@nwo-azcrack said in Why Are Skelly Ships Passive?!?!?!?:
This makes no sense at all. Skellys hate us. We hate them. How can they let us sail right past them?
What is this passifist mechanic?
Why should i i have to fire on them first?
My suggestion is to make it a certain distance you can get close enough before they attack you. I get you are trying to help players who dont wanna fight them have an option, but this is unimmersive.
They attack on sight everywhere else.
Why not on the ships? Where its easiest to avoid. I mean common mate, you can see em far far away.
Enough with the hand holding mechanics Rare. I wanna feel fear when i see that big boat heading my way. I dont wanna sail by and wave at em......
Whos idea was this? Its time for someone to walk the plank!!! 🦈
They aren't all passive.
In addition, if they sail close enough to you, combat automatically starts, regardless of if they were originally passive or not.
The reason for this isn't to hand-hold players, but rather, to avoid the game feeling incredibly tedious because of constant skelly ship fights, there are A LOT of them on the seas, and if they were mostly aggressive, players would go empty on cannonballs and supplies etc, because they would never get any pause in between ship fights.
So therefore, the only thing to do is make them usually passive... This makes sense lorewise too, because skeletons have to get the treasure in their forts from somewhere, right? Namely voyaging, and whilst voyaging, i'd assume skeletons usually don't wish to risk losing their treasure by picking fights constantly.
So i would argue, it's actually immersive, and true to actual pirate behaviour. Not that it's terribly relevant or anything, but historically, pirates didn't pick fights with everyone they saw on the horizon, they chose their targets carefully, and timed their plundering intelligently. xD
EDIT: However, if Rare were to make cannonballs infinite in supply, from barrels on your ship, then i'd be fine with skeleton ships constantly harrassing us. As you would never go empty on offensive potential... And always have a chance to survive, regardless of how small that chance is.