Rocket league and overwatch don't have stat boosting cosmetics

  • Why do you think this game needs them when other games don't

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  • Cue the people who feel they should be better than a player who just started.

    I agree. The main issue is that it's different, the freedom is given is overwhelming and we don't know how to graft our own stories - thanks to mainly games that have dotted the "i"'s and left us no choice(there rarely is any choice even if we feel there is).

    Its not about the digging up - its the journey to there.

  • Because people have been conditioned to carrot-on-a-stick power-progression addiction instead of actually being able to enjoy a game for the mechanics it offers.

  • @lucky-monkee said in Rocket league and overwatch don't have stat boosting cosmetics:

    Cue the people who feel they should be better than a player who just started.

    I agree. The main issue is that it's different, the freedom is given is overwhelming and we don't know how to graft our own stories - thanks to mainly games that have dotted the "i"'s and left us no choice(there rarely is any choice even if we feel there is).

    Its not about the digging up - its the journey to there.

    yea freedom to choose between 4 colors. SO MUCH FREEDOM it feels great.

  • @lucky-monkee said in Rocket league and overwatch don't have stat boosting cosmetics:

    Cue the people who feel they should be better than a player who just started.

    I agree. The main issue is that it's different, the freedom is given is overwhelming and we don't know how to graft our own stories - thanks to mainly games that have dotted the "i"'s and left us no choice(there rarely is any choice even if we feel there is).

    Its not about the digging up - its the journey to there.

    The sad part is people who've played more generally are better than a new player. Experience and mastery of the mechanics go a LONG way.. and becoming adept at playing a game will make you far better than someone that just started and is unfamiliar...

    Yet people complain there's no vertical progression. There is. But it's ye olde vertical progression not tied down by item stats, but by knowledge and skill. People don't seem to like skill for some odd reason... It's weird.

  • @freecellqt

    You really have to figure out what is freedom. Changing sail colour is not freedom.

  • Omg those are different type of game. In overwatch any single character have different skill. I don’t play rocket league so I don’t know, but sea is too much different

  • Did you seriously just compare a game where you have to wonder around for an hour minimum to do anything of "value" to two games that gets you in and keeps you in the action as much as possible?

    I've been curious what are these stories you hardcore defenders keep going on about. They must be endless otherwise guess what....everybody has likely experienced these stories. Because reliving the same stories over and over makes you super happy that means other players have no imagination? I doubt it but I hope you understand how little sense that makes.

    I feel like a mod or two is on the verge of triggering so I'll just say I mean no aggression. Just curious.

  • @splatulated Those are competitive games. "Esports". They hold tournaments where money is on the line. None of that is relevant to this game.

  • @legendaryaction We could do ship battles and do it for money - what next?
    Sure it's not super convenient right now... but nothing rarely is.

  • I think cosmetics ruined all games. And microtransation TOO

  • Rocket league is an entirely different game like it has a form of progression with ranked play you get rewards for participating same goes with overwatch which also has a lot more variety sure the game modes are the same but you have different characters with many different skins.

    I agree we don't need progression that makes players stronger but we need some form of progression the game in its current state offers non the factions are just a number going up with no real benefits, legendary is just the same rehashed voyages but you just get a lot of them and a mixture of them, theres very little in the way of cosmetics...Theres just nothing the game is fun but its not really going to stay fun for much longer without content were as rocket league is one of those games player can play over and over again because it has an extremely high skill cap you can see your progression through the ranks as time goes on. (Unless you are like me and gets hard stuck diamond) but never the less its different.

  • And if u think.. in overwatch every lvl u get u win a free chest. Here? U lvl and?

    Nothing

    U need to pay for another type of the same cosmetic

  • @ghost-0f-dawn said in Rocket league and overwatch don't have stat boosting cosmetics:

    Because people have been conditioned to carrot-on-a-stick power-progression addiction instead of actually being able to enjoy a game for the mechanics it offers.

    The mechanics it offers is sailing a boat, doing fetch quests for gold and fighting other players.

    What else is there to actually do?

    I'm all for an immersive world that I can sink myself into, but there has to be some kind of substance for me to interact with to keep me invested. I don't need power ups or any kind of vertical progression, but I most certainly need something to do while I'm there. The water is pretty, but it's not enough to keep me playing for hours on end.

    We're given "Go to Point A and do B" maps from all three factions. That's about as much as we can interact with the world aside from blowing apart other players ships, but a majority of people here on the forums are averse to that style of play.

    So tell me, please, what exactly are people supposed to do in this game?

  • @lucky-monkee I can't say where the game will end up for certain, but my guess is that it's not going to go a competitive-tournament-money on the line route, although anything's possible.

    But if it did go that way, I think it would be much more interesting to have items that change up the game, it opens the door for more strategies and counter plays, like in a starcraft or LoL, or even gun games (inb4 go play CoD). Those games have multiple options for multiple playstyles, and they can all be countered. I know those aren't the exactly analagous to SoT, as rocket league and overwatch also aren't - but consider - in all those games the meta can and will get stale. And when it gets stale the players get bored and upset and the game needs to be adjusted and moved forward.

