In Praise of SoT's Core Design Philosophy

  • I'm making this post, because I think that many of the posts here and on Reddit are being a bit hyperbolic regarding SoT and content or lack thereof.

    Unfortunately, a significant portion of the gaming community is toxic to everything it touches. You see this in some of the "political movements" that have emerged within gaming communities, and in daily interactions that people have in online spaces. I think Rare/Microsoft wisely intended to design a game that attempts to encourage positivity and social interactions in a marketplace currently dominated by pessimism and highly competitive shooters.

    In many ways SoT the core mechanics feel refreshingly vintage. I think of multiplayer games of my youth like Mario Kart, Mario Party, Halo CE. None of these games had vertical progression. Games like Mario Kart had a handful of unlockable characters, but beyond that the core of what made these games fun were the bursts of excitement that these games provided around their core game mechanics. In my opinion, Sea of Thieves provides this. My life doesn't revolve around playing videogames, and I like that I can pop into Sea of Thieves with a group of friends, almost always have a good time, and have unique social interactions with other users playing the game.

    We're living in a weird time, where on one hand people are complaining about loot boxes and microtransactions, while simultaneously praising games that include lots of microtransactions and gameplay that encourages grinding.

    I appreciate Rare's sense of vision behind this title. Lots of people feel like Rare is not listening to them because they have not implemented everything requested here or on Reddit. However, I still feel like they've given us unprecedented access (especially for an Xbox title). I also like that there seems to be a creative team at Rare who has a macro vision for they're trying to accomplish with this game. This is something that's been missing since the Xbox 360, with the departures of creative studios/creatives like Bungie (Joe Staten), Epic (Cliff Bleszinski), and Lionhead (Peter Molyneux).

    Too often with late life cycle Xbox 360 games through Xbox One, it seemed like Microsoft was focus group-ing their franchises to death. It got to the point where it felt like every game coming out in the Microsoft ecosystem was catered to e-sports or the hardcore crowd. What I like about Sea of Thieves, is it seems like this is Rare/Microsofts genuine attempt to buck that trend, and create a game that encourages a larger audience to be interested in a Microsoft first party franchise. If the larger gaming community is annoyed with Rare that they didn't create an experience that rewards only the most dedicated players, I say let them be mad.

    So now we're here, the games out, and the larger gaming community seems split on the game. On one hand, I agree that the bugs need to be ironed out, and the game needs to be continually developed, but some of the larger negativity surrounding this title needs to be ignored. I truly believe that much of this negativity is simply a reaction from gamers who are unfortunately accustomed to the negative feedback loop that exist in modern franchises. Which is to say 1. Play more 2. "Git Gud" 3. Kill More 4. Pull the slot machine lever for arbitrary digital item 5. Repeat. I for one am thankful that Sea of Thieves is consciously not that.

    On a final note, I don't want people to twist my words here. I do think that there is plenty of room for improvement, and I hope Microsoft continues to fund a full Rare development team in order to continually update this title and add new mechanics and features. I'll definitely stick around for the long haul, even while acknowledging that there will continue to be some bumps in the road.

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  • Rare has more or less broken the mold with this one. It's a refreshing take on games, and I like that I don't feel compelled to grind. I grind, because I want to earn whatever customizations and money I want. But I never feel like I'm falling behind because I can't commit my entire existence to one game.

    The environment they've crafted is hands down one of the best environments I've seen.

  • @alymon

    I totally agree. I have to admit, I've done some grinding even (server hopping to fortresses), but primarily because I enjoy the gameplay that emerges out of those community events.

    Interestingly, after making this post. I did a quick google search of my thread title and came across this excellent post on the gaming forum Reset Era. This user makes some excellent points as well. Link below.

  • I feel as though most of the "no content" arguments originate from peoples perceptions based on comparisons to other games. For example, if you compare SOT to Ark, then it does seem like it's lacking in content. But if you compare SOT to PUBG, then the opposite of this is true.

    However, this game is unlike anything else that's currently on the market, and so doesn't really have a suitable counterpart for comparison. It is what you make of it.

  • @williamherschel I like one of the comment on your link "People are overthinking" and it's true ! People needs to enjoy the journey

  • I think peoples insatiable appetite for more content speaks volumes about this game. If it was not fun we would not be asking for more. As you said, the core game mechanics are refreshing. I have just about passed up the amount of hours that I spent in Destiny 1, which again speaks volumes seeing as probably 75% of my game collection has not been beat.

