DELETE ARENA + REWARD OPEN ADVENTURE PVP

  • I hear more and more complaints about the ARENA mode and we note that there are fewer and fewer players participating. Indeed, it is too confusing and there is no real interest to participate.
    The biggest problem is that this mode is not integrated in the mode that everyone knows, ie the Adventure mode.
    It would be enough to offer rewards to players wishing to participate in PVP events that appear on the map (skeleton fortresses, etc ...)
    Please RARE, ask your community and understand that the game would gain in potential if the PVP was integrated into the Adventure mode that everyone likes to practice.

    Would you like to have different opinions about this HOT topic.

    Thanks.

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  • If it is integrated (all the development and technical hardship probabilities aside), and we only have 6 crews per server, it would be hard to get full games I think. However the mercenary voyages accomplish almost what your describing. In that it sort of encouraged pvp and drove it to choke points on the map. I would love to see more done in that aspect.

    I am not sure I agree on the premise though. What do you feel about the mode is confusing? I also find there is decent enough incentive.

  • @bgdbbd

    I get the idea, but it's an extremely precarious tightrope to walk. Players already attack almost on sight with little to no actual reason. Adding rewards for PvP could tip the delicate balance that the PvPvE environment has been maintaining.

    I suppose you could restrict it to isolated areas, i.e. the ship clouds or around active fortresses. I suppose it could be done, but I'd be super nervous about it.

  • A lot of people suggest this, but I haven’t seen one post that explains the logistics of how they think this could actually work.

  • Wanna kill endless players in an open world?

    GO BACK TO C.O.D.

    You'd be much happier, I'm sure.

    You need to understand, this isn't primarily a PvP game, no matter how much you want it to be. PvP is but one COMPONENT, and not the entire game.

  • PvP is integrated in Adventure already.
    Arena is to distract pvpers from adventure to balance Wolf and Sheep.
    The whole concept is getting out of balance and the community is going to kill themself.

  • As much as I'm enjoying arena I would of still like rare to of at least tried to incorporate incentivised pvp within adventure mode.

    Personally feel arena is just an attempt to get more streamers on board due to the guaranteed pvp cause watching pvp is much more entertaining than watching the pve in this game

    I'd of liked them to of incentivised flying the reapers mark and sinking other ships with the reapers mark. They could of even still had the sea dogs as the trading company setting the challenge.

    It may not be constant pvp like it is now in arena but it may have at least kept those only interested in pvp with the main game

    Also it may not happen within the next 6 months or even the next 2 years but eventually it'll be pretty clear when the user base numbers drop when you can't find full matches or waiting times take forever

  • @drayman86

    You are totally wrong. If the game was PVE, it would be a solo game. The game design makes the game blend PVP and PVE and they are inseparable.
    The goal would not be to be rewarded for killing everything that moves on the map but simply to create special events like Skeleton Fortress that reward players in Sea Dog faction XP points.
    In the same way, players wanting to enjoy a solo game could have a PVP OFF server on which they could do their tales.

    Why RARE does the thing in the other way? They killed the soul of the game separating the PVP. PVP has got to be in the classic game mode and for people they want to play in peace, SOLO OFFLINE MODE or NO PVP MODE.

    Thanks.

  • @bgdbbd sagte in DELETE ARENA + REWARD OPEN ADVENTURE PVP:

    @drayman86

    You are totally wrong. If the game was PVE, it would be a solo game. The game design makes the game blend PVP and PVE and they are inseparable.
    The goal would not be to be rewarded for killing everything that moves on the map but simply to create special events like Skeleton Fortress that reward players in Sea Dog faction XP points.
    In the same way, players wanting to enjoy a solo game could have a PVP OFF server on which they could do their tales.

    Why RARE does the thing in the other way? They killed the soul of the game separating the PVP. PVP has got to be in the classic game mode and for people they want to play in peace, SOLO OFFLINE MODE or NO PVP MODE.

