A Proposal For Improving/Expanding Sea of Thieves With Existing Content

  • Had an idea I'd like to share that I think would make the game a little more interesting and expand the sandbox aspect a bit without really having to add any new content. Let me know what you think:

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    Make it so that skeleton fort elements can be picked up and moved, like gunpowder barrels. Why would you want to do this? To build your own fort, maybe? You could use cannon to customize your ship buildout. Want a forward firing cannon on your solo sloop? No matter what you do with them, it gives you more play options. But let's say you build your own fort or put 20 cannons on your ship. What good does that do? What if you can man those with NPC skeletons?
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    But where would I get NPC skeletons?
    Well how about if you could use the Order of Souls skulls to spawn an NPC skeleton ally(perhaps timed)?alt text
    Now imagine the possibilities. Now you have a reason to do Order of Souls voyages other than just gold or rank. Now you can build a home base. Now you can build a hasty fort to fend off marauders. Now you can play solo and call on extra help when going into battle. Want a crew of 6 on a galleon? You got it. Want to fend off an experienced galleon crew as a solo sloop? Launch a few skeleton allies from your cannon and keep them busy while you make your escape. So many possibilities and the materials are ALREADY in the game. Anyway, I'm interested in what people think about the idea.

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  • bump. I'll give this one more shot and if still no response, I shall leave it to Davey Jones.

  • @lucid-stew a dit dans A Proposal For Improving/Expanding Sea of Thieves With Existing Content :

    Make it so that skeleton fort elements can be picked up and moved, like gunpowder barrels. Why would you want to do this? To build you own fort, maybe?

    I don't think you realize how much of a strain this would put on the game engine.

    There's a reason minecraft is all blocky and barebones, it's not just because Notch (its developper) thought the art style would be charming.

  • @maamar said in A Proposal For Improving/Expanding Sea of Thieves With Existing Content:

    I don't think you realize how much of a strain this would put on the game engine.

    There's a reason minecraft is all blocky and barebones, it's not just because Notch (its developper) thought the art style would be charming.

    You wouldn't be making extra elements. You'd only be moving the ones that already exist.

  • @lucid-stew a dit dans A Proposal For Improving/Expanding Sea of Thieves With Existing Content :

    @maamar said in A Proposal For Improving/Expanding Sea of Thieves With Existing Content:

    I don't think you realize how much of a strain this would put on the game engine.

    There's a reason minecraft is all blocky and barebones, it's not just because Notch (its developper) thought the art style would be charming.

    You wouldn't be making extra elements. You'd only be moving the ones that already exist.

    Minecraft doesn't make extra elements, either, all you do in it is mine rocks and stack them together to make a house for instance.
    Elements in a game take much less ressources when they remain static, the more things you make movable, the harder it's going to be to stabilize a game's performances.

    It's also the reason so few games do destructible walls and structures for instance.

  • @maamar said in A Proposal For Improving/Expanding Sea of Thieves With Existing Content:

    Minecraft doesn't make extra elements, either, all you do in it is mine rocks and stack them together to make a house for instance.
    Elements in a game take much less ressources when they remain static, the more things you make movable, the harder it's going to be to stabilize a game's performances.

    It's also the reason so few games do destructible walls and structures for instance.

    I'm not talking about being able to move every grain of sand on a beach. If grabbing and moving a dozen skeleton fort elements would break the game, shouldn't 20 chests on a ship be impossible? Wouldn't the entire merchant system overburden the system? What you're saying doesn't make any sense in this context.

  • @lucid-stew a dit dans A Proposal For Improving/Expanding Sea of Thieves With Existing Content :

    @maamar said in A Proposal For Improving/Expanding Sea of Thieves With Existing Content:

    Minecraft doesn't make extra elements, either, all you do in it is mine rocks and stack them together to make a house for instance.
    Elements in a game take much less ressources when they remain static, the more things you make movable, the harder it's going to be to stabilize a game's performances.

    It's also the reason so few games do destructible walls and structures for instance.

    I'm not talking about being able to move every grain of sand on a beach. If grabbing and moving a dozen skeleton fort elements would break the game, shouldn't 20 chests on a ship be impossible? Wouldn't the entire merchant system overburden the system? What you're saying doesn't make any sense in this context.

    Chests are already supposed to be carryable and movable, that's already hard-coded into the game.

    Again, I don't think you realize what you're asking.

    I'm not saying the idea is bad, i'm just saying it straight up can't be done.

  • @maamar said in A Proposal For Improving/Expanding Sea of Thieves With Existing Content:

    Chests are already supposed to be carryable and movable, that's already hard-coded into the game.

    Again, I don't think you realize what you're asking.

    I'm not saying the idea is bad, i'm just saying it straight up can't be done.

    As far as the difference goes, you just add a "carryable" or "grabbable" component to the item. It's not like the location isn't already being tracked. It's not like they'd have an animation. And it's not like it takes up a lot of CPU time to figure out what's being picked up and by what. What is it that you think is the computational issue here? The idea that it CANT be done is ludicrous. Unreal Engine 4 can handle thousands of physics-enabled objects without batting an eye. And just like the other items that can be picked up, they're not even physics enabled! Everything in the game except for characters and ships is nailed to the floor.

  • You're forgetting a few major flaws with your idea. There isn't a single server, there are nowhere near enough islands for everyone to have their own forts if there WAS one server, and most importantly, if we dismantle fortresses, how are the skeleton forts supposed to work at all?

  • This is sea of thieves not world of warcraft

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