    Even though I may be pessimistic some of the time I am really looking forward to see how this game evolves.

    Anywho, great write up. Hopefully I have time to sail with you again soon!

  • @foxdodge said in In Praise of SoT's Core Design Philosophy:

    I feel as though most of the "no content" arguments originate from peoples perceptions based on comparisons to other games. For example, if you compare SOT to Ark, then it does seem like it's lacking in content. But if you compare SOT to PUBG, then the opposite of this is true.

    However, this game is unlike anything else that's currently on the market, and so doesn't really have a suitable counterpart for comparison. It is what you make of it.

    Lol what? PUBG has less content? If SOT had the number of weapons, weapon customization, vehicles(ships), clothing sets, armor and consumables, people probably wouldn't feel so robbed. Also don't bring up factions as they are all fundamentally the same thing.

  • I agree with the OP 100%.

    Since I started playing, at first I started thinking, "hey, wouldn't it be cool if the game had x?" Then, I realized that it wouldn't be better. Every time I ask that question I realize that Rare has done an amazing job designing this game. I mean I can't get over the Brig mechanic. Such a brilliant system for griefers. Ingenious!

    I like the comparison to Mario Kart. Those games have always sold like crazy despite being very content lite. People keep coming back again and again for the amazing social experience. I see Sea of Thieves the same way.

    I'm just loving what Rare has done here. Thank you for thinking outside the box!

  • @lifewcoke dijo en In Praise of SoT's Core Design Philosophy:

    I think peoples insatiable appetite for more content speaks volumes about this game. If it was not fun we would not be asking for more. As you said, the core game mechanics are refreshing. I have just about passed up the amount of hours that I spent in Destiny 1, which again speaks volumes seeing as probably 75% of my game collection has not been beat.

    Even though I may be pessimistic some of the time I am really looking forward to see how this game evolves.

    Anywho, great write up. Hopefully I have time to sail with you again soon!

    The game needs more content, that's an obviousness, But it's like some guys around here are fighting old grudges around all this. The "it's a beta" thing left tons of casualties over the battlefront, it seems.

    And if you request some patience because the core gameplay is nice and more content will come then we are autmatically labelled as rabid anti-criticism fanboy. The ambience in these boards these days is negative, toxic and unproductive, it drains good mood.

  • @lobofh I don't want to derail the thread but I expressed my frustrations earlier on that and now it is time to move on from that. I am ready to get this thing going full speed ahead.

  • @foxdodge said in In Praise of SoT's Core Design Philosophy:

    I feel as though most of the "no content" arguments originate from peoples perceptions based on comparisons to other games. For example, if you compare SOT to Ark, then it does seem like it's lacking in content. But if you compare SOT to PUBG, then the opposite of this is true.

    However, this game is unlike anything else that's currently on the market, and so doesn't really have a suitable counterpart for comparison. It is what you make of it.

    Except it isn't.
    every match of pugb has its own progression, you spawn in with nothing, you loot around to become stronger, and defeat others.
    in SoT every match has no progression, and if you like the way you look already you have nothing to look to, that's my problem with this game thus far: I LIKE having c****y shoes and shirtless and no hat and a gruff beard, I HAVE NOTHING TO GRIND FOR

  • @foxdodge said in In Praise of SoT's Core Design Philosophy:

    However, this game is unlike anything else that's currently on the market, and so doesn't really have a suitable counterpart for comparison. IT IS WHAT YOU MAKE OF IT.

    @MattyDove74 @Sir-Rhavi I also don't wish to derail the conversation.

  • In my opinion this game is oozing with charm, and some of the social interactions I've had in this game are some of the best I've experienced since playing the original Halo via old-school system link parties on the Xbox.

    I find the game relaxing, the social interactions largely positive, and the aesthetics and humor charming. To me this game feels a lot like a vintage Rare title with modern online components, and as someone man that really doesn't have much interest in twitch online shooters like Call of Duty, PUBG, or Fortnight, or grindfests like Destiny this game is perfect for me. This game is probably one of my favorite games in the past decade.

    I'll also add that it's a breath of fresh air that Rare has made it a goal to create a positive community atmosphere since day 1. Stuff like the Pirate's Code, and nods to age, gender, race inclusivity are greatly appreciated in this era where most online titles are filled with toxicity.

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