@cpt-vunderbar The more I too think about it the more I prefer merely adding slots for allowing the assembly of your personal crew. I would love to be able to play as a female and a male as my whims demand. I buy cosmetics that I think look good in varied match-ups, already. So I wear everything even dresses on occasion. @PersonalC0ffee or @Onogork
(or someone) woke me up to the silly fun of hitting random assortments for my clothing and vanity items a while ago and seeing how I look each time I play. I found that even with few items the random assorments are kinda neat. But once in a while I would like to be a 'different pirate' altogether.
As it sits, the only option is playing my alt, who would be my second legend eventually (not long from now actually) but I don't buy rank ups for the character. I am further dissuaded from playing that character because I have lost out on that character having some of the event driven cosmetics, which although I don't like many of them, does matter to me in a small way. I also dislike having to associate that alt with a whole 'nother Xbox user account...
Having the ability to chose from my whale of a pirate who reminds me of a kindly simpleton with an unhealthy but hearty smile, versus my rail thin slenderman of a villainous and scarred seadog, and wearing the cosmetics I've earned as a player since launch on either of them, and being able to name them independently of my username, and should I make yet another character one day down the road, also being able to tweak something like my skin tone or body shape at the minimum would keep me as a player quite happy.
I can understand the philosophy of making one pirate to represent us as a personal avatar and creating a bond with that pirate as we sail the seas and tell that pirates 'story'.
But I think the game lacks enough infrastructure or allowance of players to affect the global play field, let alone the environment itself, for that to actually be a reality here. Just like the "Legit Legends" whose value and influence on the game extends only as far as perhaps their fleet, these forums, or perhaps reddit, assuming anyone knows who they are or are not in the first place. Or the streamers whose name only reaches as far as their audience and those players who indulge in such viewership. These sorts of players affect the game in some way, based on personal reputation, sure.
But how many pirates do you persistently interact with whom you've met before, that you didn't arrange the later meetings to for? How many of us ever really just meet one another on the seas and know whom one another are. It happens, surely. But the truth from what I've noticed... nope... not often... I meet another pirate in the game and I can hands down almost always assume I've never heard of them, nor they I.
Yet, any of us could have been around since pre-launch, played daily for hours, and so on....
So why cleave to the notion of a single pirate and their private stories, when those stories aren't being remembered all that well openly? Does anyone really think they'd remember seeing me on the open seas? I don't think so. Maybe based on forum rep I might have a few, and surely I'd have made friends thanks to the game. But I don't know a single one of my friends who would care if my in game name were also my username for Xbox.
So yea, I'm right there. Let us customize our characters a bit more, or if technically too difficult or costly, let us have more than one slot.
Maybe that too is too much for this game based on how it was built initially.
If not now.. then perhaps for SoT2... which might take years before it develops but if we've learned anything it was that SoT 1 was too thin on content and has been fighting to recover from that rep since launch. SoT2 could be done right and well from inception. But that's still years down the road to be sure.