Possible Improvements to LOD Streaming

  • Would it be possible to fade the LOD transitions instead of how they are presented now? It's so jarring and immersion breaking. A simple crossfade to the next LOD seems like a more elegant and practical solution.

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  • Something would be nice about load distances in general. My buddy and I were testing it last night. Y'know how you can see the glare of a telescope from "long distance"? Well that distance is about 150 yards... Before the player models spawn in. That's pathetic.

  • @celestron90 also worth noting that this has consistently gotten worse since launch.

    Doing the skeleton thrones the other day I teamed up with another crew and even though we were sailing right beside each other they kept popping in and out. So disappointing.

    I now have to sail right beside an island before skeletons and animals even pop in. Making the spyglass pointless. At launch there was a ton of server and connectivity issues but I could see animals, other players, washed up items from a much greater distance through my spyglass. Waste of time now though.

  • @marsmayflower Is that sort of thing possible? I assume the way it works now is your client renders a low-poly version of the island's 3d model and then switches to the higher poly model when you are close.

    Would they need to create a few in-between models? That would certainly increase the size of the game on disk.

  • @xcalypt0x no, the new model crossfades with the old one. it is more expensive so maybe that is why they aren't doing it.

  • @marsmayflower Can that even be done with 3D models?

    I suppose you could gradually lower the alpha levels of the low-poly model's texture while increasing the alpha of the high-poly model's texture?

  • this is how they usually work. the way rare is doing it is kinda lame but less intensive.

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