right past one. I was a mere 3 feet away. After i sailed past i was confused they didnt do anything. So i circled back and sure enough i got within 2 feet. And still nothin.

    Next day i decide to try again. Same result.
    As long as my boat didnt touch theirs they didnt attack.

    Are u sure only some are passive? I usually ram em or fire first so this was the first time i didnt try and engage them.

    Why would a skelly ship be passive? It makes no sense at all. Like i said i get they wanna give u an option but totally passive?

    I heard about the return of the emerging ones. I cant wait. I miss the feeling of not knowing when they can show up

  • @schneebaer17905
    I understand. I didnt complain when they made them give up chasing you easier.
    I didnt complain about the cursed cannonball nerf. An experienced player can easily avoid getting caught by them.

    And i must admit if only some are passive then its not so bad.
    But its still makes no sense for our main enemy of the game to just ignore us.
    At least make their threat areas different sizes. Not totally passive......

  • @nwo-azcrack sagte in Why Are Skelly Ships Passive?!?!?!?:

    @schneebaer17905
    I understand. I didnt complain when they made them give up chasing you easier.
    I didnt complain about the cursed cannonball nerf. An experienced player can easily avoid getting caught by them.

    And i must admit if only some are passive then its not so bad.
    But its still makes no sense for our main enemy of the game to just ignore us.
    At least make their threat areas different sizes. Not totally passive......

    Let us shoot them with bananas to appease them!

  • @schneebaer17905
    Na sorry mate. Tried handing them one and caught the sword for it. Which was odd concidering how many those skinny things eat

  • Why have they been passivated? Because young kids got scared and pirates have been full of fear loosing a chicken.

    I am full at your side. Make the sea an adventure again. The compromise for newlings is: learn to survive.

  • #BeMorePirateAGAIN2020
    #ReverseTheNerfs
    #ChallengeUs
    #PutSwordsBackEXACTLYhowTheyWereBeforeTheDoubleGunningFix

  • They weren't always all passive (the free roaming ones, not just the ones that would rise aggro'd on your ship).
    I think they were all made passive the same time as the other type was (temporarily, still to this day) removed - with the Anniversary Update.
    And I think the reason for all of that was the new ship damage types and the extra difficulties that caused. They decided to make skelly ships passive, and keep that threat down, while they work on tweaking and balancing their difficulty in regards to the new damage types. I suppose, in testing, they found the mast, helm, and anchor damage (never mind larger hull holes and the cursed cannonball effects) to be too difficult for certain ship types and/or levels of player experience.

    I have to admit, as someone that used to solo sloop the Skelly Ship Battle zones (as an extra challenge), I found solo-ing a single skelly ship, with the damage changes of the anniversary Update, to be much more difficult.

    I suspect more changes should be coming. Hopefully soon, as, I agree - skeleton ships should more often be aggressive (if not always).

  • @surveyorpete said in Why Are Skelly Ships Passive?!?!?!?:

    1. Random skeleton ships may spawn upon you at any time, emerging from the seas beside your ship, and attacking at once. Their attack is announced by loud horn-heavy music.

    This still exist? Haven't encountered one in ages.

  • @Crimsonraziel

    I did go on to say...

    This last form of skeleton ship has been disabled for a time, while Rare try to re-balance their strength against smaller ships : sloops and brigantines. Assuming they will return...

  • @surveyorpete Actually that last one happened in one of my sessions against a sloop I was fighting. Ship came rising out of the water and attacked them immediately. I guess it could have been a random riser and they were just too close but it seemed a little too coincidental, if it was an aggressive ship from the start then they are extremely rare but still in the game.

  • @schneebaer17905 we were all inexperienced once. We all had to learn the game and tactics. I remember when megs and skeleton ships were new. I think most of the catering that is happening aren’t developing the players. I was molded into this form now by the hardships I faced. I’m willing to compromise and face some nerfing. But they shouldn’t nerf everything. The new player should realize maybe I should wait before I go up against that. Or learn from what they did wrong and grow from it.

  • @surveyorpete Sorry, I must have missed that somehow. Shame on me.

  • Don’t they have different behaviours like the Meg?
    I kinda like the idea that they behave differently personally.

  • I was sailing yesterday with another mate and the KRAKEN appeared!! We were looking for him cuz we wanted to achieve the "kill 10 krakens" achievemtn, so we started shooting canoons and stuff... This BRUTAL SCARY AND MONSTRUOUS CREATURE OF THE DEPTH OF THE SEA ONLY LASTED 2 MINUTES. Seriously? Is this a joke...? The Kraken just hit us once...... ONCE!!!! Seriously I dont understand anything...
    I remember the first days of my gameplay when i was afraid that this beast appears.... but now... ITS EVEN MORE DIFFICULT TO RUN AWAY FROM HIM THAN ACTUALLY KILL IT!!

    It just doesnt make any sense... I hope they stop nerfing everything, it just looks like a bad joke for what was before a "challenging game with dangers everywhere".

