Sniper Rifle Change

  • I don't want to change the sniper rifle.

    In the game, we have three weapons to choose from, depending on the situation.
    Current Meta is "cutlass / blunderbuss", but it will change.
    It will change when the crew begin to be experienced pirates and will fight over greater distances. Then a sniper rifle and a flintlock will be more useful.

    I have seen several posts on forums to change ADS sensitivity. I think it should stay as it is at the moment. At this point, probably some of you who used the sniper rifle managed to shoot your opponent while your ship was sailing past their ship. It was a magical moment, right? Luckily, you were shouting into the microphone that you hit him with a sniper. So difficult to master, and yet it worked.

    I think that the slider will ruin this experience and whole joy will turn into "Ok, he's dead, where's the next one", because a lot more bullets will hit the target. Yes, aiming is difficult, but it is difficult for everyone. A simple change of sensitivity will not solve the problem, it will increase the difference between PC and XboX, and in the end we suppose to all have fun together.

    Your sincerely, PC player.

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  • My dyslexia is kicking in...i thought you said sniper rifle challenge lol. Never the less I agree with you good sir!

  • @jaxograverot lol :D thanks :)

  • @avecrux As PC players, most of us have DPI switches on the mouse ;) so, slider or use switch, it doesn’t matter.
    There will be always differences between PC and Xbox.
    I would love to see a headshot multiplier, which make it possible to one shot with the sniper.

  • @niepel1337 i am okay with 90% HP dmg with sniper. It shouldn't be pvp shooter. Better make a headshot with cannonball.

    yes there are always be some differences but we shouldn't make them more noticeable

  • @avecrux
    with blunderbuss us can one-shot but not with sniper? I think it’s not the right balance between the weapons.
    But I totally agree that is not possible to one shot with sniper since there is no headshot detection at moment. One shot sniping on body would break the game.
    That’s why I wish to have a headshot multiplier. Then it only depends on skill if you can one shot or not and is not depending on the chosen weapon.

  • @niepel1337 blunderbuss killing from 1m distance, try to kill someone from grater distance.

  • @dielikekane yes you are right :D
    and then we couldt use the switch for what it is, slow down DPI for the last few pixels to make the golden shot ;)
    I think there are other bigger problems between the systems like input lag and response time of TV and pc gaming monitor which sometimes make a differenz of 1 sec.

  • @avecrux I completely agree with you.
    The weapons as they are now are fine (I am playing on PC by the way). I have no problem with the aiming difficulty. So I missed. Big deal. This is not COD.
    If people want to play mainly for shooting people then I'd say they bought the wrong game.

  • As a console player, I thank you for not being a killhungry bloodthirsty cod boy who likes dominating people due to their platform preference

  • @desire-keato i don't have any problem with killing other players and sinking their ship aswell as making friendship and play shanties together with potential enemies

  • It's supposed to be slow to discourage you from using it at shorter ranges. That's also the reasoning behind no headshot multipliers. There also needs to be as much parity between ourselves (PC) and our console brothers/sisters/attack helicopters.

    If you want OHK Quickscoping, there are plenty of other games where a scoped sniper rifle is viable at close/medium ranges.

    I'm really happy with the current style of play, it avoids all the K/D nonsense that drives other games.

  • @doctor-n****e i agree with you. fun over competition

  • My mouse has a sniper button so I'm perfectly happy wrecking people with that. No worries! Also, I was playing on a friends Xbox last weekend and it's really slow on Xbox too. That combined with my mouse button makes it much easier to snipe. Really looking forward to launch!

  • As someone above alluded too. Most gaming mouse's have dpi switches. I had my own sensitivity "slider" ages ago in game.

  • I think you're wrong. Most PC users are already using a DPI switch, so they don't really mind the slow aim with the sniper.

    Everyone else (consoles users and "poor" PC users without an high-tech mouse) are put at a disadvantage when it comes to using the sniper at closer ranges.

    That's why the sensitivity sliders would actually help everyone use the sniper.

  • @avecrux Can't you just adjust sensitivity?

  • Also, that's just my two cents on the current meta, but the fact we have to come aboard another ship to steal the chests is greatly favorizing short ranged engagements, making the shotgun better in every way over the other weapons (more damage, better than the sword, being able to sneak upon people and one-shot them...).

  • @tronchedekek this is the most important point.
    @DamnStraightEye You can adjust sensitivity, but what people are asking for is a separate sensitivity for when you are "zoomed" in with the scope. This is because the scope moves very slowly.

    However, in regards to what @TronchedekeK has said, I think this is the biggest argument. If RARE does not add this separate sensitivity slider to adjust scope speed, then PC users (at least those who have a decent setup/mouse) will always have the advantage over Console players. Yes, it is primarily PC players who are asking for this to be done, but that's mostly out of convenience and annoyance at having to constantly readjust their sensitivity settings on the fly. The CRUCIAL fact is that they are able to and they in fact are adjusting their scoped sensitivity which gives them a distinct advantage over Console players who do not have the ability to adjust scoped speed. Therefore, if RARE were to add in a slider for the scoped speed, then PC players would be happy because they could maintain consistent settings, and Console players would also have the option as well. If this is not done, then the game will remain unbalanced, as PC players will always be adjusting something that Console players cannot.

  • @son-of-estoras I think we will never be able to balance a game to the point pc users and console users are on the same level. A keyboard has more option than a controller by design, a mouse will always be more precise than a joystick, but I think that the sensitivity setting for scoped weapons would greatly reduce the current disadvantage for console players.

    Given how much pvp is going to be important in the game, such an option is really needed.