    Thanks.

    True, the sandbox PvP over PvE content aspect is reduced by the Arena.
    Imho Rare tried 2 things.
    Give streamers and watchers an action mode and move PvP mostly,
    Bit not all to the Arena to calm down Adventure mode.
    Problem imho is:
    Bullies won't stop bullying.

    If you could earn Sea Dog Rep in Adventure mode at raids only it would be ok.
    To incentivice PvP generally in the adventure mode is a bad idea, because it would become a gankefest like no other and PvE players will completely get owned all the time.
    But for Raid like Forts and Skaleones it would be an addition.
    Fight for the PvE content and get rewarded to succesfully PvP at forts and ship raids.

  • I think the main problem with Arena mode currently is that you only have galleons as an option, and that it kinda needs 6 active ship to be enjoyable.
    It would be wrong the remove a new game mode from the game. And I heavily disagree with those, who think that Arena is there to pull PvP away from adventure.
    I think it's there because SoT gives the opportunity for a unique type of arena pvp experience. I also thinks it might even a good way to incentive players who avoid pvp in adventure to be more open about it.
    I mean, you can start an Arena match and know it's about pvp. It's less risk and might help get people to get more comfortable for it.
    So I have to disagree that Arena should be removed. But it's heavily in need for improvements right now.

    On the other hand I'm open for more adventure pvp incentives. Personally I would like it, if they would introduce some kind of blood chest/vessel as a loot item in the game, which gains value for each player ship sunk by the crew that currently owns it. Would be an interesting risk/reward thing, because if you get sunk the defending crew will most likely get it and turn your process in. Would be nice to see that as a Sea Dogs specific loot. Or something like that.

  • I'm not sure what you find confusing about the Arena, it's pretty straight forward what you have to do.

  • @drayman86 sagte in DELETE ARENA + REWARD OPEN ADVENTURE PVP:

    Wanna kill endless players in an open world?

    GO BACK TO C.O.D.

    You'd be much happier, I'm sure.

    You need to understand, this isn't primarily a PvP game, no matter how much you want it to be. PvP is but one COMPONENT, and not the entire game.

    Also true, but it is an open PvP full loot sandbox.
    So PvP is essential part of it.
    PvP must not incentiviced, except for Raids maybe to reward competing over PvE content as intended.

  • implementing the Arena mode into Adventure would be atrocious.

    It is a very minute community that ask for stuff like this.

  • With the amount of greifing and outcry for PVE or private servers and now you went RARE to put all the PLS back into the seas of new players. The main reason for arena was to try tame the greifing and give avid PVPers a chance to play with it pushing the rest of the community away, if rare put it back half the community would go thanks to loosing their grinds now that part of the maps are not worth going to as you will be sunk by the PLs going for the PVP event

  • @drayman86 said in DELETE ARENA + REWARD OPEN ADVENTURE PVP:

    Wanna kill endless players in an open world?

    GO BACK TO C.O.D.

    You'd be much happier, I'm sure.

    You need to understand, this isn't primarily a PvP game, no matter how much you want it to be. PvP is but one COMPONENT, and not the entire game.

    Simply not true the pve aspect is important as well yes, but the purpose of a open world pvepvp game is to play however you like. In this case this game IS a pirate game and as many know and some refuse to admit pirates lie, steal, cheat and plunder so the risk is and always be there like it or not. If pve is what people want without being attacked maybe a minecraft pirate mod?

  • If they add rewards for sinking ships, it should be optional and come with a bounty. Otherwise it would unbalance the game, making pvp more important than pve. This game is amazing because one play style isn't better than another, but adding straight up rewards to pvp would make it better than pve. Pvpve is a hard thing to balance, but I think it is right now and doesn't need any more shifting to either side.