    Yeeeehaaa!!
    Spread the cursee in the seaaas!

  • @crimsonraziel sagte in Why Are Skelly Ships Passive?!?!?!?:

    @surveyorpete said in Why Are Skelly Ships Passive?!?!?!?:

    1. Random skeleton ships may spawn upon you at any time, emerging from the seas beside your ship, and attacking at once. Their attack is announced by loud horn-heavy music.

    This still exist? Haven't encountered one in ages.

    Nor did I. But I see skeleton ships diving away, here and then.

  • @navillicious sagte in Why Are Skelly Ships Passive?!?!?!?:

    @surveyorpete Actually that last one happened in one of my sessions against a sloop I was fighting. Ship came rising out of the water and attacked them immediately. I guess it could have been a random riser and they were just too close but it seemed a little too coincidental, if it was an aggressive ship from the start then they are extremely rare but still in the game.

    I guess the other sloop accidentaly was on the line of those normal, rail driven skeleton ship.

  • @knifelife sagte in Why Are Skelly Ships Passive?!?!?!?:

    Don’t they have different behaviours like the Meg?
    I kinda like the idea that they behave differently personally.

    Yeah, the Megs are different now. There is the frightened, the shy and the fearful. The other three are the harmless, the toothless and the blind. The blind is the one you recognize the quickest, it is the one that swims against islands.

    But the Kraken, I don't know. There is the one waving the arms.

  • @surveyorpete said in Why Are Skelly Ships Passive?!?!?!?:

    Skelly ships may be encountered in three ways:

    1. Skeleton fleets will spawn in one of the four regions of the map (roughly in the corners) when a Ship Cloud appears in the sky. These are not passive. When you sail into the zone, they will attack.
    2. Skeleton ships will roam the seas at random. These are passive until you attack them, or if you happen to get too close to them. These are, by design, optional targets: You can seek them out, or you can avoid them.
    3. Random skeleton ships may spawn upon you at any time, emerging from the seas beside your ship, and attacking at once. Their attack is announced by loud horn-heavy music.

    This last form of skeleton ship has been disabled for a time, while Rare try to re-balance their strength against smaller ships : sloops and brigantines. Assuming they will return, I think they will meet the desire felt by @NWO-Azcrack for more aggressive skelly ships.

    +1. The devs indeed want to aggresive ships that spawn on you back, but when thats going to happen, no clue. Until then, passive ships only :)

  • @nukdar said in Why Are Skelly Ships Passive?!?!?!?:

    I was sailing yesterday with another mate and the KRAKEN appeared!! We were looking for him cuz we wanted to achieve the "kill 10 krakens" achievemtn, so we started shooting canoons and stuff... This BRUTAL SCARY AND MONSTRUOUS CREATURE OF THE DEPTH OF THE SEA ONLY LASTED 2 MINUTES. Seriously? Is this a joke...? The Kraken just hit us once...... ONCE!!!! Seriously I dont understand anything...
    I remember the first days of my gameplay when i was afraid that this beast appears.... but now... ITS EVEN MORE DIFFICULT TO RUN AWAY FROM HIM THAN ACTUALLY KILL IT!!

    It just doesnt make any sense... I hope they stop nerfing everything, it just looks like a bad joke for what was before a "challenging game with dangers everywhere".

    Yeeeehaaa!!
    Spread the cursee in the seaaas!

    The Kraken put holes in your ship ?

    You are lucky !!

    This weekend had a kraken spawn on us and we killed it before it could slash out :(.

    The week before that we were followed by a galleon (who got stuck behind Wanderer's Refuge), we got rid of the Kraken and deliver our gems at Golden Sands before the galleon even caught up.

    Next time we just point at her and see if she'll go down in fear...

  • They used to just “Pop” up like The Dutchman but everyone complained.

    So they made them a little less aggro’ie.

  • @nwo-azcrack said in Why Are Skelly Ships Passive?!?!?!?:

    This makes no sense at all. Skellys hate us. We hate them. How can they let us sail right past them?
    What is this passifist mechanic?
    Why should i i have to fire on them first?

    My suggestion is to make it a certain distance you can get close enough before they attack you. I get you are trying to help players who dont wanna fight them have an option, but this is unimmersive.

    They attack on sight everywhere else.
    Why not on the ships? Where its easiest to avoid. I mean common mate, you can see em far far away.

    Enough with the hand holding mechanics Rare. I wanna feel fear when i see that big boat heading my way. I dont wanna sail by and wave at em......

    Whos idea was this? Its time for someone to walk the plank!!! 🦈

    Not only passive but I have had them run away on me lol. Glad I got my 500 in before this mess.