    And for a final point, if the game is going to get to a competitive ship battle stage, it won't be lvl 1s vs lvl 50s, there is always matchmaking in competitive games, so the idea that new players will just get roflstomped is kind of moot. Especially if some people get their wish of PvE only servers.

  • @subaqueousreach said in Rocket league and overwatch don't have stat boosting cosmetics:

    @ghost-0f-dawn said in Rocket league and overwatch don't have stat boosting cosmetics:

    Because people have been conditioned to carrot-on-a-stick power-progression addiction instead of actually being able to enjoy a game for the mechanics it offers.

    The mechanics it offers is sailing a boat, doing fetch quests for gold and fighting other players.

    What else is there to actually do?

    I'm all for an immersive world that I can sink myself into, but there has to be some kind of substance for me to interact with to keep me invested. I don't need power ups or any kind of vertical progression, but I most certainly need something to do while I'm there. The water is pretty, but it's not enough to keep me playing for hours on end.

    We're given "Go to Point A and do B" maps from all three factions. That's about as much as we can interact with the world aside from blowing apart other players ships, but a majority of people here on the forums are averse to that style of play.

    So tell me, please, what exactly are people supposed to do in this game?

    I'm not saying there's a lot to do.. I'm saying people have a gross addiction to power progression.. this game does NOT need that. But it can do well with substance that doesn't fit that mold.

    Would you really like the same game you have now, but legendary pirate's ships take 3x as many hits to effectively start sinking and their cannons open up 3 holes per shot on regular ships? I highly doubt that would be fun for anyone.

  • @lucky-monkee I really am not quite sure what to say to you? You speak of freedom, in a small sandbox game with 6 ships on a map at a time, when it should be much, much more. You speak of freedom when the majority of your "Fun" comes from futzing around with a crew that you either just met, or you had on your list the entire time and the majority of said fun is doing stupid things like shooting yourself from a cannon, playing shanties(With no lyrics) dancing, eating bananas or my god, naval warfare!

    Speaking of, let's talk about naval warfare, you know, the only thing that attributes to "True skill" in this game and the supposed experience you're suppose to gain. Basic arcing trajectories vs speed and direction. The only thing you learn how to do properly is where to hit the ship for maximum effect vs how many sailors and planks the enemy vessel has. Well then! Now that we covered two in one, progression and naval combat, let's talk about...well hot dog, that seems like it's it!

    The voyages are repetitive, the AI is a joke, the enemy variation is bad, the ship customization would of been better suited to let people unlock their own color palletes and design the ship, sail and figure head the way they like within reason of course and the cosmetics you actually do unlock for actually playing the game, look like they were designed as a contest from people not actually working at RARE.

  • @splatulated Rocket League and Overwatch are also not Sea of Thieves... Who'd guess different games are treated differently

  • @splatulated

    You are understand that those games are different genre's correct?

    Rocket league is competitive match where you are playing soccer/hockey that last roughly around 3-5min. It has a competitive league and tournament, multiple maps, and a variety of cosmetics that must be earned through specific achievements or rank gained.

    Overwatch.... Competitive play, Ranked play, ESL League, loot boxes, different modes of play, custom matches, has in depth story for every character for a game that doesn't even need it, but they HAVE it...I mean they don't even come CLOSE to comparing...

    SoT is open world environment. It has no competitive ranking, no rank structure, and the only reason for doing any quest is for cosmetic items.

    SoT is a fun game for casual play, but it'll never be a Hall of Fame Game.

  • @lintaglen said in Rocket league and overwatch don't have stat boosting cosmetics:

    @splatulated

    You are understand that those games are different genre's correct?

    Rocket league is competitive match where you are playing soccer/hockey that last roughly around 3-5min. It has a competitive league and tournament, multiple maps, and a variety of cosmetics that must be earned through specific achievements or rank gained.

    Overwatch.... Competitive play, Ranked play, ESL League, loot boxes, different modes of play, custom matches, has in depth story for every character for a game that doesn't even need it, but they HAVE it...I mean they don't even come CLOSE to comparing...

    SoT is open world environment. It has no competitive ranking, no rank structure, and the only reason for doing any quest is for cosmetic items.

    SoT is a fun game for casual play, but it'll never be a Hall of Fame Game.

    Where as I do agree with what you are saying I do not think that noting the variety in cosmetics for rocket league is valid in this point only because when it first came out it was literally just cars with some decals and trails nothing special.

  • @splatulated i get what you're saying , rocket leauge isnt a 60 dollar game first of all. Overwatch wasnt 60 on pc for the base version and you can earn the cosmetics (although not the ones you want) at a much faster pace , therefore feels more rewarding for time spent. If you're a solo player in this game it has to be terrible id imagine going on vayages netting like 1k for an hours work to look at the ship customization thats going to take you weeks if not months to get the gold for. And then to top it off that we now saw pirate legend for the first time and for most people it was severely underwhelming isnt a good sign. Trust me ive been rooting for this game for years since it was announced , but im just calling it like i see it , in my opinion rare should lower the grind to pirate legend and try and add some stuff to the game as quick as possible or the game isnt going to be popular for long.