  • @son-of-estoras Color me informed! Thanks mate, I side with adding separate sensitivity settings.

  • @tronchedekek exactly. Cross-play will never be perfectly balanced for the limitations you've outlined. However, that does not mean that we should not seek to balance what we can, and make things as fair as is reasonably possible, and a sensitivity slider made available to both PC and Console players would move a long ways in doing so.

  • @avecrux said in Sniper Rifle Change:

    I don't want to change the sniper rifle.

    In the game, we have three weapons to choose from, depending on the situation.
    Current Meta is "cutlass / blunderbuss", but it will change.
    It will change when the crew begin to be experienced pirates and will fight over greater distances. Then a sniper rifle and a gun will be more useful.

    I have seen several posts on forums to change ADS sensitivity. I think it should stay as it is at the moment. At this point, probably some of you who used the sniper rifle managed to shoot your opponent while your ship was sailing past their ship. It was a magical moment, right? Luckily, you were shouting into the microphone that you hit him with a sniper. So difficult to master, and yet it worked.

    I think that the slider will ruin this experience and whole joy will turn into "Ok, he's dead, where's the next one", because a lot more bullets will hit the target. Yes, aiming is difficult, but it is difficult for everyone. A simple change of sensitivity will not solve the problem, it will increase the difference between PC and XboX, and in the end we suppose to all have fun together.

    Your sincerely, PC player.

    Both the blunderbuss and the Eye of The Reach are guns FYI. I will not be using the Eye of The Reach, the scope floodlight ruins any semblance of utility instead I will "snipe" using cannons. It's cutlass and blunderbuss for me. A skilled pirate will kill most enemies in one shot with the blunderbuss, not be laying on a grassy knoll taking pot shots at passing ships lol

  • @griefer-tactics how would you lower the distance to 1 m to one shot me ;??

  • @avecrux
    If you aren't on the same ship then it's a cannball for you not the blunderbuss.

  • i honestly feel what you are saying i correct it definitely fits with what the devs have said about balancing and progression. they always want all the players to be equal in equipment its the cosmetics and the experience in game that makes a pirate good at combat (not so much the cosmetics though more to see how experienced the pirate is)
    all in all i think if they change the sensitivity on the sniper rifle we will all get killed by people coming from fps to snipe us from everywhere on the map

  • @griefer-tactics that'll be funny when someone is just riding along and gets sniped by a cannonball to the head i would like to see that on some you-tubers funny sea of thieves moments compilation

  • @griefer-tactics said in Sniper Rifle Change:

    @avecrux said in Sniper Rifle Change:

    I don't want to change the sniper rifle.

    In the game, we have three weapons to choose from, depending on the situation.
    Current Meta is "cutlass / blunderbuss", but it will change.
    It will change when the crew begin to be experienced pirates and will fight over greater distances. Then a sniper rifle and a gun will be more useful.

    I have seen several posts on forums to change ADS sensitivity. I think it should stay as it is at the moment. At this point, probably some of you who used the sniper rifle managed to shoot your opponent while your ship was sailing past their ship. It was a magical moment, right? Luckily, you were shouting into the microphone that you hit him with a sniper. So difficult to master, and yet it worked.

    I think that the slider will ruin this experience and whole joy will turn into "Ok, he's dead, where's the next one", because a lot more bullets will hit the target. Yes, aiming is difficult, but it is difficult for everyone. A simple change of sensitivity will not solve the problem, it will increase the difference between PC and XboX, and in the end we suppose to all have fun together.

    Your sincerely, PC player.

    Both the blunderbuss and the Eye of The Reach are guns FYI. I will not be using the Eye of The Reach, the scope floodlight ruins any semblance of utility instead I will "snipe" using cannons. It's cutlass and blunderbuss for me. A skilled pirate will kill most enemies in one shot with the blunderbuss, not be laying on a grassy knoll taking pot shots at passing ships lol

    sorry meant to quote this

  • @legendary-5123
    When the game gets a little old I will anchor my ship near max cannon range from an outpost (preferably behind an island)and then hide at the outpost calling in fire for my gunners. Those tactics never get old.

  • @griefer-tactics thats some high quality strategy there man u should get like a whole squad of sloops to hide around and just prey on Galleons would be crazy

  • Makes me laugh people saying it shouldnt have a slider because 'COD quickscoping'

    The only viable way of sniping is to 'quickscope' becuase once youre in the scope, the sensitivity is too slow to actually use it how its meant to be used.

    Oh the irony

  • Just give both console and PC a slider for scope sensitivity. I think one thing people overlook when it comes to PC players legitimately needing that is the fact that they actually have to move the physical location of the mouse to turn. Not just tilt a thumbstick.

    I wonder how many inches (or centimeters) the mouse actually has to move to turn full circle. I know they can feasibly pick up the mouse and move it back, but that just doesn't feel good.

    As a console player I want things to be as close as possible, but PC will always have a slight advantage. There are legitimate reasons for having more sensitivity options on the PC though.

  • I wish they would make the spyglass function the way sniper rifle scope currently works

  • Rare is looking at it, so it's pretty obvious that the hypothetical "balance" reason proved itself wrong.

    I play on PC, no DPI switch and I have not big issues with sniper, but I suspect the slow movement is even more difficult for controller players. SO perhaps the balance system backfired.

  • @legendary-5123
    No I wouldn't be firing at ships, I would sight their cannons to hit in front of the trader tents and time the salvo to wipe them off the face of the Earth. Then cash in their chest while they explore the Ferry of The Damned.
    Obviously that wouldn't work for ship to ship combat.

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