  • @andyxxpanda1290 sagte in Why Are Skelly Ships Passive?!?!?!?:

    @schneebaer17905 we were all inexperienced once. We all had to learn the game and tactics. I remember when megs and skeleton ships were new. I think most of the catering that is happening aren’t developing the players. I was molded into this form now by the hardships I faced. I’m willing to compromise and face some nerfing. But they shouldn’t nerf everything. The new player should realize maybe I should wait before I go up against that. Or learn from what they did wrong and grow from it.

    It is actually called balancing, but you can keep up your logic of hitting others in the face until they learn; just because you were early on board and had a tough road does not entail that others after you have to go the same route. It depends on the decisions of the developer and a game is not carved into stone.

  • @schneebaer17905 like I said I’m all for balancing. I am willing to make compromises. But as of right now it’s out of balance. They leaned towards inexperienced players. They can keep it the way it is it would just be nice if they added something that is challenging and optional that all players can do. So everyone gets there way. You can’t tailor to everyone’s needs and I understand this. But the game has constantly been “balanced” since launch. Of course it’s to be expected but it’s only getting easier and easier. I just want something for experienced players. Make a mega fort or something.

  • @schneebaer17905
    Did u miss the part where he said he was ok with them nerfing as a compromise?

    The point hes tryin to make is when is enough enough?

    We now have our biggest enemy in the game parked next to me and doing nothing.
    New players get to stock their boat, sail up to them at the perfect angle, and get the first strike. How is this doin anything but holding their hand?

    Might as well let me raise an alliance flag and team up with them if they are gonna stick around and be passive.

    I too am all for making the game balanced. But us experienced player have nothing to fear anymore. Doesnt sound like balance to me

  • @nwo-azcrack They do Agro if you get to close I know because we sail so close I could board with a powder keg with out firing and sink them. They would always start to shoot at us as soon as we got in a certain range, still don’t know exactly how far that range is yet. But in time I will get a better sense of that agro range. You just have to stay alive long enough to clean up a few skeletons after the powder keg goes of on the middle deck.

    But I like how it is because you can also use the skeleton ships in combat against other players. The trick is to get the agro and then pass it onto the enemy player ship. Rather by getting the skeleton ship between you and the enemy so they fire on it or by getting the skeleton ship to sail into them. This is actually a great tactic and a good test of your sailing skills and tactical positioning.

  • @zombie-p1ague
    Ya well i sailed within a couple feet of the 2 i mentioned and nothin happened. Like i said i usually fire first so i didnt notice till now.
    Maybe i found the pve skellys that only like to do quests 😪

  • @nwo-azcrack darn those friendly Skeletons you know they just wanna give you a hug.

  • @nwo-azcrack i am against it. Skelleton ships could be more annoying than the player ships. In the rule of "no NPC ships" the skelleton ships are fitting well in the world. You don't need to be bothered by their presence but if you want to engage on them just do it. Making them aggresive would change whole sailing behavior. Also if skellies would be aggresive, why not megalodon too? I don't think that's something what we want to happen.

  • Ya i understand. Like i said earlier i get they wanna give players an option. I just wish they had even a small threat area. Even one like 50 ft or somethin easy to avoid.
    Just feels so lame to be able so sail up within a few feet and im not noticed.

  • @nwo-azcrack said in Why Are Skelly Ships Passive?!?!?!?:

    This makes no sense at all. Skellys hate us. We hate them. How can they let us sail right past them?
    What is this passifist mechanic?
    Why should i i have to fire on them first?

    My suggestion is to make it a certain distance you can get close enough before they attack you. I get you are trying to help players who dont wanna fight them have an option, but this is unimmersive.

    They attack on sight everywhere else.
    Why not on the ships? Where its easiest to avoid. I mean common mate, you can see em far far away.

    Enough with the hand holding mechanics Rare. I wanna feel fear when i see that big boat heading my way. I dont wanna sail by and wave at em......

    Whos idea was this? Its time for someone to walk the plank!!! 🦈

    They aren't all passive.

    In addition, if they sail close enough to you, combat automatically starts, regardless of if they were originally passive or not.

    The reason for this isn't to hand-hold players, but rather, to avoid the game feeling incredibly tedious because of constant skelly ship fights, there are A LOT of them on the seas, and if they were mostly aggressive, players would go empty on cannonballs and supplies etc, because they would never get any pause in between ship fights.

    So therefore, the only thing to do is make them usually passive... This makes sense lorewise too, because skeletons have to get the treasure in their forts from somewhere, right? Namely voyaging, and whilst voyaging, i'd assume skeletons usually don't wish to risk losing their treasure by picking fights constantly.

    So i would argue, it's actually immersive, and true to actual pirate behaviour. Not that it's terribly relevant or anything, but historically, pirates didn't pick fights with everyone they saw on the horizon, they chose their targets carefully, and timed their plundering intelligently. xD

    EDIT: However, if Rare were to make cannonballs infinite in supply, from barrels on your ship, then i'd be fine with skeleton ships constantly harrassing us. As you would never go empty on offensive potential... And always have a chance to survive, regardless of how small that chance is.

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