  • @roosterhome The game is also cheap and the replay value is high just like other competitive games. Rare needs to not try and make everything 100% perfecnt and sometimes quantity over quality is better. I admire their dedicated for the quality here , but if you're game is severely lacking in content ones gotta give id imagine. I absolutely love the idea of this game and am rooting for it , but rare needs to be able to keep up with how fast gamers are going to devour the "content" they give and not just make it an unberable grind to legenthen peoples playtime.

  • what rare could do too to add some cool replay value and challenge is add dyes like eso tied to achievements in game. Sink 100 enemy players ships unlock booty bay blue or something. Hell even sell a couple if needed, but there needs to be more to earn in a decent time frame as well they have to think about people playing solo not just group players. My friend usually plays solo when the rest of us aren't on and hes been telling me how little progress he can make , not because of other players but because of how little gold he gets solo and thats how he enjoys to play when his friends arent on.

  • Games like Overwatch, HoTS, LoL, Rocket League, etc. offer other forms of progression, where SOT does not. Basically these games give you other incentives to grind, like Ranked play.

  • @ghost-0f-dawn Honestly i wish skill played a bigger role in this game. After sinking the same returning ship over and over until you eventually run out of supplies and have to tactically retreat(run away) to avoid being sunk is fun and all but a lot of times my skill doesn't seem to get me as far as I feel it should. But i suppose that is an entirely different discussion all together

  • Rocket league and overwatch don't have stat boosting cosmetics

    Sea of thieves isn't a competitive game. I don't want any sort of power progression but, could you compare games of the same category.

  • Generally if you want your game to have success and you want players to return there must be some meaning. Both RL and OW have high skill ceiling. IMO there must be one or combination of 3 factors.

    1. You need good story.
    2. You need game that has high skill ceiling so players can actually see getting better.
    3. You need decent (character) progression.

    Now if you look at 2018 releases you will find out they have at least one of these. Examples: Vermintide 2 has good character progression and playing on Legend needs some amount of skill. Kingdom Come has pretty much combination of all. Far Cry 5 has good story and progression.. I could really go on, but there is no point. Just look at the games you like and you will see that they have at least one of these points. SoT currently has none. Combat and sailing got super low skill ceiling and there is no story or progression. What is supposed to bring masses of players back? Nice looking water?

  • @crusaderjesus said in Rocket league and overwatch don't have stat boosting cosmetics:

    Generally if you want your game to have success and you want players to return there must be some meaning. Both RL and OW have high skill ceiling. IMO there must be one or combination of 3 factors.

    1. You need good story.
    2. You need game that has high skill ceiling so players can actually see getting better.
    3. You need decent (character) progression.

    Now if you look at 2018 releases you will find out they have at least one of these. Examples: Vermintide 2 has good character progression and playing on Legend needs some amount of skill. Kingdom Come has pretty much combination of all. Far Cry 5 has good story and progression.. I could really go on, but there is no point. Just look at the games you like and you will see that they have at least one of these points. SoT currently has none. Combat and sailing got super low skill ceiling and there is no story or progression. What is supposed to bring masses of players back? Nice looking water?

    Sea of thieves has no story or character progression

    But what's this you can get better at aiming cannons timing the reload, hitting a ship from greater distances? By golly I would say the game could have a high skill ceiling

  • Something something match-based games vs something something persistence based games

  • @splatulated Sorry but this is super low skill ceiling. You can become really good player in this game within few days and there is no more room to get better. Unlike in OW or RL.

  • @crusaderjesus said in Rocket league and overwatch don't have stat boosting cosmetics:

    @splatulated Sorry but this is super low skill ceiling.

    If that were true there wouldn't be so many people on the forums being mad about getting wrecked. The teamwork aspect of this game alone creates a higher skill ceiling than most competitive games. The fact that a single-man sloop can outplay two fully-manned galleons if the right person is at the helm cements it.

  • @shralla I've seen only PvE players crying about forced PvP. The reality is this game has very low skill ceiling.

  • @splatulated neither of them cost $60. Also how many different weapons do overwatch have vs SoT?

    Beside that those two games are competative, SoT is as casual as it gets.

  • @ghost-0f-dawn You cant buy skill thats why. Its not like getting the best gun in fortnite and having a much easier time, skill is earnt and despite the amount of comments I see from people saying they have nothing to work for, they dont want to earn their skill.

    Its a product of current gaming, take the content issues aside, this game is different to many others and alot of people dont know how to deal with that hence you keep seeing the same rehashed posts about battle royale's or guns that reload faster etc etc, so many have just be pre conditioned by a decade of games that hand everything to you that when the general idea is to have fun with no advantages, it feels wrong.

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