  • Absolutely do not integrate Arena with Adventure. The beauty of Arena is that all the players are brought together with six willing ships. This will rarely happen if you integrate it into Adventure. Its already excruciatingly hard finding people running reapers to fight in Adventure mode as is. Too many people want to do their own thing, like Athena's, Skeleton Ships, and Tall Tales. Their is no forcing people to engage in arena if it gets integrated into Adventure. We would be lucky to get at least two other ships participating in an integrated Arena.

    This is coming from a heavy PvP'er, this will ruin a perfectly good competitive mode into a shallow version of itself if you integrate it.

  • @capndeath said in DELETE ARENA + REWARD OPEN ADVENTURE PVP:

    Simply not true the pve aspect is important as well yes, but the purpose of a open world pvepvp game is to play however you like.

    If that's true, then surely being able to play in a super aggressive PvP style is it's own reward. If you play that way cause you like it, then you shouldn't need any more incentive.

    Some play sessions, I simply sail around or explore islands. Sometimes I take the loot from my missions and leave it on the dock for someone else to find. Sometimes I island hop to see how many animal cages I can find and fill, using them for decorating my sloop.

    I do these things because I find them fun. I don't need Rare to add rewards for such activities. SoT is an open world game with PvP elements, so players are already inclined to fight. Adding further incentives is just poking the lion.

  • @bgdbbd I agree that adding a Sloop and a Brig Arena would be good - and, from what I understand, that will be coming.

    There is a reason they don't actively incentivize killing and sinking ships in Adventure mode. If they did, the game would just become a death match. There is already a reason to attack other players - loot... it being a pirate game, and all. Now, there's no guarantee of loot, but if you're smart and don't simply attack every ship you see, you can narrow down the ones with loot and the ones without.

    What they need to do is make sure that all loot has value. Currently, attacking those on Tall Tales feels like griefing because the special items are worthless to anyone attacking. If they want crew interaction to be a part of Tall Tales, give them some value - or make them inventory items that can't be stolen.

    Arena has some things to work out still, but there's no reason to toss it in the bin.

  • I have to disagree with the confusion the introduction videos are pretty straight forward. 5 teams, shared maps , 24 hour time limit. I think most fail to realize that it’s a fine line between knowing you have to dig and cash in treausre as this is the most points and also knowing when to sink opposing ships for them to lose points. It’s loke a game of chess on the water. However I digress. I feel the arena has a plethora of commendations to earn those cosmetics all being tied to how you kill people , how you earn your loot eithe by stealing or cashing in your own and gives some type of goal to strive to in each game. My major complaint is after 24 minutes of play and winning a match the reward is a measly 4800 coins. I can make 50k in the same time doing a fort. So this leads me to believe the arean isn’t meant to get you rich it’s really for the glory and bragging rights of look what did in the arena I earned this by comeptetion unlike the other factions. I think to liven the arena they will most likely will have to implement various other game modes for instance a mixed mode where any ship goes, solely one type ships , solely pvp where you don’t dig up chests at all. Like the vanilla game it will get additions. Be patient

  • Prior to Arena mode before I stopped playing this game due to LACK OF CONTENT, I would sail around solo in a Brig looking for a galleon to fight. I would spend forever looking all over that huge map. I might come across a sloop here and there but would never engage unless they fired at me first. Then when/if I fould a galleon typically they were no match for me and I'd quickly sink and send their crew to the ferry. So I've been waiting for 7 months or so to come back to this game. Now I have a game mode, Arena, that gets me into the PvP fast and quick (except for when the game forces me to load into the dumb tavern and wait for a match to start) which is great! Is Arena perfect? No. But it's a great start and I'm looking forward to Rare adding onto this mode as time goes on! So should it be combined with Adventure mode? Heck no. There's already a large crowd asking for PvE only servers and combining Arena with Adventure mode would just make those cries louder!

  • Well the Adventure mode is alot more inactive in PVP at the moment, then new players come in and try to attack surtain ships and gets completly hammered.
    I haven't been attacked by any good crew since the update....at all, not even on skullforts.
    Skullforts are uncontested, i rarely see ships on it anymore since the update.

    Arena for me is abit divided....but servers has been more inactive with more and more servermerges going on than before.

    Extra info: i play this game 4-10h a day.

  • Rare should have integrated the best parts of Arena into Adventure mode from the start.

    Rare sold out on their "one equal open sandbox" philosophy when they created a second Mode.

    Too late now I am afraid. Now there is no moral high ground in arguing against a PvE only Mode anymore.

  • @bgdbbd my first opinion is, a post using only upper letters in the headline must have weakest arguments. And here we are. I quote: "the biggest problem is" - a statement without any proof and I regret haven read this rant.

  • Please RARE, don't do this

  • Arena is just an extremly bad mode, is not enjoyable unless u play with a premade crew, there no kind of rank or level balance so legends pirates have to deal with useless beginners or low level players who are terrible managing the ship or fighting, and ofc there no penalty for leaving the ship... This mode simply show´s how poor is the Rare desing team. Shame on this mode, I have been waitting this for sooo long and its pure cancer.

  • @ankryss In addition why the hell is the PVP mode about collect chest dude, is so disgusting.

  • @ankryss

    The game mode is not supposed to be a pure deathmatch, It is a competitive game mode however. There are many types of competitive game modes and types out there.

    Think of something like battlefield or a COD, there PVP online competitive modes where you get points for not only killing others, but also for objective based things, like capture a flag or a point.

    This offers a wider variety of strategies to employ to get points and win the game, then say just who has the K/D ratio. And while I do not feel a pure deathmatch like type of game mode really fits in the idea of Sea of thieves, would be really to test out or try such a game mode to see how it would play.

  • "Currently, attacking those on Tall Tales feels like griefing because the special items are worthless to anyone attacking."

    It is. Tall Tales was made to be a PvE adventure and you are intruding. It was created along with Arena to reduce the amount of unpleasantness experienced by those looking to play a pleasant game. And it has mostly worked. I now have ships that can plainly see me but do not attack, because it is no longer the only way to satiate their adolescent bloodlust. You sound like a griefer who wants his victims back.

  • i would agree to this AND keep the arena, so long as it is entirely optional.

    for example: a new faction that sold special voyages to players, but share the same voyages with any other crew in the open world. crews with the same voyages will be notified when the loot has been found and when it has been turned in. alliances are optional. this would apply more risk and reward while making it more likely to encounter other players looking for the same loot you are looking for. on top of this, you simply dont have to participate.

    other than that, players in adventure mode have a role of just being one of the many encounters within the open world. not every one of these encounters is meant to result in conflict. the game offers little to no reward in adventure mode for killing other players or sinking their ships all in order to maintain this concept.

  • Sea of Thieves PvP is unlike anything out there.

    You actually get to control a huge ship, manage repairs, cooking, map management, unpredictability.

    It’s silly to me that you think this since I love Arena and the only thing they really need to keep doing is improving it.

    Better load times
    Better matchmaking
    Penalty system for quitters
    Add interesting islands tailored specifically for PvP
    New Arena specific mechanics

    Just so much potential!

    • DELETE ARENA + REWARD OPEN ADVENTURE PVP

    i'm pvp dude and its awful idea, pve guys need space in open shared world.
    Arena just started and will be more and more perfect in time.
    As for Adventure mode - you already getting their Fish/gold for stealing from them

  • @bouboundi7702 having a way to turn pvp off is dumb if we do that then people can just go into a non pvp server and stack a bunch of loot there will be no point in going into a server where pvp is activated. Then there will be less loot stacks happening in normal servers and less players playing it and with the balance between pve pvp will be broken pvers will only use non pvp servers and stealing loot will be less rewarding and alliance servers will have an easy way to keep happening the point is to balance the game not tip it over and kill it al together

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